
Killerhurtz
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Characer Complaing Against Sybil Rosetta-Sigma
Killerhurtz replied to Evandorf's topic in Complaints Boards Archive
Denton, that's still not answering it. How could Sybil have prevented this situation? -
Bio-Engineering research? (Healing Stations, etc)
Killerhurtz replied to TechnoKat's topic in Archive
Then genetics is PLENTY enough for us. -
As a RD, add Research Director to the list of people that can unlock these and I approve. Because want it or not, Weapons research is definitely a thing (both in the machine and actually trying efficiency shit by aiming them at protohumans). But limiting the lockboxes to Captain, Head of Security and Research Director (not sure why HoP should have access) grant almost-full usefulness of the weapons (unless there IS no head) while still allowing the tech tree to progress (SIDE NOTE: mech weapons can actually raise that level too) AND allowing a much MUCH tighter control on that by the RD (which should be the major problem here - accountability is hard when all weapons are accessible) So yes - TL;DR, add RD to the list of peeps that can open it (and add mech weapons and durand/gygax boards to that list) and I fully, 200% approve of this idea.
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Xelnagahunter's Tajaran Application
Killerhurtz replied to Xelnagahunter's topic in Whitelist Applications Archives
I approve of this player - Derringer and Qwerty and both Carins are great characters, a mark of a great player. And the sheet seems to be alright. -
Bio-Engineering research? (Healing Stations, etc)
Killerhurtz replied to TechnoKat's topic in Archive
I don't see this happening for a single reason: MMIs. Transhumanism, as I understand it, aims to improve the human body because we can't replace it. Except these people CAN replace it - both, technically, by being implanted into a Genetics-modified protohuman body with your unique identifiers AND by being implanted in a vastly superior mechanical body. It would require major game changes for this to happen, as JackFractal said. But it could be interesting IF we decide to do that. -
Anyone noticed that we have a Baidu crawler user?
Killerhurtz posted a topic in Off Topic Discussion
Just noticed that, and I thought it wierd that a Chinese services company would be interested in Aurora... -
So, yesterday I had the chance to actually have a proper, long look at Atmos (and it is, surprisingly, a LOT simpler than I figured), but it got me thinking. How exactly DO pumps behave? If the pressure on input is higher on output, do they act as valve or still actively try pumping in? Or do they actually limit the flow of air?
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Characer Complaing Against Sybil Rosetta-Sigma
Killerhurtz replied to Evandorf's topic in Complaints Boards Archive
Denton, OOC I'll concede that I wouldn't know how to tell the difference. But IC? Sybil doesn't even KNOW what happens when one of these aliens eat someone. It's first contact, remember? Though I WILL admit, things MAY have panned out quite differently had I answered the PDA message. That I will fully admit. I'm sorry that RPing out the changeling didn't work out the way it did. But aside from not coming back to your message, I don't see how Sybil could have affected the course of the round. -
Characer Complaing Against Sybil Rosetta-Sigma
Killerhurtz replied to Evandorf's topic in Complaints Boards Archive
For the librarian, he wasn't. The cargo worker was the unlawful arrest, as he tried to actually subdue and restrain him from what Sybil and I read. And Jackboot, what was I supposed to do then - stalk the detective myself to make sure he wasn't harmed? While Sybil approved, all of this literally happened without her even KNOWING about it until the last minute. And I know I'm allowed to use the chain of command for that. Except Sybil did NOT order him to take him in - Sybil said that she would be working on getting him restrained. That implied gathering more data (originally, Sybil was planning on having the Detective pass some medical tests - and hoped that it would come up. She wouldn't have had allowed it without proper verification. But as I said, that was a moot point, because within five minutes of Sybil being done talking to the alien, the two were already confined, together, in Processing. Yes, Sybil did approve of it - because, in it's way, it was a self-verifying thing; either it was the right thing to do and it would end there (which, IC, it did - with the Head of Security approving it when she arrived) OR it was wrong and Sybil would have taken steps (now that the Head of Security was there) to attempt to physically restrain the alien while a proper officer or the HoS could arrest them before turning themselves in. As a side note, sole head is not accurate - there was also the CMO that DID actually talk to the alien as well (they are the one who told me there was an alien to talk to), and shortly thereafter there was a Head of Security which did not disapprove and did not brig Sybil for this. I know that being an IPC does not give me the right to metagame. And I did not. My character had recorded the following as evidence: the fact that the Detective trespassed in her department to interrogate someone (instead of giving trespassing charges to the party). The extreme insistence of working alone for the Detective instead of requesting help from their department. The talks with the alien. And, as a minor augment to this evidence, the possible witness and PDA logs. Also, the Xeno at that time was NOT hostile. There's about five different targets they were isolated with that they did not interfere with. As far as Sybil was concerned, it was peaceful. And as I said, it's not a case of 'I let someone be executed for hooliganism'. It's a case of 'an officer-that-was-an-alien arrested the detective for what, as far as Sybil knew, was an unlawful arrest of a cargo worker and Sybil pre-approved the interaction between two xenos despite her not having the resources to interfere regardless'. As for the whole 'xeno already having killed to even be on the station' - Sybil had no proof that it was a kill either. It would be metagaming to assume that. As far as Sybil knew, he merely had the appearance of a crewmember. So now, the question is Jackboot - what would you have had me do? Would it have made a difference if Sybil said she disapproved? Would it have been not a valid complaint if Sybil responded to the Brig five minute later - at which point the detective would have been consumed? Or is Sybil just supposed to blindly trust every member of security and let them figure it out? What WAS I supposed to do? Sybil was a spectator to this whole show. She did not order, or be directly involved, with any of the actions that happened. Yes, she WAS a head - but in the situations involved, she had no real power. -
Then I'd say that the only thing we could do is allow station-bounced radios to accept department or role-specific encryption keys.
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LOGIN>DATABURST PASSWORD>************** ACCESS LEVEL> OPERATIVE NET ACCESS: Granted Welcome
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Characer Complaing Against Sybil Rosetta-Sigma
Killerhurtz replied to Evandorf's topic in Complaints Boards Archive
First things first, I didn't mean it as a "she ran therefore ling' but as "someone ran from you screaming, therefore you gave yourself away to at least someone". Jackboot, let me list the facts (from my point of view) in order: Sybil trusted a panicked witness of something that seemed to be backed by PDA logs (that she had a glance of because of these accusations, while changing the password because of crazy AI) that had been followed by someone who had very little purpose following her, ESPECIALLY where she went. And that was oddly insistent on JUST letting her go - he could have contacted the rest of security to back him up. He could have contacted the CMO, the only other head, for assistance. But no, he had to solve this on his own, despite having NO power to arrest or take anyone in (and Sybil knows this very well). And so, by keeping Karina with her, all she did was prevent an unlawful arrest by someone not qualified. And if it weren't a ling? Sybil would have assumed all responsibilities, and would have assisted the takedown of that new creature with her research arsenal. As for why she trusted the alien? Occam's razor. To believe the detective was innocent, she had to assume that Karina and the alien were lying, that the alien did infact get massive amounts of information (that Sybil already suspected) from nowhere and that the Detective really DID just not think about using his fellow security officers to help him in his investigation by mandating interrogations. Believing that the detective was guilty involved simply assuming that the alien and Karina were telling truth. Therefore, due to Occam's razor (which is part of her coding as a science IPC), it is correct to assume that the detective is guilty. ICly, what would have happened is that Sybil would have been tricked by a panicked crewmember and a crafty alien despite it not being her job to keep the crew safe from hostile lifeforms (RDs are in charge of first contact, not hostile contacts. They're not combat-trained). Also, it would have happened with or without Sybil - as I said, there was a door to which she did not have access to between them. And Ahren had taken in the detective on his own - if I wasn't there, it would just have meant there would have been no witnesses to the devouring. Sybil only arrived after the detective was already cuffed AND tied to a chair (for trying to arrest a cargo technician against his powers - which is, again, a lawful arrest from Ahren's part). Sybil could have shrugged and left, it would have been devoured. Sybil could have called for help - but since Security was pretty much empty (I think there was a single sleeping agent at the front desk), by the time anyone would have been able to come, they'd have been devoured. While Sybil DID conspire to capture the detective to help them, ultimately she had no interaction with his capture. She arrived on station, got to the research station. Met the wierd detective, kept the person away from them. They left. Got to the bridge, talked to the alien. Security alert caused alien to need to leave. Sybil returned to Research to talk to Karina, then is called to brig. She goes to brig, the detective is cuffed and tied to a chair. Sybil, to rub it a bit in, got a legal book and listed the potential things he did - all knowing (and the detective should have known, as well) that RDs had no legal powers. At that point. Sybil wanted the detective to admit it so that she could apply the first contact protocol to him as well - but before that could happen, Ahren devoured him. -
Characer Complaing Against Sybil Rosetta-Sigma
Killerhurtz replied to Evandorf's topic in Complaints Boards Archive
Except it is. She wouldn't have ran otherwise. Also, you're forgetting that as I keep saying, Sybil could have done NOTHING because there was a security door between you and her. It was not by my hand that you died. And the reason, in the first place, that you got cuffed and put there is because, as a detective, you played the officer. It ends there, there's nothing more to say until moderation comes in. -
Personally, I'd rather have (outside of Cult rounds) ghosts have very minor powers. Every once in a while be able to affect machines (make the autolathe change settings or print something, make the cargo shuttle transit, have some fun with the geneticist) or make stuff move just a tiny bit (like, "randomize the item offset" tiny), or randomly trigger non-access-limited doors open, or make just a little startling noise. Or open unlocked lockers. But nothing that would be immediately, intensely visible. Just... little things that seem off.
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So. We're a research station, right? I've come to a point where I don't play Sybil that much anymore simply because I can't think of any science to do. So here's my attempt at fixing my boredom of science getting people more things to do expanding upon the Science aspects of the station - which involves major restructuring, admittedly. Starting with the obvious sections: the Research department. Research and Development: Expanded Instead of just having a small laboratory with just the pre-coded stuff in, it would be a large laboratory that includes, as previously, the Protolathe, Destructive Analyzer and Research console (no circuit printer - more on that later) with the standard autolathe, plus several new features: the Materials lab, which features a special chemical dispenser - while it does not GENERATE chemicals, chemicals and materials (which includes everything we can make, useful or not: iron ingots, platinum ingots, hydrogen, plasma, uranium, steel, plasteel, plastic, gold, silver, so on) could be added to the machine and manipulated for recipes, which would come in two parts: the pre-established mixes (like mixing Plasma and Glass would result in Plasma Glass, and adding steel to that results in Reinforced Plasma Glass - to repair the fire-related things, or be FINALLY able to mix the accidental idiotic fuckup mistakes that mining do by being capable of mixing coal, iron and platinum back into plasteel) and the materials research which, like Genetics, would have a list of possible results that have a CHANCE of occurring this round (although, as opposed to Genetics, the recipes for such mixes would be known - it's not a matter of what goes with what, but a matter of 'how will the machine assemble it this shift' possibly with a function to re-shuffle the machine, which would take 20 minutes, and allow different new useful materials with unique properties that would require testing like stress-testing with weapons or toxins test (as a resistance material OR as a bomb material, depending), while disallowing some others that were available). Maybe have a few different functions with different power yields and time it takes (for instance, in order of least to most energy-intensive: alloy, react, polymerize, crystallize, nucleate - which would attempt, in order, to liquefy them and allow them to react as is, go through a range of variables to encourage chemical reaction, manually rearrange with a nanomanipulator to attempt and force a polymer, give extreme conditions to force crystallization of the components together, and cause nuclear modification). But very basically, it would behave similarly to a high-tech science microwave. And of course there should be a chemical disposals for this. And a book (that I am willing to write) detailing how to fabricate many awesome/fun/useful devices in Science to get people started. Suggestions for the Materials Lab: One ingot, or sheet of material is based on the grinding of Plasma. The number escapes me, right now - was it 20 or 30? For the sake of this, let's assume 20. And for the sake of lore standardization, 1 unit in Mat Lab is 150 units as understood by the autolathe and such (because IIRC, a sheet of material gives 3000 lathe units right?). Always available Steel: Alloy, 120 Iron, 120 Carbon = 20 Steel -yes I'm aware that means ~4 metal sheet per charges of chem dispenser. It feels balanced to me - and encourages Mining not to fuck up, because it means it costs 6 ingots of iron and chunks of coal to make one steel instead of one-one, but is still a decent back-up should there BE no mining and cargo Glass: React, 60 Silicon, 120 Oxygen = 20 Glass Plasteel: Alloy, 20 Steel, 20 Platinum = 20 Plasteel Plasma Glass: Crystallize, 20 Glass, 20 Plasma = 20 Plasma Glass Reinforced Plasma Glass: Crystallize, 20 Plasma Glass, 10 Plasteel = 20 Reinforced Plasma Glass Deuterium: Nucleate, 20 Magnesium = 20 Deuterium -Used in intermediate reactions only. Causes mild radiation damage on metabolization when injected. Metallic Hydrogen: Crystallize, 20 Deuterium 20 Hydrogen = 20 Metallic Hydrogen -This is the form that we see when Mining refines tritium ore Heavy Water: React, 40 Deuterium, 20 Oxygen = 20 Heavy Water -Used in intermediate reactions. Causes dizziness when metabolized (under the reasoning that it interacts with the cochlea) Tritium: Alloy, 120 Heavy Water, 40 Radium, 20 Lithium = 20 Tritium 100 Heavy Water -When extracted, appears as Tritium fuel - right now it's supposed to fuel RUSTS but we can find another kind of reactor, maybe Tritium Coolant: React, 40 Tritium, 40 Oxygen = 20 Tritium Coolant -Intermediate reactions again. Causes more dizziness than Heavy Water when injected, along with a small dose of radiation. Uranium: Nucleate, 60 Radium, 60 Magnesium, 120 Tritium Coolant = 20 Uranium, 160 Oxygen Coolant: Polymerize, 60 Hydrogen, 20 Carbon, 20 Oxygen, 20 Silicon = 20 Coolant -Used for reactions OR as a supplement for Xenoarch (like they ever run out anyway...) Diamond: Crystallize, 60 Carbon, 240 Coolant = 20 Diamond Plastic: Polymerize, 20 Carbon 20 Oxygen 20 Hydrogen = 20 Plastic Slag: Alloy anything that doesn't result in a recipe. Chemical Slag: React anything that doesn't result in a recipe. Amorphous Slag: Polymerize anything that doesn't result in a recipe Crystalline Slag/Slag Powder: Crystallize anything that doesn't result in a recipe Nuclear Slag: Slightly radioactive, nucleate anything that doesn't result in a recipe. Randomly available: Bluespace Crystal:Crystallize, 20 Steel, 20 tritium, 20 plasma = 20 Bluespace Crystal Plasma: Nucleate, 20 Tritium, 20 Deuterium, 20 Hydrogen, 20 Carbon, 20 Plasma (Catalyst) = 40 Plasma Plasteel, Alternate: Crystallize, 20 Carbon, 20 Plastic = 20 Plasteel Capsaicin: React, 20 Carbon, 20 Silicon, 20 Oxygen, 20 Hydrogen, 20 Nitrogen: 50 Capsaicin Trinitrotoluene (TNT): 20 Carbon, 20 Nitrogen, 20 Oxygen, 20 Hydrogen = 60 TNT -TNT would serve two purposes: explosives research in Toxins, and to be offered in bricks to Mining - they would explode when exposed to sparks (as such they could reuse the same remote signaller-igniter combo to ignite all TNT) ...Ideas? Toxins Research: Revamped There isn't much to change about Toxins. It's a pretty basic thing. Though there are three major changes that I would make: -Change the Toxins test room to a Toxin Holochamber that can be renewed, or changed configuration/properties, with a simple interface. It makes no sense to make something so easily destructible for that kind of testing - without Engineering involvement, most plasma researchers get three explosives out of it. -Add either an autolathe or a components dispenser (like in Primary Tool Storage) so that they can actually have a sizeable amounts of components instead of being stuck with what, 5 igniters and then needing to mass-produce them at research? -Add an actual pre-mixing chamber. Right now, Toxins' ignition chamber, to heat gas, has three ports going into a single tube (which is dangerous in itself but that's another problem). What I suggest is adding a pre-mixing chamber - could be as small as 1x3 without walls - where a plasma researcher can get accurate pressure and mix ratio information before sending it into the ignition pit. Telescience: Unchanged I'll be honest, I got nothing on this. Because it's already so fleshed out that it's awesome - too bad it's so dependent on bluespace crystals to function. But there's already a LOT to discover with it. Robotics: Plastic Surgery Robotic's a mess, right now, if you ask me. It's like - three departments in one. And so, I suggest splitting it into three: The mechbay moves to 'engineering' (explained later why it's in quotations) where mechatronic engineers can be at home. The prosthetic, borging and all of that jazz is moved down to Medical (possibly connected to the surgery room by the freezer) because IMO, there's two distasteful things about it: the fact that operatees have to go through a dirty mechatronic area to get operated on often (or that a roboticist must take a long trek to Medical to give a prosthetic that they HOPE will make it), and IIRC it's almost possible to see a roboticist operate on someone with the way it is now. So let's move that to Medical and let proper biomechanical technicians be part of Medical. And finally, the title of Roboticist becomes... something else (Research Engineer? Electromechanical Researcher?) where, instead of doing all of that mundane stuff, they actually get to do some active research, with access to three important components: a protolathe, a circuit fabricator, and a 'quantum circuit printer' that prints 'quantum circuits' (which is codename for 'circuit that does random shit'. I was thinking, lore-wise, for them to be diminutive posibrains of some sort) Since this is still the Research Department part, this is the section I will tackle. The task of this new role (for simplicity's sake I'll default to Research Engineer) is, in simple terms: get the Quantum Machine to figure out shit. The Quantum Circuit would be made of all the standard thing a circuit is made of, plus a small amount of polytrinic acid and radium. To assemble a Quantum Machine, you create, as usual, a machine frame. You wire it, add a Quantum Circuit, two micro-manipulators and a console screen - and once that is done, two things can happen: either there's a message that says "Data Insufficient" where the machine is void, which is fixed by crowbarring out the Quantum Circuit and using it. This resets the circuit. The other option is that it will give a list of components needed for a predetermined machine with wondrous effects (and a wondrous power draw that is sure to make struggling engineers angry unless irrelevant) Ideas for Quantum Machine: Reality Extractor: 2 Bluespace Crystals, 2 Bluespace Ansibles, 1 Bluespace Filter, 2 Protolathe circuits, 2 micromanipulators. Is, essentially, a materials-less autolathe. Prints simple items without materials. Zero Point Potential Extractor (or ZP2E for short): 4 plasma sheets, 6 power cells, 1 capacitor, 5 cable, 1 power control circuit (the one that goes in APCs). Free-energy generator that outputs some level of energy. Quantum Potential Transfer: 6 steel, 4 plasteel, 5 cable, 2 power control circuit. Takes large amounts of energy to either heat or cool down (depending on the setting) the surrounding air to 0 Kelving or 5800 Kelvin (as to not melt reinforced walls, for balance). Without speaking of antag actions, I can think of four valid things do to with it: make the Toxins heating chamber more regulated, portable machine (by unwrenching it) to make a whole room cryogenics-worthy, limiting the impacts of a griefer/holofire, killing ALL the slimes in Xenobiology. Electropsionic emitter: 2 standard laser emitters, 6 capacitors, 2 bluespace trackers, one Subspace Transmitter control circuit. Is just like an emitter, but instead of shooting lasers that cause burn damages, launches bursts of energy (that still go through transparent things like a laser) which carry kinetic energy (it pushes), with three settings: the first one would just knock down people and move small objects, the second would push people but not really cause damage, and the third one fucks everything up - breaks bones, pushes shit, causes damage to unpushable shit it hits (standard walls, mechs, machines for instance). Again, ignoring the nefarious uses, Security could definitely use it to make an interdiction barrier, Engineering could use it to safely excite a Supermatter to start it, for instance. ...Ideas? Xenobiology: Augmented Xenobiology's already pretty advanced, but I would add a touch of botany-like work: have it be possible to analyze either grey core slimes or living adult slimes to get properties so that the xenobiologist can breed slimes that he needs - grey slimes that need less food, metal/purple slimes that produce more yield, so on. _______________________________________________________________________________________________ Now, to the rest of the station: Medical In addition to Virology and Genetics (technically), Medical gains the Biomedical Researcher, that mans the biomedical laboratory - where people are tasked to find drug combinations to cater to certain situations, try out certain nefarious combinations either on living humans or protohumans to see how to better treat it, or even create chemical weapons. Security Now, don't get me wrong. I have NO idea if this would work. BUT instead of Research doing weapons tests (after making sure the weapons are safe for handling), they could hand it over to Security, who would have, instead of a standard firing range with targets, a holorange (if we use the lore that holodecks create holomatter). It could be configured to feature the standard range with targets, OR could have a simulated protohuman on which the damage could be observed. Either from new weapons, or alternate tactics, or so on. Cargo... and Engineering: The Merge In this plan, Cargo and Engineering would... somewhat merge, or at least become directly accessible to one another, in a dual-leadership department - as regular, the HoP would handle the equipment side of things while the CE would handle the repairs and construction. This new department, called Operations, would have two/three out of the three/four circuit printers (the only other one being in Electromechanical Research/the Robotics research) as they are the ones who actually build the consoles, they would have two of the three fabricators (the only other one being in the Medical part of Robotics). It would also have the autolathe (which I've always lamented - why does Engineering NOT have an autolathe at game start?), if not in general access in the shared-access part of the department. And since it would operate, technically, under the same 'administrative roof', it would mean that actual roboticists would be able to stop worrying about what does and does not need paperwork - mechs? 2 of the 3 most common mech types would be intra-departmental (aside from the occasional odysseus and durand/gygax). Engineering would get materials more readily since Mining would be right by them. Oh, someone wants to be borged? The paperwork falls on Medical, because they are the ones with the surgery theater for that - and with that paperwork you get to deliver the whole body of the borg. Oh, Science got an active posi-brain? Guess what? They're the ones who need to write the paperwork for the delivery of a posibrain and to make a new borg or IPC. It would delight 90% of the roboticists I know. Plus it just makes sense to put everything that relates to the creation, construction, reparation and supply of a space station relatively close together. And their part of science? There WAS that other thread about IPC modification, now that Skull made a push request for his IPC balance work... This is all brainstorming, though - in my idea of an ideal map. I'll probably make, approximately to scale, a mockup plan of what the map could look like. But what I need most is feedback. Unless pretty much everyone universally agrees that this is a great idea, I'll probably followup with the ideas that most people agree with (for further refinement and tracking of development) in separate threads. But so far, I really like this whole idea. Thoughts?
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With the given explanations by Jackboot, I fully approve of this concept. It would bring some VERY interesting things for gamemodes like RP Rev and such, where players would be able to not only divide by how high in the hierarchy they are, but how much money they got stashed away. I like this.
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I like this Rise of Nar'Sie thing. Makes more sense to me. But yes, we need Hell.
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Victor Kaipov's AskMe.nt account.
Killerhurtz replied to TechnoKat's topic in Personal Query Terminal
New Message from: CaptainofCaptains37 -
Characer Complaing Against Sybil Rosetta-Sigma
Killerhurtz replied to Evandorf's topic in Complaints Boards Archive
Thanks for the info - Garn probably will comment eventually, if not someone else. And neither I nor Sybil didn't know what had happened at that point - all Sybil knew was that the detective, alone (you'd think if it was legit they'd have another officer with them, especially since it was code green) had chased someone INTO her department (instead of calling backup and charging the librarian with trespassing into a restricted area - hell, since Sybil had joined, you COULD have contacted her, and she WOULD have helped you extract the trespasser - unless it's an emergency or approved, she HATES intruders in her workplace, and as a Head it is her duty to uphold protocols), and that person was trying her hardest to stay away from the detective. If that's not suspicious as all fuck, then what is? Then Sybil had to tell you to leave what, three times? Before you conceded and she escorted you out - and it's at that point that the other Ling ended up talking to, and enlisting Sybil's help. As a side note, I consider rather aggressive the fact you followed her in. As stated, at that point, you had FULL rights to lock her up for trespassing, and even line her up for a psych exam followed by time in solitary (at which point nothing would have stopped you from devouring her). And at the time you sent a PDA message, Sybil WAS busy - gathering information from the other lifeform. The fact that you didn't eat anyone yet is irrelevant - Sybil had already a lot of evidence that the detective was fishy to hell and back, and as stated previously, Sybil couldn't have stopped it if she wanted to because of where you were. Ahren had you in his clutch, with a closed access door between you and most help. The best part is, if you'd played along and admitted it, Sybil would have kept you mostly safe - for the wrong reasons, of course (because a life subject is more valuable than a dead one) but you would still have lived. But regardless - Sybil had established likely cause of harm from the detective (even though it wasn't her job), and was given the opportunity (if it wasn't for the fucking fire) to dissect a strange lifeform while having a live, non-hostile one to hand to Central for analysis. The best of all worlds for her. If you thought you were subtle and not leaving any hints, you might want to study a bit more - because a vast majority of what you did was off. First, there HAD to be a reason why the librarian doubted you, yes? That means you slipped up somewhere. THEN instead of using the tools available to you, as a detective, to get her in (and to disprove Ahren and get him arrested for slander and other such things), you just ignored everyone else and just CHASED your target. Trespassing yourself to get to her (and if Sybil didn't come, I KNOW you would have consumed her right there and then - she was cornered, no one was looking, it would have been the ideal crime). AND THEN, when everything was stacked against you, you decided to play the officer instead of the detective and tried to arrest someone instead of calling for a real officer and then just laying low until you had another plan. From the Baystation 12 Wiki (since our wiki doesn't have an entry for it): And that is why everything you did was out of touch. A detective actively hunting people, like a security officer, is REALLY wierd - if this was an extended round, I'd have written down an incident report for major overstepping of your powers. -
ERT jackets are visible (and IIRC that's a long time ago and it stopped being accepted). Custom badges are visible. Custom bags are visible. I don't remember a MP3 player being accepted. And I know that. What I mean is - it's still a bottle of stuff. How do you plan on showcasing it so that it will provide RP? And I'll give you the chemical part, even if it irks me a bit.
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OH MY GOD YES THESE ADDITIONS YESSSSS
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Serveris6's Tajaran Application
Killerhurtz replied to Serveris's topic in Whitelist Applications Archives
I approve of this. Severis is fucking awesome. Praetorian was a great IPC, and Seto a great captain IIRC. -
To be entirely honest, I feel that Robotics should be split in two like Genetics - one side, Biomechanics, deal with organic-robotics interface like prosthesis, borging, so on. And the other side, actual robotics/electromechanics, where synthetics and mechs are built, maintainted and repaired. There's already several characters I know that have that polarity - IIRC, Qwerty, when roboticist, does the bare minimum for electromechanics but is VERY eager to brain and borg people, while Karima Mo'Taki, on the other side, is the exact opposite - she'll maintain synthetics to a sparkling degree, but she will outright refuse to borg people (and is reluctant to give prosthetics), and will even avoid Robotics for a while if one is forced to happen. Just like Genetics is separated between cloning/research, Robotics should be separated between medical biomechanics and functional electromechanics. The biomechanical side could have all that - a fabricator to build prosthetics, a more expanded surgery bay with all the tools and a medical record laptop, while the Robotics side would feature the mech charging port, the other fabricators, the data synch computer, the tools and all the good stuff. Thoughts?
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There's only one thing that irks me. It brings interaction from antag action into normal play (which, IIRC, was supposed non-canon unless it's declared canon - and even then, most antag rounds are supposed to be a first-contact type of deal, right? It doesn't bode well if, one round, someone gets huge amount of money, and the only explanation they can give is "A wizard helped me get this money") So it'd either have to be disabled for antag rounds (so 90% of the time), give another explanation as to why the money is added/gone (government could be a solution) or completely rework the antag lore so that they become canon, in a sense (maybe memory resets or something for the especially severe stuff) AND rework other parts of the lore so that characters killed during such an antag round get an option of not-having-died. So while on paper it's an amazing idea, it doesn't mesh well with our antag lore and gameplay. If this was a 24/7 extended RP server? Fuck yes, bring it on. But I say we still need to tackle the whole interaction with antags.
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Characer Complaing Against Sybil Rosetta-Sigma
Killerhurtz replied to Evandorf's topic in Complaints Boards Archive
Except that, as I said, you were way too insistent - and as a detective, it's not your job to chase down people. That's security's job. The reason why it was suspicious is that you went beyond your powers in order to 'apprehend' your target. And Sybil put Karina in Zairjah's care BEFORE I knew it was Ling (I thought it was cult; Sybil just thought something was amiss). There was no bias. Also, as I said, there were two reasons why Sybil trusted the 'Ling, primarily - lack of hostility and the fact that the alien stated facts that Sybil already had an idea of (down to the target's identity and location, and who you were). As for the metabias part... really? I only know a handful of characters by memory, and of these, a tiny fraction do I actually know the player behind it. I don't know w3bster. It just sounds like you're trying to justify my actions being bad, and at that point I'm going to wait for some form of moderation to come in. (Also, I just re-read - in your post, the 'staff involved' part is who you AHelped. You DID Ahelp someone right?)