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Extend the Time on CT


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So what I'm after is, during all rounds (But extended, because Extended can be chucklefuckingly boring) you cant call for a Crew Transfer vote until 2:45 or 3:00 because to be honest, NT wouldn't have 2 hour shifts aboard a super high-tech research station in the middle of nowhere-you-can-see-me Space. It would be a waste of Resources to do that.


BUT, I'm doing this for the Antags to, as a cultist it takes you almost a full hour to get the team/base set up, and another 30 minutes to get everyone to agree on a plan. Then your time scale for doing anything for the round is 30 Minutes and you get fucked by [baldie] calling a Crew Transfer RIGHT Before you kill the Captain and give him to Nar'Sie in a bloody baggie.

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Guest Marlon Phoenix

This is a videogame. Extending the time for CT with an argument of realism would mean rounds last for a minimum of 8 hours.


The 2 hour mark is not where the round automatically ends. You hold a vote to end the round. If the majority of the crew want to leave, then that is what happens. It seems fair to me. I know I wont be sitting around for 3 hour shifts, myself.

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If people vote to leave, then that is their prerogative. It is not our role to impede the will of the people. It is your job as antagonist to make people not want to leave. That you fail to do this job is the fault of the antagonist player, not the fault of the system.

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The people have a right to their will, this is true.


But consider this. People often want to continue because they're involved in interesting RP, or working on larger scale projects of various sorts. Whether its building a cultist base, or setting up a singularity, or making an army of durands, or equipping everyone with bags of holding.


When you vote to transfer, you're taking that away from them. There's nothing they can do to recover that, the time they spent working on those projects and not completing them is thrown in a hole. They have no options.


Now on the other hand, those people who want to transfer because they're bored of the round? They have options. They can go to cryo and come back in 15 minutes as a new role. If they're dead (or ask admin permission to suicide) then they can also respawn in a new role. If they're completely bored of what's happening on aurora, they can leave, go play on another server for a while


Voting for a crew transfer, is taking away someone else's fun because you're not enjoying it, i feel that's pretty selfish sometime.


A few people have mentioned repeatedly, that aurora used to have some rule, where if the game time was less than 3 hours, then the vote was weighted. Crew transfer had to get a certain larger majority (70%, i think) in order to be passed. I think that's fair, i want to see this come back


The people who want to transfer have other options. The people who want to stay, don't. I think it's fair that their votes should carry more weight. I'd strongly support requiring transfer to gain a larger percentage of the votes to pass, not just >50%


On a lot of rounds, especially ones where antags have just been defeated, and/or wrecked the station, a crew transfer will pass with a ~95% majority anyway. But on the edge case rounds where it's close, half the server is having their fun taken away for nothing.

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We should go back to the old vote system where you needed a 2/3 majority before three hours. I preferred that.

 

Is that gone? I was wondering why votes were going the way they were lately.


I also want this back. But I think your ratio is off? Where votes to lead had to VASTLY overpower votes to stay the first time, then 30 minutes later a little less of a distance, etc.

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We should go back to the old vote system where you needed a 2/3 majority before three hours. I preferred that.

 

Is that gone? I was wondering why votes were going the way they were lately.


I also want this back. But I think your ratio is off? Where votes to lead had to VASTLY overpower votes to stay the first time, then 30 minutes later a little less of a distance, etc.

 

Before we shifted to new code, it was no CT votes at all until 2 hours, then a 2/3 majority required to pass a CT vote until 3 hours, at which point it just needed a general majority.

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We should go back to the old vote system where you needed a 2/3 majority before three hours. I preferred that.

 

Is that gone? I was wondering why votes were going the way they were lately.


I also want this back. But I think your ratio is off? Where votes to lead had to VASTLY overpower votes to stay the first time, then 30 minutes later a little less of a distance, etc.

 

Before we shifted to new code, it was no CT votes at all until 2 hours, then a 2/3 majority required to pass a CT vote until 3 hours, at which point it just needed a general majority.

 

Old code was better, just because it gave antags and other jobs more time to do stuff

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As much as I enjoy long rounds, I still fail to see how two hours isn't enough time to do something. If you haven't done something interesting by 2, you're not going have it done by 3 hours anyways. If people want a new round so they get a chance to hop into something fresh, that's their choice, if they want the round to last 7 hours, that's their choice.


2/3 majority sounds nice on paper but in the slower hours it would just kill rounds even moreso by the next vote. On the other hand, 51% is preferable where if it ties it will always default to staying, so a minimum vote from the majority is still required to pass.

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As much as I enjoy long rounds, I still fail to see how two hours isn't enough time to do something. If you haven't done something interesting by 2, you're not going have it done by 3 hours anyways.

Bureaucracy.


On a full server, with full heads of staff, bureaucracy adds a massive layer of slowing-down to everything.


I once spent the first half of my nurse shift just ferrying documents back and forth for Samantha Black: Paperwork Fetishist, before i even had time to do any treating of patients


Major engineering projects like ramping up the engine to run a shield generator, remodelling the engineering lobby, or setting up a singularity engine, take lots of time too, and are interrupted by callouts to fix vending machines, broken doors, and hull breaches. Now multiply that when you're having to fill out station modification forms for everything and things go real slow.


In many roles, i often find by the two hour mark that i've barely gotten started on the stuff i wanted to do

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You realize if you're an antag you can completely ignore all of those things? I'm speaking purely about antags here, non-antag pet projects can be usually be done in a span of 20-30 minutes tops as well if you're a competent engineer. If paperwork stands in the way, either go to the asteroid where noone cares what you do, or if you're in Medical or the like just disappear for a few minutes until they forget about the papers. It's remarkably easy to dodge a lot of the bureaucratic bullshit if you're smart.

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And then get shit on when you get an IR report for going out of your way to dodge important paperwork.

If you're smart at dodging it, then any IR report they make is metagaming because they will have held no information of your activities in the first place. Git gud.

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