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MattAtlas

Head Admins / Devs
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Everything posted by MattAtlas

  1. Simple mobs (shambling horrors) are not affected by brainmed changes in any way. Zombies currently have weaker brains (75 damage or so), and die pretty much only from brainloss. With the head aiming buff, it should be better.
  2. I waited for a bit to make this thread to get people used to brainmed and how people die in it first. Now that everyone is used to it (and there's a pretty big divide in this issue), let's talk about time-to-kill and lethality, as that's what I will need to adjust. Currently, the most efficient way to kill someone is hitting the head with a high damage weapon, as that causes spillover to most likely damage the brain directly. However, shooting the head is pretty inaccurate. I am currently adjusting this by making aiming head more accurate and diminishing the penalties received for being hit in the head at high amounts of damage. Of course, you can also kill people via blood loss and organ damage. Blood loss takes time and organ damage also takes time. For any immediately severe amount of either to happen you need a relatively high damage weapon. Both of these are also pretty slow. So, since combat is not currently based on securing kills - we have a problem where people shoot the other a bunch and the other doesn't really die - they just stay in a near-death state for a while. The usual death damage amount, to note, is 300 damage or so. Including toxin damage, which is total organ damage. The questions I want to ask as such are the following: - Is current lethality fine? - If not, how would you improve it?
  3. Trial started on 07JAN2020 and will end on 14JAN2020.
  4. I will handle this. A verdict will be given tomorrow.
  5. We removed your whitelist TWO TIMES. Why would we ever give you another command whitelist?
  6. I'd rather not have bullshit like bedhead 5 at all, personally. Giving them to antagonists doesn't really solve the problem of the hairstyles looking like 1) shit or 2) being utterly ridicolous.
  7. Sidestepping the maintainer (aka, just making the PR - it's not malicious) is not really a problem since we ask loredevs about PRs made for their species before merging them.
  8. Voting for dismissal. Two hour minimum rounds are the perfect spot and three hour rounds would get stale after a while, in addition to getting less players overall during timezone switch times. We can also see that most rounds have the transfer shuttle voted at 2 hours in.
  9. I'm voting for dismissal. Reasons above.
  10. Even then I have severe doubts about keeping an uniformed slash corporate look with uniforms varying like this. Before you ask, yes, I also have a problem with the current selection on uniforms, but I digress. I'm not fine with departments that are supposed to be strictly uniformed (see: CCIA reg for security wear) getting shit like skirts. Doubly so for security because they get in CQC fights all the time.
  11. No thank you. We really don't need even MORE variants of security uniforms. Trim the current selection down or it won't fly.
  12. There is no reason for anyone to trust you with any kind of powers. You proved this. -1
  13. By all means. I love you all, contributors.
  14. Do you mean unconsciousness or just being floored? Also you can crawl.
  15. BYOND Key: - MattAtlas. Discord Key: - mattatlas#6970 Character Name: - Emily Cress. Item Name: - (Star) Sweater [An army green sweater. It looks well cared for and contains a star on the front, near the neck. To those familiar with it, the star is the same symbol as one of the nation alliances' logos in Earth's history.] - Lyric Book [An old, faded folder containing various alphabetically organized lyrics of several songs, including musical sheets for guitars. A dark purple H is scribbled on the center, along with half a heart on the left and a cut on the bottom right. The lyrics inside have two copies each: one in Sol Common and one in Tau Ceti Basic. It generally looks to be hard rock.] Item Function(s): - The sweater can be worn as an accessory. - The lyric book can be used in hand and, after a short time of searching through the mess of papers, adds a tidbit to the description: the song name and a small sentence about the contents. Why is your character bringing this item to work? - The sweater is something Emily knit herself quite a while ago. Admittedly, she's bringing one for the same reason you'd bring your nicest jacket to work. - The lyric book is something she'll use when reciting lyrics in game or showing off her hard work. Other than that, it's a memento of times spent with her old friends in Seoul. How did your character obtain this item (1 paragraph or more please): - The sweater was knit. That's it. That's all there is to it. - The lyric book was created over the course of several years in Seoul. It's the product of three people working for years on a passion project for a 'hidden' band. They never really recited publicly, so it was mostly only ever seen by Emily and her friends. Recently, she spent a week transcribing the lyrics to be accurate and work in Basic. The musical sheets have been worked on by one person in her band alone. What value does this item have to your character, and what story does it tell?: - The sweater is something that clearly gives away that Emily is from Earth from the examine description alone. The ideal connection I want people to make is that the name and nationality really don't match at all. - The lyric book is much more substantial. The songs themselves are meant to be dark and moody to reflect the general climate from when they were written. The value that they have is pretty significant: not only is the book itself a reminder of much better times, but it's also something that's been worked on passionately by Emily for years on end. It's supposed to be what kept her happy during a time where that seemed like an impossibility. How will you use this to better interact with crew and/or stimulate RP? - I've already written about the sweater above. - The lyric book has tons of potential as I'm sure you can guess by now. I intend to pass it over to people to look at: it's meant to look very busy on the surface to reflect when it was written, which is quite a lot of time ago, the songs being relatively gloomy are going to bring up a lot of questions, the H on the cover will bring up questions as well, it's an insight into Emily's hobbies and why she doesn't do them anymore, etc etc. It's very obvious what the utility is here. Sprites: - Both sprites are included in the DMI. Additional Comments: The star sweater is meant to have a bootleg NATO logo if it's not clear enough. I'd rather give the song name descriptions in private so as to not ruin the surprise, but I can give them here if needed. Also yes the lyric book sprite is like my first actual sprite so it's not that great. mattstuff.dmi
  16. You can already do this in a kinda shit way by renaming the agent ID to the ID you want I think. E.g renaming the agent ID to "Captain" role gives you the big C.
  17. it isn't a trauma btw i would rather remove brain damage effects than re-add traumas in any case
  18. Trial started on 28DEC2019 and will end on 3JAN2020.
  19. I'm gonna be handling this. I'll get some opinions on the gang, go over the feedback and decide in three hours more or less.
  20. Hello. We're (finally) done looking over this complaint. Admittedly, it was my fault, because I entirely forgot for a few days. Oh well. From what we see, Kaed's intent seemed genuine here. We didn't really see any piece of dialogue where Kaed was hinting at wanting to release the prisoner. It's also not entirely against the rules for the Captain to step into a department, it's only a problem if it's excessive - that didn't really meet the standard here, although as usual, I urge Captains to not micromanage and let heads do their thing unless personal intervention is necessary. Honestly, this can all be chalked up to miscommunication and intent not being clear. Communication is important as a head of staff, and this complaint reflects why. Many things were assumed to be done for bad reasons when the reasoning was actually pretty okay - just never communicated. Please, keep this in mind; talk and ask more.
  21. I understand. Next time please be more careful, as you were PM'd two or three times and never responded. Unbanned.
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