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OffRoad99

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Everything posted by OffRoad99

  1. Elyra is like RL Switzerland, isn't it? There could be Hell raging a war outside of their borders but they wouldn't do anything to help their neighbours. They're neutral to the core. I agree with the Coalitions of Colonies, those guys deserve some of the spotlight.
  2. Yeye, I'm ok with that! Just wished to know what made you consider listing Biesel as the third most technological faction in the Spur
  3. Another great Topic of the Day. I only have a few questions: I am truthfully skeptical to see Biesel as the third most technological faction within the Spur. Why? I've never seen much on the wiki/lore that suggests so, and out of all the factions in the Aurora-verse it seems like the most average in terms of technological development (for a sci-fi nation). Why not replace it with the Eridani Corporate Federation, instead? It is known that Corporations releases bleeding-edge tech on the market, for its citizens, and its something rather unique to them. There's always a strong correlation between superpowers and Weapons of Mass Destruction. We know that NanoTrasen has bluespace artillery and someting about a mass-driver cannon that obliterated a Solarian fleet. Does the Sol Alliance have any? What about the Jargon Federation? And the Coalition of Colonies? What do the rest of the Spur think about WMDs?
  4. I always thought that it's kind of cool to see Einstein Engines, on its own, having invented a reliable way to completely bypass and compete evenly with Bluespace drives, as it leaves the entire SCC in the dust and forces them to work hard on R&D and find fresh Phoron deposits (like what we'll be doing in the NBT?). But yes, I too would like some clarifications and/or updates about this, as till this moment I've been getting conflicting information about its worth and efficiency.
  5. ImmortalRedshirt's started asking some great questions, and I wish to continue with some of my own: The newest Suzuki-Zhang Hammer Drive pioneered by Einstein Engines: several lore articles as well as the Sol Alliance page on the wiki explicitly say that its "capable of rivaling the best phoron-fueled bluespace engines", though this statement's been declared false by several lore developers on Discord, citing something about "propaganda" (even if it's written on the wiki, outside of the IC perspective of a newspaper article) and being marginally better than conventional Warp drives. Is it possible to know whether this new Warp drive is able to compete evenly with a bluespace drive or if it's really slower? On-Board Artificial Intelligence: are AIs common on civilian ships? What about military ships? Training Requirements: how "easy" is it to learn how to fly a ship? Real-life pilots train for years, and that's to just fly a very specific airplane and know their systems/computers like the back of their hands, and the same applies for military pilots, whereas in many other sci-fi universes (like Star Wars) it's just much more easier: everything looks standardized and is definitely more immediate and comprehensive. Which philosophy is used on our server-lore?
  6. Details on the dress code?
  7. A solid improvement! A minor nitpick, if I may: both engineering suits look like a firefighter uniform, and that's one of the jobs usually assigned to atmo techs. Imho the engineer and atmo tech suits should be switched.
  8. To quote this concern, while I had no qualms about NanoTrasen's newest color scheme (They never had one in the first place), I'm...somewhat puzzled to see Hephaestus' old green/yellow now being blue/yellow. As someone said on Discord, it looks like the Captain's jumpsuit. Other than these new color schemes, the sprites look great.
  9. If this gets a pass I may just make a Science Main. This, is what sold me. This is a bleeding-edge idea that allows Science to collaborate with two of the most niche jobs of the server that are often ignored. I absolutely adore this. And with the NBT coming up, a chunk of Science being overhauled is going to be massive improvement. A thousand of +1.
  10. I ABSOLUTELY LOVE what I will call the "Bandana Uniform" (guessing it's the Hydrophonics uniform?). It is spectacular. So are most of the new uniforms. The Bridge looks nice, though I am somewhat skeptical about all of those glass panels: if I may ask, what pushed the design team to "lock" those three consoles in a glass-paneled room?
  11. I'm no coder whatsoever, so take this question with a pinch of salt: If blood is turned into a generic mess decal, wouldn't it be possible to randomize the graffiti as well?
  12. So...without combat-oriented antags like cult, merc and heist...then more than half of Secret rounds will be either Technomancer or Changeling, or Extended. Secret Extended can be fun from time to time, but the people who wants to play an Extended round usually vote for it. When you vote for Secret, you're aware that you may end up against one or more antags: some may be carrying guns and may be hostile, others may show more self-restraint. The Secret gamemode is very popular across SS13 because it's completely unpredictable: it may be an Extended round, it may be a Merc round, or a Merc+Ninja round. Anything can happen, whether it's a guns-blazing Merc team shooting its way through Science, a Technomancer who's looking for an apprentice on the Aurora, a secret Cult who wants to spread the violent nature of their God through peaceful or semi-peaceful means. There's a lot of possibilities there, even more so when antags have the freedom to make their own gimmicks. I've seen two-three RP communities on Space Station 13 whose default mode were Extended, with little to no antagonists in a month, and I've never seen any of them with more than five players at peak hours. That being said, the Aurora-universe is definitely not a peaceful setting: megacorporations have more power than governments, they ruin peoples lives on a whim, pillage worlds of their resources. A large chunk of our setting includes a strong focus on violence, and the Aurora's been periodically boarded by armed teams in the past. The NSS Aurora suddenly becoming a more peaceful and safe little station amidst a sea of chaos becomes suddenly unrealistic and straight-up boring. It's a -1 from me.
  13. I've played as an Antag 1-3 times and I always regretted it. Killing or attacking someone for whatever reason, whether you are playing as Sec or antag, is a surefire way to get blasted into dchat or get a player complaint. That being said, I've often been killed by antags and I never complained about it (what I do is complain that I sucked in a fight). I recognize that I am playing a character in a job where injury or death is more than possible, especially when you're expected to confront armed intruders who often outgun you in every aspect. Like with many other roleplaying games and communities, violence and death/injuries are part of the roleplay. It can suck, but it happens. Even LOSING can be fun.
  14. I agree and share all this. I've really never been much of an altholic, I don't play with many characters because I wish to dedicate my time on that selected few. Keeping that in mind, I find myself to be completely against this suggestion.
  15. This is absolutely spectacular. I want this!
  16. On one end, I kind of agree with you: I don't think you're aiming for the same complexity as Bay's flight system (I'm strongly out of date with recent news, correct me if I'm wrong). therefore a pilot-only job would simply consist of clicking "Take-Off" and "Land" every once in a while. And that's it. On the other...I personally was very enthusiastic about a Pilot-only job. On Bay I regularly ran check-ups on the shuttle even if it never left the ship, and/or hanged out with other crewmembers while I remained on stand-by for takeoff.
  17. The first thing I thought when I read the paragraph about Top of the World, was the Aerium from Altered Carbon: it's pretty much the same thing. I do not actually mind it, we've known for ages that Biesel is p'much governed in its entirety by NanoTrasen, so the idea of having a flying city with technology we've never seen before (especially in-game) isn't that far-fetched. There's a lot of bleeding-edge technology across the Orion Spur we've likely never heard of: places like the Jargon Federation, Elyra and the Techno-Coalition comes to mind. Therefore, seeing something that's described as a colossal credits sink, which is completely unsustainable and serves solely as a display of prestige, and all this being financed by the richest and most influential Human in the known universe isn't that...weird, at least to me. Personally the only thing that strikes me as odd is the timing. This is treated as something that "always existed before, it just has never been mentioned/explored". Wouldn't it be better to see this as a recently-constructed (maybe secret) project, a testament to Miranda's Trasen unparalleled wealth as the CEO of NanoTrasen & the SCC?
  18. This is sad news to me, as once it'll be implemented, nearly every one of my characters will be put out of commission. Anyway....I didn't know that Zavodskoi dabbled in heavy industry, how come they suddenly have an Engineering division? While I am certain (as it's been explained by an admin) we'll get some lore updates... ...I am surprised that Zavodskoi has been, for some reason, been pulled out of Medical and instead now sits in Engineering. This here can be found in-game, and currently Zavodskoi Interstellar allows you to play a Surgeon character if you wish. The picture specifically says that Zavodskoi has an existing, competent medical division that struggles to remain on the field. Wouldn't it be better to move Zavodskoi in Medical to replace NanoTrasen, and have the latter be moved in Engineering?
  19. I apologize for my late reply. I have interacted with HoP Seiichi Iwai in two different occasions and I like the character. He's also one of the best-dressed HoPs I have ever seen in a SS13 server. He screams Sonny Crockett with that outfit! He strikes me as a good bureaucrat who's willing to pitch into a Department when and if there is need of Command assistance, particulary those under his care. I thereby offer a +1, as I look forward to see more of him in the future!
  20. Ahh, the Charon. My current main is my former Bay main (I'm not sure if I'd be a Bayfugee, I've been playing on Aurora before I even tried Bay...), and that was an ace shuttle pilot. I have quite the experience when it comes to the Charon, from regular journeys in the depths of space to handling all sort of emergencies. To this day it remains the best shuttle design I've seen on SS13. Baystation 12 should genuinely be our primary source of inspiration. Back on the topic at hand, I agree with Fowl, the current shuttle seems to be built with the goal of keeping your crew morale high (the kitchen, the table with the deck of cards and so on) whilst sacrificing all common notions of practicality. I'll be honest, I feel it needs a complete redesign from the ground-up. Here's what I'd suggest: Remove the kitchen. If you're in need of food and drinks you may just want to pack rations before the journey. Remove the beds. The side airlocks are WAY too small. Ditch one, and make the other bigger. If we want to keep the Sick Bay, then make it slightly bigger. As a former Medical main I know I would have nightmares to even treat a single person in there. The four tanks to the port side of the shuttle are...how are you supposed to move them? Say that I have to grab the fuel tank, where in the hell should I put the two water tanks, even temporarily? Now imagine thinking this while the shuttle's full of people. I'd have nightmare for days. Also why is there a fire extinguisher tank when we have no fire extinguishers on the shuttle? The stern Cargo Bay is...SMALL. Way too small, it needs to be A LOT bigger. Remove the two shutters from the Cargo Bay and replace them with an airlock. From a mechanical as well as lore-perspective, you want an airlock. Should the shuttle land on a planet whose atmosphere is different than ours, the shutters won't help to keep those gasses out, and at the time being I am not seeing any scrubbers whatsoever on the shuttle. The whole interior will, therefore, be easily contaminated. Why are there two seats in the cockpit? Make it a single-seated shuttle, a co-pilot would be useless.
  21. I adore all of these! I use a custom-made head augment and am interpreting it as a social module to help my IPC develop its social skills with the much more unpredictable crewmembers. Massive +1, especially for the Vocalization Simulator (which I would rename into Voice Synthesizer)
  22. Hi. Yes, I was pinged of your, eh, bugged reply It's fine. You honestly have replied and addressed all of my concerns, including the last one. I wholly appreciate you quoting that specific section of your IPC application, it gives a greater insight behind the motivation that pushed you to be negative when it came to rate your own RP. That being said, conscious of what I read in your reply, I'm happy to have my -1 removed and to see you in action during the trial week. Good luck with the application!
  23. That's...not a bad idea, though imho It'd depend on the augment. Imho the most powerful (I.E a night vision implant) should blind you for a minute or two if you are ion'ed, whereas something "weaker", like the integrated eye sensors, should just switch the implant off, and you'd have to manually re-activate it. That being said, I am in love with the Microscopic View Enhancer posted by Bunky.
  24. +1 I never really understood why we have that life-sized chess board, but...moving it in a public space may least give it a modicum of purpose, why not. The Bar is excessively big and hardly needs all that space.
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