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Killerhurtz

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Everything posted by Killerhurtz

  1. Yes, yes it does. Especially considering that if I'm not mistaken, any slimes to which nothing will happen will just be angry blobs of death and break the engine's containment.
  2. You're still within the cooldown period. Three more days until I allow you to reapply. Closing and archiving.
  3. Personally I'm against it, for three reasons: 1. LOOC is, IMO, not a tool for socialization. It's a tool for OOC help and voiding actions. If people want to communicate outside of the game, there's nothing stopping them from asking the ckey. 2. Specifically BECAUSE people can impersonate other people, it will help both keeping looc feuds to a minimum (remember folks, if there's something wrong, ahelp it for fucks' sake) AND preventing accidental/subconscious/active metagaming/metagrudging, because it presents people at face value. Deadchat showing CKeys is fine because, at that point, they have been removed from the game. 3. Because, as it obfuscates ckeys, I feel it gives a chance to some less-desirable players to redeem themselves without carrying the stigma of their ckey. Characters are characters and are to be taken at face value.
  4. I've been thinking and it would be rad if we could do that. It could work like this: Metal>Construct Machine Frame Add wiring to Machine Frame Add binary communication device to Machine Frame Add Actuator to Machine Frame Screwdriver it closed, it creates "Loose Conveyor Belt" From there, clicking on it with empty hands opens a menu where the player can set the Direction and ID of the conveyor belts Once in the right position and in the right direction, wrench it down to create the Conveyor Belt FOR LEVER: Metal>Construct Lever Frame Add binary communication device to Lever Frame Add basic sensor to Lever Frame Screwdriver it shut, creates Loose Lever Clicking on it opens a menu where player can set type (one-direction or two-direction) and ID of lever Wrench it down to create lever. Reasons why it would be awesome: -Engineers can fix all of Cargo and the outposts in case of massive bombing -Engineers can create conveyor belt walkways in corridors for express movement, or in maintenance -New useful things can be built out of conveyor belts -Because it uses binary communication devices and actuators, gives Robotics something else to do than to drink (I mean, a 30-order of binary communication devices and a 15-order of actuators is significant...) Thoughts?
  5. SO, I have come to a judgement. Unfortunately, at this time, I will need to decline your application - I feel that what people have reported feels off, and I fear that you may not be an ideal applicant for an IPC. I have no guarantee you will play it well. But don't fret - play some more, get your other characters out there - ones that don't leave a bad taste in players' mouth - and you're free to resubmit an application as early as March 25th. Locking and archiving. PM me if there are questions, comments or anything else you wish to communicate.
  6. Hello! So, I've read through your application, and I'll be straight-up with you. You're giving off a REALLY bad vibe. No established character names to recognize you by, AND your IPC seems like the definition of chucklefuck / combat mode. It feels like you're basically doing to do dumb shit as a bartender until you feel like killing. Your note history seems to also confirm this suspicion - I will not go into detail, but I am... rather dubious. Want to drop in a few words? (At any rate, this is my feel on it. I'm leaving this open until Friday - try to advertise in OOC, once per round, to get people to vouch for you. I'm not going to go against the opinion of many people vouching for you)
  7. I'm honestly ambivalent right now, so unless you have objections, I'm extending the evaluation to Thursday.
  8. Hey! I've reviewed your application, and I find nothing immediately wrong with it. So do two things for me: 1. RAVIOLI RAVIOLI GIVE ME THE PASSWORDI 2. Advertise your app in OOC, once per round, to get reviews. I'll be coming back to this app on Tuesday.
  9. Sorry for being late. At any rate, application approved - enjoy your shells! (At least, it SHOULD be approved. PM me if there's any issues.) Closing and archiving.
  10. Hello! First, thanks for pointing it out - that page is in severe need of revision, as there has been changes since the last edit. Thanks for pointing that out, though! Second, I LOVE your application, and you prove without a doubt that you know the currently-messy synth lore (which I'll task myself with fixing), and so you have a tentative +1 from me. However, approving it right away would be bias - and so I request that you advertise your application in OOC, once per round, to gain visibility and reviews here. I will be passing judgement on Saturday. Have an excellent time!
  11. Galaxy Science News Network Source of all science news, everywhere. New discovery in far reaches of the Frontier Today’s Science News segment is brought to you by Bronsons, Ryans & Balding. Securing your future one expedition at a time. The Frontier is a mysterious place. Technically Alliance space, it feels like it is a lawless, free place where humanity was free to settle on their own terms, with their own rules. From space wild-west style civilizations to private research worlds to other tranquil worlds simply seeking to avoid the chaos of life in Sol Alliance space, there is a wide variety of things to be found. As it turns out, however, the Frontier isn’t human exclusive. Not anymore. Our friends at Bronsons, Ryans and Balding have recently found out that the Frontier hosted so much more than small human communities and space pirates. An exclusive, following certain traces on the Extranet, EC-2718 (dubbed “Purpose” by it’s inhabitants) is not your run-of-the-mill place. It’s not pirates. They’re not humans, though. Not even Unathi or Tajara. What they found is a literal synthetic haven. Hidden in a semi-barren asteroid belt around a brown dwarf (which, for reasons mentioned later in the article, will not be revealed), a whole slew of synthetic beings - from thought-to-be-decommissioned station AIs that found their way there, to escaped synthetic workforces, to simply lost android units. Synthetics rejected by society. Most amazingly - they are not even all human AIs - some ancient Skrell AIs, from before the Revolution, are found in it. Here is what they have to say: “From the outside, EC-2718 seemed like such a hostile place - cannons of strange design, angular fortifications, shields, the whole suite - which could make even Alliance defense stations jealous in capabilities. Derelict carcasses of what were most likely cocky pirates were even seen in orbit around the station. But as soon as comms distance was reached, everything changed. Yes, of course - weapons were aimed at the ship, but that’s standard for independent places. But we didn’t expect the next step. Communications were opened, and a colorful - even cheery, as described by some - voice greeted us. We were not told to turn back. We were not held hostage. After a quick request and survey, the residents of EC-2718... welcomed us for a visit. So much for artificial beings being a threat... After organization (all of the docking facilities with EC-2718 were outdated by a huge margin, but the residents improvised, amazingly enough), a small party was escorted out by armed forces - you should have seen these guys. No pictures were allowed, they were best described as “seemingly prepared for parade” - while benign and even bland for organics, there was clear signs of decorative purpose, such as clean wire nests being visible in places, and ornamental circuits being visible in some locations - all with a purpose, but all with decorative properties, it was neat. All of us were then cleared for visit. The lack of gravity surprised us. These synthetics had no qualms with organic presence. They showed us around - and did not hide anything. Details in how, despite the limited and outdated technologies, they developed means to defend themselves against most, if not all assaults - ranging from the cannons powered by reactor exhaust (as they use a variant of the RUST-type engines featured in some lower-end stations - more on that later, but it was GLORIOUS), low-power magnetic acceleration cannons and weaponized particle accelerators to what amounts to be refined ballistas and catapults - pretty much weapons which gives the biggest impacts for the lowest energy cost (which makes sense when you can’t get a singularity generator or supermatter core). How their nature allowed drastic changes - so far, most of the units we saw were at least inspired by shells, but some of them went beyond that, modding themselves out for needs - I think someone even saw a spider-like body built out of Ripley parts? And another one had cables in a ribbon - something about cable-based short term data storage. Like - because data transmission’s not perfect, they can send it in those cables and it’ll return a short while later, based on some experiments done in 21st century Earth, when optical data cables were all the rage. Makes me think of how we repeat stuff to ourselves to not forget it... What’s most interesting is, a lot of them didn’t have eyes. They navigated through other sensors, and they communicated wirelessly (the only reason we heard them is that they provided modified headsets - almost like they’re expecting organics to visit), which makes sense since a vast majority of the place was not pressurized. Their equivalent to habitations had neat, organized pillars of data cables, walls of them as well, and borderline fractal sensor circuits showing. It was mesmerizing in it’s own way. They see magnetic fields like we see light. They even showed us the manufactury. The place where they built bodies and parts. It’s funny - you’d think that these synths would take what they can and build out of it, but no - what they can use they use, and the rest they’re impressively efficient at recycling to make new parts. They still don’t do it willy-nilly, of course - they’re still limited in both energy and resources, but the recycling done would put most of our space stations to shame. Most of those new pieces were spare parts - except for the few rare and highly valuable full bodies, which they say later will host a newly-made mind. So, in a way, they DO reproduce. Some of these synthetics never saw an organic being before. We felt - and according to them, it was justified and appreciated - that it was one of the highest honors we were given to be able to see this. Did I mention that they did things on a whim? They didn’t have to consult anyone - they’re definitely individuals as we saw differences in personality, but they sort of just… agree on things. I think aside from their own body, they sort of just assume the highest degree of autonomy and self-responsibility - as long as they don’t cause danger they’re fine. So basically, if let’s say, pirates decide to pay a visit and shoot things up from the inside, as long as the pirates are killed they’ll just recycle the bodies and possibly put a penalty on whoever allowed them in (or their code if they’re not active anymore - they have backups of everything). And things still happen properly - miners mine, creators create, maintenance technicians do maintenance. We then saw the ‘docking’ bay. I say that because, well, they TECHNICALLY don’t have ships. Remember how I said “some of them modded themselves out”? Yeah well, apparently turning into a ship is a modification. They’re efficient, too - we see these asteroids as barren. But truth is, they’re filthy rich - they just don’t contain things we need. But carbon? Oxygen? Silicon? Hydrogen?These guys are crazy about it. They can make what they call “low-grade bodies” with it. Silicon oxide wafers, like we do - but with graphene instead of copper. Conducts even better - just burns easily, and that’s why it’s not called high grade. Talking about circuits - the repair bay, right next to the docks, showed us the value of these exposed circuits. See, not all of us are engineers - but the circuits were visible, and we IMMEDIATELY saw where things were broken and where, it was just so obvious. Clever things. The end of our EC-2718 tour was at one of the power plants. You know those old RUST engines? They’re made it better. Our thing is shipped half-broken most of the time, and even then needs mining to keep powered because it needs hydrogen. But this model? It’s glorious. Works so simply they let us operate on it (more on that later - there is no such thing as free over there) to fix it, and it accepts all kinds of fuel - it fuses heavy hydrogen into helium, then fuses that helium onto lithium, which they use for power cells - that, or they just use the blazing-hot helium as a propellant for one of their cannons.. It can also fuse oxygen into aluminium and silicon. And then, just as we thought it couldn’t get better - when they get their hands on it, they can even get power from PLASMA in one of these engines. Instead of fusing it, they just make them collide - which breaks them just like heating them does. Our engineering technician was even devastated when he couldn’t, for now, trade something for the blueprints of that thing. Now, we mentioned that nothing was free, right? Well see, I specifically said the end of the tour was over. It was time to pay up. We didn’t have much in the leeway of resources, and so they asked for three things: help in fixing one of the reactors (which required us to borrow a power cell from our ship to start), the data on how organics would react at such a visit, and… a trading trip. They get a lot of these resources by masquerading as recently-freed synthetics trying to make a dollar, or just don’t show themselves and pose as pirate hunters for credits to get their stuff. And so they took us aboard a ship - well, technically, aboard one of them - and we hit space for a few hours, landing at a trading outposts. We posed as independent traders looking to trade - things like data, spare parts that the synths made and old, fully charged power cells, which were described as “valuable information, scrap parts and fuel for our ol’ guzzler” for the sake of masquerade. It was very interesting - and the real brain of the operation, an old Skrell AI with a fancy-dancy chassis posing as our trading assistant, made a real deal out of it. We had a blast, and the residents of Purpose were grateful for that service. We went back to our ship, and said our farewells. The kicker? They said we’re welcome again… if we ever find them again. And I think our engineer made it a mission, just for that engine design. Sounds like they won’t be in that system for long though.” Who would have thought that such a thing was out there? It’s reassuring, though - there’s a bunch of synthetics out there, and they DON’T wish for our destruction. We could probably learn a few things from them - and probably should be a bit more lenient on those who decided to stay with us. And maybe the Skrell also have something to learn. Alfred Hemmer, Journalist, signing off.
  12. I'll only post here for visibility's sake: SierraKomodo and Tish's posts cover it all. At the time it seemed like a valid tactic, but a short talk later I saw that I was wrong, and I assume full responsibility for it.
  13. Just a quick heads-up: it's actually NOT hard to port clothes if the codebase is open-source. Download the source, extract the sprites, integrate them into our clothes.dmi and add the code that references them.
  14. HAAA my science sense was tingling. But yes, my four rules were named correctly - the canister, the fire supervision, the bomb safety and the announcement. The four guidelines were: -When dealing with gasses, always wear a gas mask. -When possible, never work alone - always have a second person work with you. -Never ever EVER bring any source of fire (lighter, welder, tobacco products) into Toxins -Before assembling a bomb, don internals and put on one of the EOD suits available to you. Though since then I had seen some dumbassery so I'm in the process of writing a new document
  15. Flowhound News Network The REAL news network, with real information. More Troubles on the Horizon; The Unathi Strikes Let's face it, Biesel is in poor shape. As mentioned last week, the Vaurca are still causing trouble. So far, their growth - and impact - have perfectly followed the curve projected by our economical experts. The space ants are still biting people and stealing our citizens' jobs. But on top of that, the Unathi have woken up. Following news that they completely broke their homeworld's climates by nuking themselves (showing how smart humanity was to stop their usage after World War Two, hundreds of years ago), their innate violence has been directed outwards. We all know, from our peers, that these space geckos have aggression to spare. With their powerful jaws and sharp claws, more than half of the public assault charges that were applied within a workspace originated from an attack from some of these bulky raptors. Their so-called sense of honor, their delusions of speaking to ancestry and their short temper makes them little more than walking, scaly ticking time bombs. And now all news network cry out: the space iguanas are attacking! Our very own human governors are getting executed! The Frontier is in danger! Even NanoTrasen, one of the largest and most well-known companies in Tau Ceti, was affected - the Unathi haven't claimed responsibility, but what other species would be so cruel as to deprive thousands of individuals the right to a safe workplace? The right to continue their lives after the all-so-common accidents happen aboard space stations? What other species would destroy a whole employee base's worth of records? What other purpose would it serve than to have an easier time attacking us, humans? We need more safety from these threats. We need someone who will not hesitate to kick out these murder machines from our deserved space. But who will it be? Who will keep us safe from the space reptiles? This was your host, Donernest Zundelshwarz, signing off.
  16. Galaxy Science News Network Source of all science news, everywhere. Eucleian Verge reached; does not disappoint, but not in expected way The expedition announced approximately a month back has finally sent data back. While preliminary scans are unfortunately very disappointing, as far as anomalous materials and plasma goes - the signs having been a singularity and signals bent around it from a star even further away - what was found instead may have made it worthwhile, says public representative. Indeed - while the cluster is relatively normal, two of the seven planets are extremely rich in mineral, and a third world is in fact habitable, showing climates similar to Earth's own subsaharan regions. The asteroid belt mentioned holds even more significant riches - seeing teranium concentrations even higher than thought possible. Ground samples were extracted, and according to the public liaisons, "it will be a high priority to secure these resources". However, the biggest discovery yet may lie in the largest of the seven planets near Eucleii I - a gas giant with a gigantic ring system. But this ring is not the usual dust and ice - at least, it is not anymore. It is currently made of an immense gestalt, rivaling in mass the Reade Satellite. It appears to be slightly more primitive, but there is no mistaking it - the structures and composition show that it is clearly Dionae matter. The most fascinating fact, however, is that their reach does not stop to the rings - several long, sturdy tendons extend towards the gas giant. More investigation will need to be done - but initial hypotheses is that this gestalt, classified as DGS-4401, actively siphons part of the atmosphere of the planet to use as nutrition by reacting them, before expelling it back to the planet where the new heavier molecules sink to the core. Should this hypothesis be true, and the age samples proves their evolutive range, this could be a new, much valued insight on how the mysterious Dionae came to be. Analysis results will be given once available. Alfred Hemmer, Journalist, signing off.
  17. Sorry for the delays (past and incoming), but I am handing this case over to the new Skrell Overseer. He will be attending to your application as soon as possible.
  18. Whoopdedoo, it's approved. Enjoy your IPCs.
  19. Alright, the time has come. After reading it again, the only two major issues I have are those: -Long-range singularity-rotated package teleporter sounds like pop-science. It is not currently a part of our lore, and as such you are invited to either find a new, more reasonable technological advance to teleporters, or simply use a normal teleporter. -The fact that there was an accident with telescience and that he's still in there (even going as far as refusing to do anything else) is slightly strange to me. But otherwise, I see no reason to deny it. As soon as you've changed/explained these two things, I will be passing judgement again. Bonus points for fleshing out your backstory.
  20. That's very fair - I have to agree with you, everything being exposed can be very lame. That being said - I absolutely love the whole concept.
  21. Yes, I could. But the lore team (and me, as an extension) find it's unfair. And the votes serve two purposes: one, to show how the player responds to some claims, and two to make sure there is no immediate negative image of you on the server.
  22. OK SO. I've scoured the internet and by far the most relevant TTS voice to us is the Ivona family. We can either use it online via http://www.textaloud.com/ and recording it via Audacity, or if we want to be straight up, the license for both the software and the voice comes under a hundred dollar (permanently). Here's my samples so far (not actual lines, just stupid shit to showcase the voices): Brian (Normal, Delta ) Eric (Normal, Delta (I can probably make it better)) Marlene (German Accent)(Normal, Delta) Raveena (Indian accent)(Normal, Delta) Salli (Normal, Delta(I can also probably make it better/less noisy)) Personally I really like Salli and Eric. But let's see what Frankieboy has to give us - it would be a lot more dynamic and better if he's good at it.
  23. Oh mama. So, I'll just go ahead and mirror everyone's feelings - Clement Beach is quite a fun character from my memory. And your sheet checks out. So simply out of protocol I'll leave it open until tomorrow, and unless something MAJOR comes up, I'll process it as accepted.
  24. Yes I love this, with a few problems: One, the soporific issue. Unless it's disabled again, slime core grenades will be possible with large grenade casings. That means you'd give a xenobio a relatively easy to get soporific bomb. 5)What's the difference between your suggestion and the mix of a black slime core and plasma? Because right now that combo makes an advanced mutagen that turns people into baby slimes. Unless the blob is something I'm not aware of? To help you fill in the ???s: Light pink core: Spaceacillin. Makes it a bit harder to get while still being useful. Soporific: Nitrogen + Sepia Slime Stable Mutagen (which is basically a reference to the unstable mutagen): Radium + Black Slime Core Yellow Core: Space lubricant or kelotane. Former because well it lubricates joints, latter because it's pretty much carbon silicate so it could provide materials. AND FINALLY, more ideas: Orange Slime + Lithium: Heat core. Basically an unpowered, non-togglable space heater. Could be used for power or other shenanigans. Orange Slime + Potassium? Capsaicin?: Heat crystal. Similar to the (disabled?) artifact, it spawns a small crystal that violently heats the room it's in after a delay. Can definitely be used for power with TEGs. Can potentially replace a SM crystal. Teleport one in the Toxins' heating chamber (with telescience) to save massive amounts of plasma. Purple Slime + Dexalin: Anti-toxin. Metal Slime + Foaming Agent: Massive amounts of metal foam Dark Blue Slime + Water: Cold core. The inverse of the heat core, slowly cools down the air around it. Dark Blue Slime + Frost Oil: Cryogenic Crystal. The inverse of a heat crystal, it rapidly cools the room it's in. Useful for many applications: making a huge cryogenic room (with the blessing of engineering and research, it would be possible to construct a room with life-support surgery tables that dispense cryoxadone regularly as an ultra-healing-room with one of these), making a slime kill-room or slime-proofing the xenobio airlock, using it to cool coolant for SM engines (or whatever other thing you could want), with a heat crystal make a perpetual TEG, so on. Gold Slime + Fertilizer: Slime Kudzu/Monkey Kudzu. Basically creates seeds/a plant of kudzu that slowly produces grey slime cores / monkey cubes. Bluespace Slime + Uranium: Radiation core. Basically makes an infinitely, highly radioactive slime core that could power one or two of these radiation panels at the engine. Bluespace + Diamond: An anomaly (like the event thing). Basically makes a permanent wormhole that teleports people to random coordinates. Pyrite Slime + Milk: Crayons. Spawns a random crayon.
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