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CampinKiller

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Everything posted by CampinKiller

  1. Faye poisoned the water supply, burned my crops, and delivered a plague unto my house
  2. If you or a loved one has been diagnosed with mesothelioma, please dial goolie's number for help 

    1. goolie

      goolie

      I charge by the hour

  3. Hep was a consistently solid command player in the past, and I have no doubts she will be if she gets her whitelist back. I think she has proven that her attitude has changed, and she should get a whitelist again. +1
  4. throws schev off a balcony in anger at video games

  5. Yeah, but the difference between those and walking into an elevator shaft is that it’s very difficult to just accidentally yourself into that position, whereas being shot in the head can be an RNG thing
  6. I don’t know why being crushed by a massive elevator shouldnt result in instant death, to be honest
  7. (derogatory) ChevyChevron

  8. I should clarify I meant that they grew to resent the work environment, not their work specifically. However, they came to this conclusion because, while at first they had no response to any of the commentary that might get directed towards them, eventually they saw one of their supervisors tell some people to knock if off, and made the connection that the behavior was not correct. While Kija maintained focus on its work, the resentment was a byproduct of many "incorrect" occurrences in the hyper-competitive environment of the Canis Minor.
  9. In terms of how IPCs behave differently, they are robotic in nature, and take analysis, calculations, and cause/effect into consideration when deciding on a course of action, how to respond to events that are occurring, etc. This means that although they can, to some degree, emulate human behavior/emotion, in the end, they will not be able to completely mimic those, and will rely on the cause/effect, calculations, etc. to determine the "proper" reaction. I think the best way to sum it up is that they are generally more "precise" in the sense that their behavior is carefully determined with the methods I mentioned. Kija is mainly focused on doing their job first and foremost, and behaves in that kind of manner. They have the typical social programming for a sort of "crisis" role if you will, able to provide some level of empathy/comfort to people in distress, are generally pleasant to co-workers, and will cultivate professional relationships with them. While they can dislike various circumstances that may come about, they will typically attempt to find the best path forward where they just deal with it and move on, or otherwise (such as in the backstory) find an alternative solution, if that solution would lead to a more preferential outcome.
  10. BYOND Key: CampinKiller Character Names: Active: Logan Wright Jackson Zhao Connor Wilson Full List: Species you are applying to play: IPC What color do you plan on making your first alien character: N/A Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I've long said that I didn't really have much interest in playing other species, save for IPCs. IPCs are in a very unique position in the Auroraverse, where they aren't exactly drones with no rights, but they also are not free and on the same level as organic species. I think this makes them interesting from a character perspective, and being able to explore that is what makes me want to play IPC. Identify what makes role-playing this species different than role-playing a Human: As I referenced above, they are in a unique position where they are essentially 2nd class beings, when compared to humans. Even in Tau Ceti, where synthetics can have citizenship and be, essentially, free, there is still heavy discrimination towards IPCs. The very question of whether or not IPCs are sentient beings, or just complicated computer programming, is a heated debate among various human cultures, with outcomes ranging from soulless automatons to a higher plane of existence that humanity should strive towards. This allows for a wide range of potential roleplay interactions with other characters and different backgrounds for IPC characters. Character Name: Kija-37 Please provide a short backstory for this character: Kija-37 is the 37th positronic assembled by the Terraneus Diagnostics facilities in January 2463. While initially scheduled for sale to an outside party, the party unexpectedly cancelled the purchase, and Kija-37 was in limbo for a short time until they were sold at a discount to NanoTrasen. Kija's original role was designed to be in the medical field as a physician, but with the sale to NanoTrasen, Kija was retrofitted to instead be a responder role on one of its stations, the NSS Canis Minor in Tau Ceti. Kija was met with the realities of life in the Spur as a synthetic, even in Tau Ceti, on the Canis Minor, with those less sympathetic towards synthetics showing their distaste, especially the medical students. Kija grew to resent their work on the Canis Minor, given the wide variety of treatment it received from those who look down upon synthetics in general. Unfortunately, they were unable to seek a transfer to a different posting, given corporate policy, and instead had to wait patiently for a reassignment to a post that needed bodies. They finally got this opportunity when they were given notice they would be reassigned to the SCCV Horizon in a week, and to prepare the few belongings they may have for transfer. What do you like about this character? I like that the character is in a position where they are not necessarily going to be liked or accepted by everyone, and they know it. Having come from a place where they were not necessarily accepted by all, and seen as lesser by many medical students in Tau Ceti, the prospect of playing a character that is going to have to deal with that sort of distrust and behavior/attitudes from other characters seems pretty interesting to me, especially seeing how a character would develop in such circumstances. How would you rate your role-playing ability? I would rate my roleplay ability to be good. I'm not going to sit here and say I'm an amazing, 10/10 roleplayer, but over the years I feel that I have learned how to roleplay will, and respond to in game situations with characters of various viewpoints and background. Notes: None
  11. I am indifferent to their removal, but I unironically want to know when you last played before coming here and defending borgs so hard.
  12. Yeah basically what the title says, except I don't know how to spell sanasonium(?). It should be limited for mercs at the very least to no more than 1 per uplink, though I would go so far as to say it shouldn't be in the merc uplink at all, but rather a limited amount they spawn with (2-3). Pretty sure this is already being looked at after the round earlier today, but suffice to say allowing offstations like mercs access to a nearly endless supply of the equivalent of quick revive is not balanced.
  13. Yeah, it happens enough already from time to time where other command try and backseat other command. Adding this would just make it official
  14. There isn't, unless I've never been invited in years of playing command. Also, I am typically busy on the weekends, so for me to have to either A. Commit to 4-5 weeks of wedging in a 3 hour timeslot for an event because I was (un)lucky enough to be chosen to be event command, or B. Not get to play the arc as my character (in their normal role) at all because someone else rolled for HoS on event 1 would simply be ridiculous. You'd be locking players out of their roles/characters for a very poor reason, and opening it up to a whole host of issues (favoritism, people being unavailable last minute, etc.). Also, Triogenix posted updates after the significant events that command players would ICly know, so it's not like people were not aware. While I'm not saying this is/isn't what happened, or anyone wasn't entitled to their opinions, the was the first time that heavy of demands had been made, and the 2nd time they demanded more payment. Not exactly like this had gone on for a very long time. I disagree - their effect is still being felt right now, as a CCIA investigation continues, Linton was only arrested 2-3 days ago, and there's still the pending outcomes for several characters facing consequences for their actions. Are we not entitled to our opinions based on what we play? Frankly, the "issue" of events focusing on command and security more often than not is because that is how the ship, roles, HRP, etc. are set up. Sure, some things could probably be done to involve others, but anything that happens on the ship is going to involve command at a minimum. Security typically gets involved because a lot of times they involve high-profile people, some amount of violence, investigations, etc. I'm sorry, but a high intensity event is going to most likely involve security and command, because it wouldn't make much sense for your local hangar tech to fight the Elyrans or FSF. I feel like people were involved just by being on the ship. Take the event I liked the least, the Caravaggio's armament being directed at the Horizon, you had engineering make a damage control area, people were deeply affected by the threat, some were even antagonizing the FSF. Every event cannot directly involve every member of the crew, though. To be honest, if you're playing as say, a chef, I don't know what you expect though.
  15. I liked that the arc gave the crew an ability to actually determine where it went. I feel like some of the criticism of the arc having no direction is because the crew took that freedom, and essentially chose the weirdest, and most unexpected options. Take the event where the SFA captured and killed the FSF CO and XO. Security surrendered without a fight, and basically allowed the SFA to do as they pleased, despite it having been noted that the SFA team would've been easy to defeat. Then they wait until the SFA has killed the two people in charge of protecting them, and finally fight back, and steal phoron from the SFA. It baffles me that people are still surprised at the FSF being upset by that, though I do agree that the subsequent event could have been handled in a much better manner, than the railroaded "fuck around and find out" option. Even with the final event, multiple people on the lore team can speak to not remotely expecting the outcome in the slightest. And it's certainly having an effect - at least one character has been arrested, and I'd be shocked if at least 2-3 more are not gone for good, and these are not characters that have been played once or twice. Overall, even though I only got to play one of the events, I think the arc was good, provided the crew with the freedom to choose what happens instead of getting railroaded (mostly), has set up some future things for the Horizon (guns??), and is going to have lasting effects on the crew and the ship as a result. Having read the summaries, I don't really think anyone was portraying it all as wrong to occur OOC'ly. At least it read to me as just an objective recounting of events, and even the IC summary kept things strictly to the facts. It might sound bad, but yes, disobeying the orders of a Captain and installing an off-duty one in his place is mutiny according to the regulations, so to describe it as one OOC'ly isn't saying it was wrong, so much as it is what happened.
  16. Wizard rounds were awful. I do not want to go back to what is essentially an encouraged wacky, completely unbelievable, and borderline lrp game mode. Before its removal, probably a quarter of the crew would cryo immediately upon realizing it was wizard (I being one of them), because the game mode was just that bad and poor for RP.
  17. I thought it was fine. I played the HoS, and while yes, we were being threatened by the guns (to which I concur with Danse), the potential was there to resist. It was 5 FSF, 2 of which were lightly armed officers. Security could’ve wiped the floor with them, and captured the CO if we’d armed up and planned it out. That said (and I discussed this with one of the bridge crew), that was really the “fuck around and find out” option. Sure we might capture the LCDR - who’s to say the acting XO on the Caravaggio cares and doesn’t just start shooting? It would’ve been a gamble, and it was one that command was not willing to make
  18. I agree with Cael/Gromnax, and have another reason for disagreement - wasting resources. Realistically speaking, since the Horizon doesn't return to a port every day, you're having to keep someone who may have killed several people alive, under guard, fed, etc. for a long period of time. In some cases, yes, this is preferred (a spy, for example), but if you've arrested an antag that's killed 3 people, why keep them when you can just dump them off on the nearest rock? Consider also a situation where there is a mutiny, and you have several persons in the brig. Would you keep them on the ship, where they can sow discord via the brig radio? Unlikely. Personally, Command should be trusted to gauge the severity of the antag's crimes, and then decide what to do with them. You typically, in my experience, don't have command members trying to maroon someone for a single murder, unless it was high profile (ie. Captain).
  19. Sustained, move on to a relevant defense
  20. 90% of merc/raider rounds devolve into either: one of them gets captured or killed and someone just so happens to check their headset, then “oh great heavens!” and it switches to a PDA chat, which is incredibly annoying; or, the more likely scenario, command and security discuss what they’re going to do followed by one or all of them going “wE cAn HeAr YoU” and immediately rapidly escalating as a result, and the same PDA chat results. I don’t like it for these modes, and I think making TC be required is a great idea. It’ll probably always be bought, but at least make it cost something
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