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SISA Uncovers Plot to Bomb the Northern Reach Trials Article 15 of Dulce et Decorum A news graphic with the words SPECIAL REPORT flashes onto the screen. The camera then transitions to none other than Harold MacMillian, who appears even more serious than usual. “Good evening and welcome to State of Sol. This evening, the Solarian Interstellar Security Agency has announced the discovery of a plot to bomb the trials against former Restoration Front officials. We will be breaking the program now and going live to Director Seoyen Huong, who is addressing the media.” The camera cuts to a middle-aged woman of southeast Asian descent in business attire, standing behind a podium and speaking. Flanking either side are flags of the Solarian Alliance and the SISA agency flag. A group of men and women also stand behind her, likewise in business attire. “...To reiterate, we are confident that there will be no further threat to the trials from this particular group. Our agents have been able to apprehend a number of individuals involved with this plot, while the remainder of the group is still being tracked down at the moment. I’ll open the floor for questions.” A number of hands shoot up. The director points to one - a man who speaks with an obvious Lunan accent. “Are there going to be heightened security measures going forward as a result of this discovery?” “I’m not going to get into any specifics regarding security measures, but the relevant agencies will be increasing security measures around the trials.” Hands go up again and another person is pointed to - this time, a man of Colletish origin. “Is there any concern from your agency of continued threats against the trial, especially with not everyone from this group in custody?” “We are confident that the threat has been removed, and that it was isolated. While we are still tracking down members of the group behind this, we are fully confident in bringing them into custody with no threat to the public at large.” As the hands go up again, the Director nods to a third individual - a Xanan woman. “Director, how long was this threat known and how close did it get to becoming reality?” “The agency has been investigating various threats from tips we’ve received regarding the trial and other terrorist activity for some time. We began to hone in on this group in particular over the last couple of weeks, but I want to be completely clear: at no time was this even close to becoming reality. That’s all I have time for, thank you.” The Director exits the stage as more reporters shout questions at her back.
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Xanan News Service: From the Spur to Your Inbox!
CampinKiller replied to NewOriginalSchwann's topic in Galactic News Database
XNS Exclusive: Final Refugee Camp on San Colette Closes Article 12 of Dulce et Decorum The XNS jingle plays as the camera reveals none other than Mariska van den Soeterik, host of the foreign news segment. “Welcome to today’s foreign news, as always, I’m your host, Mariska van den Soeterik. A little over one year ago, the war in the Northern Wildlands was brought to a dramatic end, leaving in its wake swaths of destruction, lives lost, and people upended. However, today marks the closing of the final refugee camp on San Colette. Liao Qi has the story.” The scene shifts to Qi, who is standing in front of what appears to be several identical prefabricated buildings, which now seem to be mostly, if not completely, abandoned. A sign just to his left reads, in blocky Solarian Common lettering, ‘REFUGEE CAMP NO. 692.’ “I’m standing in front of Refugee Camp Number 692, which has just been closed as the last residents of the camp left earlier this week. Thousands of people were displaced by the war here when it began a year and a half ago, and the closing of this camp is something of a closure of this chapter in the planet’s history.” Qi looks off camera, and appears to motion to someone. The camera zooms out, and that someone is revealed: a man in the uniform of the Planetary Police of San Colette. “With me here is Alejandro Serrano, a police officer who was assigned to this camp. Thank you for agreeing to speak with us.” Alejandro, who appears young, but with a particularly grizzled appearance, nods curtly, “Of course. You came here to tell our story in our darkest hours.” “Could you tell us about yourself, officer?” “My name is Alejandro Serrano, and I am an officer of the Planetary Police of San Colette.” “You served here during the course of the war with the Restoration Front, could you talk about that?” “Yeah, this was one of hundreds of camps, and like many of them, it was overcrowded. The war really pushed a lot of people out of their homes, and you know, something had to be done for them. It was hard going, especially in the beginning, there was a lot of fighting, stealing- it’s just desperate people, you know?” “So it got better as time went on, then?” “In a way, yeah, as we got more resources too, and more camps went up. What was amazing though was as things got worse, it seemed everyone banded together more. Like we all had one enemy to face.” “That is remarkable in the face of what was going on." "Yeah- everyone you know, realized that this was it. We either had to stand as one or fall to the lunatics invading us. And so we chose the former. Then after the Alliance came to help, aid came pouring in, and we were able to get things situated again." "It's a truly wonderful testament of unity. Thank you for your time, Officer.” -
Can the Tau Ceti Armed Forces handle the Solarian Navy? Article 11 of Dulce et Decorum Since the end of the most significant upheaval within the Alliance since the Interstellar War, many have speculated if the Republic’s own military forces could defend themselves against a reformed Solarian Alliance. Those expressing doubts are not doing so without merit. The Alliance’s Navy has been successfully reformed and is battle hardened, having spring into action against the Restoration Front with resounding success, while the Republic’s own fleets are rife with corruption, poor equipment, and low morale. Some, like retired Colonel Jan Krzystof, have been sounding the alarm for some time. “A lot of people think that the Zoleth Line is the answer to all the problems facing the TCAF, but that’s simply not the case,” he told us. “A static defensive line is not something that will turn the tide to the level that would be required in a true fight with the Solarian Navy. Let’s not forget, it took a prototype weapon and the combined power of multiple nations and corporate forces to defeat a single Solarian fleet. The Alliance has 100 fleets, and they are battle-tested.” Others say that opinions like those of Colonel Krzystof are alarmist. They point to the Zoleth Line as being capable of delaying any assault long enough for the armed forces to mobilize, as well as buy time for friendly nations to send assistance. Additionally, they claim that the Corporate Auxiliary Forces and the Minutemen would be able to stand up against an invasion. When reached for comment, the Secretary of Defense’s office said, “The Secretary of Defense is confident that the military could handle a Solarian incursion against the Republic. The Zoleth line is designed to withstand sustained attacks by Solarian fleets, giving time for a full mobilization of all branches of the Tau Ceti Armed Forces.” While one cannot be surprised at the statement from the government, the facts of the matter are quite clear, says Colonel Kryzstof. “The simple fact of the matter is that without significant external assistance, which would open the door for another interstellar war, the armed forces in their current state do not stand a chance against a Solarian invasion.”
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SANN LIVE - BREAKING: Solarian Army Patrol Ambushed by Remnants! Article 9 of Dulce et Decorum The camera continues, with obvious shake, to film as the fight intensifies down the road. Figures in Solarian Army gear lay down fire and move with precision while receiving fire from a pair of buildings to their front. “It looks like the insurgents laid a trap here!” the reporter exclaims between breaths. “These kinds of ambushes have become par for the course in the face of direct attacks over the last several months.” The camera zooms in on two soldiers throwing grenades down the road, then pans to track their landings. After hitting the center of the street and coming to a rest, the grenades very quickly expel large amounts of thick, white smoke. Shouting is just barely audible over the gunfire as the camera shows two soldiers lying on either side of the road, laying down a large volume of fire with two machine guns. The shouting can be traced to the rest of the unit, who is moving back towards the camera, away from the ambush. The unit reaches the reporter’s position and begins laying down their own fire, as the two machine gunners both begin pulling back. The camera zooms to the left one, a woman with short brunette hair, and catches her collapsing suddenly to the road. “Son of a bitch-,” a third voice says, and the camera pans to the source, zooming out to bring them into the picture. A blonde-haired woman, with the muted gold-colored bar of a Lieutenant patched to her chest, is the source of the voice. In one hand is a pair of large binoculars, with a tube-like attachment to the top - the other is cupped to her ear as she shouts into her headset. “...target southwest of friendly forces, pair of two-story buildings. Laze active, cleared hot!” The camera pans back down the road, the smoke having cleared. Seconds pass, with no change in the picture, when the pair of buildings is consumed in a large fireball, to the cheers of the Solarian personnel. The woman’s voice can be heard again, “Good effect, we’re moving in." The unit begins moving down the street again, encountering no resistance. The camera pans back to the reporter, who remains crouched behind a low wall. “Well Ava, it appears the unit’s beaten back the ambush with an impressive display of firepower. The Army spares no method to eliminate these terrorists, as we’ve just witnessed. With another cell presumably destroyed, the men and women of this unit will rest a little easier tonight. Back to you.”
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SANN LIVE: Reporting from Lycoris Article 8 of Dulce et Decorum The camera opens to a younger Solarian woman in business attire sitting at a news desk. “Good evening and welcome to tonight’s edition of SANN Live. I’m your host, Ava Lewis,” the Callistean-accented woman begins. “This week, we are following a Solarian Army unit currently deployed on Lycoris. We go live to our reporter who’s spending the week embedded with the men and women of the 2nd Battalion “Hawkeyes” of the 54th Plutonian Infantry Division. The screen shifts to a short, stocky man holding a microphone in front of what appears to be a run-down residential structure. The man is wearing the typical attire one would expect of a reporter in a combat area, though his helmet and armor are notably lacking anything that identifies him as a civilian press reporter, instead being patterned the same as the other members of the unit. “Thank you Ava,” the man starts, his accent placing him undoubtedly as a Jintarian. “We’re here currently on a counter-insurgency patrol with the 2nd Company of the Hawkeyes. Earlier this morning their forward outpost was attacked in a hit-and-run fashion by a band of Restoration Front guerillas. While attacks have been on the downswing over the last several months, the Army is still facing challenges rooting out the last of the hardliners.” While the man speaks, the camera begins panning to the left, showing the scene down the street of the small town the unit is operating in. Other than figures clad in Solarian Army gear, the street is deserted, and the camera shows small teams intermittently breaching into buildings and clearing them. As you can see here,” the reporter continues, “the unit is now clearing a section of the nearby town that the loyalists are suspected of using as a hideout. This town has been mostly abandoned since-” The sound of an explosion cuts off the man, as a building that a team of the unit had just entered explodes in a fireball. The camera zooms out, as members of the platoon instinctively take cover. Almost on cue, gunfire erupts down the street, and the cameraman can be heard moving into cover himself, as the reporter curses and joins him. “It looks like an ambush!” he exclaims, barely audible over the sounds of an intense fight breaking out.
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Staff Complaint - Campinkiller
CampinKiller replied to The_Ill_Fated's topic in Staff Complaints Archive
Your justification here is "reasonable odds." That is about the same as saying your justification is "I would win," which is rather insane given what this server is, and also not a relevant nor acceptable justification. There is basically one situation where shooting first when you're not an antag is okay, and that's when there's been prior escalation, which there was not here. Outside of yourself, who enjoyed this situation and got more roleplay out of it? The antags found themselves immediately dead and outed, with no further chance for actual roleplay and the round turned into a snipe hunt for the one survivor. It is a bad faith argument and completely false to claim that I'm telling everyone they must all bow down to antags no matter what (which is not the case), when I have been rather clear that the main issue is there was no roleplay or chance for roleplay at all, due to your actions of trying to win and own the antags. Further, you have an extensive amount of exploitables on your character, which invite antagonist action, so why are you instantly killing an antag when they show up in your office? It baffles me that you have all this encouragement for antagonist action, ostensibly to encourage roleplay, but then do this. Your purpose, especially as a command whitelisted player, is to encourage roleplay, not use your position and exploitable information to bait John Traitor to target you, then own zone him when he breaks into your office. -
Staff Complaint - Campinkiller
CampinKiller replied to The_Ill_Fated's topic in Staff Complaints Archive
Sorry for the delay in a response, I had an exam Saturday. I am going to keep this brief, but while this situation had different variables than your warning, it was still exhibiting the same issues. As I said before I banned you, this was less of a reason than the following point regarding shutting down a gimmick, but it was still a contributing factor. Two people hacked into your office (not sure where the violent break-in is coming from) and ran in with weapons. You had some other person across from you, and you decided you would immediately draw and open fire on people who had essentially caught you with your pants down. You're a civilian government official, not John Wick. This took place about an hour in, and the captain told me in msay that command, by that point, had determined that the janitor was lying and did not believe their story about the attempted robbery, saying as much over the radio. Even if that were not the case, when faced with the two antags, you instantly shot, then magdumped one to death, before they could get a word in edgewise. In a rather ironic twist, the only reason you were not killed and/or headgibbed by the antags like you were the last time this incident occurred, is because the antags were trying to roleplay with you when you immediately shot them. Players, especially command players, are expected to give antagonists some leeway, and your immediate response to try and play hero and kill the antags in your office were not in keeping with that expectation. Your actions, not this ruling, were stifling to roleplay. This is not a consular-specific ruling. If the Captain immediately shot two armed people who came into their office before they could speak a word, during code green, they could expect a similar talking to. Further, we do have guidelines on this sort of thing in our rules: -Killing in self-defense in NOT preferred. If possible, always try to flee, or disable your opponent. -We expect players to allow traitors some leeway. We expect players to not powergame and give the antagonists a little leeway to get away with things. -Generally, avoid playing hero. -
Most definitely not. This took way longer than 24 hours for me to come back around to, locking and archiving.
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Antag Unban Request 2 - UltraNumeron
CampinKiller replied to UltraNumeron's topic in Unban Requests Archive
Alright, having seen you play more and not having any LRP issues in that time, I'm willing to lift the ban.- 1 reply
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Antag Unban Request - UltraNumeron
CampinKiller replied to UltraNumeron's topic in Unban Requests Archive
Hi, I’m handling this since read is gone on an extended absence. While I can appreciate that you have owned the past and gotten more into HRP, you’ve only played 7 rounds since your ban. I’d like to see you play some and not have LRP incidents before unbanning you from antag. I’m not really going to set a timeframe but if you played without having LRP issues for a couple of weeks I’d be more open to lifting it. For now though, appeal denied.- 1 reply
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I don’t believe it is unsubstantiated. There was either a grossly negligent level of miscommunication here with lain, or it was intentional. Neither of which are acceptable from a command whitelisted player. Your past history may not be precisely within this issue, so to speak, but it is a consideration when it comes to either just warning you or taking your whitelist. I also take issue with saying that myself and Matt have taken “intentionally negative” readings of your actions. I have absolutely no issues with you as a player, and I do not particularly enjoy being accused of essentially targeting you (for whatever reason?)
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After discussing this with Owen, this is what we've decided: As Arrow said, the length of time this has been a thing is not an issue. We are not omniscient and can only handle issues as we notice them, or they are brought to our attention. This has been true for as long as the server's existed: I was once warned for taking a pistol out of the armory at round start and the argument that I had been doing so for months prior didn't hold any weight for the same reasoning. The SCC has no issue in promoting people who have the ability and record to command positions, just look at the number of Solarian heads of staff that are patriots or otherwise supportive of Sol. The issue here is not being a Solarian "patriot" or even having a previous affiliation with the SSMD. It is that you are openly displaying continued affiliation and support of a faction that quite literally raided and attacked Biesel ships and territory, in the name of being anti-corporate. The SCC would not permit a head of staff to do that, they have higher standards for their command staff. This is something we checked with lore team management (since they oversee megacorp lore), and was confirmed. Someone wearing a flagpatch of, say, Sol, Himeo, etc. is different because generally they are not in command staff, and those that do wear them are wearing a nation's or planet's flag as opposed to a group that is outright anti-corporate. The other example you cited, Grupo Amapola, is under the PMCG, so they have reason to be wearing their hats as an SCC member corporation. We're not asking you to give up your character's principles or anything of the sort, at the end of the day you were told that the SCC would not allow an anti-corporate patch to be worn by a head of staff on their flagship. The outward display of anti-corporate sentiment is the issue. Your character can be patriotic, proud of her service, even lean anti-corporate, and none of that has anything to do with a flagpatch. In summary, we don't see any issue with what matt decided here. As to your question about the reconstruction mandates, that's something I'll discuss with human lore and lore team management, but I would advise you to not wear one without having it clarified first, if they are added in the future. If there's nothing else, this will be locked in 24 hours.
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I will be handling this with @Owen
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I have unbanned you, because I do believe you realize you fucked up and it wasn't the worst offense. Just please keep in mind that things should be kept PG-13, even in (L)OOC
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Character Complaint - Oliver Neely
CampinKiller replied to CourierBravo's topic in Complaints Boards Archive
Since a couple people who are tangentially involved at best have been posting here, please only post if you are involved. Seeing someone once or twice anecdotally without round IDs is not being involved. If you still think you might be involved, message bear and ask for permission to post, but this is not a public thread for feedback and the peanut gallery -
Sorry for the delay, I've been travelling. I'll unban you from those three jobs, you can apply for an unban for medical doctor at a later date if you so wish.
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Staff Complaint - Campinkiller
CampinKiller replied to The_Ill_Fated's topic in Staff Complaints Archive
This is a misleading statement, as the antag clearly communicated to you that the radio was on and what you should say. You cannot claim to have not known it was going to go over the radio when they had quite obviously turned the microphone on. And again, even if we want to say it going out on the radio wasn't the intention, you were still faced with following a simple request or decapitation, and you chose decapitation, which I do not find to be a rational choice in that situation. You further provoked them after your radio message, calling them a terrorist, and stating that their instructions were "idiotic." None of that seems like something a rational person in this position should be doing to someone who has the means to (and threatened) to kill them. That was not taken out of context. Part of your justification in the ticket was that your character made a rational choice to have their head lopped off instead of someone else potentially getting hurt. I called attention to it because I do not find that to be a valid argument in this situation. The times where someone would rationally and willingly accept their own death like that are few and far between, and this is not one of them. -
Staff Complaint - Campinkiller
CampinKiller replied to The_Ill_Fated's topic in Staff Complaints Archive
I watched the entire interaction and I don't recall if the antag said they would kill Janse if she failed to kill Huizhong or just that they would do it themselves if she failed. It doesn't really have much bearing on the issue in my view. Your statement was clearly intended to draw attention to what was going on (as you confirmed in dchat by expressing shock that nobody reacted to it) and also followed the antag explicitly saying that your head would be removed if you did anything other than call the commander to your office. As I said in the ticket, I did not expect you to follow through with their demands to kill Huizhong, but you were at the mercy of the antag and they clearly expressed the means and motive to kill you if you did not do a simple task in that moment. You chose to believe that they were bluffing, which I don't think any reasonable person would do in that moment. In fact, you explicity said this in the ticket: There is not any rational decision for someone that ends in their immediate decapitation. It really crosses the line of what a reasonable and believable person would do in that situation. You are a consular on a ship, not someone in a spy flick, so the idea that you would rationally decide to be decapitated is bizarre. Even setting that aside, command whitelisted players are expected to not immediately shut down an antagonist's gimmick in normal situations, and this essentially did so. There were a million different ways for that to end that didn't result in your immediate death and also completely ending the antag's gimmick less than 5 minutes after it started. At no point did I say your RP was poor. I'm not sure where this is coming from. -
The context doesn't really matter, there's no tolerance for comments of that nature, especially considering there are children who play this game. It is very uncomfortable regardless though. Our normal escalation of bans goes from 1 day>3 days>7 days>permanent. I had considered making this a week ban, but it was going to be your fourth ban in as many weeks; you also had two 3 day bans in a 3 week period, so given the severity of it, I decided to go with a permanent ban. I recognize that you're taking responsibility and realize it shouldn't have been said, but I'm going to deny this. You may make another in a month.
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I will unban you, please ensure you are familiar with the rules before playing again.
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Your old account was banned for violating the server's ERP rules and you are a serial ban evader. Appeal denied.
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I've considered this for a bit (and been delayed by the holiday). Ultimately it is hard for me to believe that you are genuine when your initial response was to go to the discord and say that being banned for this was stupid and "I was permabanned for slurs lol, lmao." Appeal denied
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Staff Complain - youjustgotowened
CampinKiller replied to Fluffy's topic in Staff Complaints Archive
It is not. This would be like saying you have a dominian primary edict breaker who is on the ship, even though it's mechanically impossible to play that. You left out the order preceding this in which you were told to not be there, yet continued to remain until almost being shot, apparently. You were an off-duty, unarmed G2 that was ordered to not be there, remained until you were shot at and then told to not move. In my opinion saying that you were "ordered" to remain there after you were quite clearly told to not is bad faith, as you should not have been there. Yes, the crew armory was opened, but you were unarmed. The Captain told everyone to not be on deck 3 medical, yet you remained or otherwise went up there after the order. I will grant that perhaps you missed the message on Common, but the fact of the matter is that you had no legitimate reason to be there after being ordered not to, then inserted yourself into the situation. You are claiming that you were only there to defend the captain, yet had no method of doing so, and are simultaneously claiming that you did not know they were hostile as they stood there firing at crewmembers. Standing there and demanding the identification of armed, obviously hostile persons as an unarmed off-duty crewmember is questionable at best and a blatant disregard of self-preservation rules at worst. I will be upholding the ruling. Locking and archiving.