Karhast Posted August 31, 2020 Posted August 31, 2020 As it says in the title, really. Forging runes/talismans spawn boots, robes, hoods, a sword, but nothing to protect the hands. A shocked door or someone targeting hands can take a cultist down really quickly, and it'd be nice if the hands slot were protected as well when you don your stuff.
Hepatica Posted August 31, 2020 Posted August 31, 2020 -1, various gloves, including ones that protect your hands from shocks, are not that hard to get. Cult robes are extremely strong and aiming for the hand is one of the few counters against cultists rushing you.
Karhast Posted August 31, 2020 Author Posted August 31, 2020 If cult robes were as strong as you imply, they'd be a lot harder to deal with than just needing to target hands and call it a day. If the admins decide making them shockproof is too strong, so be it, but they still ought to exist for sheer reasons of armor.
Butterrobber202 Posted August 31, 2020 Posted August 31, 2020 I like this, mainly because being able to summon gloves to hide your dirty fingerprints would be nice. I'd prefer them just be armored though. You can convert engineers to get insulated ones.
Carver Posted August 31, 2020 Posted August 31, 2020 Completely against them being insulated. If you want shock protection, you should be sacrificing hand armour at the same time.
Karhast Posted August 31, 2020 Author Posted August 31, 2020 Yeah, I can see why them being insulated might be too good. I do still think cult gloves ought to exist in general.
Roostercat Posted August 31, 2020 Posted August 31, 2020 -1 on armored gloves due to the reasons Hepatica stated. They would be COMPLETELY resostant to stuns and would take an absolute fuckton of lasers or bullets to actually go down, speaking as someone who has been cult a bit as well. And thats for more than one cultist as well. The cult robes already need to be toned down, removing one of the only counters is a bad idea until that happens.
ThelonTV Posted August 31, 2020 Posted August 31, 2020 I give a +1 to some sort of gloves, mainly because Karhast has suffered long enough under the curse of cult to actually give honest feedback. If it's too broken, remove/nerf them again.
Karhast Posted August 31, 2020 Author Posted August 31, 2020 Do you genuinely have such large issues dealing with cult? Like, really? Truthfully? It is not an antag that can do anything about being shot at range. In either event, cult being strong in melee seems part of the design. If targeting hands remains viable, you can down them with two dumb baton hits. I'd rather melee is something cultists are good at, and that they get gloves to reflect this.
Alberyk Posted August 31, 2020 Posted August 31, 2020 Cultist robes have roughly the same armor values as security officer armor.
MalMalumam Posted September 1, 2020 Posted September 1, 2020 (edited) Cult robes don't have gloves, but cult suits do, and they work as insulated gloves. Cult suits are made by clicking the cult robe onto a daemon forge. They are slower, though, so they're a bit less good for combat [edit: and it requires constructs to be around to make the daemon forge for you]. It does feel a little memey to have to be like "the hands! Target the hands!" Edited September 1, 2020 by MalMalumam mentions constructs
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