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CampinKiller

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  1. I think with the reconstruction mandates and the recent defeat of the warlords states in the north, the Alliance itself is in a more nationalistic period, and is likely to elect parties and people that represent that in some manner. Namely, I think the two major candidates the Alliance will see are Strom and Trang - both are at the head of nationalistic, anti-corporate parties, and are fresh off of reuniting the Alliance from the warlords and violence it had found itself engulfed with. It's also clear they do not want to return to the status quo of a pseudo-democratic authoritarian government from before the collapse, so I think overall the Alliance would pull towards a democratic, more populist or socialist ideology. I don't see the anti-corporate sentiment taking a backseat, either, especially with the CRZ. Whereas Biesel was historically more of a thorn in the side of the Alliance since secession, now it is a legitimate threat and has taken vast swaths of territory the Alliance still sees as its own, all while backed up by some of the same corporations that they view as having a hand in the chaos. With that in mind, I think while/after they resolve the question of Konyang, you would see the Alliance turning its focus towards the CRZ and Biesel, and may even find themselves unlikely friends in Elyra, given the current tension between them and Biesel. Depending on how Konyang works out, I think the Alliance would seek rapprochement with Xanu and other member states of the Coalition that are of a more sympathetic view towards it. Obviously Gadpathur would pound the table and proclaim there's nothing that can be trusted out of the Alliance, but as I mentioned above, the Alliance is going to want to turn its attention towards Biesel and the CRZ, especially when you've got a place like Mictlan that's clearly not outright accepting of being part of the Republic, among other things. Xanu and other Coalition members would, I believe, be happier to see the Alliance focusing on resolving things in the CRZ as opposed to staring down the barrel of another war. The Alliance would, of course, like to not have to be worrying about that side of things while they refocus. Yeah, I think an expansion of the lore on reconstruction and post-Violent Dawn life would be good additions to Mars, maybe even a small series about the goings-on there over the time since it was reunified. I do think anything with Mars' actual recovery will be a long-term prospect, given the scale of what happened there, but it wouldn't hurt at all to see some effort being made by the Alliance to rebuild it, and showcasing the (likely) continued conflict from the Martian people.
  2. I don't think there's anything that I personally dislike, but I think I would approach it with more care than I would for something I am heavily interested/invested in. That is not to say that I think I wouldn't have care in my own ideas or things I am more interested in, but rather that I would recognize I'm not as interested, still work hard on it, and be more proactive with having it looked over by others, and ensuring it lines up with the overall goal/vision for whatever it may be. I think offworlders could do with more than just a short blurb in regards to their biology. These are humans that have descended from generations of living in low/zero-gravity, yet there is not much of an idea of what sort of differences there are from a biological standpoint, outside of muscle atrophy and lankiness. I think expanding on this, getting a better idea of the typical lifespan of offworlders, and exploring some of the more unique medical challenges they face (outside of the need for RMT) due to these biological changes would be a good start. Adding some notable smaller communities of offworlders would be another avenue of improvement as well. Right now offworlders really just have the Scarabs as a significant point of origin, and I think that working in some other, more concrete potential origins would help offworlders have more of a presence in the lore, because currently it's hard to get an idea of exactly where some have ended up, outside of Valkyrie and Burszia having brief mentions of them (which could probably be expanded on). Additionally, I don't ever recall offworlders having even a shorter, minor arc or articles written on developments within the Scarab Fleet, for example. A quick search shows that the last mention of them in any news story at all was during KOTW. Even a quick arc - maybe a new Fleet Director election, or the Fleet facing a spat of challenges - would breathe a little more life into the offworlder lore.
  3. Ckey/BYOND Username: CampinKiller Position Being Applied For: (Wiki Maintainer, Lore Developer, Deputy Lore developer): Human Lore Deputy Have you read the Lore Team Rules and Regulations wiki page? Yes Past Experiences/Knowledge: No relevant past experience, but I would consider myself knowledgeable of human lore given I've been around for nearly 10 years, and actively playing consistently for the last 2-3. Examples of Past Work: None Why are you applying for this position and why do you believe you would make a good Human Lore Deputy? I am applying for this position because I want to be involved in the lore development. While I recognize I have no past contributions, I have been following the lore for years (albeit off and on in the earlier part of my tenure on Aurora, but consistently since a bit before KOTW), and I feel that I am well-versed enough to be able to contribute as a lore deputy despite that. Additionally, I am good about getting things done when asked and have no problem working with other team(s) and on other people's ideas. What is your favourite part of Human Lore and why? What is your least favourite? My favorite part of human lore is Sol and how the warlords (and now reconstruction) has played out over the last year. It was a breath of fresh air to see the potential for the wildlands realized, and I think there's still possibilities for arcs in the aftermath, what with the elections, and now with the Alliance once again united and active on the Spur's geopolitical stage. My least favorite part of human lore is probably off-worlders. I've never really been too terribly interested in them, mainly because there isn't a ton of lore outside of the Scarabs. The recent rework of the Scarab Fleets was really good, but I still think off-worlders are at the bottom of the list for me. What are three projects (medium to large sized additions, reworks, or arcs) you would like to do or help organize if made Human Lore deputy? (NEW PLANETS OR FACTIONS ARE PROHIBITED FROM ADDITION AT THIS PRESENT TIME. DO NOT INCLUDE THEM IN YOUR ANSWER TO THIS QUESTION.) There is still unresolved tension between the Alliance and Coalition regarding the changes in territory post-collapse, Gadpathur supplying the league, and Konyang. Gadpathur remains cut off from the warp gates in the Coalition as a result of this. While there was a brief arc where the (now reformed) Alliance was seen back on the diplomatic stage with the Hegemony, I think these issues would be the perfect set for a major diplomatic arc between the Alliance and Coalition. Though first the elections would need to be resolved, as the Alliance's goals/response would likely differ slightly depending on who wins. One that's a combination rework/addition that I would like to do is in regards to the Coalition and its military (or lack thereof). While I like the way it currently is, with member-states contributing to the military as required (as seen in Amor Patriae), there's not really much of a sense of how the Coalition works when that happens. Is it a true interplanetary force, with appointed/voted on overall commanders, or does everyone kind of do their own thing with a committee or group of some sort determining overall strategy? It's a bit of a hole in the Coalition's lore, I think, and I'd like to rework it to where there's a least some idea of how the interconnected militaries of the CoC come together when called upon. I'd like to add more worldbuilding lore to the human factions as well. One avenue that I think would be interesting from that side of things would be national (or international) sporting leagues and events. It would make sense for a lot of the bigger (current) sports to have continued, and while some planets have mentions of sports, there's not really any sense that they exist outside of the various planets. Ideally each nation would have a league or two of some sort, be it regional or national, and having some sort of multinational competition would be a nice aspect as well. What do you believe are the current strengths and weaknesses of human lore? Why? What would you do to improve upon the weaknesses? The current and unrivalled strength of human lore is the diversity and size of the lore. There is a large number of backgrounds to choose from, leading to a wide range of characters, conflicts, and possibilities. While some of the lore has been reworked over the years, human lore benefits from a literal decade of development and additions and is a creative treasure trove. The biggest weakness of human lore currently is that there's quite a few conflicts between factions that are ongoing, that we don't really hear much about. Some of it is understandable, you can't have an arc for every conflict, but it feels like some of the conflicts like Elyra-Dominia, Coalition-Dominia, interplanetary beefs in the Coalition, etc. we haven't really ever heard a ton about, even if it were just a quick couple of articles about a new development or the status quo. What are your thoughts on the past arcs that have been organised by the human lore team? I think they have been excellently done. Amor Patriae was probably the best arc I have seen during my time on the server, even over KOTW. Even just being an article based arc, without any sort of server events, it was some of the most well-executed development I've seen. It definitely had the most investment from the player base of an arc that I've seen in a long time. What is an idea for a future arc that you would like to have a part in writing and organising in the future? (Note: If you provided an arc or arcs as part of your answer for question 3, you may expand on the ideas for that arc or arcs here, or you may provide another idea.) To expand on the idea I presented earlier, a Coalition/Sol diplomatic showdown, I'll summarize what I think would be good plot points: The Alliance election concludes and the winner wants to address the issue of their renewed neighbors in the Coalition - specifically, Konyang's status and Gadpathur's funding of the League. Depending on WHO wins the election would likely set the tone for how bold/demanding the Alliance is here. Obviously someone like Strom would be more demanding, for example. Gadpathur has remained cutoff from the Coalition warp gates for some time and would like that to end, though they still believe they did nothing wrong. Alliance demands that Konyang's secession be recognized as illegal and the planet rightfully returned to the Alliance. They also want reparations or further sanctions on Gadpathur. Xanu and others laugh, but do not want war, and counter. Some sort of summit takes place, and a referendum happens on Konyang. Based on the outcome of the referendum, some more negotiating happens and everyone walks away with a deal they can live with. Probably some favorable trade deals, special status. Gadpathur reconnected but potentially has some sort of sanction still. Have you ever been subject to any strikes or bans of any kind from Aurora's moderators or admins? If so, how long ago were these actions and what were they for? I had my command WL stripped in 2018 for avoiding CCIA punishments.
  4. I have seen a lot of talk about how people will be mad at medical or mad at new medical players, etc, but if that happens those people should be ahelped to be dealt with. It is not acceptable to snipe at people because their character dies, or they are newer and didn’t know obscure medical fact #758. Additionally, as wezzy said, these arguments have come out anytime a nerf happens to medical. Nobody likes dying, but just because this is an HRP server doesn’t mean there should be a lack of potential consequences or danger. Everyone likes to talk a lot about how dangerous the setting is, but it sure doesn’t feel that way when people can get shot 30 times and still survive because an FR on sensors was there in .2 seconds. All this does is make communication more important, as it should be! Command or security or whoever is going into a dangerous situation should be telling medical and telling people so they can send an FR to follow or at least prepare. This game is about interaction, and you get more interaction out of discussing that you’ll need medical to stage than just staring at numbers
  5. I don’t think there should be any external oversight or authorization needed for in round punishments, save on an OOC level for people potentially breaking the rules. Admin run or not
  6. This is comparing apples to oranges. One is the removal of one singular person from the round, the other is a round-ending sequence that also destroys the entire vessel. I would rather the final sentence of an antag not be left up to some off-ship thing with no stake in the round (read: CCIA, who may not even be online at the time).
  7. I agree with arrow and ramke above. I've not seen borging used as much as this thread seems to suggest, and I don't see a need to change how it is done. There's always been waves of how the most severe punishments are handled. When marooning was new, you couldn't go a round without someone getting marooned. I think there's just been a spike in captains that are willing to borg people if they bomb the ship/kill people/whatever, and I don't really see an issue with it. Most heads won't vote for borging as a punishment anyway.
  8. Thank you for applying, but we are going to be denying this application for now. I will reach out on discord shortly with more information. Feel free to reapply in a month.
  9. I'm going to be denying this for now. Feel free to reapply in about a month. I'll reach out on discord with more information.
  10. During all the testing I did, the radiation was always gone with plenty of time to exit maintenance. I did forget to update the description of the PR with the announcement, which I had intended to change, but gave me a merge conflict no matter which way I did it. Regardless, I've put up a PR to change the announcements slightly and extend the maintenance access time to compensate for the radiation needing to dissipate. https://github.com/Aurorastation/Aurora.3/pull/17250
  11. Reporting Personnel: Logan Wright Job Title of Reporting Personnel: Head of Security Game ID: cpz-a4jG Personnel Involved: Wu'll Xorlaq, Off-Duty Crewmember - Offender/Victim Korza Rokuraz, First Responder - Offender/Victim Xorie'Ayouni Jixktu, Pharmacist - Victim/Witness Secondary Witnesses: Ta'Akaix'Nangeren C'thur, Consular: Interviewed Wu'll Xorlaq and Sidney Taylor regarding the incident, got me up to speed on the incident, and provided evidence and testimony of other witnesses who were no longer on shift. Sidney Taylor, Lab Assistant: Witnessed part of the fight, transcript attached. Reem Faladay, Atmospheric Technician: Believed to had witnessed part of the fight, but had retired below decks. Chimalma Quintana, Security Officer: Assisted in the arrest of Wu'll Xorlaq and processed them. Time of Incident: Unknown Real Time: Before 0730 CDT, 8/31/23 Location of Incident: SCCV Horizon Medical Bay Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [X] - Assault [ ] - Misconduct [X] - Other: Assault with a Deadly Weapon, Attempted Murder Overview of the Incident: Immediately after I came on shift, it was reported to me by the Federation Consular, Ta'akaix'Nangeren C'thur, that a serious security incident had occurred. An off-duty skrell by the name of Wu'll Xorlaq became involved with a knife fight with a First Responder, Korza Rokuraz, in the ship's medical bay. This resulted in both persons being seriously wounded. Additionally, one Xorie'Ayouni Jixktu was wounded by the pair as they attempted to break it up. Nangeren had interviewed Xorlaq and another witness and provided me transcripts. While Xorlaq was claiming self-defense, given the nature of the incident, and questionable reasoning for carrying a knife on them, I elected to place them under arrest on the charges of attempted murder and assault, as I was informed that both offenders in this case had caught Jixktu with their weapons, beyond stabbing each other several times. Rokuraz had fled down to the residential decks, but I received authorization to have them arrested and brought to the brig from the SCC Communications Officer. Additionally, I would recommend placing Xorlaq on suicide watch, as they stated in front of me and Officer Quintana that they would potentially harm themselves as a result of this incident. Submitted Evidence: Transcripts of Nangeren's interviews with Xorlaq and Sidney Taylor: Would you like to be personally interviewed?: [X] - Yes [ ] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: A report was faxed to the nearest SCC Communications Post. Actions taken: Wu'll Xorlaq was placed under arrest on the charges of Attempted Murder and Assault. We received authorization to hold them indefinitely during our investigation, as well as apprehend Korza and do the same. Additional Notes: N/A
  12. Okay me and Loorey have taken a look at the logs and what's been posted here, and come to a decision. From what it appears to us, this round had a mess of communication, especially over the security radio. There does appear to have been sufficient reason for @Ricky_the_banshee and @DrPockets to suspect Johnson was up to something, and given the Head of Security ordered him to be detained and searched, which was reported to have been resisted, we don't see an issue with the suspicion. Unfortunately when communication breaks down during a chaotic round, sometimes people get the short end of the stick, but it's not necessarily any one persons fault, nor metagaming. As for the arresting/charges, it appears to have been another issue with the cluster of communication and round coming to an end. In summary, we don't think there was any targeted metagaming of any sort, the round was just chaotic and communication questionable. Additionally, if you do suspect there to be metagaming going on, please ahelp it in round. It is much more difficult to look into in this fashion. If there's nothing else, this will be locked and archived in 24 hours.
  13. Me and @Loorey will be handling this. First would like to get @Ricky_the_banshee and @DrPockets side of the story
  14. This has also always been the case. With few exceptions (ie. orders from Command, ling revival, uncontainable threat, etc.) security has always been expected to arrest someone after the immediate threat has subsided, even if they have just been shot at by said person
  15. You're missing the point of the rule, I believe, which is that we don't want people waltzing up to the downed mercs and one-tapping them or headgibbing them when they're downed. If you're exchanging lethal fire, nobody is expecting your goal to be to arrest them, it's to neutralize the threat. But once they're no longer a threat and are downed, they should be arrested should the circumstances allow it, not given a summary field execution. To pull a real-world example, police do not go up to people they've just shot and put one more in them for good measure, they handcuff them and begin rendering aid.
  16. I was involved as security. Gonna give my perspective. We had 0 clue that the merc team was there until an officer happened to jump on cameras/see a motion alarm (not quite sure which). Until that point, all of security was standing in the main ring chatting. Note that this was at, maybe, 0:25 of round time. By the time we arrived to Ops (probably 3 minutes later), every door had been bolted shut, sandbagged, and it was a position that was suicidal to assault. Before we could even reach out over common, it was reported that the mercs were heading upstairs and trying to leave. This is still before even a half hour has passed in the round. I bumped straight into you guys running from the Ops lift towards your shuttle. I misclicked (the first shot), but even then I think I didn't really have much choice but to fire as you guys ran away with all of our valuable items that we're supposed to protect. Had I simply stood there I imagine I would've been gunned down or everyone was going to keep running, since nobody on the merc team said a word to anyone prior. There was ample opportunity to interact with the crew, and especially security, when you were barricaded in an entrenched position in Ops. Instead, you and your team decided to just bounce and say nothing. Realistically had an officer not happened to see you guys on cameras, I don't think we would've ever run into you
  17. Goolie has been issued a Nanotrasen D-Notice

  18. Reporting Personnel: Logan Wright Job Title of Reporting Personnel: Head of Security Game ID: cpj-dbas Personnel Involved: Jonathan Baum, Hangar Technician - Offender Amelia Dresden, Physician - Witness Ana Roh'hi'tin, Investigator - Witness Faraday Ja'Hadem, Scientist - Witness Secondary Witnesses: N/A Time of Incident: 20:15 Real Time: 1515 CDT, August 15 Location of Incident: SCCV Horizon Medical and R&D Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: It was reported to me by Doctor Dresden that Mr. Baum was spiking donk pockets with hyperzine and synaptizine, likely from the warehouse, and trying to sell them to people without disclosing this. These sales attempts occurred at both Medical and R&D. Following investigation, and testimony from the witnesses, we had enough evidence to charge him. Unfortunately, he went below decks early in the process, so we were not able to charge him. Submitted Evidence: Would you like to be personally interviewed?: [ ] - Yes [X] - No Did you report it to a Head of Staff or a superior? If so, who? If not, why?: There was no Captain or Ops Manager on duty while Baum was. Actions taken: Filed this report, as Baum retired to residential shortly after the investigation began Additional Notes: N/A
  19. Might could be done as a program where you just list, ala security warrants
  20. For what it's worth, when I VV'd the inhaler it contained space drug reagents, but yeah like you said, I only ended up banning you because you weren't responding and was looking for clarification on what was going on. I'll go ahead an unban you
  21. This isn't really a policy suggestion, so I've moved it to the main suggestion forum. Also I agree, why not
  22. Goolies can't handle my swag

  23. I can't see round stats, so I cannot speak to how many rounds you have or haven't played, but I've only recalled seeing you once or twice as a medborg. Yesterday, you were spoken to by another staff member regarding poor medical play, where it was noted that you were having difficulty in treating simple injuries. They advised you it might be best to play intern, and you took this as an insult, per them, and disregarded this. The very next round I took a ticket regarding the treatment of a Vaurca Bulwark. You had again showed slow response and difficulty in treating the toxin damage they had taken due to a gremorian bite (you did eventually treat it, though by this point they had serious organ issues), and then assisted the surgeon in surgery. While you did not remove the filter port from the Bulwark, if I recall the logs correctly you did then put them on oxygen, and the Bulwark quickly died. I spoke to you again, saying that you should play an intern role, which you again ignored. During this ticket I was told by other staff members online that you have been displaying poor medical play for some time, but I sympathized with Vaurca being a difficult species to treat, given they are different than everyone else, and decided to give you another chance to decide to play intern on your own. The very next round after that (third round in a row), I take an ahelp from the CMO, stating that you were not listening to them and having issues treating people. I had them send me screenshots over discord, which I'll post below. This is again a repeat of the same issue (poor and delayed treatment of injuries, to the point of causing people's health to get worse). You again did eventually inject inaprovaline, but the disregard for superior's orders is yet another issue on top of the poor medical play. The adverse effect you were having on people's rounds by giving them poor treatment, not taking advice from other players, and disregarding superiors is too much to allow you to continue playing as a physician without spending some time in a learner role. You were given two opportunities by myself and another staff member to elect to do so on your own after issues were brought to our attention, so I had little choice but to give you a job ban if you were not going to heed staff and do it yourself. If you'd been playing security like this, you would've been job banned already, that's the sort of adverse effect you were having on people's rounds as a physician.
  24. Ban appeals are for if you agree with your punishment, this reads to me like you wish to contest the action, in which case you should make a staff complaint. Three rounds in a row you had serious issues with your medical play, and were advised in the first two instances to play an intern role, which you flatly refused. As I said, you are free to appeal your jobban in a couple weeks after you've shown improvement, this is denied.
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