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OffRoad99

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Everything posted by OffRoad99

  1. Hello, I have experienced what might be a serious bug related to the Xion Industrial frame. Today I visited a lava exoplanet. I went in prepared and brought a suit cooler, just to be safe. I open the door. Thermostat initially set to 50, I wanted to see what would've happened. The temperature skyrockets so I turn the thermostat to 0, kick the suit cooler online and on my back, and retreat in the Spark. I begin cycling the Spark's airlock, and three seconds later, I was knocked to the ground, unable to move. Eventually I died, with the temperature having reached 1500 Celcius. I analyzed the atmosphere inside the Spark as a ghost, and it was around 20 Celcius, with no discernible change in air composition. The Xion's current cell drain, with the thermostat set to 50, is now more manageable than before, but it remains highly fragile in the one thing it's supposed to excel: unassisted EVA. Steps to reproduce: 1) Xion Industrial Frame. Standard gear, with a poncho on the suit slot. 2) Lava exoplanet. 3) Make sure the thermostat is set to 50. Keep a suit cooler on your back/nearby. Keep it offline. 4) Open the Spark's airlock. Don't even walk outside. Just stand still. 5) The temperature will spike dramatically, you'll be hearing alarm bells. 6) Thermostat all the way down to zero. Turn on the suit cooler. 7) At this point you should be dying on the ground.
  2. Regular armor is speedy and offers discreet protection. Heavy armor is SLOW but offers more protection. That's the trade-off.
  3. Agree with all this! Not to mention this kinda directly reinforces the importance of the janitor role (a role that's often overlooked)!
  4. 2nd test done with a Xion IPC. Same components: standard reactor, air cooler. I returned EVA, this time on a regular asteroid, and the temperature climbs up to well above 200 Celsius, with the thermostat set anywhere between 5-50. Setting it to 0 is the only way to keep it stable, but the temperature won't come down. The Xion cooler already has a higher consumption rate when compared with the G2, and setting the thermostat to 0 while you're in EVA to just keep the temperature from climbing up, is enough to very very rapidly drain your battery and potentially leave you stranded for the entire round. EDIT: last night I afk'ed for roughly three minutes while (I didn't know this) the Spark got somehow depressurized while in the Horizon. I burned up and died. It seems the Xion is not as EVA-proof as advertised!
  5. Hello, another feedback round. G2 Industrial unit in Security. Standard reactor. Air cooler. The standard-issue body armor puts a MASSIVE penalty to the cooling efficiency. Keeping the thermostat anywhere between 10-50 and walking keeps the temperature at around 100 degrees Celcius. Standing still does not decrease it. This means that for anything that requires the slightest degree of action (like a chase) will require you to bring the thermostat to zero and NUKE your battery. This lowers it to 60-72 Celcius. It is worth nothing that another G2 with identical components was also present in the round, wearing an Idris armored coat. He wasn't having this issue. This means that wearing the Idris coat gives you a free, MASSIVE bonus to your temperature.
  6. Hello. I decided to help out and want to provide some feedback. I decided to bring out my Xion Industrial IPC to a mining run. Internal components were: Electric Reactor and Air Cooling (so pretty standard, I guess). I spawned at the Residential elevators and walked to the Supply wing. I spent a few minutes (no more than 5) talking with some co-workers before I grabbed my standard-issue gear. By the time I was ready I spent roughly 30% of my power cell, thus bringing me at 70%. We walked in the mining pod (don't recall the name now) and spent an extra few minutes flying (no less than 10), which knocked my power cell down to 60%. I drained the local APC and then moved outside. Now, the planet's atmosphere was pretty hot: the portable air scanner said it was around 41 degrees Celcius, which raised my IPC temperature between 70~75 degrees. I turned my thermostat down (from 20% to 0%) and the power consumption didn't change one bit. Then I tried to raise it, but given the extreme temperature it would have likely burned me alive? Hard to tell. I even brought a suit cooler with me to wear on my backpack slot (no mining voidsuit, just the cooler) to sort-of compensate and maybe save my internal battery a bit. That didn't work. I was close to drain the entire APC battery, until my internal energy reserve was completely drained. Know that by the time everyone landed, all I was able to do was to call a drill (very close to the pod), set it up and get it up and running. Then I passed out. All this is to say that I like the rework, but the energy consumption is nothing short of BRUTAL and would need to be tweaked. EDIT: As an addendum, given the quickness of the battery depletion and the lack of reliable methods to charge yourself whilst mining, right now mining is simply unfeasible with a IPC.
  7. Which is still an odd choice, unless you're working in Investigations.
  8. I second all this. We're playing an uniformed, corporate security force. Least one can do to look believable is to wear their uniform, and Security also needs to be easily identifiable when your screen is packed full of people. I am not sure why people are agreeing with removing the rule, honestly. You get rid of that rule and you'll soon start seeing private cops with ripped jeans and other nonsense. That really doesn't help the supposed HRP nature of this server.
  9. I think it's rather useless from both an IC and OOC perspective. Imho if one really, really cares about animals then they can still use the inflatable ball thingies found in the O2 locker.
  10. Chief Security Officer is a MASSIVE improvement over Chief of Security. It's also a seamless upgrade of Security Officer. Security Cadet > Security Officer > Chief Security Officer.
  11. Thank you, I too was more than slightly concerned to see a player name as one of them most voted options.
  12. Updates on this?
  13. This a hundred time. I really like this as a concept. It could be really, really fun.
  14. EPMC Security uniform. God, I want that. I need that.
  15. Correct me if I'm wrong, but wouldn't a pod be more appropriate for this idea? Like the one the Miners use.
  16. Having played some round as a PMC Security Officer, I couldn't help but notice the uniform overall carries this gray filter that makes it look, I don't know...bland. The dark gray pants, when paired with the average black boots/gloves, looks really weird and nearly blend in with the background, like this: In my opinion? Replace the dark gray on the pants with the old EPMC black, and KEEP THE HIGHLIGHTS. I love those.
  17. The core issue is that bridge assistants' requirements are still generic and inaccurate. When I think of a bridge crewman I think of an experienced contractor who flies a medium-sized ship, is in charge of the Bridge if/when senior Command personnel is not present, handles the announcements, flies the other shuttles, leads expeditions and are more-or-less responsible of the day-to-day activities of the ship. Not to mention, they're all armed. In my opinion, the 30 years requirement is alright, as they're meant to have considerable responsibilities and training to back it up. It can be further justified by giving them extra requirements like a bachelor's degree and at least three years (or more) of experience as an airline/commercial/military cruiser pilot.
  18. I don't understand, from a logical perspective, why an IPC would overheat and lose energy. I'd honestly increase the brute damage on both hands to a 15-20 to compensate, however.
  19. Absolutely this. Your eyes will love this. It's a solid +1 from me, I already have to wear glasses to play this microscopic game.
  20. No, you can fly in the Overmap with the pod if you know what you're doing. During the last weekend I flexed and crossed half the sector and chased the Horizon all on my lonesome, but it's a slow process. The Pod still remains a short-range vehicle, at best. Long-range flight is possible but it's tedious.
  21. Because if we're going to "be inspired" by some other server, chances are that some of our away-site will be packed with dangers and you'll be having to fly down Sec and Medical. That's a quick example of a multidepartmental expedition. The only difference here is that the xenoarcheologist can have an opportunity to run his gig alone if he wants to fly undisturbed in a nearby asteroid, or join the others on the Intrepid unless he doesn't mind getting attacked on the away-site.
  22. The difference is that the Intrepid could still be utilized as a multi-role vessel, in some post above this I've mentioned four examples of how and why the Intrepid could be used. Xenoarchelogist needs to be independent and have some sort of Mining pod of its own. Leave the Intrepid for longer, multi-departmental explorations. Also this.
  23. That's simple, it keeps its role of a multi-role ship. Examples: Search and Rescue? Check. Salvage recovery? Maybe with a decent ship redesign. As it is now, there's an awful lot of wasted space in the Intrepid. Multi-department expedition? Check. Refueling missions? We've already experienced incidents with people running out of fuel somewhere. Check.
  24. The only exploitable weakness I could honestly understand is if their ships, should they pose a direct and violent threat to the SCC, automatically explode upon receiving some sort of long-range signal. A kill-switch, as you put it. Other than that, I'm not sure how knowing the specifics and weaknesses of weapons and armor can be a significant advantage. Yes, you know that X rifle can't penetrate anything at around 200m, their combat RIGs are more vulnerable if struck from behind or in the shoulder plates, but you'd be still facing a literal army at this point. HOWEVER. As I've been thinking about your reply, it made me think of the United States Colonial Marines Corps (the USCM from the Alien universe) and their relation with Weyland-Yutani: the Company outsources and supplies most, if not everything, of their equipment, and while it does not "directly" controls it, the USCM is very often steered as a security force when the interests of the Company are at risk (literally the whole premise of Aliens). As of now, the TCFL in my eyes is the exact mirror of the USCM: whereas they used to be a poorly-geared militia, they retained most of their freedom and genuinely answered to the government. Now, to me it is a legitimate, well-geared fighting force, but it has become another asset in the hands of the SCC. We already had a taste of their conduct with the Peacekeeping Mandate, so I can't wait to see how they'll be pushed around to defend corporate interests.
  25. Not a fan of calling them "doors", to be honest. With the upcoming NBT map, as we're going to be playing on a ship, I would actually rename them to "hatches", which is far more thematic. Therefore having a sealable door that closes behind you on its own is far more safer in case than, say, a depressurization.
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