I waited for a bit to make this thread to get people used to brainmed and how people die in it first. Now that everyone is used to it (and there's a pretty big divide in this issue), let's talk about time-to-kill and lethality, as that's what I will need to adjust.
Currently, the most efficient way to kill someone is hitting the head with a high damage weapon, as that causes spillover to most likely damage the brain directly. However, shooting the head is pretty inaccurate. I am currently adjusting this by making aiming head more accurate and diminishing the penalties received for being hit in the head at high amounts of damage.
Of course, you can also kill people via blood loss and organ damage. Blood loss takes time and organ damage also takes time. For any immediately severe amount of either to happen you need a relatively high damage weapon. Both of these are also pretty slow.
So, since combat is not currently based on securing kills - we have a problem where people shoot the other a bunch and the other doesn't really die - they just stay in a near-death state for a while. The usual death damage amount, to note, is 300 damage or so. Including toxin damage, which is total organ damage.
The questions I want to ask as such are the following:
- Is current lethality fine?
- If not, how would you improve it?