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LordFowl

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Everything posted by LordFowl

  1. Other than the unavoidable experience defiling game breaking bugs that destroy any hope of progress, I do really enjoy it.
  2. Wait, jackboot and jackfractal are different people?
  3. The only language we have that really doesn't make a whole lot of sense to be communicate over the radio is Rootspeak, if I recall correctly.
  4. LordFowl

    Clowns

    I've always maintained the opinion that clowns are an invaluable asset for any ss13 server, including our own, although the idea of including them in a gamemode is something I've not really considered. I think this idea could be developed quite well.
  5. LordFowl

    Showers

    I prefer the idea that NanoTrasen for 'some reason' installs hidden tanks of chlorine gas into the plumbing system, just waiting for the 'traitor's' emag.
  6. Even better, if some important lore event happened on this day, announce it as such. That way people could even commemorate it ingame, if its appropriately important enough.
  7. There are two types of flaps, airtight and regular. Airtight flaps are basically the handwave magic solution for allowing miner's/researcher's to use the ore lifts. I'd advise replacing them, maybe with something like a forcefield? Regular flaps, which are found everywhere else, are not airtight.
  8. Simultaneously disparaging AND crude. I am almost impressed.
  9. Canon's idea is fundamentally flawed because it deals with actual combat training, and combat training in an archaic/exotic field. While we could say that antag's probably (Maybe?) have training in e-sword combat, and thus could pull this crazy Jedi moves, that doesn't solve the issue of assistant's picking up this swords and suddenly becoming Jedi Master's themselves. We could then say that energy swords only give you these ninja skills if your antag flag is set to 1, but then that panders to antagonists which isn't very trendy these days. Speaking of ninjas, the actual Ninja antagonist could probably use them crazy skills.
  10. Yes. That is exactly the purpose of mechanical skills. The skills of a character are currently out of our control, which results in ridiculous situations, so we'd trying to put skills into our control. An effective roleplay server has always been in my mind a benevolent autocracy. While the actual autocratic 'dictator' can technically be a staff, or can be the server itself (server as in the system, not the entire community), the roleplayers need to be controlled to create an enjoyable environment. We put our trust into the server to guide us to enjoyable situations because we cannot trust our fellow players to do the same.
  11. If we implement stats we remove absolute control of a player over their character's roleplay potential. Which is a good thing. Combat is among the biggest proofs in SS13 that player's often cannot be trusted with the responsibility of simulating an actual person, and compounded with the fact that its almost always difficult to punish the unrealistic abuse of combat mechanics, its become a rampant issue. While yes, it makes sense to reward people for developing 'unique combat strategems' or what have you, you have to realize that that person in their moment of mindfucking genius has subconsciously or even consciously given that knowledge to every one of their characters, from their crippled wheelchair janitor to their head of security space 'nam veteran. Mechanical statistics create a system of distinction between each character.
  12. ooh im a video gaem pirate so edgy arrrrghhh
  13. Like the Vaurca and the Skrell? At this point it doesn't really matter if humanity had found them or not, if diversity is your game.
  14. BYOND Key: lordfowl Character Names: Etcetera & Etcetera Species you are applying to play: Vaurca What color do you plan on making your first alien character (Dionaea & IPCs exempt): N/A Have you read our lore section's page on this species?: Yepperoni & Cheese Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: The Vaurca are an intriguing race because they attempt to deliberately be very different from humans, both mechanically and behaviourally. They're also bugs, which is pretty cool. Really, I just want to broaden my horizons. The idea of playing a Bound Vaurca in particular interests me. It subjects my character to a rank even lower than that of cyborg, while also removing the pesky self-awareness factor that plagues cyborgs and IPCs alike. It is my hope that I find the exact type of abject abuse that I have been looking for for so long in the form of the Vaurcae Bound caste. Identify what makes role-playing this species different than role-playing a Human: I mean, its probably easier to identify what makes this species similar to a human. There are so many things that separate the two beyond even mechanical differences. Amplify this by five when you're a Bound Vaurca, and you get a real cocktail of alien life. I hope to completely distance myself from the human norm, and I hope that the Vaurca race takes the same path. The IPCs had so much potential, but ultimately they fell too close to reskinned human grounds. I hope the same does not happen for the Vaurcae. Character Name: Ka'Viax'Zork Zo'ra Please provide a short backstory for this character, approximately 2 paragraphs Work, work, work. That's the life of the Bound Type A. Why would you expect any different in the case of this specimen? Born within the chambers of the Zo'ra hives, incubated, hatched, and raised to be a worker. What else could a worker do but work? Constant digging, lifting, running, dropping, digging, lifting, running, dropping, digging, lifting, running, dropping. On and on as the Unbound idled away in their Virtual Paradise, as the Queens birthed more and more, as wars waged outside of the Hive, Zork dug and dug. Not for glory, not for praise, only a little out of reverence. He dug because that was what he was born to do, and he did nothing but dig. When the Zo'ra began diverting portions of their hives onto the vessel Titan Prime in preparation for its momentous (to the humans at least) journey, Zork was amongst the many thousands blindly chosen. Upon the ship he transferred waste from the waste pods to the incineration chambers, day in and day out. Scooping, lifting, running, dropping, burning. Zork's constant cycle of work was interrupted one workful November day, when the TFTC perpetuated their assault on the Titan Prime vessel. For no reason but coincidence, Zork was not made incapable of work in the course of this attack, and was evacuated with the rest of the Type A, towards the end of the currently ongoing process due to his Bound status. Placed within a Province located within New Gibson, Zork continued to work again with waste management, tackling mindlessly the massive issue of a million and a half Vaurcae crammed within small concentration camps. As Tau Ceti officials attempted to alleviate this issue, it happened that Zork's work was contracted out to NanoTrasen in an effort to lighten the burden on public zones. Crammed into a re-purposed broom closet in the sprawling NMSS Odin, Zork came to be assigned to the research vessel NSS Aurora, specifically assigned to the 'brainlessly harvest the asteroid for all its valuables' division. So it came to be that Zork returned to his instinctual cycle of dig, lift, run, drop, dig, lift, run, drop. He hardly even notices that this time it occurs in the weightlessness of gravity, except to note that it makes the lifting more efficient. He's not happy that he must work. He's not mad that he must work. He is, and he works. What do you like about this character? Work, work, work! How would you rate your role-playing ability? 6/9 Notes:
  15. I just realized. Rich people DO look at the stars. Legally blind people don't. What's the point of looking up if you can't see five feet in front of you... AND what's the point of looking up when you have several miles of snow falling a vast majority of the time? Yes we do you ass. Just because we can't see doesn't mean we don't have dreams!
  16. What about developing our own code as opposed to just porting stuff over from Baystation because 'oh pretty (questionable) mechanics'. It's neat reminder that many of the original races need reworking, and that we should probably shift some attention to the Veruca, but to me its just that.
  17. In heat of moments, people fail to notice an 8x8 sprite. If someone wants to ignore something to validhunt, they will do so, and they will succeed in doing so. "But the AFK symbol was obscured by the similarly coloured floor tilings!"
  18. Don't add it to the HuD, add it to the examine bar. The last thing we need is bubbles clogging around every psychologist, librarian, and chaplain.
  19. You don't need the health analyzer if you are using a remote signaller to detonate it. That already has its own dead man switch function.
  20. Personally, I don't know why we even have a medical department when cloning is all you need to make sure someone walks out alive.
  21. Add handicap bathrooms with these poles, and make it so that you can hang onto them even if you're infirmed. I was this close to suing NanoTrasen for not providing proper amenities to the physically infirmed.
  22. If I recall correctly, the life support table is an accessible upgrade in game. Do some communication with research and you too can have your state of the art life support table. (If its not an accessible upgrade, it should be.)
  23. But our characters don't have a sense of smell. Why would smell then matter?
  24. Emagging faxes should make them send dud messages to their target like "central command liekz butts".
  25. You mean the form that is in literally every requests console on the entire station?
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