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What would you like to see in a combined bar and kitchen?


MalMalumam

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Posted

Additional music is pretty much a no go due to licensing restrictions and the fact that every player would have to download that upon joining via the rsc file.

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Posted

How often do players have to download the music?  Only every time they clear their cache?  And I'm sure we can find songs without licensing issues (CC, public domain, permission).  I managed to get a 4 minute song that Quill on the discord (don't know their forum name) posted, that's free to use, down to 1.2 MB.  @Arrow768

Posted

I'm absolutely loving that design, wonderful to see a dedicated smoking lounge and a clean integration of the arcade that doesn't feel out of place (as it does in the current bar).

Posted

I love the dinner vibe this has going! Also: Is it just me, or does the back of the kitchen look giagantic :D Didn't even know the service sector had that much space.

Posted
11 minutes ago, ThelonTV said:

I love the dinner vibe this has going! Also: Is it just me, or does the back of the kitchen look giagantic :D Didn't even know the service sector had that much space.

Funnily, I believe that's smaller than the current kitchen. Seems more space efficient, though.

Posted (edited)

I'm really liking what I'm seeing, it's looking like a proper eatery. I like the layout of the kitchen, though I think the soda dispenser would be best suited at the front counter area instead of in the kitchen proper. The airlocks and grille-windows on the tiny private rooms seems a little excessive for them, maybe just windows and windoors? Possibly with curtains? The rooms themselves look good, and I'd hope they'd get use. The little rec room is a nice touch too.

The north counter of the bar seems a little extraneous? I think I'd rather wall that off and/or use it for more bar space, spread the equipment out a bit more because it's looking pretty squished together in there. You know what I would appreciate? A dedicated liquor cabinet to put bottles in since they can't be re-inserted into the Booze-O-Mat. That's kind of what the beer cabinet is for I guess but a second one would be nice.

Overall kitchen looks great, hydroponics is alright, bar looks somewhat cramped and awkward. You've done good work. I'm a little concerned what it will look like when the main hallways get breached, though.

Edited by TrainTN
Posted

I have a few concerns, the first being much more simple than the others;

1.) You should break up the solid chunks of red decals on the white tiles, as these are some huge and solid blocks of colour. Alternating them might be nicer.

2.) I'm not a fan of the state of hydroponics in this at the moment. Turning it into a loooooooooong corridor-type workspace feels a bit too... impersonal, I think might be the word I'm looking for. It looks like it was just designed for pure efficiency à la TGstation, and like it was done as an afterthought with whatever space was left. It's also supremely cramped with so many 1-tile-wide segments, which is admittedly a current issue with the current layout, just in different ways.

3.) The stage is missing, and furthering this, there isn't really a centralised area for parties or celebrations anymore, not for a lot of people anyway. One of the advantages of the current setup is that there's a huge area for people to be seated and to gather if there's any form of celebration going on. (Also, when christmas comes around, the current bar gets rearranged into a gigantic U-shaped table with a christmas tree in the middle, there wouldn't be enough room here for that, but this concern is probably the least important of them all).

Posted

If we're redesigning that whole area, why not insert some shops in there as well that sell basic goods which cargo can staff? Maybe even just one that sells random spawn clothing, snacks, fruit, drugs, alcohol etc. We could turn that area into the a sort of commerical area. I think it'd be fun.

Posted (edited)

@TrainTN There's actually two soda dispensers; one's turned around backwards, by the door.  The one inside the kitchen is for chefs who feel like pouring their reagents into those chemical cartridges I laid out next to it, and using that soda fountain as an impromptu Cooking Dispenser.

In re: the private rooms, I originally went with material doors, but then I thought it'd be cool to have lockable doors, like the toilets, so I made them into airlocks.  (Can't lock windoors/material doors.)  But the curtains are a cool idea! 

The bar is a bit squished, yeah, but so is the current bar : P The north counter is to provide a place that's out of line-of-sight (and thus line-of-hearing) of the southernmost row of barstools, per @kyres1.  How would it feel if it had red carpet instead of blue carpet?  And a dedicated liquor cabinet is an excellent idea!

Thankee : ) Don't worry, I've put emergency doors around everything; the railings will stop the flow of objects.  Though admittedly an open-air concept will have a bit more trouble with breaches.

@furrycactus Those solid chunks (along with the color scheme in total, I think?) were actually @Happy_Fox's idea.  I'll experiment with it and post the results in the discord.

In re: botany as a straight line- I actually got feedback from a couple hydroponics players saying they really preferred having it be a straight line; it's easier to work that way, instead of having to go in an awkward circle like it is currently.  And uh... yeah it was kind of an afterthought as to where to put it : P I knew I wanted the diner to be where hydro is now, so by necessity hydro has to be somewhere else.  I could try raiding the old bar's space in maintenance to "flatten" the kitchen or diner and give some more vertical room to hydro, or I could get rid of some of the private rooms for the same thing.  I could also bulge out hydro into the hallway a bit.  I can't expand it south without going into disposals, though there is some unused space in maintenance south of the east side of hydro I could scavenge... hmm...

In re: the stage: from what I understand, the stage is basically not used at all.  I've certainly never seen anyone use it.  I actually tried to make what is currently the game room a stage, but that was shot down because "no one ever uses the stage, and we have the holodeck anyways for that."  And since the hub of social activity - the bar/diner - will be literally right next to the holodeck this way, I think the "we have a holodeck anyways" argument is stronger.  Seating for the holodeck just means picking up a (bar)stool and walking on over with it, or using the holo-seating available in certain programs.  It is a little sad that it's not a big square rectangular room for big huge celebrations, but again... holodeck.  If needs truly must, the western section of the diner could have its freestanding walls and railing torn down to make way for a Christmas decoration : )

@Zundy Definitely could turn some of the private rooms/the game room/spare table set/etc. into something like that!  Kinda like the merchant, but on-station?  I remember on Paradise an assistant or something would do kind of the same thing, taking up the vacant office and hawking their illegally acquired wares.  (Vox Trader, perhaps?)  In any case, I feel it's a bit beyond the scope of what I'm capable of doing at the moment, though in the future someone else could definitely modify them : D

Edited by MalMalumam
Posted

@MalMalumam yeah maybe just a small shop layout with a counter and wracks behind glass that have goods on them so someone can come up and alt-click to view. Entrace could be a glass door that can be locked from the inside. That way people could sell wares. I'm thinking it'd be cool for cargo since they tend to have cool stuff in the warehouse but no one ever visits for that. If it's in the communal area everyone can see it. I think it'd be fun.

Posted
11 hours ago, Zundy said:

If we're redesigning that whole area, why not insert some shops in there as well that sell basic goods which cargo can staff? Maybe even just one that sells random spawn clothing, snacks, fruit, drugs, alcohol etc. We could turn that area into the a sort of commerical area. I think it'd be fun.

I don't think it would ever be staffed, though. I think most Cargo Techs would rather hang out in Cargo either sorting the warehouse or messing around. There's a reason the Commissary on the surface is abandoned.

Posted
7 hours ago, TrainTN said:

I don't think it would ever be staffed, though. I think most Cargo Techs would rather hang out in Cargo either sorting the warehouse or messing around. There's a reason the Commissary on the surface is abandoned.

I think that's mainly because it's a super low traffic area where as this new design will be super high traffic. If it ends up not being used it could easily be done away with. I'm confident it would be though as long as attention is drawn to it.

Posted

Bar looks solid, That island counter adds a lot, and that's a good place for the sign. Roomy enough but not too spread out. Fits together nicely, and the cabinet will be great for keeping the place tidy of unwanted bottles.

Posted

I liked the idea of doors and frosted/electronically darkening glass more than curtains. The darkening glass feels fairly underused, and would fit nicely.

Posted
4 hours ago, MalMalumam said:

@furrycactus Here's Hydroponics now:

4 hours ago, MalMalumam said:

and @furrycactus and @Happy_Fox here's the decals; whatcha think?

Hydroponics looks better more opened up like that. I have a suggestion for switching up the choice of turfs, though.

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The neon green grass turfs are outdated and too garish on the eyes, so ideally we should stick with the slightly more muted ones. The wood in the side room and on the borders looks nice though, though we should keep the grey metal tiles down the main walkway and the middle of the room, otherwise it makes hydroponics look too garden-y, which doesn't fit so well with the sleeker sci-fi plant tray stuff, not like the garden on the surface level.

The floor decals in the kitchen part look nicer. Overall this looks neat by the way, I'm not trying to deter you here or anything. ?

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