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Everything posted by LordFowl
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The ground map uses essentially the same psychology office as we do now (According to the public release image); a broom closet shuffled away in the ass-end of medical.
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I don't think the AI's responsibilities merit the arduous and lengthy command whitelist process. They are really very different roles, even though they do have an overlap mechanically speaking. The primary reason is because the AI has a stringent set of laws that make it very easy to separate the very bad players from the players who can at the very least understand their laws. Beyond following these laws, an AI doesn't really have much responsibility, although there are AIs that go above and beyond said laws to become a truly useful asset.
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1: Our research station isn't secret. 2: You typically don't find open all shift no cost alcoholic bars on research facilities, secret or otherwise. I have personally always advocated that we re-implement the clown role, as well as their mime counterpart.
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Wizards can't really blend in because they don't have IDs, which is a pretty big give-away.
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This is an issue that I've been mulling over for quite some time, and while I've thought of many solutions, the one I propose is the simplest and cleanest to facilitate. The primary mechanic of wizards is that they need special wizard clothes to cast many of their spells. Without their special clothes, they are severely nerfed. However, this present a severe roleplay drawback, and that is that pretty much all of the wizard clothes are built with one specific purpose - to replicate the traditional medieval fantasy fireball flinging fanatic (say that four times fast). In my mind this severely hampers the roleplay a wizard can pull of because it is very distinct, meaning that the clothing and the wizard's roleplay doesn't really correspond unless they are roleplaying a fantasy wizard. The least offensive is the psi-robe, and thus it tends to be the most used. My proposed fix: Keep wizard clothes as a mechanic, but add the unique feature of them acting like changeling clothes (The type that traitors get). If they want to act as a fantasy wizard, good for them. Just set the specifics to match. If they want to try something else, set it as needed. If necessary, it could also be made so that the clothes can only change in the wizard's tower (Much like how the spellbook works.) This keeps the central mechanic of the wizard, but gives them more diversity in what they can roleplay as.
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Also, how would ID changes work if it was changed to fingerprints?
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I don't see how this would prevent people from hacking into a door. All it would mean is that you would have to hack off the biometric scanner. What would be interesting is malf AIs deleting people's fingerprint hash, making it so the door no longer recognizes it as belonging to the Captain.
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There are three types of 'blast doors'. There are the actual big clunky smash smash blast doors (which account for two of the three because there are some that close horizontally and some that close vertically), and then there are the garage-type door that the roboticist office uses. Aesthetically speaking, the garage door is essentially just iron blinders, and makes more sense for offices. The two types of doors are functionally identical however, just using a different sprite.
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Every room on the station needs motion sensors.
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IPCs could perhaps could have flashes be less effective, but they cause some damage to the optical receptor? The heart would of course be an internal power unit. (If it was removed the IPC wouldn't die, it'd just shut down pretty quick.) Some other potential ideas for organs are servomotor control, internal cooling (Destruction of which /would/ cause the IPC to die fairly rapidly from overheating ), the suggested chemical storage pod, and perhaps an organ for calibration. Instead of IPCs being instagibbed by EMPs, it should damage/kill some/all of the organs first.
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>not what the OP was suggesting at all. I also support the idea that the feigned restraint shouldn't be visible from an inspection. The only indication that it would be false is if you tried to disarm/unhandcuff, the handcuffs would come off immediately, but that wouldn't happen in most situations where this would be used.
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While many of these ideas are decent, and some of them are very good, there are two significant issues with the whole train of thought. 1: Providing a distinct counter for each benefit. A very dull and boring form of balancing, although I suppose easy to come up with. 2: Many of these suggestions essentially make IPCs very slightly different humans. The entire point of different races is to add variety to the game both roleplay and mechanic wise. While I will agree that some of these ideas are unique, many of them essentially seem to mirror human/unathi/tajara stimuli with robotic flavour text stapled on. I will agree that if balance is to be our priority, than IPCs could see a doseage of it. I will agree that humans are very well-balanced species. I will not agree that to make a race balanced they should become humans with a different skin and a few slight changes.
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Personally, I would prefer cybernetics for all races, with IPC mods being a variation of the deus ex style cybernetics. That way it doesn't directly pander to IPCs, while still providing them benefit.
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Is up and leaving the fashionable trend these days? I'm afraid I'm typically a month or two out of sync when it comes to these sort of fads.
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I don't see how this is much different from a traitor, besides being more powerful. In fact, the Ninja is already one of the most potent assassins. This pretty much just adds a target, which any traitor/ninja/changeling can take anyways in the form of the captain/head of staff.
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Personally everyone on the station should wear helmets. It's not if the ceiling falls on you (Despite the ceiling not actually existing, shhh), it's when.
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Dionaea: Every role that requires quick action/thinking. (Medical roles, security roles, engineering roles, many science roles.)
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I like this idea. Looks like a live thing, taze it. Then again, the issue with it: the entire idea of shells is supposed to be creepy. If they turn out being completely human, then you lose some of the creepy. An alternative; provide a clear message indicating when a tazer bolt fails because of the species it is fired upon "The taser bolt diffuses across X's skin, producing no effect!"
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If a Diona ever wanted to win in a combat, all it needs is a hyperzine injection. That's about it.
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If a Diona ever wanted to win in a combat, all it needs is a hyperzine injection. That's about it.
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Because an acronym that segues into a number with a hyphen looks better if the abbreviate stance is maintained. Take for example my IPC, HI-47 MkI. HI-47 MkI looks a lot better and cleaner than HI Fourty Seven MkI.
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Because an acronym that segues into a number with a hyphen looks better if the abbreviate stance is maintained. Take for example my IPC, HI-47 MkI. HI-47 MkI looks a lot better and cleaner than HI Fourty Seven MkI.
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For testimony's sake, I will add that there in fact was a new player online, trying to use OOC to ask questions, and the flood kind of drowned him out, and he repeatedly expressed discontent over this. Where this fits into the argument, I'm not sure, but to be honest I'm quite tired of the whole OoC rights debate, as its clear the admins will ultimately have their way with it. The new player's Ckey was TheAlmightRed, I believe.
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For testimony's sake, I will add that there in fact was a new player online, trying to use OOC to ask questions, and the flood kind of drowned him out, and he repeatedly expressed discontent over this. Where this fits into the argument, I'm not sure, but to be honest I'm quite tired of the whole OoC rights debate, as its clear the admins will ultimately have their way with it. The new player's Ckey was TheAlmightRed, I believe.