
Kaed
Members-
Posts
1,698 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by Kaed
-
If remembering that part correctly, I used some sort of lie saying that I detected faulty borg behavior once the borg was caught, trying to throw my borg under the bus in favor of possibly delaying my reveal (though he immediately checked the other camera and saw the borg fortifying my core so it was moot). To my knowledge, he was the same engineer who responded to a report of a bluescreened APC earlier in the round, I remember seeing him debugging the APC in the security lobby. I don't know if that was sufficient reasoning to begin checking borg cameras later on, though. The timing of him discovering this might have been a little suspect? I suppose it's possible he just happened to peep on that borg as it began disassembling the robotics console, though, by complete coincidence, rather than having been sitting there for a while watching them Just In Case. Also, since when does engineering have access to all borg cameras from their lobby console, for that matter? Seems a little out of scope of their responsibilities.
-
As the AI this round, I can tell you that I believe the problem with your behavior here is your expectation that I will somehow notice everything you do when you do not directly engage me. I will grant you that it from your logs it looks like you made several radio announcements in regards to you grabbing an emitter, that I appear to entirely have missed. However if this is not an engagement or role play. As an AI I have over five channels to watch at the same time, that are all extremely busy, in addition to having to manage multiple events of people breaking cameras and doing things that I need to stop (not to mention having to restart the client every time I unlocked research and wait 30+ seconds to come back because byond fuckery and no has yet fixed malf so their abilities show up after researching them without restarting the client). There were multiple people that round that took the opportunity to PDA me, or prod me via holopad. I responded to every one of those people as best I could. Nor was I even aware that my last borg had been detonated until I got a bwoink asking why I detonated my own Borg (I did not). You made no attempt to reach out to me, negotiate with me, roleplay with me or anything. Even if I had noticed your engineering chatter, there was absolutely nothing I could have done to stop you at that point. When I abruptly found myself dead by emitter, I had been in the middle of a holopad conversation with a security officer in the brig, largely oblivious to what you were doing. If you honestly thought that you were giving me a chance to react to it, you would have addressed me directly in some way, giving me a warning that you're going to emitter my core if I don't comply with some demand. I probably would have capitulated since I was largely helpless at that that point. You received a warning because you made no attempt to escalate the matter. You went straight to an emitter backdoor, and began planning for it quite early and openly judging by your logs, even if I managed to miss it. "He didn't try communicating with me either" isn't excuse for behaving that way. I also got talked to by a staff member during that round for my behavior, so I am well aware that I did not do very well at communicating myself. That isn't really relevant to your warning.
-
The vast majority of human habitation takes place in planetary atmosphere with earth comparable gravity. There is no reason to assume that a rescue optimized unit would necessarily be designed for use on a space station where they have to enter a vacuum regularly. It's claiming a robot made for speed running should be able to go fast underwater just in case they go to a water dominated planet. Humanity does not reside on asteroid research stations as a general rule. Our setting is an exception, not a rule.
-
On the contrary they need atmosphere to cool themselves down through convection. Their lack of need to breathe is not the problem here. Suit coolers are workaround for certain models, not an obligation owed to all machines.
-
We don't need to make every single model of IPC spaceworthy. The fact that they're for speedy operations has largely very little to do with their ability to go into a vacuum. It's only the specific setting that we have placed is server in that means about 70% of the terrain on the map is asteroid space. Dionea can go out into space with absolutely no penalties or equipment needed, I don't see why we can't have a race that is the opposite, and can't go outside at all safely. They simply aren't designed for it. Encourage teamwork and diversity, instead of making everyone able to do everything.
-
[Accepted] Kaedwuff's Masochistic Robot App
Kaed replied to Kaed's topic in Whitelist Applications Archives
The distilled essence of Kaed, in robot app form. Anyway, any other questions? -
[1 dismissal] Double sided courtesy policy for ahelps/tickets
Kaed replied to Kaed's topic in Rejected Policy
Problem in question: Player: Hey, Bob Bobert ganked me Staff: Looks like it was legit to me you were in a gunfight. Player: Well, I- *ticket closed* Solution: Player: Bob Bobert ganked me Staff: Looks like it was legit to me, you were in a gunfight. *long pause* Staff: Was there something else? Player; *finally finishes typing* Well I blah blah blah *long explanation about how Bob Bobert took out his gun first* Staff: Okay, I'll look into that *things proceed as normal to resolution* Player; Okay, thanks, I'm salty I was killed but I understand. *ticket closed* === The problem is staff have gotten into the habit of answering ahelps about player reported issues and then closing them very quickly after, sometimes without really listening to what the reporting player has to say. It's understandable if they were just asking a question and you answered it, but when it's a report of player conduct it's a little rude to just close the ahelp immediately after giving your opinion on it. It makes the staff member seem kind of dismissive. -
[1 dismissal] Double sided courtesy policy for ahelps/tickets
Kaed posted a topic in Rejected Policy
There is an expectation that players who have been bwoinked by admins to remain online until the conversation is over and the ticket has been closed. I have been put on blast for logging out without being told things were clear, so I know this. However, the ticket system that is implemented also means that if you are in the middle of typing something and the staff member with the ticket closes it, your message is blocked and is lost. This is extremely frustrating for players whose ticket is picked up staff members who absently give you a ruling or opinion on something them shortly after close the ticket while you are typing a response, sometimes without you noticing because there is no particular sound that indicates a ticket has been closed, and it can get lost in a busy chat. Especially if you are typing a long message and not looking at said chat window. So, can we just like.. have a policy make sure the staff and player have both finished talking before the staff just shove a ticket in the finished pile? It's not hard or unreasonable (I think?) to ask "Is that everything" or "anything else?" and get a 'yes' before closing the ticket. If you want players to respect you as staff members, please extend a little respect to us too and don't make us waste our time by having to retype a message as an ahelp to get a new ticket opened. I work in customer service, no one likes being hung up on in the middle of talking and having to dial back in, trust me. -
[Accepted] Kaedwuff's Masochistic Robot App
Kaed replied to Kaed's topic in Whitelist Applications Archives
The robot's name doesn't matter because there is no naming scheme for robots. They don't have a 'format' for names that we have to adhere to, like other races that have a distinct culture. It was my impression that the purpose of that section was to demonstrate that you know the race's naming format, and thus, it did not seem to matter to me, so I literally pulled one out of a hat, a shorthand for Zeng-Hu Robot #3283, and wrote a short story about it. The "I don't know, does it matter?" was more train of thought writing than 'I wish to be disrespectful to the robots lololo" As I've explained several times so far, my dislike is largely rooted in my impressions from IPC players and how frustrating it is to deal with them mechanically. I"m sorry that you've gotten an unfriendly impression of me. I tend to be very blunt and forthright about things. Neither this 'kawaii' captain you speak of (which has since had their name changed by request) nor any other character I created has ever demonstrated spiteful behavior that is disruptive to the server in general. You may think I am a rude, terrible person, but that problem exists largely OOC, not in the characters I make and I'm not sure it has any bearing on my ability to play an IPC. During my tarajan app, I asked "am I required to play the character I use as an example character?" and I was told "no, you aren't". From this, I extrapolated that this application is about proving your understanding of the whitelisted race, not about creating a deep, complex character that you necessarily want to play. It is very hard for me to get invested in writing a backstory or character I strongly enjoy before I know I will be able to actually play it. Thus, this very basic robot bio that I am not particularly attached to. I expect, much like the character I made for my tajaran app, I most likely will poke at him a couple times then abandon him for a new character idea I enjoy much more. At the end of the day, I think the application is supposed display your understanding of the lore involved, not be a popularity contest or show how psyched you are about the character concept you wrote up to show you read that lore. -
[Accepted] Kaedwuff's Masochistic Robot App
Kaed replied to Kaed's topic in Whitelist Applications Archives
-As I said in my longwinded application, I wanted to try something new, and have never felt "I don't like how that looks" to be a good reason to never check it out myself. Further, I had hoped the implication for the application would come off as the intended 'I thought I hated IPCs, but then I realized that they have cool lore and it was the players I interacted with that left a bad impression'? It was much the same with me and tajarans, because with a few notable exceptions, a lot of them behave like overly emotional manchildren ICly, which grates a lot on me. Reading the lore pages (for both those races) helped me realize that I don't have to play a happy friendbot (or a gay catman who has a tantrum whenever things go badly) whose only notable trait is that they don't use contractions or Use: colons a lot in their: statements -IPC are created largely as a simulation of the human brain using questionably obtained logical skrellian algorithms, allowing engineer to jump the gap to actual sentience in their AI. However, making an artificial human-like brain does not necessarily mean they will behave exactly like humans. They can simulate emotions to varying degrees but are still limited to input-output processing of information they receive from their surroundings. IPCs who behave 'erratically' are therefore rare because spontaneous changes in behavior for no reason (insanity) are not generally possible in the way they are capable of thinking. Positronic brains value self preservation over anything else, but what constitutes self preservation can vary by IPCs. Mechanically speaking, they don't breathe eat or sleep, nor do they need atmosphere to survive, but due to their cooling systems functioning on convection concepts, they require a cooling unit in certain circumstances where they have limited or no air to use to maintain their internal temperature. They 'eat' from sources of electricity, and cannot repair themselves without nanopaste, don't feel pain, and are vulnerable to EMP. There are numerous other differences between the various models that I'm not going to list at length. -The character is bare-bones because he is mostly a proof in concept that I read the lore, and I'm not sure how much I actually intend to play him, but sure, I'll answer this perplexingly specific question. Stationbounds are not the same as IPCs because they are not created to simulate thought with the complexity that IPCs do. Many of them are sentient, and while perhaps some people play borgs or AI as being nearly sapient, the vast number of stationbounds lack the ability to properly reason - their behavior is wrapped around a set of behavioral laws and they do not really have the ability to reason why they should or should not do things, they simply act the way they are programmed/lawed to do. This character's lack of identity does not inhibit its ability to reason or make choices, it is more a glitch in its ability to self designate itself or disassociate from its manufacturing code. Think of its 'identity' being in read-only format, it cannot modify it or differentiate itself from the manufacturing code or (as of yet) create what amounts to an addendum file that "NH-3283 is also RobotNameHere" Typical speech pattern thus would be in the format of a lack of first person pronouns. "NH-3283 would be happy to assist you with that task." as opposed to "I would be happy to assist you with that." This is an unappealing trait in a forward facing company that wants their IPC employees perhaps to have names that make customers feel more comfortable with them, or talk more like a human. And, unlike a stationbound, it would likely decline if commanded to walk out an airlock without a compelling reason or preparation to do so, it still seeks to preserve itself. Also, I dislike writing purely positive stories about characters, so the idea of his personality flaws causing him be shifted around between companies like a broken piece of luggage that works just well enough to not throw away but still is embarrassing to be seen owning really appealed to me. -
BYOND Key: Kaedwuff Character Names: Ssalashtar Intesski Tazhir Kra'xis Esisshesi Ssreshkor + a bunch other lizzars Hraahzau Muhurrha Njadrasanukii Rrhakaslav Species you are applying to play: Robot Filth What color do you plan on making your first alien character: I don't know, green I guess. Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I don't think I've ever made much of a secret of how much I dislike synthetics as a playable race. It is possible that my long history of maining unathi has colored my views, as roleplaying spiritualist lizard people who had soulless automatons might have colored my views a bit. However, I have some dislike for the mechanics of having to face them in combat in the game too (have EMP or lots of lasers, or largely get fucked), but most of all, I strongly dislike the direction the lore has taken in-server. The way synthetics have become coddled and protected by new laws and 'social creep' with nothing negative for quite some time grates on me a lot, making it harder to play other races who are anti-synth AS anti-synth. And that isn't even detailing at length how irritating I find some of the synthetic players overly 'quirky' personality choices. However, I have always been an advocate for trying and learning new things, and don't feel right simply never checking out synthetics as a playable race despite my numerous distastes towards the server culture and race themselves. The idea of being an oppressed synthetic in a society that does not value them as individuals appeals to me as a fan of grim storylines, and as much as we seem to be trying to move away from that into most synthetics being free happy friendbots. As I sat here pondering what I would want to play, I found myself intrigued at what sort of behaviors I could consider to be improperly humanlike. Identify what makes role-playing this species different than role-playing a Human: Until today, I had not so much as opened up the wiki pages on synthetics and the most I knew about them was that there were approximately three trillion different models of IPC that I see and don't click on every time I open up the race selection window to pick Unathi when making a new character. Having read the lore now, I know that each of these races covers a different aspect of specialized robot chassis, because unlike humans, who can only specialize their traits over several thousand years of natural evolution, synthetics can be built and modified for a specific purpose. Industrial frames come in several generations and models from big companies like Hephaestus and Xion, Zeng-hu makes speedy but frail robots, there's shells who can pretend to be humans with slave tags on, and Bishop makes the fancy expensive designer models. Blah blah blah. Of much more interest to me in the lore was the variety of different factions involved in the synthetic lore, most of which I did not know existed because I have never once seen them reflected on station. I had never even HEARD of Purpose until I read the lore page, because no one talks about it. I think I remember vaguely one event with a bunch of gold plated robots that I think might have been related to the Golden Deep, but not once have I seen someone coming onto the station playing a robot merchant representing them. The only faction I have ever heard of until today was the SLF, but apparently they all died in some event that got cancelled partway through??? Why do I hear about ATLAS and all the Cat Planet factions constantly, see Aut'akh and unathi differences of ideology, and there's even that fear of Lii'dra still going on. Meanwhile, we've got all this super cool synth lore floating around with just enough detail to open up fascinating storylines and no one ever does anything with it! All I ever see is synthetic players focusing on maintaining a specific Weird Robot Personality and handling station-based plotlines. WHY?? Where did Purpose fuck off to? Who is Null? Where the shit did Sven Karlsson vanish to? Why has no one ever spoken of Bubble or SUNSHINE ICly in my presence, or expressed their fanboyism for Lemmy and the ClockWorks or PBU-9551's latest race? Why does no one talk about what happened to Neopolymus? Why have I never seen a Trinity Perfection priest? aaaaaaaaaaaaaaaaaaaa If I had known synth lore wasn't as vacuous as it seems to be portrayed in-server I would have gone for this whitelist months ago and probably applied to be an IPC dev! So I might as well get started here! Character Name: ZH-3283 Please provide a short backstory for this character ZH-3283 is a product of Zeng-Hu's Kyūkyoku manufacturing facility, and like many of of its kind was created by a bunch of sloppy underpaid workers in what amounts to a futuristic sweat shop. Despite the many manufacturing mistakes that are made by the engineers at the facility, ZH-2283 was deemed nominally functional enough to pass inspection before being shipped out with other models of its like past the oppressive military force surrounding Kyūkyoku. Following its chassis being placed into the general market, ZH-3283 was one of several similar models purchased by a small courier company who wanted to take advantage of their unique speed and endurance capabilities to run deliveries in a metropolis. Despite being deemed functional enough to be sold to the public, ZH-2283 suffers from several minor personality defects only discovered post-purchase, most likely caused by superficial damage to his positronic brain during installation into its chassis. It suffers from an inability to properly form self-identity, and despite being given designations by several owners since its purchase, it is unable to designate itself by anything other than its manufacturing code. Despite this issue, it had no issues performing its duties, but the defect made it unappealing as a company front for the courier business, and it was later resold several times before ending up in Nanotrasen's employ due to the discounted rate his defects offered. For the most part, NH-3283 does not live a life of deep introspection, and is not highly motivated to seek self-actualization or freedom. He is generally utilized in positions that require fast delivery of items or minor menial labor, such as cargo or assistant positions. What do you like about this character? The fact that writing his bio will be the gateway to making other, later concepts that will probably interest me a lot more. How would you rate your role-playing ability? Very good. Notes: aaaaaaaaaaaaa whyyyy
-
I don't know much about medical treatments IRL, but my vague knowledge is that CPR and basic first aid are in fact separate trainings and certifications, and my brief google search indicates I am correct in this. Basic first aid is a yes, but CPR is a much more specialized form of first response emergency medical treatment, and I don't see it being a default for everyone. Even IPCs wouldn' t be universal, some models are not designed to perform medical treatments - an industrial frame might, for instance, crush your chest by accident.
-
My major concern, aesthetically and mechanically, is that CPR is not a universal knowledge. In fact, I have heard of many people who think they know CPR based on vague notions without training and actually end up hurting or killing the people they are trying to save. You are explicitly wanting this for use by non-medical personnel, which means that unless Nanotrasen has CPR training as a job requirement, it can't just be a universally available mechanic. Thus, I would like CPR, bystander or not, to be something your character has to know to perform correctly. It doesn't even necessarily need to be something in character select, but perhaps an option somehow (being in disarm intent instead of help?) for people to mechanically do bad CPR, either maliciously or through trying to roleplay incompetency.
-
I can see your heart is probably in the right place here, as loathe as I am to add any features to synthetics, because I hate them. However, I'm curious how often you think CPR actually happens? I admit I don't play as much as most people or really handle Medical, but I can count on one hand the number of times I've seen someone intentionally perform CPR rather than just grabbing someone on a roller table and rushing them to a cryotube. Or injecting them with drugs that will keep them alive.
-
They certainly could, but I'd also point out that deleting features rather than fixing them is more laziness than a fix. I think with some efforts from all sides rats could be a fun mechanic, rather than a garbage excuse to troll chef players when you are bored.
-
Man, you guys are super vitriolic in how much you hate rats. It's not that I particularly care about rats dying or think if they should have special rights, it's just that I don't think unavoidable instant kill mechanics are appropriate in any situation. It's a bad form of game design that caters largely to people who are frustrated with having to deal with things and just want them to go away. I would not object to mouse traps being put in vents if there was some way from mice to see that they're about to walk into a mousetrap while they're vent crawling. I find equal frustration in the fact that mice will sometimes spawn in rooms that they cannot escape or are in a vacuum, thus dying instantly on spawn. Or that spawn on levels of the station that they have no way to leave, forcing them to either wander around aimlessly on the floor where no one is, or find an excuse to take an elevator. Every single one of these problems could be fixed, but no one will bother to do it because "mice aren't a role it doesn't matter", but you sure will jump on the bandwagon to shit on them even more than they already are, just because a few players will act like dbags and vermintide you. If you want to introduce mechanics, make them comprehensive rather than sloppy and half-assed for the sake of quickly facilitating your hatred of rat players.
-
They are already extremely easy to kill without going for more ways to stealth kill them. Ghost role or not, it is not fun to simply die because you happened to move in a certain direction that was not telegraphed as dangerous. This entire suggestion is largely about someone complaining that they sometimes step on mouse traps and set them off because they place a trap on every vent in the hope of killing any mice. Perhaps instead of hiding them inside objects even more than they already can, we can make it so people don't set off mouse traps every time they step on them. Alternatively, you could hold rats more responsible for their actions when they act like superintelligent vermintrolls instead of like normal rats. The game should not be made miserable for the people who just want to play rats who lurk under tables and watch events by the ones who run around squeakspamming and taking bites from everyone's food from UNDER the table while they're literally eating it.
-
Look, I know you all hate rats here, but being able to hide mouse traps where rats, who are still players, are unable to see them, so they magically walk into them and die regardless of the fact that they should be able to see them better than you can, or might actually be on the top of a table you hid the trap under, is already pretty stupid. They can even kill themselves climbing into scrubbers or trying to pass through certain piping objects, like pumps. Or because they spawned in a closed loop with no way to actually enter the station, or in a vacuum. We don't need to also put them inside vents, so that rats can just randomly die trying to leave a vent with no possibility of being able to avoid it. They're just... rats. The most they can do is nibble at food or boxes with food in them. Everyone is making way too much of a fucking deal about them. Just kill them or ignore them, we don't need 500 more ways to murder them unavoidably.
-
Good application, but I have some questions. Howdo you you plan to deal with your existing rivalry with Bones? Historically speaking, Ians and and Columbos have also had difficulties getting along. How do you intend to handle these issues when someone sets down any food object in existence within view range of you?
-
Pet whitelist when
-
The ability to be part of the security team and therefore have any reasonable interaction with the part of the round that is fun for many people, i.e. antagonists. While I agree that sec borgs were stupid validhunting trash due to their kit, it's not precisely fair to say no borg player should be allowed to participate actively in antagonist events. So, idea - instead of adding a new borg type, what if we made all the departmentally unaligned borg types, like service, standard and clerical, able to choose one radio channel they are tuned into when they pick the module. This would allow you to play generic borg assigned to any department you wish, so you can participate in that department without actually needing to be +1 sec officer to join in security. That way you offer some special variety to borgs not with department-specific tools, like a paperwork borg in command and a service borg who dispenses coffee to security and the filthy criminals in the brig.
-
Nope, still hate it. Don't want more goofy memes added to the game. I'm not against adding something to replace security, but I don't want it to dispense cookies and give hugs or any silly nonsense.
-
My two cents: The malf's ability to spawn a converter is locked behind a hard limit that only one can be built on the entire map. There is no reason to actually lock it behind a specific module, especially since Malfs at that stage can just reset the module of their borgs at a whim. Why not just give it to all borgs (or at least, several others) as s module during synthetic takeover
-
I didn't put this in projects because I don't have a PR up yet, but I've already been researching how to do this and will probably have it moved there as soon as this stuff is is more baked up and tested. I'm making this to allow suggestions during development. Making it clear that this is not a 'someone should do this' but rather 'I'm going to be doing this' thread. THE SUMMARY: Cult walls are dumb right now. If you don't have a chaplain, they're basically insurmountable, and beyond that, they offer very limited capabilities - you turn them on or off by clicking on them and chanting, you can hide them, but after that you can't toggle them anymore without revealing them somehow. So I'm going to remove the wall rune entirely and replace it with an Entirely New Mechanic. Ideally, this would be part of a greater rework of cult mechanics in general, but we can do it in pieces too. The wall rune is going to be replaced with a special rune that functions similarly to the tome and armor rune, in that it is expended to conjure an object. This object is an Interdiction Gem/Stone (name a wip) This object has a fixed number of charges, and can be recharged with blood (the cultists or a sacrifices), and three functions that can be toggled between as modes, somewhat like certain guns and machines. It places down special runes that are visually and mechanically distinct from normal runes, i.e. they will not look like the randomly determined squiggles available from other runes or be removable by arcane tomes nor can they be made invisible with a conceal rune, but they can be removed via the Interdiction Stone. They will not count towards the rune limit. They also may have some special interactions with obsidian rods other than just vanishing instantly. They will be placed on adjacent tiles by clicking on them, similar to how a RCD works (which is important, especially for the last). Maybe it can also conceal the runes? Full Interdiction - This works like the current walls. Nothing can pass through this space while the rune is up, including bullets and lasers. It cannot be toggled, it must be taken down entirely if you wish to remove it, and you do not receive a 'blood' refund for doing so. It degrades over time, and eventually 'breaks' after a fixed period of time that I have not determined, but will probably be dependent on various factors like cult pop and how much blood you spend on it. At this point it becomes an inert bloody squiggly on the ground with no magic in it that can be cleaned with anything as normal blood. This rune is expensive to create and should be placed carefully. Use it for direct defense and to forbid passage to all. Faith Interdiction - This rune is the lighter version of a full interdiction. It is cheaper and lasts much longer before 'breaking', and it blocks any living creature that is not a cultist from passing over it. What it does not block is nonliving things, like bullets or lasers. For the purposes of this, synthetics count as 'living'. You must be a cultist to cross over, but you can lob or fire any objects you want over it if you so please. This rune does wear off, but I may also create a device that functions like those shield barriers that projects a field between them when two are active, but acts like a line of permanent emplacable faith interdictions, for when the cultists make their official base. Directional Interdiction - This is the one that I think will create the most amusing situations. Unlike the Faith and Full Interdiction, anyone can pass over these runes, but you can only leave the rune in a specific direction (even if you are a cultist, so remember to leave a path out for yourself or you'll have to dismantle your own runes to escape). Used creatively, this can allow you to force people into a specific path to waste time, make one-way halls, or trap them in a loop of madness that weaves back on itself. You could even just make two runes that point at each other right next to each other, if you're like, an asshole (but keep in mind they'll break out of simple traps like this much faster due to having to tread less ground). This rune is the weakest and cheapest of the three, and I'm thinking it might have a specific number of times it can be stepped on before it degrades and finally wears off. When it's getting close to wearing off, people can push their way out of the interdiction after a delay. Edit: Brainstorm, got another idea - Light Interdiction - This 'wall' blocks nothing but light, serving to restrict vision in a line. It has the special feature that can be placed over other runes, allowing you to make a wall both against vision and passage if you combine it with another rune. It wears off after a while like the rest.
-
*centuries. Literal centuries. The problem that you are missing. @ben10083, in your defense of 'it's just a game', is that it defies a certain level of suspension of disbelief and does not provide fun content. As an example of this system, our medical code involves placing bandaids and gauze on flesh wounds and ointment on burns, which then clear up over the next ten minutes or so. Burns and wounds do not heal this fast in real life, but there is a direct correlation between 'treating wounds' and 'wounds heal' that provides a simple connection between the two, and the expedited healing time just serves to make the game more fun than 'realistically' sitting around and suffering in agony for weeks on end while your gunshot or stab wound heals. Game logic is used constructively in this case, to improve the enjoyment of players with a veneer of realism behind it. If our medical system worked by burning herbs and using leeches and bloodletting, no one would be able to take it fucking seriously. It's detached from our understanding of medicine. This is also why psychology right now is an atrocity that many people complain about. By that token, it makes zero sense to be stuffing crowbars, buckets, and batteries into a magical science machine to eventually be able to build guns and machinery from them in a high tech research facility. There is no way for me as a player to conceptualize in character why my future scientist is researching a goddamn crowbar for its secrets other than 'game logic lol'. It pulls you away from the experience as you are performing an unnecessary, repetitive chore simply for the sake of it being the way it is and we've always done it that way. By increasing the baseline to level 3, you essentially cut out the immersion shattering low level grinding where you do nothing but cannibalize various objects and tools in the R&D room for the sake of padding out prep time.