AmoryBlaine Posted January 10, 2020 Posted January 10, 2020 They spawn with a .357 in hand. That's crazy and calls so much attention.
Gromnax Posted January 10, 2020 Posted January 10, 2020 Speaking of which, why not make them spawn with 1 TC and an uplink with only "renegade items" (like small weapons) ? Makes more sense, and this way, you'd be able to choose what's gonna be their poison.
Carver Posted January 11, 2020 Posted January 11, 2020 OP's suggestion is an obvious fix, +1 to it. 5 hours ago, Gromnax said: Speaking of which, why not make them spawn with 1 TC and an uplink with only "renegade items" (like small weapons) ? Makes more sense, and this way, you'd be able to choose what's gonna be their poison. I'm not against choice but my worry is everyone will pick the 'best one', instead of one personally thematic to their character/role/faction/whatever.
Faris Posted January 11, 2020 Posted January 11, 2020 6 hours ago, Carver said: OP's suggestion is an obvious fix, +1 to it. I'm not against choice but my worry is everyone will pick the 'best one', instead of one personally thematic to their character/role/faction/whatever. Do the items that spawn even account for that?
Carver Posted January 11, 2020 Posted January 11, 2020 14 minutes ago, Aboshedab said: Do the items that spawn even account for that? From what I recall, at least in other codebases, they are (or were) entirely random. Renegades could get a fucking double barrel with beanbags if they were real unlucky, or an x-ray laser.
MattAtlas Posted January 11, 2020 Posted January 11, 2020 Renegade spawning currently just picks from a list of random guns that can be put in a backpack. The guns spawning in hand is a bug, which I will fix today.
Gromnax Posted January 11, 2020 Posted January 11, 2020 8 hours ago, Carver said: OP's suggestion is an obvious fix, +1 to it. I'm not against choice but my worry is everyone will pick the 'best one', instead of one personally thematic to their character/role/faction/whatever. What about a gun that would change according to the renegade's job? A scientist could get a ray gun. A doctor, a syringe gun. A supply would get a crossbow. And so on.
Carver Posted January 12, 2020 Posted January 12, 2020 12 hours ago, Gromnax said: What about a gun that would change according to the renegade's job? A scientist could get a ray gun. A doctor, a syringe gun. A supply would get a crossbow. And so on. I'd prefer thematic to character preference rather than job-related. The current RNG system is 'ok' unless you get fucked over with a beanbag or rubbers weapon.
Arrow768 Posted January 13, 2020 Posted January 13, 2020 Moving to completed as that bug has been fixed with https://github.com/Aurorastation/Aurora.3/pull/7982
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