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The Vault is a meme and has to be improved.


KingOfThePing

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Posted (edited)

You all know it,


the Vault is the most unsafe "Vault" in all of history. The fact that anyone with EVA gear, basic tools and enough time and/or determination can loot the safe/freezer in the Vault without triggering the motion alarm, the turret defenses or anything really is a meme. The Vault is supposed to be a safe place for some of the most valuable items on the station but it is quite the opposite.


How can it be improved?


- Make it more difficult to access from EVA: The back wall is adjacent to open space. The open space could be removed to make it nessecary to make your way through solid rock before you reach said wall.

- Move everything away from the walls: Moving the items to the middle of the room and placing defenses around them makes much more sense. Like a glass cabinet in the middle, turrets and motions sensors around it.

- Remodel the Vault entirely: I am no mapper, but I am sure the layout of the Vault itself can be vastly improved. Review it, make out the flaws and remap it accordingly.


What is your opinion on the matter?

Edited by Guest
Posted

I am ok with the EVA back entrance, as the normal way to enter the vault is too open for antags to even have a chance before security is breathing down their neck. I however agree with them being forced to trigger the motion alarm and reworking the layout of the vault itself.

Posted

The vault feels as if it encourages antagonists ti try and break in. That's how I like it. We've had tons of rounds where some doodad didn't even get two steos close to it and got shut down by sec. If you know how to do it, you should be able to.


Sec can look at the vault camera any time they want. I'd rather there be a method of getting into it all sneaky-like.

Posted

The vault doesnt really offer any items that would justify an increase of protection. While the rigs are nice you're not gonna commit to them as Antag and most often its a target by a bored Merc/pirate team or by a Traitor who wants to use the suit simply to set somthing else up.

Posted

Sec can look at the vault camera any time they want. I'd rather there be a method of getting into it all sneaky-like.

 

I agree that there should be a way to do it sneaky. But completely negating all security mechanisms by dismantling a wall is pretty lmao, if you ask me.

 

The vault doesnt really offer any items that would justify an increase of protection. While the rigs are nice you're not gonna commit to them as Antag and most often its a target by a bored Merc/pirate team or by a Traitor who wants to use the suit simply to set somthing else up.

That argument only works if you look at it from an OOC perspective. IC a vault tells me: Valuable shit. And valuable stuff is nice to have for some antags, so this argument can't be applied here, in my opinion. Maybe change up what's actually inside the vault, too, if you really want to use that argument.

Posted


That argument only works if you look at it from an OOC perspective. IC a vault tells me: Valuable shit. And valuable stuff is nice to have for some antags, so this argument can't be applied here, in my opinion. Maybe change up what's actually inside the vault, too, if you really want to use that argument.



The sad part is that the only thing worth the effort of diverting your resources from doing anything meaningful into the Vault is just the RIG, as credits are worthless by default.

Posted

EVA vault breach will always be the most prevalent way of breaking into the vault. You're an idiot or a Head of Staff if you try to break into the vault via the elevator and turret.


Using the vault elevator usually proves to be fatal because for some reason it's 2018 and no one realises that the elevator is one of the most poorly designed things on this server; worse than Changeling.

There is also a turret behind glass that will fuck your day up, so unless you have an ion rifle, or an emag, you're fucked.

Then there is the high security door that will take a significant amount of time to hack unless you have an emag.


Breaking in through eva is more desirable, especially as a merc/raider. Even If I pull a Z-level AI core fortification meme and add 2 extra layers of reinforced walls, it's not going to make the vault any more fun to raid.

Posted

I hoped you give your thoughts on this topic. And apparently you agree with me that the Vault is shitty the way it is, then why not remake it? Move it up a level, honestly fuck the elevator and redesign it entirely.

Posted

Not going to lie, I'm not robust, nor do I know much about antagonism, but when I first saw the vault by observing a traitor, it seemed... really really lame? The whole design of the vault just screams "underwhelming". The loot doesn't seem that nice, either. It looks more like a random storage room that just so happened to be filled with RIGs, instead of being The Vault. That's just my 2 cents.

Posted

Adding things to the vault will be a problem because almost always security tends to take things from the vault. If there is a unathi head of security the breacher rig is always taken during code red situations.

Posted

I'm working on vault changes as we speak. It will all be on the main level. There will be several various ways to break in with different tools and playstyles.

YARCO3J.png

Posted

I'd like to point out that the vault loot is not 'sub-par' or the like. The safe is one of the best parts of it. If you crack it open you can find a large variety of items that have a multitude of uses. Automatic shotguns, genuine breacher suits, telecrystals, bluespace crystals, phazon cores and such. It's a risk given it takes like 10-20 minutes to actually crack the safe depending on RNG and the situation ongoing. I'd say at least keep one in there, and would recommend adding possibly another to further the appeal of antags trying to use the vault for something worthwhile.

Posted

 

Three original breachers is way to much.

Legitimate breachers are main battle tanks for the Unathi, and you've got to remember that Security has access to the vault at the Captain's permission. What if there are three Unathi security members who all get Breacher'd up and go for your Mercs/Raiders/Traitors? And considering Breachers have 90 defense to everything except radiation, where it has 100, that's complete chaos.

Posted

 

Three original breachers is way to much.

Legitimate breachers are main battle tanks for the Unathi, and you've got to remember that Security has access to the vault at the Captain's permission. What if there are three Unathi security members who all get Breacher'd up and go for your Mercs/Raiders/Traitors? And considering Breachers have 90 defense to everything except radiation, where it has 100, that's complete chaos.

 

Please read the pull request again.

Posted

A good thing would be to punish secruity for looting the Vault during an emergency, kinda seems stupid to me that they decieded to loot the same Vault they were tasked to protect.

Posted

A good thing would be to punish secruity for looting the Vault during an emergency, kinda seems stupid to me that they decieded to loot the same Vault they were tasked to protect.

 

This sounds like an icly issue. I can't reasonably stop this sort of thing from occurring without just making the vault a room without doors.

Posted

This sounds like an icly issue. I can't reasonably stop this sort of thing from occurring without just making the vault a room without doors.

 

Just make the main entrance less accessable and that would be it, wish we could have pannels that require two ID swipes for doors to open, oh well.

Posted

This sounds like an icly issue. I can't reasonably stop this sort of thing from occurring without just making the vault a room without doors.

 

Just make the main entrance less accessable and that would be it, wish we could have pannels that require two ID swipes for doors to open, oh well.

 

The secondary entrance basically has a bolted door that only an AI can open.

Posted

A good thing would be to punish secruity for looting the Vault during an emergency, kinda seems stupid to me that they decieded to loot the same Vault they were tasked to protect.

 

This sounds like an icly issue. I can't reasonably stop this sort of thing from occurring without just making the vault a room without doors.

 

CCIA have already said that crew are allowed to use vault equipment if the Captain says so.

Posted

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I'm assuming the encircled layer of walls are regular walls so that the wires can not only fit underneath the walls but be easier to replace, since setting a connection of wiring in front of the vault door is counter-intuitive. Makes sense, plus somebody has to input a bit of work to hack a command airlock since all the wire ordering is RNG'd for secure airlock electronics.


I think this is a good idea. The vault is almost never a part of my plans as an antagonist due to the death-trap nature of it, and it'll be much more attractive for either side to empty the Vault's contents when the situation calls for it for some neat gear.

  • 4 years later...
Posted

The new vault in the new map is very different than the one referred in the suggestion, in the new map, therefore this suggestion is considered outdated.

Locking and archiving.

  • Fluffy locked this topic
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