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Marlon Phoenix Deputy Loremaster Application


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1 hour ago, RyverStyx said:

How would you plan to address some of the inconsistencies in lore with regards to the setting (corpo dystopia) and things like implied independent businesses? (Mainly asking about the Ashton discussion in discord)

They need to be reconciled.

Usually goes two ways. Either it’s retconned out of the setting or it’s adjusted to fit within the setting.

I like doing the latter. The situation you pointed out is a great case study in it. A region on Biesel called Ashton is written to imply that it’s an idyllic region of independent farmers who are happy and healthy. This is wildly inconsistent with the foundation of Biesel and our wider setting, where megacorporation’s have gobbled up everything into monopolies.

In any case, I strongly lean on editing inconsistencies because usually they’re brought up by players who already have backstories in them.

It looks like it was written with a noble intent – to give each named area its own little quirk and backstory potential. I love that when it’s tempered by the setting that we’ve set up for ourselves. But we already have automatic canonity about anything in the frontier, where megacorps aren’t as domineering. A player who wants to be from a happy little small farm who sells organic produce to the local market is completely acceptable and encouraged when they just hail from the frontier.

Even in 2022 farmers not already serfs to megacorps exist only as the last bastions of our landed aristocracy or subsistence farmers part of elaborate (and inadequate) government welfare.

This specific section should be edited, and it would follow one of the four ways to handle an inconsistency:

  1. Edit in the sinister nature of corporate domination over agriculture, thus reconciling it with the setting.
  2. Carve out an IC reason it’s bucking the trend. This would demand wider implications to explain how the corporation “lost” to earnest small towns banding together. Usually movies about this has the evil corporation foiled by the discovery of an endangered chipmunk or whatever, but our setting is too far gone for that without wider rewrites. (I’d love this, but it’s not realistic in the current environment.)
  3. Retcon it and move it. This is easy on the lore team but annoying to players using what was retconned.
  4. Retcon it and remark that such places exist in the Frontier. (I like this one)

As a deputy loremaster I’d have to make one of these calls about inconsistencies alongside the loremaster. I'd probably add this to my plan of action as something to do at any point im not doig anything else.

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On 21/12/2021 at 00:46, Marlon P. said:

Slow down the proliferation of human planets and factions.

  • The growth of the human factions and factions has become exponential. If the warlord factions of the wildlands are included the number of human factions outnumbers all the alien species' combined. Two of our races (Tajara and Unathi) each have less than three primary planets and they have more content than entire DnD campaign modules. We have a huge blank space in the canvas and it's humanity. Fill that stuff in before going hog-wild.

This, combined with your reply on Hayden's app led me to doubt your claims about human lore. Why do you think the situation of Humanity is comparable to that of Tajara and Unathi? They all had incredibly different beginnings in the lore. Adhomai was written from the start to be politically fragmented. Same with the Hegemony. This created an environment where you could keep adding and adding because the worlds were very politically diverse already.

Humanity is a victim of its own success, however, being among the first to colonize the stars because of their centralized government. So naturally they ended up fragmenting among the lines of star nations. So your ideal view of humanity would be for each star nation to have one planet, so we can bring them to the level of Tajara and Unathi lore? This doesn't make for an expansive setting and downplays the vastness of the galaxy. Tajara and Unathi have the small amount of planets they do because they are newcomers to the galactic stage.

Considering warlord factions as proper star nations deserving of their own diplomacy is ridiculous and is only a pretext to raise the number of factions for your own argument.  Quote from the first paragraph of the Human Wildlands page: "These successor states can control everywhere from one planet to multiple systems, though many have debatable levels of control over their claimed areas and are not recognized as legitimate governments by the greater Orion Spur."

Again in Hayden's application you put forward the same concept:

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[...] human maintainers have either 23 distinct factions to maintain, or over 40 distinct factions including planets.

You seem to be under the impression that each planet and each little place in the spur for humanity needs constant maintenance and is a constant drain on the lore team. This is wrong: the places that get reworked and maintained are hardly ever new lore: the most evident example is Dominia, which had to go through several reworks, and mind you the pitiful state of Dominia happened under your administration. So why should anyone trust you with leading human lore forwards? But even Dominia is fine now, and doesn't really need maintenance work beyond small expansions here and there. When you talk about Human lore, you don't even consider the fact that their situation is different from the other species. Not once in your application or in your other replies have you alluded to the fact that Humanity has this many planets out of narrative necessity.

Another comment I would criticize:

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What do you do after you rehaul Elyra, and then have to rehaul the 9+ factions? Then by the time you're done with that, you'll need to rehaul them again, then again, then again.

The lore that's currently getting reworked is getting reworked for a reason: old writing standards for planets and factions were nonexistent and had very little character depth. You seem to be stuck under the impression that old writing is somehow of the same quality as new writing: this is a complete falsehood and can be seen just by looking at Earth's history page and going back to the 2018 version. Or look at the Humanity navbox's 2018 version. Factions won't get stuck in rehaul loops like you say they will if they're rehauled properly. Dominia was the exception to this, which I must reitarate, happened because the original iteration of Dominia was so awful that what Dominia is today is nowhere close to what it was before.

I believe this targeting of human lore is going to do nothing but burn out human lore writers and make them want to quit. You did nothing in this thread but pretend to know the workload of human lore without even being involved in current humanity lore. Did you stop to ask the Human lore developer what their workload was like? You say you want to "reduce workload", but it sounds to me as if you just want to force human lore into a perpetual state of compacting their own planets and reducing locations into some idealistic vision of how Tajara and Unathi lore are arranged - which, as said before, does not work for humanity.

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This is the exact same state of affairs we had just before my tenure as loremaster, and I'm getting flashbacks to 2013. It's going to get worse.

I will tell you why people met you with contempt: You came back and immediately started preaching about how the old times were better. In this very application you keep preaching how lore consistency was better when you were loremaster.  This is the wrong pretext to approach things. If you keep writing things like these in your applications and around the discord, how do you think people will take it? A lot of your application also whitewashes the mistakes you made in your prior tenure. I think you should be held accountable for these issues, seeing as those are a direct example of what exactly we'd be going back to. As an example, you said in this application that developers need etiquette classes. At the same time, I remember many of your picks for lore developers ended up fostering a terrible work environment. Just to name a few: VT, Sun Sam, Moondancer, BygoneHero, Paradox, Pan, Pegasus (who was also basically inactive for over half a year and was not removed), VTCobaltblood, Tammy (who had to be permabanned before being removed). So why should we trust you now when we have absolutely zero evidence of your style of management having changed? You say you changed, but that's your word against the past.

Edited by MattAtlas
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23 minutes ago, MattAtlas said:

So your ideal view of humanity would be for each star nation to have one planet, so we can bring them to the level of Tajara and Unathi lore? This doesn't make for an expansive setting and downplays the vastness of the galaxy. Tajara and Unathi have the small amount of planets they do because they are newcomers to the galactic stage.

You are completely missing the point he is making. He is saying humanity is spread thing on a lot of areas without much depth to them. Meanwhile our alien races while lower in their faction and planet count have a TON of depth to them. You can be spicy without strawmanning him. 

27 minutes ago, MattAtlas said:

and mind you the pitiful state of Dominia happened under your administration. So why should anyone trust you with leading human lore forwards?

Its really mean spirited to decry his leadership capabilities because of one topic in lore created by one of his lore devs coming out really bad. Why dont you phrase it in a way he can respond in good faith? 

35 minutes ago, MattAtlas said:

I remember many of your picks for lore developers ended up fostering a terrible work environment. Just to name a few: VT, Sun Sam, Moondancer, BygoneHero, Paradox, Pan, Pegasus (who was also basically inactive for over half a year and was not removed), VTCobaltblood, Tammy (who had to be permabanned before being removed).

Once upon a time Marlon would occasionally have his DMs filled with angry novels of players upset at this or that token of his lore. His strategy was to hire them and give them a chance to do better. I believe Marlon and I have argued over the merits of this about 1000 different times over the years. Some of these hires where brought on when I was still an Administrator and Marlon always came to me asking about their OOC behavior and note history. I shared with him what I could as well as my personal opinion on the particular player. I think Marlon definitely has a bullet to bite on this point and in fact the last time he and I talked about this I think he agrees it was a silly way to hire people. 

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13 minutes ago, Garnascus said:

You are completely missing the point he is making. He is saying humanity is spread thing on a lot of areas without much depth to them. Meanwhile our alien races while lower in their faction and planet count have a TON of depth to them. You can be spicy without strawmanning him. 

Tajara and Unathi have the depth they have because their entire content is contained into one to three worlds. This has never been the case for human lore and it cannot be, because Humanity is a fragmented star empire that has billions of times the systems that Tajara do. The impression they're spread thin on a lot of areas comes from the fact that a lot of the areas we have now weren't properly developed before: Biesel, Dominia, Elyra and the then-Frontier Alliance come to mind. But this application is levying criticisms against the current state of things: Elyra's rework is done and on the horizion, Dominia is finished and is flourishing in the playerbase, the now-Coalition of Colonies has many planets (and thus, depth) and Biesel has been reworked to good, but not excellent success.

A faction's depth is represented by its planets and the variety of content. The only one I would call anemic as of now is Elyra, which is not the product of the current lore team but of previous iterations. Human lore is not lacking depth.

13 minutes ago, Garnascus said:

Its really mean spirited to decry his leadership capabilities because of one topic in lore created by one of his lore devs coming out really bad. Why dont you phrase it in a way he can respond in good faith? 

Alright, I concede that my phrasing was off. I apologize if you are reading this, Marlon. So I'll phrase it like this instead:

"How have your administration capabilities regarding human lore changed since your last tenure?"

I will precise that Dominia was not the work of one or two developers but three. In different eras. Of people that put their hands on Dominia, I can count Pegasus, SeniorScore, Zundy and Marlon himself. So this was not a one-off issue.

13 minutes ago, Garnascus said:

His strategy was to hire them and give them a chance to do better

While I can respect this, I don't really support it for staff hiring. I would like to know Marlon's thoughts on this.

Edited by MattAtlas
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I don't believe oldlore is better or was any kind of a golden age. I love what we have now!

I criticize what seems like callous belittlement of peoples work. If/when in 2 years, a whole new batch of lore writers called the current batch's work terrible trash i would say the same thing: no one should have their work belittled. They're not here to defend themselves so it's just really mean.

Regarding my hiring practices, i was young and idealistic about people. I believed that anyone that showed they were passionate and had a plan of action deserved a chance. There were stretches of time where i was the sole writer for one or even two of our playable races at one time, so any passion was attractive. Garn said it well - "well if you think youre so much better: prove it! Ill support you"

I no longer hold this romantic idea. It may have worked sometimes, but it also blew up spectacularly. Once people started fantasizing about my death and DMing me gore and porn I had decided to abandon my optimism. By then it was too late and i was trapped in the abuse spiral.

I would follow the hiring guidelines outlined by the guidelines i and mofo wrote up and which still apply i think. People need to be respectful no matter how talented or passionate they are. 

2 hours ago, MattAtlas said:

Humanity is a fragmented star empire that has billions of times the systems that Tajara do. The impression they're spread thin on a lot of areas comes from the fact that a lot of the areas we have now weren't properly developed before: Biesel, Dominia, Elyra and the then-Frontier Alliance come to mind. But this application is levying criticisms against the current state of things: Elyra's rework is done and on the horizion, Dominia is finished and is flourishing in the playerbase, the now-Coalition of Colonies has many planets (and thus, depth) and Biesel has been reworked to good, but not excellent success.

How do you feel about the automatic canonity guidelines? I set them down to directly address the scope of humans place in the lore being impossibly large. I believe that there should be a core set of factions, with their core planets, and core et al that we really lean in on. Other factions should be prompts for improvisation for players to use themselves.

I'd want to return to that model. I'd like to work with the humandevs and see what their plans and general goals are, and see what they DON'T like doing, so we can work out how to plug those holes. I want to answer:

"In one, two, three years, will all these human factions and cultures and histories still be in sync with one another and the wider lore? Whats the rate of updates right now? Can this be sustained? Do humandevs like their workload? Are they getting burnt out?"

Like, im trying to imagine there being as many tajaran planets and alb and coalf having to keep it all settled. Even if it was supported by lore that they were so big... man it'd be crazy.

A concrete solution (this is MY app) i would want to see is sloting all these other planets into a "notable human colonies" category and making sure their writing is able to be true at any given moment, barring articles that specifically address them.

Oh id also add "humans" to the little list of playable races i kept having to click "sol alliance" to see the human navbox but that's a minor thing i can ask for as a player.

Edit:

Also i didn't write for dominia except for minor adjustments, if i remember correctly.

Edited by Marlon P.
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17 hours ago, Marlon P. said:

How do you feel about the automatic canonity guidelines? I set them down to directly address the scope of humans place in the lore being impossibly large. I believe that there should be a core set of factions, with their core planets, and core et al that we really lean in on. Other factions should be prompts for improvisation for players to use themselves.

Autocanon is fine but it needs far stricter rules. You shouldn't be able to headcanon planets in core territory. Only non-coalition frontier or other specific territories that can be added in the future (CRZ?), and even then they should have at most a few thousand people, and should basically be politically irrelevant.

17 hours ago, Marlon P. said:

Like, im trying to imagine there being as many tajaran planets and alb and coalf having to keep it all settled. Even if it was supported by lore that they were so big... man it'd be crazy.

Well, see, that is the thing! They don't have planets but they have polities on Adhomai, which have a lot of inner factions and inner workings. It's basically the same concept as new planets, except it's all concentrated on one planet, if that makes sense.

17 hours ago, Marlon P. said:

"In one, two, three years, will all these human factions and cultures and histories still be in sync with one another and the wider lore? Whats the rate of updates right now? Can this be sustained? Do humandevs like their workload? Are they getting burnt out?"

Good stuff here. I like the questions.

17 hours ago, Marlon P. said:

I criticize what seems like callous belittlement of peoples work. If/when in 2 years, a whole new batch of lore writers called the current batch's work terrible trash i would say the same thing: no one should have their work belittled. They're not here to defend themselves so it's just really mean.

Fair feelings. I understand.

17 hours ago, Marlon P. said:

Also i didn't write for dominia except for minor adjustments, if i remember correctly.

If that's true, that's fine. I only went through the Dominia page history and wrote down the names I saw.

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Thank you for the reply!

7 hours ago, MattAtlas said:

Well, see, that is the thing! They don't have planets but they have polities on Adhomai, which have a lot of inner factions and inner workings. It's basically the same concept as new planets, except it's all concentrated on one planet, if that makes sense.

It does make sense, I only disagree with that being how we should want things. I don't think humans being spread thin is good, because humanity doesn't have many places to have this kind of diversity. Humanity is very atomized, and by nature of having a million things to do it's difficult to really have anywhere with the depth of a place like Adhomai. Everything is so scaled-up to the national level, and it's only in a few factions that you can sink your teeth into the 'street level'.

When this kind of depth is added somewhere, it's difficult to keep writing for all of that while also trying to work on other factions too.

There's been a trend since 2015 with the playerbase where one particular faction, planet, or location will seize the imaginations of players. With humanity only we have like from what I can remember: Martian dusters; french wine makers; ATLAS nationalists; elyran people; eridani people, et cetera. And each time there's this spike in players for the faction and people start getting excited and want to see DLC for it added to the wiki by lore developers. Then when that's done, a few months later, a new fad sweeps the server and it happens again. After noticing this I even started utilizing the phenomenon to revitalize factions or intentionally socially engineer factions falling in/out of favor. I remember when ATLAS was dominating the cultural meta, and I split their entire playerbase down the middle and half of them migrated to be martian-themed instead. That was a lot of fun!

Reading these new human planets a lot of them carry that trope of being a Planet of Hats, written after a long brainstorm by people in discord about having a 'Planet of [Hat]'. While writing this post, in the lore discord, there were energetic and repeated calls for several new planets with "space [country]" as the whole descriptor of it. We shouldn't really buy-in, as developers, to the ephemeral fads that come-and-go like the tides, or we end up with the situation humanity is in. It's remarkable that the head developer placed a ban on new planets and factions within humanity, which is something we've never seen before. 

That said, if the humandevs like their number of factions and locations, and don't mind being spread so thin with a big workload, then I'd try to work to achieve my objectives and also accommodate them. But SOMETHING has to happen; either something about the factions themselves or convincing arrow to let cael hire more into the human team or something. Another option is to remove locations that we determine to not be in much use from the wiki and keep everything else in a 'Notable Colonies' section. 

 

Edited by Marlon P.
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20 hours ago, MattAtlas said:

Well, see, that is the thing! They don't have planets but they have polities on Adhomai, which have a lot of inner factions and inner workings. It's basically the same concept as new planets, except it's all concentrated on one planet, if that makes sense.

I remember saying something like this to Cael before, back when he was the skrell maintainer. I was discussing against adding too much depth to the skrell planets (giving them a bunch of divvied up territories and such like how it's done on Adhomai) because each tajaran region is the equivalent of a human planet; the only difference is population and scope. For example, each planet within Dominia can be counted as a "region," with Moroz being split into two notable regions, as each planet has the same intended development.

Putting every planet on par with Adhomai wouldn't be a great way to do things: the setting is more like Star Wars in this regard. And before people whine and moan about the Star Wars comparison in sci-fi, it's largely true. 99% of the planets in Star Wars have surface level development because there are literally thousands of them. While the two settings vary greatly, our planets manage to have around the same and sometimes more depth because our setting is greatly smaller in scope (and maybe with less writers at any given point in time). We should stop comparing human lore to the rest of species lore, honestly.

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13 hours ago, Marlon P. said:

Another option is to remove locations that we determine to not be in much use from the wiki and keep everything else in a 'Notable Colonies' section. 

Sounds fine if I interpret this correctly, however I'd have to see a plan of action to be sure. Not something I need to see now anyway.

Onto one of my favourite lore subjects, and one that constantly causes division in the team.

What are your thoughts on languages in the setting?

Do you think that Tau Ceti Basic is fine the way it is? How do you feel about getting rid of it and instead relying on various languages with cross understanding?

Do you think the current human languages are fine, or should there be more? Would you break up Sol Common? If so, why?

What are your thoughts on current language availability?

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4 hours ago, MattAtlas said:

What are your thoughts on languages in the setting?

I used to be pretty conservative, but even when loremaster I was changing my mind on it over time. I've basically flipped positions now. I like the diversity that we have, and only would want to see it moderated so it does not go too crazy in either direction. Language is one of the Big Three for representing a character, those being sprite, ic language, and gameplay. Language does a lot to make 'in' and 'out' groups and we have to decide how many of those groups we want established and running around.

4 hours ago, MattAtlas said:

Do you think that Tau Ceti Basic is fine the way it is? How do you feel about getting rid of it and instead relying on various languages with cross understanding?

I like the Esperanto. If we do the second then we may see people migrate to another shared language as the 'meta' language. But this is also something we can do at the same time; keep TCB and experiment with more cross-understanding.

4 hours ago, MattAtlas said:

Do you think the current human languages are fine, or should there be more? Would you break up Sol Common? If so, why?

As long as the reason for the languages' existence is consistent. The accents are a great middle-ground here. While it's difficult to place an accent in-game because I'm not always familiar with all the faction flags and emblems used to show them, it's great in concept. The four big languages we have now have a lot of branching accents, so I believe this goal of diversity has been accomplished.

I would not advocate breaking up sol common; splitting the solarian identity further would harm their portrayal as a hegemonic force. Enforcement of the national language is important in portraying these kinds of empires, and irl too. Other languages can exist, or even grow to replace the enforced language, but for design reasons I'd want to see common staying with its diversity in accents more than a diversity in actual languages.

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On 09/01/2022 at 05:01, Haydizzle said:

Putting every planet on par with Adhomai wouldn't be a great way to do things: the setting is more like Star Wars in this regard.

If that's the developmental path we want to take, that is fine. A development philosophy behind it should be manifested so that it is consistent for all these factions and planets so we do not see it become overwhelming or have inconsistent levels of quality/detail. I would like to see these 'minor' planets into consolidated into 'Notable Colonies' style pages, either in their entirety or just for catagorizing.

And the level of detail on them should be about consistent. I will bring up my abilities as an editor here, as in the physical process of editing pages.

If a planet isn't too important to play in the narrative or the game, it should just include enough information to put across its theme, aesthetic, special rp considerations, and basic overview of how it's doing. Even if that means just using the K.I.S.S. editorial style when going over a page, which lets you say more things in the end.

https://wiki.aurorastation.org/index.php?title=Crosk

I'll use this planet as an example of the KISS system that i'd use if we reorganized these minor planets, just touching the environment section.

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Environment

The environment on Crosk is dominated by savannas and deserts with deep canyons. The heat and occasional global sandstorms forces most life to live in the shade of the canyons. These sandstorms, called “Croskian Howlers”, can last for days and force entire settlements to evacuate until they subside.

The savannas notable flora is a flowering taajratn trees several meters tall with rolling seeds. The kaantedaar is a native plant found in the northern polar regions that is notable for being covered in sharp barbed spikes. Xenofauna are typically small. One exception is the zhanshi: a large lemur-like mammal the size of a large earth dog, It flies long distances on the winds. It is an omnivore with incredible eyesight. It has opposable thumbs and has been studied using primitive tools, indicating intelligence.

Three paragraphs reduced to two through quick editing, which mostly removed information that repeated throughout the text and used a change in wording to put across information more concisely. If I did the same thing to the entire page, no information to players would be lost and the page would be a tighter presentation.

If the entire page was edited this way the reduction in wordcount would be a lot more noticeable without any information loss.

Edited by Marlon P.
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6 hours ago, Marlon P. said:

I would not advocate breaking up sol common

You actually give pretty damn good reasonings here. I actually might change my way of thinking abt sol common.

Good answers on the rest too. Nothing else comes to mind rn for questions but I might be back.

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No. And here's why.

 

I was a lore deputy until for about a year, from 2018 until 2019. We both know what happened, so instead of going through it all again, I'm going to post a link and an excerpt from the staff complaint that resulted in your termination, and allow everyone to read that thread and make up their own minds.

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He forgot. 

He forgot.

Him forgetting a rule that was discussed for months led to a staff member getting dismissed.

 

I've worked with you closely enough to agree with the sentiments in this thread regarding your aggression, but I'll spare everyone from having to hear my own account in regards to your immature, hair trigger behavior, since it's already been covered in depth and I'd rather not throw stones in glass houses. Additionally, I'll have to agree with the sentiments DanseMacabre, CampinKiller, Triogenix, - after your termination, you took a year-long hiatus from Aurora. You are no longer in touch with the community, and it's of my opinion that no person, whether they write code, or lore, or handle tickets should be in an official position if they aren't an active member of the community.

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While I was willing to play devil’s advocate in your Unathi Deputy application, I am not willing to do so here.

The Deputy Loremaster, as mentioned above, must be an active member of the community. Since this application has been up, I have made no note of you actually playing the server and getting into touch with the community again. Though this may be a mere difference in time zones. I know you’ve been active in the discord, but the discord is minor compared to actual server play.

You received a lot of strongly worded denial on your Unathi Dep Application, some of it from current lore team members. What made you think their denial would not be even more potent on a position that would give you authority over them, rather than working with them as an equal? 

I think the Lore Team is the strongest it has ever been. Period. The current roster is filled with passionate people with similarly aligned visions and goals. As it stands, we all get along swimmingly and have solid cohesion when it comes to mixed team projects. Your introduction into the Lore Team ecosystem would likely cause several retirements and general chaos due to your reputation. I know you’ve said you’ve changed, but it hasn’t been long enough yet in many people’s eyes, including mine, for you to return to any form of server administration. Even a deputy position.

Finally, on your deputy application, you had replies from people who have not been active in the community for ages. I can only suspect you DM’d them for support. While I am unable to verify it, I would find such behavior extremely disingenuous and disrespectful to the application process. People who are not active in the community at present should not have any say in who we hire or what policies we adopt. Without overwhelming and irrefutable evidence to the contrary, my opinion of you has lowered, and will likely remain so for some time. Perhaps this is unfair, but it is how I feel.

Despite all of that: You are a talented writer. I can appreciate that, and I will continue to do so.

Play on the server, continue to submit lore, and my opinions will change.

-1

Edited by Butterrobber202
word
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I try to hop on once or twice a week to observe. I can research aurora in hour-long bursts through a day but 4 hours to playing chef is hard.

I don't need to play every day to understand the game from a developmental standpoint. Through developers and administration i have casual access to data and research tools to help make decisions as a manager/event runner/loremaster.

I've played every job and species over nearly 10 years and everything is about the same. There's not too much more to learn from me playing a job again unless it's been overhauled. Anything that was overhauled, I played to study it.

Playtime is an indicator of activity from a developer unless the developer is already active through their development. My main goal is editorial work and managerial work. My activity in this regard is and will be consistent. The only concern is the projected impending collapse of my nations government within 2 - 4 years being detrimental to my general online activity.

This will change with NBT. For my research i will have to play every job again to understand them in the new environment for a lore and gameplay perspective.

For my existing playing though, the role I have fun playing is journalist, so if you see me it'll be as a journalist. I always play with looc disabled and don't keep ooc on for more than a few minutes at a time because it helps me stay in character.

I did ask people to +1 my app if i knew they played on aurora and know me enough for me to ask. I dont pay attention to who plays how often. Didn't believe it was disingenuous, sorry.

Edited by Marlon P.
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