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Ckey Show in LOOC


Owen

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Posted

I basically want back where when people spoke in LOOC, it showed their ckey instead of their character names. Now, it would be preferable if it was how it currently is in deadchat where both the ckey and character name shows up. I just like knowing who I am talking to.

Posted

Yea, can be confusing at times, mostly when you flip between characters


LOOC: Adam Davis: Sup, oh yea, I'm Ssiruis Zuberi btw

Current System


LOOC: Butterrobber202 (Adam Davis): Sup

Wanted system

Posted
Yea, can be confusing at times, mostly when you flip between characters


LOOC: Adam Davis: Sup, oh yea, I'm Ssiruis Zuberi btw

Current System


LOOC: Butterrobber202 (Adam Davis): Sup

Wanted system

 

Yes, that is what would be great.

Posted

There's most certainly something malicious to be done with the ability to use an Agent ID and any kind of face concealing mask to impersonate people in LOOC. So I'd fully support ckeys being forcibly shown there.

Posted

It's an easy enough change. Do you folks want it or not?


At this point, what's also the opinion on how deadchat and its obfuscation/not-obfuscation of ckeys works?

Posted (edited)

I, for one, would really like the return of ckey's in LOOC. Since it is OOC discussion, the vague idea of a traitor using a fake ID and possibly getting into a LOOC argument with another's name, or possibly a changeling takeover and potentially using LOOC with another's name really strikes me as... having high potential for bad times. Maybe it's just some imagined problems on my part, but I really liked when LOOC used ckeys instead.

Edited by Guest
Posted
It's an easy enough change. Do you folks want it or not?


At this point, what's also the opinion on how deadchat and its obfuscation/not-obfuscation of ckeys works?

 

It should remember my setting for showing or hiding my ckey in deadsay between sessions.

Posted

Personally I'm against it, for three reasons:


1. LOOC is, IMO, not a tool for socialization. It's a tool for OOC help and voiding actions. If people want to communicate outside of the game, there's nothing stopping them from asking the ckey.

2. Specifically BECAUSE people can impersonate other people, it will help both keeping looc feuds to a minimum (remember folks, if there's something wrong, ahelp it for fucks' sake) AND preventing accidental/subconscious/active metagaming/metagrudging, because it presents people at face value. Deadchat showing CKeys is fine because, at that point, they have been removed from the game.

3. Because, as it obfuscates ckeys, I feel it gives a chance to some less-desirable players to redeem themselves without carrying the stigma of their ckey. Characters are characters and are to be taken at face value.

Posted
Personally I'm against it, for three reasons:


1. LOOC is, IMO, not a tool for socialization. It's a tool for OOC help and voiding actions. If people want to communicate outside of the game, there's nothing stopping them from asking the ckey.

2. Specifically BECAUSE people can impersonate other people, it will help both keeping looc feuds to a minimum (remember folks, if there's something wrong, ahelp it for fucks' sake) AND preventing accidental/subconscious/active metagaming/metagrudging, because it presents people at face value. Deadchat showing CKeys is fine because, at that point, they have been removed from the game.

3. Because, as it obfuscates ckeys, I feel it gives a chance to some less-desirable players to redeem themselves without carrying the stigma of their ckey. Characters are characters and are to be taken at face value.

 

After reading this, I've been sufficiently convinced to flop my previous post and turncoat to being in support of the current system of LOOC, if not the current condition of LOOC being used as a salt mine, a different issue altogether.

Posted

Here's my solution, to ensure both privacy and usefulness:


1. Give a per player setting, for whether or not YOUR ckey shows when you use looc

2. Set this setting to on by default, notify players of this fact.

3. Optionally, allow admins to force this setting on for a player, to prevent troublesome griefers from continually coming back in new characters. Privacy is a privilege of the well-behaved.


anyone who wants to, can turn this setting off, and thusly hide their ckey from others for the sake of privacy, or for any of the reasons killerhurtz mentioned

Posted

Show both name and ckey, force it. Both parties are satisfied and confusion is nonexistant. If you're using LOOC in the first place, you do not need privacy, it is an OOC channel, your OOC name (ckey) should be used there. And with deadchat, showing both is still wonderful.


Anyone who has something to hide is up to no good, I say.

Posted
You can do exactly this by changing your OOC settings.

-Whistling-

which setting? how? please provide more detailed instruction

Guest Marlon Phoenix
Posted

I like it how it is. Sometimes I am playing a stealth character and don't want people to know it's me. At the same time, sometimes I need to say things in LOOC. If you want to know who's playing a character just ask. LOOC isn't for socializing.

Posted
No, thank you.

Ckeys showing in looc instead of character names made it somewhat confusing, not to mention significantly easier to metagrudge.

 

Personally I'm against it, for three reasons:


1. LOOC is, IMO, not a tool for socialization. It's a tool for OOC help and voiding actions. If people want to communicate outside of the game, there's nothing stopping them from asking the ckey.

2. Specifically BECAUSE people can impersonate other people, it will help both keeping looc feuds to a minimum (remember folks, if there's something wrong, ahelp it for fucks' sake) AND preventing accidental/subconscious/active metagaming/metagrudging, because it presents people at face value. Deadchat showing CKeys is fine because, at that point, they have been removed from the game.

3. Because, as it obfuscates ckeys, I feel it gives a chance to some less-desirable players to redeem themselves without carrying the stigma of their ckey. Characters are characters and are to be taken at face value.

 

Against it for these following reasons. This is one of the better Baycode decisions that were made, it would be best if we could keep it.

Posted
Anyone who has something to hide is up to no good, I say.
Privacy is a privilege of the well-behaved.

 

Jesus Christ, you people, it is a fucking video game. People play on Aurora to enjoy themselves, "privacy" and "privileges" should be a non-issue, and whoever you're roleplaying with is not entitled to know your ckey. Doing so would most likely encourage all kinds of meta, and possibly make players feel like they couldn't speak in LOOC, which especially troubles me because LOOC is the first place players go when they need help.

Guest Menown
Posted

If you have to make a complaint against somebody, or something, ask an admin. They'll be happy to provide player IDs.


I don't like people always knowing who I am, with every single character I play. If I feel like telling you, all you have to do is ask. That or wait for my OOC in IC moments or mischannels. They're bound to happen :^)

Posted
Anyone who has something to hide is up to no good, I say.
Privacy is a privilege of the well-behaved.

 

Jesus Christ, you people, it is a fucking video game. People play on Aurora to enjoy themselves, "privacy" and "privileges" should be a non-issue, and whoever you're roleplaying with is not entitled to know your ckey. Doing so would most likely encourage all kinds of meta, and possibly make players feel like they couldn't speak in LOOC, which especially troubles me because LOOC is the first place players go when they need help.

Nursie, i think you've read the post of mine that you quoted. It was an implementation that would allow for privacy, and only remove it for persistent griefers to keep tabs on them

Posted
Anyone who has something to hide is up to no good, I say.
Privacy is a privilege of the well-behaved.

 

Jesus Christ, you people, it is a fucking video game. People play on Aurora to enjoy themselves, "privacy" and "privileges" should be a non-issue, and whoever you're roleplaying with is not entitled to know your ckey. Doing so would most likely encourage all kinds of meta, and possibly make players feel like they couldn't speak in LOOC, which especially troubles me because LOOC is the first place players go when they need help.

Nursie, i think you've read the post of mine that you quoted. It was an implementation that would allow for privacy, and only remove it for persistent griefers to keep tabs on them

 

I know what you wrote and I still don't agree with it. The staff are perfectly capable of watching "persistent griefers" and they don't need to deal with players trying to be backseat moderators. Staff see what ckey is attached to who no matter what your settings are.

Posted

I'm sort of neutral on this opinion and I just want to say...


Why do you need privacy in LOOC? Who are you protecting it from? It's just your character name and your OOC Name. Big deal.

Posted

Would rather not take the risk of someone metagaming me if I'm an antagonist with differing appearance such as wizard, if for instance I were to answer some questions or chat someone up in LOOC, I would rather certain people not go to the conclusion of "oh it's delta, i know how that guy operates, I'm gonna avoid RP and just gun right for him so I can achieve valids + browniepoints"


like really if you wanted my ckey just adminhelp it and say you're trying to make a forum complaint.

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