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Killerhurtz

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Everything posted by Killerhurtz

  1. I'll need to investigate I guess.
  2. So. I know that, in the server rules, it's against making a character that's obviously based on a video game, movie or some other form of media. But does that apply to antags? Would a player get warned or acted against if they decided, for instance, to name their ninja Joe Musashi or their wizard Temmie or Voldemort? I mean, since antags are non-canon...
  3. Brage, that's another thing. A lot of the time, the RDs aren't even AWARE that their scientists are antaghunting or have weapons on them until it's too late. Though I have to agree that making science a lot harder may be beneficial - it'd give the players something to do.
  4. Honestly? Lore-wise, it would make sense to use UTC for that purpose.
  5. So basically, replace the coded flashbang behavior with the behavior that flashbangs made from a grenade casing does?
  6. Killerhurtz

    OOC Blacklist

    I approve of this. I hate that sometimes OOC has to be globally disabled for a single idiot who can't shut up.
  7. Then again, it still doesn't solve the issue of nubs doing it with no Heads around. Personally, I'd have two possible solutions, after thinking for a while: One, a whitelist instead of blacklist. There would be five consoles, total: one in the bridge, one in the Head of Security's office, on in the Warden's office (for when there's no HoS), one in the RD's office and one in the Research server room. No IDs required - just a list of crewmembers. And if said crewmember is on that list, they are allowed to print research weapons. That would give five roles the ability to change whitelist: station-bound synthetics, the Captain, the Warden, the Head of Security and the Research Director. The other option would be a single lockboxed item being printable from the very start - an auth chip. Just like protopistols don't need assembly to have research value - all weapons produced by Research would be inert until someone with the proper authority (which needs to be present anyway because paperwork) unlocked the lockbox of an auth chip. Of course that lockbox could be emagged. And all weapons, despite being inert and not actually firing, would have full research value when deconstructed. That way, every single person could do proper Weapons research without allowing Gordon Freeman and his six clones to be possible. Possibly, to make it as accessible as before, three machines dedicated to authorization chips could be coded in and placed: Warden's office, Bridge and RD office/server room.
  8. Denton, there's already two mods that have pitched in. Also, there's a reason why Sybil is a RD and not a security officer. A security officer reacts in the now. Sybil thinks about all possible outcomes and acts out on that, fair or not. She had information - and with that information, the possibilities that you were a danger to the station outweighed the possibilities that you were innocent. As I said, Sybil is selfless - yes, she may be unfair in her dealings, but if it meant keeping the station safe, she would accept all the consequences that come with it. Just earlier today, Sybil was brigged for saying that if security didn't detain the rogue geneticist, she would kill him. And she would have indeed if someone didn't end up succeeding at reasoning with them (before demoting and cloning them). Was it fair? Not entirely. Was the threat within reasonable possibilities? Yes.
  9. I like this guy. The character seems to check out (from a non-unathi-lore-expert) and seems enjoyable, and TBH the fact that they made this good of a whitelist before even playing on the server shows that they will, indeed, be invested in the game. +1, looking forward to seeing you aboard the station.
  10. Agreed - and Jack, that's not entirely true, that's just some examples of what 90% of the crew would find fun. For example of a potentially-non-deadly thing: I wanted to try out implanting a whole pAI inside someone and see how well it worked.
  11. Keep in mind, it's only APPROXIMATELY to scale. I'll probably be fucking around in Dream Maker to make a more accurate mock-up. Holodeck and costume storage don't change sizes (okay maybe the costume storage will shrink because it could go under holodeck). The port wing is unused, yes - but to that, I find there's two problems: one, Cargo being south of it yet interfacing with the hub, two, what WOULD you put there? In this design, at least (unless I split back Engineering and Cargo and just give them an interface point - say, the mech bay), Operations' front desk could not be there simply because it would cut off Engineering, pretty much. The changing room being gone is a slight oversight because I forgot it existed - but if you look closely, the bathrooms ARE present (the water facilities in front of dorms). And the whole point of the map change is to involve players. In my eyes, Research does not involve players because it's isolated and very specific. By giving Research a proper, full front desk, possible extra services like the machines and chemical labs (which we could add features that would assist civilian sectors too) and possibly putting a massive glass window in front of both Robotics and Research and Development and by including at least one Research sector to most departments, the goal is to increase as much as possible the visual exposure of players - to make them curious about the station. Plus, as I said - the new features (that would need to be coded in, admittedly) give completely new ways to progress, as you say, in methods that aren't listed on any codebase wiki BECAUSE they're unique to the Aurora (and that's a big point on which I blame Research being so unused - 99% of how to get to places is put in a very neat guide). And finally, the glass panes that show Science in all of it's glory could (with a little encouragement to the actual scientists) show the truly endless potential of Science as the scientists build smaller devices (protopistols, special chemical grenades, so on), in theory it would excite people about doing Science (and so they give the Lab Assistant job a try, and see the less... publically exposable parts of Science like testing the effects of 'what if I implanted a chemical grenade with 600 units of arithrazine/peridaxon/hyperzine/lipozine/welder in the chest cavity of a protohuman and detonate it for massive overdose, ). Really, I will fully admit it - this map rework only fixes half the problem. The scientists actually doing science by figuring out the little peculiarity and extreme cases of how the game works is the other part of the fix. Because to be honest, even on the map currently deployed to the server, there's a LOT of possible things to do.
  12. ...If there's a coder that wants to tackle that. I've had a look at how the shuttle works, and I'm not 100% sure that it's feasible, unless there's some sort of scripted teleportation happening. But swapping out whole rooms? I don't know if it's possible.
  13. Wait. Nukeops come with a nuke? I thought they had to steal the one in the vault...
  14. TL;DR yes. Long story short, I may be partly responsible for this - but players have recently found out just how EASY it is to obtain them (and by that I mean that they know four different ways to get Weapons research started). And since we have a lot of new players lately, some of them less-than-aware of Aurora's RP levels, it results in at least one scientist, every round that isn't extended, being a walking armory.
  15. Not my question. Let's have a more concrete example. We have a pipe system with a pump. Input is 800kPa, output is 50kPa. Pump is set to 600kPa target. Does it even pump, or does it simply behave like a valve, allowing the gas to flow for as long as the output is lower than both it's target and lower than the input?
  16. The changes to Security was to accomodate for a larger holorange (and admittedly shoddy memory of how Security is made - I'll be entirely honest, I've been playing since way before the new map was implemented, and right now Security might very well be a 4D quantum structure to me). The changes to the civilian cube was to accomodate the move of Medical (the way I see it, the exits were north and east to accomodate for Medical being east and... I don't know why up. It was convenient? But yeah - I'm 90% certain Medical had a big part in the bar's east entrance, hell the EMT entrance to Medical is not even ten blocks away from the bar's entrance) and so the changes are to accomodate for a more direct access to Medical being south of the station.
  17. You don't understand what you say. First, simply detaining you and taking your statement WAS attempted - you WERE in processing, and Sybil was JUST about to say that she would seek to reduce, up to nullifying, your sentence right before Ahren devoured you. Second, about these tests - you would have been the equivalent of dead regardless. You would have been heavily sedated (possibly through a constant, extreme dose of chloral hydrate) and cut open to examine your insides, THEN would have been used for chemical tests - and finally because of Sybil's curiosity about saying that Ahren never saw one of these species interact with a black hole, she'd have stationed someone with a radsuit to check the singularity while she teleported you inside with Telescience. Because that's what she does - she figures out how to make things break. And if Ahren didn't cooperate, as previously stated, it would have changed nothing simply because it would have been beyond Sybil's power to actually do that. Though I think, by now, we would profit if we got that other player in here.
  18. Yes. I approve. Maybe it'll broaden the scope of objectives. And since the objectives will be so much more vague, MAYBE, just maybe, it'll stop the antagrushes/ganking.
  19. SO, it's been doodles time for a while. The result? This beautiful scheme. But yeah - this is how I would see the new Station looking. I'll be having a look at the new groundside map and drawing that one too.
  20. Then again, Sybil would have received flak regardless. Let's put it this way. On the one hand, a single innocent could have perished if Sybil was wrong about letting it happen. And then, since she had tangible proof that they were hostile, she could have done something beyond that. Maybe, with a bit of luck, find some way to clone them (she didn't know if it was possible, and she'd have found ways, most likely, regardless). On the OTHER hand, Sybil lets the Detective go free. She was right to suspect them, and the Detective wisens up and start being sneaky - they're not discovered until five people have perished, and it's all on her head because she released a creature she had good suspicions that they were harmful. AND she had lost the trust of the one creature that could have helped her, which means that if Security could not do it, she would have had to use more insidious means - like finding exactly what restrains you, cutting you open and implanting you with a bomb. Or end up, with some absolutely abyssimal luck, as a handful of unlawed synthetics versus a single, immortal being with all access - including the armory, where EMP rifles are located. Which one would be harder to account for? Taking responsibility for one death due to inaction, or one-to-multiple-deaths-to-station-total-loss due to her actions? And cut the spiel about 'no one dying'. I am 90% certain you would have been just as salty with a permabrig. Or that means you would have stopped antagging, and have became salty at not being able to antag. And then Ahren, if they decided so, ALSO had nothing to stop them from sneakily killing you. No matter what happens, every situation had at least one, if not several of these elements: your anger, someone's death, multiple deaths.
  21. And nukeops already come with a listen-all headset do they not? Wizards can just, from their station, teleport into the Captain's quarters and use their magic to open the locker to get to the captain's headset inside. 'Lings can, with some trickery, eat their way to a desirable headset. Ninjas I don't know, never played them. Point is, any antag with a screwdriver can easily access even the Captain's shit.
  22. That could be worked in - currently, we DO have a technical means to do that (backing up Weapons data and erasing it from all consoles), but a means to say "this research is valid but locked out" and enforce it would also be very useful.
  23. I know this is a bad way to tackle this, but... What's your involvement, Callabaddie? But anyhow - as Tainavaa said, if everyone only made good decisions, things would be awful boring and predictable. And there's the fact that I'm not sure that Sybil could have SAID anything to stop it - it WAS an alien creature.
  24. The problem is that RDs are often IPCs. IPCs, IIRC, can't get implanted (yet).
  25. Ahead of you hun.
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