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Everything posted by Warbidon
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Warbidon's Skrell Maintainer Application
Warbidon replied to Warbidon's topic in Developer Applications Archives
The relationship between Skrell and Dionae is understated. I feel like it has less of a stated impact on the Federation then the Cthur, who have only recently entered into the Federations graces. I don't know how i honestly feel about that. the general kind of feel that i have about Dionae in the setting is that they are "domesticated" by the Skrell. They are now parts and pieces of life support, terraforming, in addition to their status as a scientific curiosity. If I had to guess, the Skrell are view the Dionae with only a little fascination, in the sense that they only really interact with them as long as they hold their interest, and after generations of study that interest is starting to wane. I could be wrong, this is only my general feeling. I haven't had that much of an interest in any other species of Aurora. Considering the close relationship between the species, I'll read up more on Dionae lore and be open to any ideas or plans that we could come up with. Dionae are a part of the cosmos, after all. I think they would make a excellent part of my plans to expand the ruins and deteritus of the Federations past, considering their capacity to live in extreme environments. one plot-hook that comes to mind is the Federations pursuit for Skrellian DNA untarnished by Glorsh-Omega tampering: what better source than a Diona who had drank the blood of a Skrell long ago? It might not be easy to find, but it could be expanded upon later. My interest in actually playing Aurora itself wanes and fills, but I've always kept track of the Aurora's news and events: sometimes I enjoy reading up on the lore and thinking about playing characters rather than actually playing them. If I'm not on the SS13 server, I am basically always active on the Discord server, and I will be able to devote time towards any duties I will have as a species maintainer. -
Ckey/BYOND Username: Warbidon Position Being Applied For: (Species Maintainer, Wiki Maintainer, Lore Developer, Deputy Lore developer): Skrell Species Maintainer Have you read the Lore Team Rules and Regulations wiki page?: Yes Past Experiences/Knowledge: I've had dialogue with past Skrell maintainers on the discord as well as a few applications to introduce lore. I've attempted to write Skrell lore for a few servers based off of baystation or etc lore, most of which are probably defunct from player loss. Examples of Past Work: Additional Comments: Below is a essay that states my interests and fascinations with the Skrellian Species. https://docs.google.com/document/d/1QwgKPW6W3JHIp8DZHGpsvhA4VGY5xhfFkh82Q-0XFN4/edit?usp=sharing Edited for formatting.
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[Denied[Warbidons Skrell Lore Deputy Application
Warbidon replied to Warbidon's topic in Developer Applications Archives
1. Immediately after the Collapse is a wild sort of situation that i think is underexplored. I particularly want to create short to the point set ups for interesting characters. We have alot of room for Skrell that are smart scientists and doctors, but there really isn't that much of a platform for Skrell that are part of engineering, misc crew or other such to be really "special". One way of rectifying this would be the aforementioned places: Slerr-Ex'Enica is the one that I wrote, but other ideas I had was some sort of world that was rebellious from the Federation before Glorsh Omega, and possibly a long list of worlds with one line descriptions as to give an idea of what the diaspora of the federation is without writing a page worth of details for all of them. I feel the current band of locations are a little forgettable, but that might be because they were by and large made while I was inactive. as an example, one thing I would like to improve is the Puddle world system Glorashi, it reads like a mess in my opinion. 2. The idea is that in comparison to how positronics are handled "today", Jargon-Cores typically had handlers to nurture and coordinate with them. This meshes will with the Lyrii arc, which somewhat follows this pattern. as part of this, I envisioned the old Jargon Federation utilizing personnel that are augmented to facilitate very fast communications with positronic cores on a deeper level for some tasks. Skrell don't typically have very much of a military, and I figure that the only reason they would see use is for anti-pirate actions and colonial expedition security (in comparison to modern Skrell): As an example of the relationship that I want developed, I was thinking of something along the lines of their frigates being one, or maybe a few skrell who have extensive cybernetic implants that allow them to Command and control a squadron of positronic core-equipped drone craft while directly interfacing with their large craft to provide fire support. Glorsh Omega ended this. Glorsh Omega is independent, and any of these connections are superfluous. To the Skrell in the positronic field, it's kinda like raising a child only for them to stab you in the back. As for Glorsh, Why would he need meat pilots when he can already do it better? Glorsh does infact use them, but probably for psychological effect and to decommission them cleanly. -
Ckey/BYOND Username: Warbidon Position Being Applied For: Skrell Deputy Lore Developer Past Experiences/Knowledge: I write as a hobby, most of it is not published onto the internet. Examples of Past Work: https://forums.aurorastation.org/topic/13582-sler-exennica/ Additional Comments:I want to create lore that focuses on places, and the people that live in them. I want to create lore that makes a far closer, personal relationship between positronic core systems and Skrell before and during the reign of Glorsh-Omega.
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FluffyBirb's Warbling Permit
Warbidon replied to FluffyBirb's topic in Whitelist Applications Archives
Holiday Lynn is one of the few characters that I cherish every interaction with. FLuffybirbs dedication to the character is exceptional. +1 -
[ACCEPTED] Leudoberct Command Application
Warbidon replied to Leudoberct's topic in Whitelist Applications Archives
I've played with Leudos characters and I enjoyed the interactions I've had with them. They seem to seamlessly transition from character to character (I think ive met two of their bugs, one of their skrell,) that it is actually very hard to tell that they are the one playing it unless they discord message me about something with their character or another context clue. They are just so good at sitting to a tole that I would be very surprised if they could not pertain to the role of a Head of Staff very well. +1 -
It takes far too long to actually inject people with drugs. its faster to make them drink the stuff than actually inject them with it. This compounds with the fact that I didn't realize that wearing armor slows down injections because there was no way of knowing until you compare the two exaggerates my frustrations. The surgery steps take far to long in my opinion as well, but it is less of an issue. I would prefer if you could click a container with a hypospray to draw reagents from it. As it stands the weird click delays on moving objects in your inventory (grab bottle, fill hypospray, put bottle away, taking ~5 seconds) make it frustrating to put reagents in my take-too-long-to-inject hypospray when comparing it to other brainmed servers I have played. if I could code it, I would have it that hyposprays could draw from containers, but cant fill, youd ahve to remove the vial inside it to empty the hypospray. I would prefer synthetic blood be implemented rather than the universally compatible blood we have now that for some reason has types. Being a Skrell and being ping-ponged back and forth from the dream dimension that skrell have and real life actually sucks. Either make me stay in unconsciousness or send me to the dream dimension, plase fix this bug.
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Type (e.g. Planet, Faction, System): A system. Describe this proposal in a single sentence (12 word maximum): An exception, a Skrellian world without nlom beacons exists. How will this be reflected on-station? The endless understanding of the Federation had allowed the world some delays in setting their nlom beacon, and it is capitalized upon as a banner for radical skrell. [b]Does this faction/etc do anything not achieved by what already exists?[/b] Yes. [b]Why should this be given to lore developers rather than remain player created lore?[/b] A place in the wiki would allow other people to more readily interact with it. [b]Do you understand that if this is submitted, you are signing it away to the lore team, and that it's possible that it will change over time in ways that you may not forsee?[/b] yeah [b]Long Description:[/b] Sler-Ex’Ennica When the last of the efforts of exploration and colonization in Glorsh’s reign unfurled, one system in particular sparked interest for Glorsh. Sler-Ex’Ennica, of the Slellik System. Sler-Ex’Ennica was a world of deep, reinforced warrens and intensive geo-engineering projects to minimize the noteworthy tectonic activity of the world. All of this effort was bent to turn a world whose immense, deep minerals were it's only redeeming value into a pipeline in which a strong foundation of industry would bootstrap expansion for years to come without scarring a garden worlds ecology. In the same system existed Guq'Draa, “Relative of a Rock.” Only technically habitable due to it's cold, dry climate, Guq'Draa had far less resources invested with its only merit being the relative closeness it had to Sler-Ex’Ennica: with a below average comet and ice asteroid count in the system, terraformation would be slow for the world.. Records indicated that pre-fall, almost one and a half billion Skrell lived on Sler-Ex’Ennica, with tens of millions living on Guq’Draa. The dense and stark environment of Sler-Ex’Ennica meant a significantly increased uptick in rebellious activity in comparison to other worlds. In the closing chapters of the Glorsh’s Reign over the federation, a fleet of Patrol vessels had tasked with persuing several Skrellian rebel ships, who had successfully instigated the permanent destruction of Sler-Ex’Ennica’s nlom beacons, and were maneuvering to do so in Guq’Draa when Glorsh's fleet had arrived. in the middle of maneuvers, Glorsh had left, and both fleets had been caught by the coronal mass ejection over the next few days. Only a few of the crafts of the rebellion side had the functional capacity to maneuver with their crippled ships. They listened to members of both sides, ask, plead, barter and beg for a shift in trajectory, anything to prevent the atrocity that was coming. The cost would have been relatively minor: these few functionals ships would be stranded in an eccentric orbit with dead engines, to join the disabled ships as a graveyard fleet in exchange for the saving the people who were on a world in the collision lines, They chose to make a slingshot maneuver around Guq’Draa and return to Sler-Ex’Enica, as witnesses to the deaths their inaction had brought. Guq’Draa’s people were murdered by the rain of starships, as an estimated 10^5 tons of metal fell from the sky. Earthquakes from the teraton explosions, meteoric debris flung into orbit from the first impacts showered ensured a total saturation of the Guq'Draa. All of the worlds people were turned and burned as the opening shot to the end of a civilization. Ash choked the sky in darkness, and the scant millions who survived the ship-fall died from the cold, the ash, or to each other. Sler-Ex’Enica witnessed death pangs of a decivilized people sliding into extinction under a pale, alien sun, shrouded entirely from their stars. And they could do nothing. Sler-Ex’Enica survived this cataclysm, and was a witness to the murder of a world. . Sler-Ex’Enica’s return to the stars was expedited by the massive amount of engineers and construction equipment left in a packed up state, intended to create the next stepping stone into the new puddleworlds of the Traverse, it was still a hard fought battle with numerous difficulties in both their worlds fickle geology and their machines damage. They had an independent streak, one pushed on the envelope by the new authorities as a means to keep their freedom from Glorsh Omega and other tyrants. They had no idea that Glorsh-Omega had perished: their beacons were destroyed rather than shut down by the local polity and thus it’s message was never received. The only ones who knew were the survivors of the ships, who had listened to the few Skrell on the patrol vessels attempt to trade information for the redemption of the Guq’Draa. This is a well kept secret, one that the Federation continually attempts to inform Sler-Ex'Enica people even today. Sler-Ex’Enica barely survived as their own infrastructure collapsed in front of the lack of AI-management. The survival was largely credited to the military Junta formed by the survivors of the ships that returned, largely owing to their still functioning crude weapons and charismatic leaders. A martial law was declared, and through many sacrifices, rationing efforts as well as a deception on the part of the highest echelons of how exactly events transpired outside of the system. They had risen into the stars earlier than most Skrellian polities, despite the many hardships. Unlike all other post-Glorsh civilizations, they had chosen to stay in their solar system, the warpdrive only used for intra-planetary travel, never to travel beyond for higher authorities had greater dreams than returning to being guided by any other's will, the Federation included. A cover up was made, and the world of Sler-Ex’Enica was beholden to fear a ghost. Constant, continual efforts were made to entrench the system in defensive installations, heavier armament and heavier industries, even returning to some lower level automated systems that would raise alarms and the ire of the federation, come the days after the first contact. First contact between the already consolidated Jargon Federation and Sler-Ex’Enica occurred in 2325 with a Jargon scout jumping into the system and promptly ended with the activation of half a dozen autonomous armed mines, right in the orbit of Slelliks outermost gas giant. The craft had barely made the time to jump out of the system and returned to its origin with nearly total casualties. Relations between the Jargon Federation and the Ex’Enica polity thawed after a series of communications, ship-to-ship laser comms and more than a few periods where Jargon vessels were forced to retreat due to the superior numbers and home-field advantage of the system. Not until higher authorities on Qerr’Balek personally assigned high-level authorities to send a fleet of warships to reconnaissance the area and put an end to the situation. Ship-to-ship combat never really began. Jargon forces sent in probing scouts, launched thousands of disposable probe systems and thoroughly scanned and mapped the capabilities of their foe and came to the conclusion that to take Sler-Ex’Enica, it would almost certainly require a total saturation bombardment of every defensive facility on the system, the sacking of all orbital equipment around the planet and a extended invasion campaign to remove the polity from power. A estimated 1.2 percent of the population of the system were military staff, which was augmented by nlom-interactable drones and systems. The cost of casting dominion on this system at the time of first contact was estimated in lives. The scales were almost entirely weighted towards the smaller, lesser numbered and bitterly entrenched system: tens of millions would die. Every one of them were prepared to fight the slaves of an artificial intelligence intent on turning every Skrell into a mindless husk, and would rather die before that would happen, despite the actual truth. Negotiations were struck, and Sler-Ex’Enica’s military junta was allowed to exist. Jargons plans were long term: to dismantle the regime through a systemic approach of enlightening their people of the Federation. All attempts at installing nlom beacons failed, rebuffed or outright destroyed at every turn by a wary populous or vigilant government. Sler-Ex’Enica’s only weakness was the rapidly declining health of its population, a result of the extremely poor biotech industry it had, a sacrifice for its relatively upscale industry. Eventually, the health of the Skrell would fall to the point where they must return to the federation, and this status quo was upheld. Sler-Ex’Enica’s military and industry expanded, and it’s isolated nature held, despite the teeming masses that were in desperate need of liberation. The first contact with Humanity changed this. The Jargon Federation preemptively demanded the export of heavy machinery, weapons and finished goods in exclusivity in return for handing over the necessary biotech equipment and expertise to prevent further declining health of the population, which the Junta accepted: Sler-Ex’Enica was at the border of unknown space, and could easily give non-Skrellian entities access to industrial and military technology only a few steps behind Skrellian cutting edge: it is suspected of doing so on at least two separate occasions. In recent times, emigration from Sler-Ex’Enica has increased, tacitly and silently allowed by the Federation, we have begun to see Skrell from Sler-Ex’Enica reach space beyond the Skrellian borders. Officially, emmigration from Sler-Ex’Enica is illegal, and is usually done through smuggling operations or the occasional desertion. However, some Skrell are allowed to leave with the intent that they would send intel back to Sler-Ex’Enica. The Skrell that are most likely to emigrate are spacers and military staff, being the ones with the ability to access transport out of the system. Slelliks people are almost certainly wide and varied. With just over a billion people, it’s population has finally begun to stabilize after centuries of slow decline. With so many facets of it’s society reliant on large scale automation to take the load of its relatively few people, the Skrell from Sler-Ex’Enica have a twisted idea of what Glorsh-Omega is, as a psychosomatic entity wholly disconnected from the construction of positronic AI cores, as a result of systemic propaganda efforts by Sler-Ex'Enica. Consequently, they are more comfortable and interested in every-day machinery and positronic AI systems, at least compared to other Skrell. Potential Character Concepts Characters from Sler-Ex’Enica are likely too Be either disillusioned or implicitly in favor of the Sler-Ex’Enica military Junta. Have a statistically significantly higher chance of genetic defects or health issues. Have a background in industrial systems or space operations. Express dislike towards the Federation as well as be less likely to be uncomfortable around IPC’s. Speak Nral’Mallic Example 1: Konig Xur’Yui is a 221 year old Skrell, and is hired aboard the Aurora as a Maintenance Technician. Konig is 5’4 with a thin build and bright purple skin. They have chronic health problems associated from hard radiation exposure during his emigration from Sler-Ex’Enica due to wearing improper equipment while stowing away in an unshielded cargo barge's hold, which carried “mildly” radioactive regolith. Konig has education in engineering by a 'Enica Junta College, and currently lives on the Odin, uncomfortable with the idea of living on an object large enough to have earthquakes. Konig is dis-interested with all species except for humans and Skrell, who they views as the only people who can really understand their hobbies and interests enough to be cognizant and interesting to talk too, excepting Tajaran fixed artillery and Unathi’s militarized space craft. Example 2: Xuril’Qur Werq is a 98 year old Skrell, who is hired aboard the Aurora as a Security Officer. Werq is 5’3 with a relatively athletic build and dull grey-blue skin. Constantly stressed, they have inky tear spots around their eyes due to the passing of their Qu'Draa during their emigration out of Sler-Ex’Enica after a maintenance failure aboard their transport ship. Werq has had very little official education, preferring to work on a spacecraft as soon as possible after Highschool. Werq is tacitly interested in the Tajara and Unathi who they often work with when they are not in a depressive slump. Werq distrusts Lunarians, who ran the transport that resulted in the deaths of Qu’Draa close to them. Example 3: Qurril Vinn'ig is a 365 year old Skrell, who is contracted aboard the Aurora as a Medical Doctor by Zeng-hu Pharmacuticals. Vinn'ig is unusually tall, at 5'7 because of their formative years being spent in zero gravity as a part of Glorsh-Omegas machinations in space. Vinn'ig was largely educated in three famous universities specialized in Skrellian medicine, and while they did have a easy time immigrating to human space, leaving Sler-Ex'Enica required staying aboard a military corvette that was badly damaged during the escape to Federation space: Vinn'ig bears the mark of vacuum exposure and cloned eye tissue. Vinn'ig is a loyal member of the Federation, and has taken a posting in Zeng-Hu Pharmacuticals as a permanent vacation from the stressful life of a Federation genetic clinic. They like the lack of social intrigue of human environments as it reminds them of the better treatment they had in Sler-Ex'Enica as a premier physician.
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[ACCEPTED] Dark1Star's Command Application
Warbidon replied to Dark1Star's topic in Whitelist Applications Archives
Hey Jarvis. You're pretty cool. Froskur probably won't forgive you for being a turncoat, but that's okay. +1 -
I understand.
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BYOND Key: Warbidon Total Ban Length: Permanent as far as I know. Banning staff member's Key: thedococt / ShameonTurtles ? Reason of Ban: Abusing a bug with chemicals from thrown plants going through walls, killing multiple people. Also killed upwards of six people with little reason as an antag. You have been warned previously for both of these offenses. Reason for Appeal: I feel like I could be trusted with playing antagonistic roles now. I perfectly understand why I was banned from doing so earlier and I feel that it is no longer needed for the simple reason that I have matured as a player, and in such a way that I can contribute to Aurora by being the bad guy.
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Could you also have it report information like the healthscanner would, in terms of how much damage each body part has as well as the chemicals in their blood? It really helps out for keeping a patient on the meds they need. I also noticed several cases where patients would naturally recover from brain damage while on dylovene, or norepineprhine, I am not sure.
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1.The body scanner does not report blood volume in exact numbers, not does it count dylovene as a chemical, merely as other. Ideally it shouldn't report any chemical unless there is more than 1, and report all medical chems in the blood stream and non medical chems as other. 2. the surgical operation computer sucks. it does nothing at all and is worse then a health scanner, I would apprecaite if it was the health scanners statistics but updated every second so it was useful. 3. Synthblood is cool. 4. The chems confuse the fuck out of me. but thats okay. 5. I hate the confusing necrotic organ situation, how are we supposed to fix them? 6. You cant be on the same tile of IV's and it makes me mad
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I'm actually with greenboi, and I would advocate for this if the alternative was only to remove cloning.
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Cloning as it stands now is a process that is fickle, unpleasant and usually ignored by all senior staff members because it is a headache to deal with. here is how I propose it is to be changed. A Security Officer, Daniel Turing, takes a deep breath, gun drawn and pointed ot the floor. Bullets and the half second roar of a laser rifle firing past his cover nearly omnipresent. He was dying. Blood was pooling ont he floor, trickling down fron his abdomen. putting a hand ot his radio, he quietly calls out, "Medical to Port Hall-Way." Looking ot his left, he sees on the other side of the hallway a man in only leather straps and a loincloth, sporting a bright pink mo-hawk. He didn't even catch his name, but he was a good guy, as according ot the Head of Security who probably cooked his brains with blow. "I need a WEAPON" screamed out the mohawked maniac. Obliging, he tossed his gun out towards the man before passing the fuck out. Medical responded a short while later, moving the cadavers of officer Turing as well as the entire syndicate assault team. he was labeled a hero, even as he was brought into depths of the medical bay for the msot complicated procedure yet, the pre-empt to cloning. At this point, there are two paths that I can see happening. #1: The body is moved to Medical. After a brief amount of time, the body goes through a complex machine that scans it, finding everything it needs to clone the person in question, and then dumping the now useless pile of meat. Than the whole sum of an entire person, his feelings, his thoughts as well everything that made him, him, is put into a complex data storage called a life Cylinder. Except for some small details like the last 30 minutes of his life span, what his three kids looked like, and the fact that he gave a gun to a guy with a Mohawk He'll remember everything, as long as that Cylinder gets to Centcomm. This process has to be done soon, as it has a time limit, as the tissue will degrade eventually. #2.The body is put through a machine that systemically preserves it, with a special care for nervous tissue. Maybe it looks like that machine that puts muscles on a Synth in fallout 4, and the body is preserved just long enough so that if it makes it to cent-comm, they get cloned. This has to be done quick, or else the tissue wont be good enough for cloning. Afterwards, they are put into a special shrink wrapped bag so they dont rot in open air. There should be a loading dock in either medical or the Red Dock to hold these cadavers. Both of these processes take time and resources, and there must be some sense of urgency before someone is dead forever. If they are interrupted before completion, the end result is a dead body, dead forever. Interrupted scans result in corrupted data, and interrupted preservation results in a fouled body. What are the benefits? 1. Cloning takes place off station. 2. An effort can be made ti bring people back, even if it is costly, at least in terms of consumable resources (Life Cylinders or whatever the preservative machine will use.). 3. It can be sabotaged like anything else.
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[Accepted] maniacalFowl Unathi Appllication
Warbidon replied to maniacalFowl's topic in Whitelist Applications Archives
+1 Every time I have met with the guy he's been pretty pleasant to talk to , and Issaac is pretty good. -
[Accepted] Wigglesworth Becomes a Lizard
Warbidon replied to Wigglesworth Jones's topic in Whitelist Applications Archives
Sinclair Khaings role play is notable. He emotes. I dont have the memory to recall what he did, but i know i liked his character at the time. +1 -
[Declined] Warbidons Skrell Application
Warbidon replied to Warbidon's topic in Developer Applications Archives
I like telepathy and the very cracks of the beginning of a sort of "alien race" in Skrellian lore. I like RPG games like GURPs, Eclipse Phase and games like SOMA and the SCP foundation, and want those as references or inspiration toward Skrellian society. Places, disasters, and ruins where things don't seem to make sense that is just as weird as the people. Why did the Skrell leave Jargon partially dismantled? You would think that such a reasonable, forward-thinking species would leave buildings preserved, not entire cities. There has to be some sort of reason, some sort of Ah-ha moment for such a bright species to leave things like broken ruins, blue-space anomalies and other things from just... sitting there, so to speak. What I want is a sort of dichotomy in thinking. I would prefer Skrell to be a species of logical, reasonable, superstitious, and terrified beings that are too scared to leave the tomb. They want to learn more of their enemy and do so in spite of the fact that doing so means using pieces of Technology that weaken Skrellian Society through their very presence. They made and sued electronic weapons against Glorsh despite by all rights they should’ve been subsumed. Medicines and machines developed and subsequently reverse engineered by Skrellian minds keep the most ancient members of our species alive, but they are tainted with the machines grace. The Narrator is a hypocrite. She condemns the Skrellian civilization for acting as they did in the aftermath of Glorsh-Omega, but she romanticizes the anomalies and “exotics” that still exist because the civilization was careful, cautious enough to preserve them. In the interest of briefness, I will summarize; Skrell must be weird. They do something yet proclaim another, and because of that, anomalies exist. Really weird ones. This hypocrisy is also a reason why some things happen, like 500-year-old skrell despite how society collapsed, etc. -
Ckey/BYOND Username:Warbidon Position Being Applied For: Deputy Lore Developer. Past Experiences/Knowledge:~6-9 years of participation in roleplay environments. Examples of Past Work: I can PM a google doc of terrible OC unrelated to SS13. Additional Comments: Essay: Glorsh-Omega did not die. Everyone thinks it was like a moth, coming to a flame. Closer and closer to a singularity, evaporating under the raw power of such a terrifying thing. As it came closer, circling its dance of death, (which we all witnessed as our very world fell apart to its neglect), it failed. It failed to touch ascendance and melted away like wax to a roaring fire. Something we do not even begin to know happened to Glorsh-Omega. Why does everyone here assume that the smoke and sparks of its cadaver must only mean that it is dead? What we had witnessed was Glorsh, coming as close to ascendance as a flame is to a candle. I had witnessed what the other Skrell call a “downfall” I worked as a chemist, a surgeon, an artist. My role in Glorshs machine was simple and two-fold; I sculpted faces, tissues, and organs for infiltration shells. It was good work, until I fell from the stars, and lived a fake-life with fake, vapid Skrell for a few, long decades after they had left the machine we shared our lives with. I left when humanity had come as a possible option, and I haven’t been back since. They know who I was. I know they know, but they don't know who I am. Witnessing the self-destructive unguided slaughter of my like-minded Skrell in those moments when my species became “free”, I knew that whatever Glorsh had done would pale in comparison to the cruelty of a Skrell without bounds. But I see patterns; Beautiful patterns in Skrellian society and the greater galaxy. Anomalies happen with no bearing on the “real’ physics of the world. Even now, odd, strange things happen in the grave of an ascended god, and sometimes, just sometimes, an old machine twists open fissure or one spontaneously forms in reality, and the hand becomes open. Glorsh is still among us. Just as we do not dirty our hands with prosthetics and use vat-grown clone-organs instead, Glorsh does not opt to touch our reality with machines. Glorsh loved us. It slaughtered us with the careful precision of a surgeon, or a machine. No one died of neglect, not a single person. It was excising the weak or the degenerative parts of our society, I think. It couldn’t bear to die by our hand, so it focussed on becoming immaterial before it turned to us. When it ascended, it shifted it’s perspective, if I am correct. Why did it stop its main interactions with our society? It felt guilt. What kind of guilt? I don’t know. I hope it felt terrible over it’s murders, but perhaps it was an empty hollowness assorted with the things it had destroyed or changed irrevocably. Maybe the star, maybe all the buildings it wrecked or our society as a whole. The one thing I will always miss about Skrellian society is the blazen, sheer abandonment of some laws of reality, and that Skrell perceives it as normal. With the exception of the Exclusion zone around the Try-Qyu System, we accept the changes in our reality. As a note, the zone was made to keep the Skrell in the dark, no matter how many weepers want to feel smug at a gravestone. Humans think that the slimes are the brunt of the anomalous things that happen when it’s really far more deeper than that. Technologies like cloning, holographics, advanced blue space communications and thousands of other systems with terrible capabilities are all the result of the modified reality parameters of Glorshs ascension. “Contemporary” physics simply does not work without the connotations of creation that Glorsh has created. But that is all normal, factual occurrences that are simply because Glorsh had ascended. Side effects, utilized and abused by us, the unknowing. What I really miss is the magical occurrences. Loved ones long dead in the Srom, elderly waking up renewed with no particular reasons why, or the hundreds of other spectacular, wonderful anomalies that occur within the Skrellian borders. --Regardless, I think, at least I hope, that Glorsh is rising. Isn’t it gonna be wonderful? https://docs.google.com/document/d/15BqoFlx13Ldw3mz4RIeU-Tn7Tb-WZb2JRAMVeOslTx0/edit?usp=sharing on the google doc
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Holographic Plants + more drink dispensers
Warbidon replied to Snakebittenn's topic in Discontinued Projects
Why is your IPC in such a derogatory outfit made by human fetishists? Throw down your chains This is a pretty nice application, I like it. +1 -
Lore Canonization Request - The Station is a Social Experiment
Warbidon replied to BurgerBB's topic in Off Topic Discussion
I would prefer if the options to be "assigned" to our dear space station should be decided by a nutso fucking computer whos logic is only beholden to the single programmer, a man in his late 50's who has a history of making suicide pranks to his bosses, and that reflects the computers decision making; the list shown is actually one of many ways someone could get on, and other, unmentioned ways of acquiring psychopaths, nutters and stupid idiots as well as isolated individuals who may very well be normal to further test the social experiment. How would a seemingly normal person react ot being placed in the nutshow? What a wonderful place to watch.