Lmwevil Posted August 19 Posted August 19 Replace the janitor's SECOND office with a security checkpoint. It's in a primarily walked hallway, desk rp revived, and doesn't block off any critical pathways or anything. DESK RP SECURITY MUST COME BACK. THE CHECKPOINT RP MUST SURVIVE. 4 Quote
Carver Posted August 19 Posted August 19 More like necromancy than survival given checkpoint RP has been dead since NBT implementation. Novel enough idea though, would be mildly interested to see if it affected anything in a test merge (wagering not since the stairs are very well traveled and if it slowed down people would get annoyed). 2 Quote
Girdio Posted August 19 Posted August 19 (edited) Not in favor of this. We already have security checkpoints (three, iirc) and they get used a total of never. I can't see this suddenly making them occupied, and it's at the cost of negatively impacting Service/janitors. You could argue that it's because they're in areas only sometimes used, but the fact is that they do exist already, I don't really want to add more to a role/department that has a lot, while taking away from a role that doesn't. There's already not a lot of people who play janitors on the server, why take something they could use away from them? Furthermore, I don't really know if it adds anything to security, that they don't already have. Security already hangs out around the medical hallway, and in the service hallway, so they've had the opportunity for (basically) desk RP in that area for a while. If you REALLY wanted security to have a checkpoint in this spot, I feel like switching the janitorial closet, and the security checkpoint near operations would have to be the move. I could see an argument of "it makes more sense for the bug zappers to in a more central spot". Edited August 19 by Girdio 5 Quote
party Posted August 19 Posted August 19 I don't think there really needs to be a checkpoint like 10 feet away from Security and the spot in central ring where they already loiter. 2 Quote
Lmwevil Posted August 19 Author Posted August 19 Those who disagree with me are having their pay docked and reported to corporate. It is the burden of knowledge I bear, the burden of being right... A nearly entirely unused room that could be moved elsewhere for a checkpoint in a place that people actually use... History shall look upon this moment, community. Will they find you wanting? 2 Quote
Fluffy Posted August 19 Posted August 19 Why not just... Swap one of the useless checkpoints (like the one in front of the Intrepid) with the Janitor one? That way, the Janitor doesn't lose anything 2 Quote
beepbopbeepbop Posted August 19 Posted August 19 I think the inclusion of a checkpoint in a frequently travelled area would be a great positive for the ship. 2 Quote
party Posted August 19 Posted August 19 (edited) 18 minutes ago, Fluffy said: Why not just... Swap one of the useless checkpoints (like the one in front of the Intrepid) with the Janitor one? That way, the Janitor doesn't lose anything There's already a deck one janitor's closet that's one door away from that checkpoint. My janitor and Vhim use the deck two closet nearly every round, either for vibing once the round gets too hot or quick access to supplies next to the part of the ship that most frequently needs cleaning. Swapping with the deck two security checkpoint would be alright, I guess, but I'd personally miss having a safe spot in the main hallway to watch ongoing situations from instead of being stuffed away in the corner like the main closet in favor of Security getting a second hangout. Edited August 19 by party Quote
FlamingLily Posted August 19 Posted August 19 The two checkpoints we have are at the merchant dock, a role that sees less activity than Sol Consulars (at least, from what I've seen), and at the auxillary landing pad (but it's placed in such a way that all people landing there invariably take the elevator and invalidate the point of the checkpoint anyway) I think this change would be good to give security more of a way to passively integrate into rounds before any antagonist activity starts, and without having to just loiter in the middle of a hallway. I would be absolutely fine with changing the d2 sec-point to being another janitors office, as well. 1 Quote
Crozarius Posted August 19 Posted August 19 I greatly like this idea and I'm in favor of it. Move the bloody xenoguns here too! Security characters can now sit down instead of standing in the central ring. Revolutionary! 2 Quote
furrycactus Posted August 19 Posted August 19 I'm more in favour of keeping the Janitor's closet there. It's right by Service and Medical which are generally the two messiest places already. Security is also just around the corner already, while the main Janitorial office is a whole deck down and tucked away in a corner out of sight, which would just be made more worse if their auxiliary closet was moved to the dock. Security can already hang out and stand in the hall like everyone else. I do think the xenofauna guns should get moved tho. 1 Quote
Powder Miner Posted August 19 Posted August 19 (edited) It should be noted that while people say that nobody uses the aux closet, I'm pretty sure how well-used it is is a direct function of how regular the player is with the job - it is actually incredibly useful for stopping by to grab things instead of having to shuttle down to the first deck when working on the third deck or extremities of the second deck, for grabbing spare equipment in cases where spare equipment is needed (surprisingly often), or indeed just for having a janitorial 'spot' that is close enough to the rest of the ship to be a good spot to move during danger without completely taking oneself out of the round. Janitorial regulars tend to use it a lot, newer or very occasional janitors might not use it at all due to not realizing the utility. I can see the argument for bringing a checkpoint there, for sure, but janitorial/service would be losing something material by being put into another corner or having the aux closet removed entirely. Edited August 19 by Powder Miner 4 Quote
Dreamix Posted August 19 Posted August 19 A security checkpoint makes zero sense in the middle of the ship, where anyone can easily just go around it. It makes sense for docks, where any visitors have to go through the checkpoint to get to the rest of horizon. It would be a security office or outpost there, replacing the janitor closet. And I see no positive gain in doing that, with the actual brig just around the corner. Security should be encouraged to go out and interact with other departments, and a security office right in the center of the ship, is going to encourage the opposite. 2 Quote
Roostercat Posted August 19 Posted August 19 I'd say a better place for a checkpoint is to replace the little library room below the library proper with one, since the hallway down to service is an actual chokepoint that still has an out (command stairs) for antags that look for one 1 Quote
hazelmouse Posted August 19 Posted August 19 10 hours ago, Powder Miner said: It should be noted that while people say that nobody uses the aux closet, I'm pretty sure how well-used it is is a direct function of how regular the player is with the job - it is actually incredibly useful for stopping by to grab things instead of having to shuttle down to the first deck when working on the third deck or extremities of the second deck, for grabbing spare equipment in cases where spare equipment is needed (surprisingly often), or indeed just for having a janitorial 'spot' that is close enough to the rest of the ship to be a good spot to move during danger without completely taking oneself out of the round. Janitorial regulars tend to use it a lot, newer or very occasional janitors might not use it at all due to not realizing the utility. I can see the argument for bringing a checkpoint there, for sure, but janitorial/service would be losing something material by being put into another corner or having the aux closet removed entirely. I'd second this, I honestly think it's quite well used - very few people want to run all the way down to the remote deck one closet just to fetch some space cleaner. Janitor is already a fairly scarcely played job, removing the auxiliary closet wouldn't do it or service any favours. Security doesn't need any help staying well populated, I'd rather any expansions to it didn't come to the expense of less overwhelmingly popular roles. 4 Quote
Fyni Posted August 20 Posted August 20 My concern is a checkpoint is meant to be in an area of the ship which is unavoidable. In theory, the hanger and merchant checkpoints cannot be avoided without extreme measures, whereas the janitor's deck two office can be very easily bypassed. The point of the checkpoint is to... check. In theory the merchant checkpoint allows security to check crew leaving the merchant for contraband, and the hangar one incase the Intrepid is used in a rescue, or picks up some bad 'uns or... something. All turning the closet into a "checkpoint" would do is create another unusued space. 2 Quote
FabianK3 Posted August 31 Posted August 31 Perhaps this is not an issue of the location of each security checkpoint but rather the actual use of the checkpoints. From my point of view you can currently sit in there and just check if anyone passes by to the merchant dock and has a big arrest-me sign above them. Regarding contraband, again AFAIK, you can't even check people as random searches are not allowed on green, i assume this also counts for buying stuff at merchants. Sure, it's also the storage of our grem-blasters. That said, the merchant dock is probably one of the least used spots for visitors to arrive from - The deck three docking arms are the most used platforms and they don't even have checkpoints. Before we move checkpoints around, maybe we could debate what purpose they should have and if that purpose is even currently fulfilled. Quote
NerdyVampire Posted September 1 Posted September 1 I must agree that a checkpoint there seems excessive. I can understand that it would probably be more used than the custodial closet, but that isn't a good enough reason for me. Checkpoints make sense at docks, but we can't expect them to be used until bridge crewmen have a way of controlling/predicting where 3rd party shuttles will dock, so they can request the checkpoints in proper time. 1 Quote
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