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Everything posted by OffRoad99
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I agree and share all this. I've really never been much of an altholic, I don't play with many characters because I wish to dedicate my time on that selected few. Keeping that in mind, I find myself to be completely against this suggestion.
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This is absolutely spectacular. I want this!
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+1
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On one end, I kind of agree with you: I don't think you're aiming for the same complexity as Bay's flight system (I'm strongly out of date with recent news, correct me if I'm wrong). therefore a pilot-only job would simply consist of clicking "Take-Off" and "Land" every once in a while. And that's it. On the other...I personally was very enthusiastic about a Pilot-only job. On Bay I regularly ran check-ups on the shuttle even if it never left the ship, and/or hanged out with other crewmembers while I remained on stand-by for takeoff.
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The first thing I thought when I read the paragraph about Top of the World, was the Aerium from Altered Carbon: it's pretty much the same thing. I do not actually mind it, we've known for ages that Biesel is p'much governed in its entirety by NanoTrasen, so the idea of having a flying city with technology we've never seen before (especially in-game) isn't that far-fetched. There's a lot of bleeding-edge technology across the Orion Spur we've likely never heard of: places like the Jargon Federation, Elyra and the Techno-Coalition comes to mind. Therefore, seeing something that's described as a colossal credits sink, which is completely unsustainable and serves solely as a display of prestige, and all this being financed by the richest and most influential Human in the known universe isn't that...weird, at least to me. Personally the only thing that strikes me as odd is the timing. This is treated as something that "always existed before, it just has never been mentioned/explored". Wouldn't it be better to see this as a recently-constructed (maybe secret) project, a testament to Miranda's Trasen unparalleled wealth as the CEO of NanoTrasen & the SCC?
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This is sad news to me, as once it'll be implemented, nearly every one of my characters will be put out of commission. Anyway....I didn't know that Zavodskoi dabbled in heavy industry, how come they suddenly have an Engineering division? While I am certain (as it's been explained by an admin) we'll get some lore updates... ...I am surprised that Zavodskoi has been, for some reason, been pulled out of Medical and instead now sits in Engineering. This here can be found in-game, and currently Zavodskoi Interstellar allows you to play a Surgeon character if you wish. The picture specifically says that Zavodskoi has an existing, competent medical division that struggles to remain on the field. Wouldn't it be better to move Zavodskoi in Medical to replace NanoTrasen, and have the latter be moved in Engineering?
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YourDaddy117 - Command Whitelist Application
OffRoad99 replied to YourDaddy117's topic in Whitelist Applications Archives
I apologize for my late reply. I have interacted with HoP Seiichi Iwai in two different occasions and I like the character. He's also one of the best-dressed HoPs I have ever seen in a SS13 server. He screams Sonny Crockett with that outfit! He strikes me as a good bureaucrat who's willing to pitch into a Department when and if there is need of Command assistance, particulary those under his care. I thereby offer a +1, as I look forward to see more of him in the future! -
Ahh, the Charon. My current main is my former Bay main (I'm not sure if I'd be a Bayfugee, I've been playing on Aurora before I even tried Bay...), and that was an ace shuttle pilot. I have quite the experience when it comes to the Charon, from regular journeys in the depths of space to handling all sort of emergencies. To this day it remains the best shuttle design I've seen on SS13. Baystation 12 should genuinely be our primary source of inspiration. Back on the topic at hand, I agree with Fowl, the current shuttle seems to be built with the goal of keeping your crew morale high (the kitchen, the table with the deck of cards and so on) whilst sacrificing all common notions of practicality. I'll be honest, I feel it needs a complete redesign from the ground-up. Here's what I'd suggest: Remove the kitchen. If you're in need of food and drinks you may just want to pack rations before the journey. Remove the beds. The side airlocks are WAY too small. Ditch one, and make the other bigger. If we want to keep the Sick Bay, then make it slightly bigger. As a former Medical main I know I would have nightmares to even treat a single person in there. The four tanks to the port side of the shuttle are...how are you supposed to move them? Say that I have to grab the fuel tank, where in the hell should I put the two water tanks, even temporarily? Now imagine thinking this while the shuttle's full of people. I'd have nightmare for days. Also why is there a fire extinguisher tank when we have no fire extinguishers on the shuttle? The stern Cargo Bay is...SMALL. Way too small, it needs to be A LOT bigger. Remove the two shutters from the Cargo Bay and replace them with an airlock. From a mechanical as well as lore-perspective, you want an airlock. Should the shuttle land on a planet whose atmosphere is different than ours, the shutters won't help to keep those gasses out, and at the time being I am not seeing any scrubbers whatsoever on the shuttle. The whole interior will, therefore, be easily contaminated. Why are there two seats in the cockpit? Make it a single-seated shuttle, a co-pilot would be useless.
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I adore all of these! I use a custom-made head augment and am interpreting it as a social module to help my IPC develop its social skills with the much more unpredictable crewmembers. Massive +1, especially for the Vocalization Simulator (which I would rename into Voice Synthesizer)
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YourDaddy117 - Command Whitelist Application
OffRoad99 replied to YourDaddy117's topic in Whitelist Applications Archives
Hi. Yes, I was pinged of your, eh, bugged reply It's fine. You honestly have replied and addressed all of my concerns, including the last one. I wholly appreciate you quoting that specific section of your IPC application, it gives a greater insight behind the motivation that pushed you to be negative when it came to rate your own RP. That being said, conscious of what I read in your reply, I'm happy to have my -1 removed and to see you in action during the trial week. Good luck with the application! -
That's...not a bad idea, though imho It'd depend on the augment. Imho the most powerful (I.E a night vision implant) should blind you for a minute or two if you are ion'ed, whereas something "weaker", like the integrated eye sensors, should just switch the implant off, and you'd have to manually re-activate it. That being said, I am in love with the Microscopic View Enhancer posted by Bunky.
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+1 I never really understood why we have that life-sized chess board, but...moving it in a public space may least give it a modicum of purpose, why not. The Bar is excessively big and hardly needs all that space.
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YourDaddy117 - Command Whitelist Application
OffRoad99 replied to YourDaddy117's topic in Whitelist Applications Archives
You strike me as a good player and your characters seem to be well developed. However, I couldn't help but dislike most of the answers you have provided. For the sake of honesty and improvement, I will indicate what I didn't like: First of all, this whole section is written in a sarcastic tone, at best. I am very sarcastic in-game and out-of-game but while the placement of the question in the whitelist format may be odd, reading this sentence as part of a Command whitelist request does not give me the best of impressions. Continuing under that sentence, I couldn't help but pause upon reading this. Could you elaborate on how the recent changes in the Orion Spur have affected your character and/or career? Seiichi Iwai is a name I have not read on your list of currently existing characters so I reckon it's a new one. Your answer is very vague, you have described in very broad terms what is happening across the known universe yet you barely touched on one of the characters you intend to bring as the Head of a department on the Aurora. This answer is the one I disliked the most. A roleplayer's ability to stop and think whether their roleplay is conducted reasonably or unreasonably may be difficult but achievable. I believe it is important for a roleplayer, let alone who is aiming to obtain something as game-changing as a Command whitelist, to be self-conscious and evaluate their own level of ability as a writer and roleplayer. Not only you didn't answer it, you addressed it as "stupid" and consider it to be useless. This is not the kind of behavior I like to see from a player who wishes to obtain a Command whitelist. That being said, at the time being, this application gets a -1 one from me. Should some of these answers be updated and/or tweaked, my opinion could change. I will keep a close eye on this and hope to see some positive improvements! -
I partially disagree with this. Make it a separate role from Intern, or else you'll soon find unexperienced roleplayers mistaking Nurse for a learning role.
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Kaizr's Exponentially Dumber Command Application
OffRoad99 replied to Kaizr's topic in Whitelist Applications Archives
Hi, I had the pleasure of interacting with Adriana Volvalaad on one of my Security Officers and Darwin with my latest G2 IPC. All of the character are diverse and enjoyable to interact with and the player strikes me as a solid roleplayer with a good knowledge of the server lore. I'd be quite interested in seeing what they can bring to the rest of the crew (and community) with a Command-level character. The application looks good. It's a +1, I'd like to see you in action during your trial phase. -
Atmosphere Scanner: A series of small sensors in the throat samples the surrounding atmosphere and provides the wearer with an accurate readout. (A built-in air analyzer. Fairly cheap,1 loadout point) Idris Incorporated: Social Enhancher: A small implant that emits artificial pheromones upon being triggered, helping sway bystander(s) to your words. People with this augment installed may immediately recognize its use on them. (Plays like the Vampire's Presence ability, just...less powerful?. And if this gets released, it may also help with people metagaming that ability as it's no longer exclusive to the Vampire! Costs 4 loadout point.) Zavodskoi Interestellar: "FreshRest" Implant: An implant that coaxes specific sections of the brain to increase the user's awareness, helping him remain awake and alert for long periods of time. (Similar to the emotional manipulator of Zeng-Hu. Purely a fluff-mechanic. 1 loadout point) Kind of have a few ideas in mind, but I'll elaborate on those in another post.
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Just out of curiosity, are we allowed to contribute to the list by proposing some of our concepts?
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Massive +1 Golems have little to no lore and their current lack of intelligence is often an excuse to both self-antag and vandalize the station, and they're a sad byproduct of Xenobiology who, at the time being, offers no mechanical (and most importantly) RP hooks outside of playing with slimes.
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OffRoad99 - IPC Application
OffRoad99 replied to OffRoad99's topic in Whitelist Applications Archives
Hi, thank you for reviewing my application. Sure, I'll quote each question and offer an answer. From a social perspective, most nations in the Orion Spur treat IPCs differently. I would like to start with the places I feel like are the best for IPCs, and those are the Techno-Conglomerate and the Republic of Elyra. The Techno-Conglomerate is a member of the Frontier of Colonies and is arguably the backbone of the Frontier’s technological research. It's a moving flotilla of high-tech ships mostly made of transhumanist, Off-Worlder Humans who don't hesitate to augment themselves with cyberware and bioware so extensive that some of them can barely be called "humans". Despite their looks, they're also some of the most welcoming people a living being could find out in the Frontier, and they see synthetic life as equals. There's no differentiation between organic and synthetic life, to the point where owning a synthetic is literally interpreted as slavery and treated as such. Hell, human-synthetic relationships are not even unheard of! The Republic of Elyra is a rare gem in the Orion Spur: one of the most logistically and technologically advanced Human factions with access to one of last known, greatest Phoron deposits. During the Lii'dra invasion their heroics have earned the respect of the population and their conditions have greatly improved since then. When an Elyran synthetic is built, the ownership and supervision falls to the corporation that made them. They work for three years for the corporation, and if they work well and without issues, they're offered a full citizenship and are freed. It is their choice whether to continue working with them or to seek fortune elsewhere, with primary necessities such as energy and maintenance no longer offered by the Company, they'd have to pay for those. The only negative trait is a synthetic that hasn't been built in Elyra will be prohibited from even stepping into their borders, and forceful entries will be met with force. On the opposite spectrum, while they still face great discrimination in Tau Ceti, I'd wish to mention the Empire of Dominia, Idris Incorporated, Zavoskoi Industries, and the Jargon Federation. The Empire of Dominia is...in my opinion, one of the worst of places a synthetic of any nature may consider as a place to live. As an a heavily religious absolute monarchy, the Holy Tribunal declared that all synthetic arriving to their borders must be actively hunted down and destroyed. Dominians working abroad are demanded to be tolerant with synthetics. Idris Incorporated, as I stated above, can be one of the worst megacorporations an IPC may work for, as they never allow them to obtain their freedom and can inflict severe punishments if the unit operates below their standards. Those who somehow manage to pay themselves are quietly moved elsewhere and...prevented from finding the freedom they seek. Zavodskoi Industries simply wipes or retool them as they see fit, without the slightest care in the world. Or they scrap them altogether if they're under-performing. The Jargon Federation needs an honorary (and I feel important) mention because they have a complete ban on any form of artificial intelligence, as they're all still traumatized because of the cataclismic event they know as the Glorsh-Omega Singularity, that being a massive A.I that enslaved their whole Federation and threatened them with a real chance of full-scale genocide. Now, regarding the way they think: Let's start by mentioning their primary and most important directive, one that governs every moment of its existence: their self-preservation. Every IPC will go at great lengths to ensure its self-preservation, and even the strangest of choices they may take are governed by their powerful desire to survive. Moving on, nearly every model can speak and imitate a sentient's personality, mannerism and accent, but it always will be a fac-simile, a pale imitation of an organic's personality, and no matter how complex and advanced the brain it may be, it will always remain such. They lack the oddities and chaotic whims of an organic mind and ultimately, their robotic nature always prevails, and every decision taken work on a binary format: cause and effect, action and reaction. (Example: the chair in front of me is poorly designed. If I sit down, it will break under my weight). Their very robotic nature prompts them to analyze a situation and decide the most optimal course of action to achieve their intended goal. A positronic brain is more than capable of matching and, in some cases, surpassing the abilities of a human brain with further increases in capacity being limited by technology, both in hardware and software. Their ability to learn is a combination of knowledge and memories: raw knowledge can be sold and installed through "databases" compiled by some universities and megacorporations, whereas memories cannot be installed as nearly all attempt to integrate or access a positronic brain' memory is likely to cause its destruction. Therefore, memories are developed through time, and the efficiency at which they absorb information means this generally remains a cheaper alternative to training a human to do a similar task. Another note I'd like to touch is that as a positronic brain ages, its internal memory grows, and that allows is to expand itself in different fields that may have nothing to do with its occupation, going as far as to develop hobbies and personality quirks of its own. All this, if put together, gives an IPC plenty of opportunities to develop itself as a sentient being and branches them in ways they may've not even thought possible. If a service unit previously rationalized that its weight could break the chair, it could now build or thoroughly reinforce the chair to support its weight. Cause and effect. Courtier was initially meant to be programmed and treated as a labor droid. The idea of its original owner was to buy a Baseline frame, have it programmed with some basic notions (the woman knew little about IPCs, mind you) and have it haul heavier crates and other packages while her organic workers focused on something else. When Idris acquired the brain they obviously shredded those plans, put it in a repaired G2 Industrial frame and programmed it for security tasks. Knowing that Idris Security Units are called in to handle higher risk reclamation contracts and are loaned as private security, it's been programmed and "instructed" to replicate the behavior of a police officer: good interpersonal skills (important for good customer service, after all) and firm politeness, whilst able to rely on "reasonable force" if commanded by the handler. Yes, it performed "within acceptable margins". And since those who performed well were promised regular maintenance, it means its frame's hydraulics, servomotors and various circuitry are, to this day, well maintained. And since their predicted pay is extremely low (we sadly lack a good Economy page...), I reckon Courtier would save as many credits as possible and see them channeled to buy its freedom, whilst spending as little as necessary for non-issued equipment it may need on the job, or it feels somehow important. I.E, buying a PDA. For those two years Courtier did nothing glamorous and has been frequently employed in duties typical of his designation, with those being private security contracts and the occasional reclamation contract. For these entire two years, Courtier constantly worked as a member of this assigned unit. Its negative views on Dregs have been nearly exclusively inherited by a handler whose cursing and swearing were always directed to what she perceived as "lesser creatures". Courtier never interacted with a Dreg, but it's been bombarded with an endless list of all the negative traits and faults they have. An important mention goes on Mendell's Distrixt Six, aka Little Adhomai. Knowing that "Greasers" are characterized by a rebellious attitude, leather jackets and most of them are lowly delinquents and criminals, the handler would've pointed them out and said something like "Do you see these tongue-pierced hooligans? Dregs, all of them! They remind me of Dregs!" Yes. This leads me to one of my previous answers: Courtier's purchase of a PDA happened shortly after the Unit's disbandment, and stemmed from the desire to keep in touch with the rest of its "friends". Since they're on Biesel, they lean on the easy-to-use NT-IRC text chat to communicate, and in this chat is also included their former handler, Miss Akinjide. Courtier, along with the rest of its unit, would've been exposed to other Idris employees over the years, some with less-than-favorable opinions on synthetic life and how they should be treated, therefore is grateful of a handler who treated them "well" and they, in turn, thanked her with a good work conduct. She also remains their overseeing agent, and it makes no sense not to keep a good relation with her, or risk "disciplinary" actions. Let me know if you have further questions! -
OffRoad99 - IPC Application
OffRoad99 replied to OffRoad99's topic in Whitelist Applications Archives
Due to significant player's feedback I decided to re-evaluate the character's shallow background and establish a proper one. I thank you all in advance and look forward to hear your comments and questions. I have edited my application, but for the sake of honesty, the original, unmodified entries related to the applying character can be read here. As for the questions: First of all, both Courtier and the IPCs have never been told that Idris Incorporated prohibits their IPCs from acquiring their own freedom. They know it's very hard, and the few who succeeded, to its knowledge, decide to continue working in one of the corporation's minor branches as free IPCs, in some tranquil corner of the Spur. Courtier has an abstract concept of "freedom", and sees it as a state of being where it no longer feels obliged to follow an order without fearing for its existence. Understandably, it does its best to keep it a secret and works tirelessly to stay within "acceptable margins" or risks severe punishment, as the lore entails. That being said, working to buy its freedom represents a fool's dream and its ultimate goal, and knowing how difficult and crazy expensive it can be for an IPC to free itself, even more so for a G2 Unit, it will most likely take years, perhaps decades. Courtier sees the IPCs who find themselves working in Idris as "kindred beings", so to say. It is fully aware that stepping out of line or performing poorly is a genuine death sentence and the fear of being terminated or wiped is something that most of them, in its opinion, have in common. I wish to mention the bonds it shares (or shared) with his original unit, one it deemed important enough to engrave the number "7" on its right shoulder plate. It is aware of other IPCs working outside of Idris Incorporated though knows little of it, but it's at least aware that most of them are treated differently, for better or worse. Well. Let me put it this way: I presume that a positronic brain on its own is cheaper than the actual frame. A G2 Industrial Frame is a fitting frame for an ISU and it costs around 350.000 credits, and repairing a damaged frame is most likely cheaper than buying or building a new one. Industrial frames are HEAVY and big, and the IPC who controlled that frame fell off a building during one of the reclamation contracts and was grievously damaged, with the positronic brain cracked from the impact. Now, knowing the immense difficulties in accessing their memories alone, let alone repair and restore the brain to functioning order...well, they had a perfectly new, blank brain available. I reckon it's cheaper and faster to boot that up in a repaired frame, download the relevant skills and database and "teach" him what it needs to know to do its work. Especially when that IPC was already performing poorly and would've likely be wiped regardless of its incident. That being said, the fate of that IPC represents the absolute nightmare of Courtier. First of all, the idea of dropping below "acceptable standards" is a nightmare of its own. Knowing the great mass of a G2 Unit, falling off a building must be catastrophic. Damages you know your employers will be irked to fix, and you'd be likely put off-work for days or weeks. They may not like that. And then there's the worse part: the cracked positronic brain. Knowing that Courtier is using the frame originally built for someone else tells it that if it fails in its job and doesn't act carefully, it may end up the same way: wiped, demolished or replaced, while his frame will be preserved and used for a newer brain. -
BYOND Key: OffRoad99 Character Names: Species you are applying to play: IPC What color do you plan on making your first alien character: According to the format, IPCs are exempt from this requirement. Have you read our lore section's page on this species?: Yes. I've read the entire section and the relevant entries on the Megacorporation pages. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: One of my characters may be shelved for a week or more due to IC reasons, and I decided to use this time to put myself to the test and finally play a non-Human character. I always had a fascination for robot-esque characters, the latest example being Connor from Detroit: Become Human, and to see its personality evolving radically, based on the player's choices: whether it became more and more human, or stayed as a cold, logical machine. Every corner of the Spur holds a different opinion on synthetics and treats them differently, and with the good variety of frames, I think a creative player can have plenty of resources and concepts to explore. Also, one of my favorite IPC characters on the Aurora was an IPC named Breacher G-031. Identify what makes role-playing this species different than role-playing a Human: IPCs are, to put it bluntly, completely different from everything I've played on SS13: they can't feel pain, they can't bleed, they will never be touched by hunger or thirst, they are wholly separate from the nuances of Human life. Hazardous gasses and radiations can't affect them. Some models can even perform EVA with a suit cooler, thus leaving voidsuits free for their organic counterparts. IPCs may be able to imitate the personality of any organic to a limited extent, it can never hope to match it, no matter how advanced it is. In many parts of the Spur, they are not seen as people. They're property and tools owned by private parties, megacorporations and governments. The mere concept of "freedom" for most IPCs is a dream, depending on who owns them and where they live. Whereas a Human, a Tajaran or a Skrell can learn through study and experience, IPCs are often build with a specific purpose in mind, and while the knowledge and databases they need to do their tasks can be purchased and installed, it can only be put to fruition through hands-on practice. The memories they create become their own, and direct access to their memory banks can be extremely difficult as it may cause irreparable damage to the unit. All this, in my opinion, makes IPCs a compelling, troubled and fascinating species. Character Name: ISU-Courtier Please provide a short backstory for this character: Iconic Transports, a small courier business operated by one businesswoman, Katrina Kreio. With a small warehouse near the outskirts of "Vega de Rosa" in Mendell City, and a handful of loyal workers, the business supplied restaurants, bars and clubs with all the goods and articles needed to remain open. With steady successes and reliable contracts, the woman decided to further invest in her workforce and asked for a loan to the widely known Idris Incorporated, well aware of their outstanding, honest customer service. Whilst conscious of the good conditions of her finances, and wishing to remain on good terms with the megacorporation, the woman knew little on the needs and specific of a robotic worker and therefore hastily invested the credits in the purchase of a blank, unbooted positronic brain, with the goal of purchasing a frame within the year while she researched some options. Fate wished differently: a disastrous fire in her warehouse crippled the business. Within the months the contracts acquired were rapidly pulled and offered to competitors, the finances started to dwindle...and Idris Incorporated needed their payments delivered on time. A quick visit by one of the infamous Idris Reclamation Units was enough to confiscate her most recent purchase and coerce her back in line. That didn't help in the long run and eventually, her business was foreclosed and transformed by one of Idris' many subsidiaries. In order to maximize earnings whilst minimizing expenses, the positronic brain became a Company asset and soon received a fitting chassis: a damaged Hephaestus Industries G2 Industrial Droid, its former user removed and terminated. The unit was rapidly repaired, tagged, and hastily issued a designation: ISU-Courtier. Assigned to Security Unit “Seven” around 2459, Courtier worked under its current handler and overseeing agent, a “corporate” Eridanian woman named Kakena Akinjide, a worker known to keep the IPCs under her domain in good care whilst unscrupulous with those who don’t meet the tight operational margins she set: impeccable customer services and good operational results. Courtier was unceremoniously assigned as the newest element of the team, replacing an IPC whose operational statistics lowered beyond “acceptable margins”. That, along with the handler’s reputation, rapidly instilled in it a sense of commitment to the tasks assigned: to those who performed well were spared kind words, the promise of a monthly salary and regular maintenance. To those who failed, swift demise. Existing in a semi-permanent state of uncertainty, Courtier gradually turned to the rest of the team’s Baseline and Industrial units, establishing what it interprets as bonds of camaraderie, united by a shared fate of servitude. In this timeframe, all of the Idris Security Units in the team were also given frequent demonstrations of social etiquette and their customer skills constantly stressed, every effort made to develop their adaptability, knowledge and ensuring they could communicate clearly with both their handler, clients and prospective clients. Over the next two years Courtier, along with the rest of the Unit, continued to perform up to standards, while also inheriting the handler’s negative views on Dregs, and in this timeframe SU “Seven” frequently found itself assigned to several reclamation contracts around Imperial Plaza, an important experience for Courtier, introducing it to the large community of resident Tajarans and customs it defines as “odd” and “pitiful”, citing the perceived similarities between the local “Greasers” and the Dregs it learned to dislike. A fundamental turning point of its life happens during the early days of 2463. With its handler quickly blamed for a botched reclamation contract and removed from field duty, the Unit is rapidly disbanded and its individual members loaned out, with Courtier integrated as a security guard in one of the many banks found in the Bullard Avenue, distinguishing itself for its developed customer service skills that Idris Incorporated is known for, a characteristic its new organic colleagues found commendable from a G2 Unit. It wasn’t long before its superiors stipulated to have Courtier be transferred or loaned on a ship or space station, the frame’s sturdy construction and the ability to survive in the vacuum with only specialized cooling units deemed more cost-effective in a high-risk environment. What do you like about this character? Per players input I decided to re-evaluate the purpose, goals and personality of the character. Courtier is an IPC quickly seized as property and put to work in one of the "worst" megacorporations that has no qualms about disposing of troublesome IPCs through covert means. What I like about a G2 Unit working for Idris Incorporates is the idea of seeing a big, sturdy IPC who does its best to be firm and polite with the people and fellow IPCs around it, and the idea of seeing him move from an intimidating presence to coerce troublesome clients to "pay up" to a respectable security operator in a civilian environment is great. I believe it emphasis the transaction from a "reliable knuckle-drugger" to an apaprent representation of what Idris Incorporated demands from its IPCs. How would you rate your role-playing ability? 7-8. Notes: N/A
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Insert Deus Ex Quote here: Brainstorming Corp-Specific Augs
OffRoad99 replied to ImmortalRedshirt's topic in General
Hephaestus Industries: Atmosphere Scanner: A series of small sensors in the throat samples the surrounding atmosphere and provides the wearer with an accurate readout. (A built-in air analyzer) Idris Incorporated: Social Enhancher: A small implant that emits artificial pheromones upon being triggered, helping sway bystander(s) to your words. People with this augment installed may immediately recognize its use on them. (Plays like the Vampire's Presence ability, just...less powerful?. And if this gets released, it may also help with people metagaming that ability as it's no longer exclusive to the Vampire!) Zavodskoi Interestellar: "FreshRest" Implant: An implant that coaxes specific sections of the brain to increase the user's awareness, helping him remain awake and alert for long periods of time. (Similar to the emotional manipulator of Zeng-Hu. Purely a fluff-mechanic.) -
Those numbers can be simply tweaked. I too agree that with our current prices, those incomes seems very excessive.
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The economic background rework you just mentioned looks very interesting but I care...very little about my in-game finances as they are randomized at the start each round. If the economic rework PR makes it much more consistent then it may just make me happy... Our wiki already contains wonderful resource articles that people may not use regularly (or outright ignore), with some examples including the "Human Entertainment Media" and the "Human Social Media" entries, so why not have something that talks about our characters' income? What I would like to know, is something, anything more than a lazy "Ah lol, you decide how much you're paid". Everyone has their own headcanon about it, so why don't we try and establish something better and more precise than that?
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Let's get this out of the way, before someone mentions it: this post has nothing to do with the in-game starting money on a character's bank account. My character has spent the last month frequently lamenting about her rent, or generally discussing salaries and other expenses with her colleagues. It is here where I couldn't help but notice a glaring roleplay fallacy: how much are our characters actually paid? Speaking of salaries, it appears that everyone thinks their characters are paid much differently than the other, even if they have the exact same job. This is a big OOC issue, and any discussions that concerns someone's salary soon turn into bizarre IC chats and LOOC pauses where the players try and find a common ground or to explain their head canon to the other, and it's quite jarring. And as it seems, I am not the first person who brings this up: a post originally created around October 2018 from Resylinn shared my same concerns and also offered a very well-thought solution: This, for the time being, is what we can learn from the Wiki: Your Place in the Economy: The financial status of your character varies on a character-by-character and player-by-player basis. To reiterate, the believable character rule must be taken into account here - a security officer very simply has no excuse to be a billionaire, nor does a cargo technician have the ability to be an Interstellar War veteran. However, the pedantic of the extent of one’s wallet is in player control, barring mechanically of course. With this said, the cost of living is clarified or can be gleaned by context virtually anywhere set in lore - questions surrounding this can be directed to lore developers of the respective topic. That solution works if you care very little about your off-station RP and I don't want to flood a lore developer with silly questions concerning my character's salary. What if I'm with four different players? Should we all PM him and ask for details? That entry in the wiki works. It's functional. But it completely falls apart if you dare to invest some thoughts of your character's life outside of the station. Let's settle for something slightly different, then: bring back the Economy page, do not include a list of expenses (we know that'd be pointless) and instead create a list of standardized contracts, with perhaps some corporations paying better than some others. Let's list the minimum/maximum salary a character working in a Department can earn on a weekly/yearly basis and if the corporation that employs them offers any incentives/benefits to keep them happy and loyal. Very quick example: A NanoTrasen Physician is paid from 2800 to 3200 credits per week. Free access to physical/dental/mental health care. Public transports from/to the ODIN and their residence paid by the Company. A Zeng-Hu Physician can earn from 3000 to 3600 credits per week. Free access to physical/dental/mental health care. A fully-paid, one-week vacation on Silversun every year. Can receive sponsored Zeng-Hu cyberware. That's just something I quickly came up with, though I think it offers a fresh, monetary incentive to see non-NanoTrasen characters around the station, presents us with a minimum salary as well as the highest one a character may have while working on the Aurora, and some other cool benefits that may worsen/improve their lives. And it's something nice to talk about ICly! No more odd glances if your character is paid two thousand credits per week while the other gets 40k per month, please.