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Lordnesh

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Everything posted by Lordnesh

  1. At that point you may as well just remove succumb, since you would be effectively making it unusable in general it at such a low threshold. I disagree. I think the problem at the heart of this is that Succumb offers nothing of value that is unique to it alone. Despite what some people seem to believe, removing succumb will not suddenly compel people to engage in roleplay/mechanics they find boring/unappealing. Until the recent uptick in succumb use, people could already opt out of medical/prison roleplay/mechanics through other means. They simply went AFK or asked to be put into cryo in LOOC. I pretty much only play medical, and I have seen more uses of succumb in the past 1-2 weeks than the past several months. Despite this, people weren't kicking up a fuss about being forced to stick around and be treated in medical, or questioned by security. Succumb has been a non-issue for I don't know how long, and it is only recently, when people became more aware of it, that it has become an issue. The fact of the matter is that succumb offers little to no benefits, while having a pretty obvious detriment.
  2. Except that all the examples you listed don't 'rob' people of gameplay the same way that succumbing does. It's a difference in kind. I fully agree with you. Sometimes there are rounds where, for various reasons, we don't get to engage in medical gameplay. And that's okay. Security executing a prisoner I'm fine with. At least that's something I can interact with. The spec ops blowing up I can interact with. Cyanide pill I can interact with. Someone falling over dead for no reason? That's not something I can interact with. I just have to shrug my shoulders and ignore them.
  3. To be absolutely clear. I have not once said, or ascribed intentionality to the effect, that people succumb in order to deliberately deny other people gameplay. My point has always been that the consequence of succumbing has the effect of denying gameplay to other people. A consequence that can largely be avoided if people would ghost/cryo instead. I have witnessed multiple times, in LOOC, OOC, and Discord, that this is done to avoid gameplay/roleplay that they don't wish to engage with (ie medical/prison). NOT that they were doing it out of spite. I 👏 Don't 👏 Take 👏 Issue 👏 With 👏 People 👏 Not 👏 Wanting 👏 To 👏 Engage 👏 In 👏 Certain 👏 Kinds 👏 Of 👏 Roleplay 👏 I don't necessarily agree that it is something we should encourage. I feel like we shouldn't have a culture where people can eject themselves from the round once they've got their frags in, but that's my personal opinion. My point is that, with the ability to ghost/cryo, people have a better tool already available to them that doesn't have the same consequences for others that succumb does. That's why I think it should be removed/restricted. The only thing it offers that ghost/cryo doesn't is instant gratification. If you need to die for narrative purposes you can ahelp to have an admin kill you. If you need to go you can say so in LOOC and ghost. If you don't want to stick around for the last 10 minutes of the round in the brig there's a cryo tube there.
  4. Died about 10 seconds after I took this.
  5. Just finished a round where an antag succumbed at 100% Brain activity rather than be treated and taken captive. Ghosting accomplishes the same thing without spoiling gameplay and roleplay opportunities for other players. If someone's SSD they can still be treated by medical and processed by security.
  6. I have literally seen people post in both LOOC, OOC, and Discord saying they Succumbed to avoid certain types of roleplay (ie medical/brig). I am not being hyperbolic.
  7. At that point they can just ghost. Succumbing doesn't just affect the player, it affects the people around them as well. If they wanna afk while being treated in medical, that's fine. Succumbing means that all the hard work medical put into making sure that person doesn't die goes up in flames for no reason other than the person is bored.
  8. There's been a recent spat of people succumbing in order to avoid roleplay that doesn't revolve around conflict, or the build up to said conflict. This not only robs Medical of gameplay, but leaves us having to explain why X person died when they shouldn't have. I don't know what it was intended for, but I don't think it was as a get out of roleplay card.
  9. Played several rounds with them at this point. I think they'll do just fine as command. +1
  10. The solar battery charges sooooo slooooooooowly.
  11. ZH Mobility Frame Still feels a little slow for being the robot with the zoomies. Liquid cooling feels like it's in a good place, but could use a teeny tiny bit of a buff still? Not sure.
  12. Bic plus Cryo will fix them.
  13. Felix got a boo-boo, so I wasn't taking any chances.
  14. Power draw is still too much, and the cooling system on the Rescue suit can't keep up with my mobility frame.
  15. We have hypo sprays. We don't need the ability to reuse needles.
  16. There's no justification for this. If you think you were exposed to radiation you should go to medical. You should not try to treat yourself, or someone else, outside of medical for radiation exposure. Even if, for example, an engineer uses a radiation kit to treat themselves they should still go to medical for a checkup, just to be safe.
  17. An emergency inap injector is more than enough for most common issues. Major issues should be handled by the appropriate department, medical in this case. Departments are not intended to be self sufficient, but to rely on each other when the situation calls for it. Anything that needs more than some bandages and an emergency injector should be handled by medical and no one else.
  18. Please make medical exempt from most forms of persistence. Medical is highly reliant on their vendors being stocked at the beginning of each round to fulfill their duties. Likewise with dirt/filth/gore. While medical does have cleaning supplies they are limited. Alternatively, being back department cleaning supply closets. Could probably shove a mop and bucket in the basement storage area with the air can, radios, and spotlights.
  19. Does the Idris coat provide any protection?
  20. In that case, ignore what I said. Lol The only issue I see with this is one that psychiatrists and psychologists suffer from, player engagement. If the round is popping off, I'm not sure someone will be able to gather people interested in engaging in funeral roleplay. Also, you might struggle to get people involved unless the dear character is well known. This is not necessarily an argument against the idea, and more sometime to keep in mind.
  21. To be completely fair. The major source of my resistance towards letting you have access to the body was entirely IC related, and the lack of post-mortem instructions was just the excuse Navik used to tell your character (I'm assuming you were the Shaman) to get lost. I even went so far as to shred the document you hung in the medical lobby, lol. I don't think I'd have an issue with funeral services being part of the prerogative of the Chaplain, unless there was specific mention against such services listed in a person's file. As was already mentioned.
  22. Last night. Either round [Game ID: cA5-b6uF] or [Game ID: cA5-cFIy]. I no longer had the issue where stepping into space immediately jumped my internal temperature by 200 degrees. Instead, it seemed more like the rescue suit could not keep up with the temperature increase. It worked, it just didn't work well enough. The regular void suit with suit cooler worked. It was specifically the rescue suit that couldn't keep up.
  23. TL:DR nerf power draw please. On my ZH Mobility frame, idling with temp set to 50, and liquid cooling, I use up half my charge in about 15 minutes. Moving only changes it to about 13 minutes. Sprinting, with temp set to 20, took me about 3 minutes to drain half my charge. Or, to put it another way, it would take me about 26-30 minutes to drain my battery from full to zero at my most conservative activity (ie no running around). Sprinting will basically drain my battery in minutes. Additionally, the cooling system can't keep up with the suit cooler in the rescue suit. Either the suit cooler itself is just not powerful enough, because the void suit worked fine, or the internal cooling can't compensate for the increased temperature rate of increase. The default power draw seems a too high for me, and the cooling system might not be strong enough.
  24. It is always nice to have a Pharmacist join, but it is hardly necessary. We have all the tools we need to handle most cases. Sadly, a lot of these tools go underutilized for some reason. We have stasis beds that are ignored in favor of shoving every IV into the GTR. We have Cryotubes that not only have a stasis affect, but can heal organ damage AND brain damage AND massive amounts of brute and burn damage. We have sleepers that have infinite Dexalin and ALSO have stasis. A lot of factors contribute to whether or not someone will die. One of the biggest contributors is simple lack of communication. Having first responders on site, before things escalate, can contribute massively to whether or not people die. Medical having a Pharmacist on staff is not one of them. They make medical better at what they already do. Making CMOs Super Doctors, or having Super Doctors in general, is something that should be avoided at all costs. Besides, the CMO can just order medicine from operations.
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