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Kaed

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Everything posted by Kaed

  1. And yet, I don't find myself particularly minding this. What exactly is the problem of people using batons? They usually require several hits to down someone, and unless you're being a total ass on harm intent they don't deal any physical damage to you either. I'm willing to bet the people are going to use flashes more than you think, too. Especially since it's not only utilized by security it is a common self-defense measure throughout the station.
  2. I mean... that's kind of realistic, and you just ate a live creature. I was unaware that this was a specific problem that needed to be addressed rather than just the broken coding of sizing.
  3. Sorry to be that guy, but have you considered the actual logistics of a Dionaea eating a full grown human? The current devour code used by unathi is already borked with issues as it is, with the capability to eat entire giant spiders and bears without issue, and consuming a small mob whole provides you with so much nutritional value that you can go from starving to chubby from a single mouse. Using this code to draw a relative comparison between timing of a new piece of code assumes what we have already makes a bloody lick of sense. One station Dionaea are somewhat bigger and bulkier than humans, but not by a significant enough margain where a whole human could just vanish into one. Where is it fitting all that human flesh? Wouldn't the diona become a walking meat factory, dripping blood and bits of meat everywhere as it struggles to hold in all that delicious human meats?
  4. You're seeing hypocrisy where it doesn't exist. My issue with my death was not that 'I died' but that 'the CMO directly assisted in murdering me'. Had he, for instance, looked the other way uncomfortably while you destroyed my statue, or even tried to elucidate that a cycle of vengeance helps nothing while not precisely stopping you, or something other than completely disregarding and blowing off the fact that someone literally was 'murdered' in front of him (aside from roleplaying to an empty room for about thirty seconds that he was concerned he had just killed someone, apparently as an afterthought, because at the time of my murder, he apparently was more concerned with removing me as an obstacle in the doorway than my ultimate fate), I probably would not have ahelped him. It's was his utter disregard for my character's life, as a person in charge of the department literally all about keeping people alive, that jived wrong with me.
  5. I have several things to say about this app, and not all of them are negative, but let me get the first thing off of my chest that is bugging me the most about this app: Pipish. This does not feel like an organic unathi name. I look at it, and it makes me think of a Mark Twain protagonist. I really don't like it, it lacks a certain xeno-pronunciation sibilant awkwardness that characterizes most unathi names. Unathi speak their language strongly with their tongues because they are reptilian, and 'P' is a sound that focuses on the use of lips. I strongly encourage you to create a new name. A lot of my other qualms here mostly deal with things already said. I'm not a fan of your first unathi character being a subversion of unathi character archetypes. There's an essence of snowflakery here that goes beyond just being a lesbian, and derives from a general desire to make your character 'much more unique than the other guys'. Usually it's considered more appropriate to play a little more standard xeno character before dipping into subversion of expectation. That being said, I guess it's well written. I was a little annoyed at your casual use of my Akhanzi Order as a backstory plot element, but after thinking about it for a while, I think that mostly stems from me feeling sort of put out you didn't consult me about them before writing them in when I only introduced them a few weeks ago. But I guess there isn't really a requirement that you consult the loremaster (or deputy) of a xeno race before making a character application, so I might just be a bit irrational in feeling this way. As long as you fix the thing that is bugging me about this character, I suppose it won't be too bad. But I'll be keeping an eye on you. Your character has not been written as lesbian lizardbait who was booted for being weird and creepy, but rather the victim of circumstance and bad decisions. I expect them to still behave like a normal unathi, generally speaking, rather than being, for instance, a slutty trap or Social Justice Lizard, or some nonsense. You've used exile as a backstory element rather than an excuse to be a behaviorally non-typical unathi.
  6. Isn't just using a computer in general to play video games kind of dangerous to epileptics...?
  7. As mentioned before in the previous thread, they have the same exact code as loyalty implants. That's not really an answer. What purpose does this drug serve? It doesn't matter that it's the same code as the loyalty implants. If I must expand the question to get an answer, what is the point of that bit of code in loyalty implants that removes this abstract 'antag status'? Why does it matter that you say Yes and lose your antag status if it literally does nothing to impact your round or behavior. Please stop telling me it's the same as something else and give a real answer for what you hope to accomplish with this.
  8. I still don't understand what the point of removing someone's 'antag status' is if it doesn't actually cause them to lose anything other than some arbitrary tag they're assigned that identifies them as an antagonist oocly. This isn't something that is tracked in character, there is no antag sensor or antag hud for characters.
  9. Kaed

    Concept: Magus Tears

    That is certainly something to consider. I had been thinking randomly cast baleful polymorph spells applied to the victim is one of the potential effects. Along with other certain spell effects, short range uncontrolled teleportation, organ ejection, spontaneous combustion, among other things. Most of these will be sort of randomized, with worse effects being gated behind low RNG chances and higher overdoses. Eating two berries in one sitting will make things weird for a bit, but it'll take something like 5 in a row before you are actually in danger. The high overdoses can also have some beneficial/non-negative effects that are rare, like gaining x-ray vision, acquiring the bluespace prophet trauma, or becoming magically attuned. By magically attuned I mean you become a wizard as far as the game is concerned, but don't get any equipment or spells packaged with it. There is a variable the game checks that's something along the lines of iswizard, and it would basically just be giving them a message to tell them it has been toggled. To be clear, you will probably burst into flame and vomit out all your organs if you chug magus tear juice. It's bad to overdose. But if you want to TRY, you can potentially get some benefits out of it if you are lucky.
  10. You're getting really offended about this, but you're not really listening to us. We're telling you many reasons why it's the wrong way to do it, but you refuse all of them because they aren't what you want. I've even encouraged you to put a bit more thought into the matter and tell us what we can do in exchange for not being able to leave our bodies anymore without leaving the round. You've done none of these things, but instead stoically insist that an immersive game experience requires us to sacrifice actually playing the game for an extended period to continue playing the game as our characters. You posit that we aren't understanding you and are being inconsistent, but you seem to fail to grasp or refuse to grasp the crux of our frustrations with your idea too. In the end, by doing this, you would drastically decrease the number of people who are cloned, because very few people will want to wait in their body when they could be doing other things, like waiting for the respawn timer to count down. And this wouldn't clear out slots, either. The slots would just stay used, for the rest of the round, leading to issues with the command structure being dead and no way to receive reinforcements via shuttle.
  11. Wasn't there some discussion between us with and Arrow as a mediator that we wouldn't use the silly meme names for those two medications? What happened to that?
  12. the stun is not that long that you are helpless jackboot what are you even talking about. it's more than long enough to cuff you and is easily spammable on repeat. And the fact that security is relying so heavily on flashes to get anything done is a sign itself of power issues. They have all these other tools but they only use the one that instant stuns anyone without sunglasses because it's easiest and requires little effort. I also think the mechanics of cuffd are also kind of cancer as they are designed right now which has resulted in them being grossly overused for every little thing just in case, but that's not a subject for this thread.
  13. Where does the phoron go when you use cardox? Does the cardox eat it? Does the phoron vanish into the shadow realm? Is it making an inert phoron compound? How is conservation of mass being observed here (not in a mechanical sense, I mean ICly, I'm curious. How does this chemical work)
  14. I had an idea today that I'd like to run by everyone for feedback and potential interest. Right now there is a very niche type of berry in the game called Merlin's Tears, only produced by certain wizard classes. The berry is notable in that it contains about 10u of basically every medicine in the game, making it nearly a panacea. What I am thinking of doing is replacing it with a new, nearly identical but possibly resprited plant called Magus Tears (name a WIP) that instead contains 10u of a special chemical of the same name that actually does act as a panacea, curing every type of injury (but not instantly, like the adminbus drug), stabilizing dying people, curing traumas, basically doing it all except curing death. The downside is that the chemical has a very low OD threshhold (possibly just 10u, and maybe only affecting non-wizards?) and the overdose effects will probably be... unusual. Magical, one might say...
  15. Come on, let's be clear here. This isn't a problem with game mechanics making sense, this is a problem with you feeling they aren't restrictive enough. From a gameplay standpoint it makes plenty of sense. You're tied to your body when you are alive because you are using it. Once you are dead, it's a husk that has no particular hold on you. Now, rude as Munks is being, he makes a few solid points here. You clearly seem to be a little disconnected from the general viewpoints of the playerbase. Many of us feel that dying is already a sufficient punishment in this game. We are resistant to making it even harder on us. I get that you think death isn't being treated with enough gravity, but if you want it to be deeper and more meaningful, this is not the way to do it. Right now, death is what it is because it is interactive. Every change we've made to the process of death and coming back has contributed something to 'shit people can do and have fun with.' Cloning defects and traumas can be frustrating, but the key point is they are something you WORK AROUND, they encourage roleplay and people interacting with their byond client and other players. Similarly, being able to leave your body with ease posthumously gives you the chance to watch the chaos, shoot the shit with other ghosts, whine about how you died with insufficient rp, and so on. What you are asking is for people to give all that up and just stay in a deaf, blind body that can't do any of that for an indeterminate amount of time, because 'death sucks, lol, if you don't like it eat shit or leave'. This is neither fun nor interactive, and if a new game mechanic you are proposing is going to encourage people to just afk for a snack or minimize the byond client and check back every ten minutes or so to see if they're alive again, this is not a good game mechanic. You need to give people something in exchange for taking away their ability to participate in any kind of activity in game, rather than telling them to just 'deal with it, too bad'. A minigame, the ability to do something else for a bit while they're waiting to be cloned, anything.
  16. This is probably a discussion that could go on for a while, but it is also off topic. This thread is about 'hearing things when you are in your corpse'. Please make a new thread if you want to discuss making death more impactful.
  17. It's cute to twist people's words around to mean what you want them to mean for a personal agenda, but no. "Death is cheap' is a core gameplay thematic of SS13. You're not likely to get a lot of ground trying to change that because you don't feel it's punishing enough. We've already added aspects to the game that make coming back from the dead frustrating and annoying, so if you really want to pursue this, attack it from the angle of cloning, not this. There's also a lot of aspects that come into play that are required for you to even be cloned, such as having an intact body with a connected head, being found, having someone who knows how to treat whatever traumas your cloning might have caused, someone who knows how to clone. If you want death to feel more real, open your character editor and put in an entry about your character being a "Do Not Clone" candidate. Mission accomplished, you will not come back from the dead, and the rest of us do not need to be punished by your desire to have a more concrete punishment for death. Or you could just choose not to return to your body when you're put in the cloner.
  18. Because you're not unconscious when you're dead. You are no longer part of the round, your spirit is no longer tied to your body. You have shuffled the mortal coil. You are now an ex-player. Dead people are officially objects that have no active impact on the round beyond existing. Treating it the same as being unconscious or sedated and thus requiring you to stay in there and listen to nothing but so 'You can almost hear someone talking..." for perhaps a half hour or more on end is neither interactive nor fun. This is still a game at it's core, and a game is supposed to be fun, and you shouldn't be considering how to make non-player interactions with their body more 'realistic'.. Being dead is itself already a punishment, you don't need to be further punished for being dead by requiring you to stay in your corpse or be unclonable.
  19. No. I have not once seen a serious case of abusing metaknowledge from when a person was dead, and while it's potentially possible, this just feels like punishing peopled based on the potential for shittery instead of actually performing it. This is still a game, and it is incredibly boring and a huge waste of your time to have to sit alone in one place in a moldering corpse in the hopes you'll get to keep playing in the round when someone finds you. It's like being given a HuT sentence and being left alone in solitary for the rest of the round, hoping someone will check on you. No one likes it. It's awful and shitty. That being said, yeah. It's a little silly that you can still dsay in your body but can't hear the rest of the round until you leave it.
  20. Like I said, I've ahelped this before and been told 'there is no rule against' it, which is why I'm here. What do you want me to do, guys. You say ahelp it and I do, and get brushed off.
  21. I just don't like a room to exist solely for the purpose of preventing meta tactics. If there's some kind of room there it needs to have an actual in-game purpose.
  22. Okay, you guys are really fixating on the HoS thing here, but it's not the issue I'm talking about. HoS are a special case because the security department is a very active group. They aren't location based. At no point in any of this did I indicate that any head of staff should be confined to their office and radio communication. At no point was I telling you to make your heads be cowards. If we really must fixate on the HoS here, I'll elaborate: A HoS who is frequently visible to his people, helps them out, and covers some of the slack they are leaving when they're having trouble - Good HoS A HoS who spends the round validhunting the antags, is never around to sign off on warrants, check in on the brig, dispense weapons, must always be the first on the scene so they can be the Hero, and rabidly exploits his access to better starting equipment than the officers, performs arrests in person without even a cursory attempt to involve his team - Bad HoS. Let's take another non Security example that has actual basis in reality: Good RD: Is active in the workings of their department, checks in on their different scientists, offers them advice and shows them better ways to do things if they aren't being efficient, makes sure the important things in their department are running, and maybe tries to create group projects. Bad RD: Runs into the chem lab at round start and spends the rest of the round trying to find more alchemy recipes because that's all their player really wants to do, find them all. Why not do this as a normal scientist? This could really apply to a lot of heads in other departments - the head of a department should not be involving themselves in a personal project that involves nothing but them figuring out and/or playing with the mechanics of something in their department. That's why you play a regular scientist, chemist, virologist, or whatever else. You're both taking the head slot from someone who actually wants to be a head, and monopolizing the equipment and resources that a regular player could be using. The sole exception I can see to this is the Chief Engineer, because their department is weird and they don't have a whole lot of difference from a regular engineer other than some extra responsibilities, also their department's only important shit is done at round start and it's a little unfair to expect them to sit on their chair farting for the rest of the round.
  23. It might be a good idea to slow down a bit and stagger your game changes, so they can be tested and implemented in pieces. If you do too many revisions to the game in the same update it's going to be a huge hassle to playtest it all and then you're going to run into issues down the line because you missed something in your huge list.
  24. Why is this such an issue that it deserves remapping? Why can't people just be ahelped and banned for dropping things on the AI? It sounds like this is exploiting a game mechanic. If that's the case, it needs to be dealt with in OOC punitive action for doing it. To be clear here, opening the roof of the AI core and dropping people or bombs in is to me roughly identical to using Telescience to accomplish the same thing. Having the know-how to do that and it being okay is something that needs to be determined on a case by case basis. Sometimes it's probably okay. (Personally I think that people usually are really unsporting and lazy about how they fight an AI, because it's not impossible to breach your way in normally with EMPs and weapons, just difficult. And yet things like this and emitter cheese are apparently the go-to for fighting a stationary opponent with strong defenses but no way to escape) But specifically opening the floor just above the AI's head so you can drop things on it until it dies from fall damage is plain and simple an exploit of game mechanics because there is no way the AI can react to it in a quick enough fashion to survive, and it requires no special IC knowledge to know how to dig a hole in the floor. Even with emitter cheese, you as the AI generally know it's coming, it requires engineers to justify the action happening, and it takes a very long time, so you can make plans. Try to get your borgs to save you or something before the lasers reach you, etc.
  25. Not with any of those specific people, but my motivation for making this thread was ahelping this exact situation just yesterday on Sunday and being told by Nursiekitty that there's no specific rule against it. I don't really have a way to contact a specific person in the game, the ahelp function is pretty open to takers. Should I be poking people on Discord instead?
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