Jump to content

Remove Disposals from Communal


CampinKiller

Recommended Posts

Posted

I'd say replace it with a little table with 2 windoors where you could place trash, officers could pick it up with a garbage bag and empty it.

Guest Marlon Phoenix
Posted

But I want to throw stuff away when I am in communal. When someone is in communal unless I am playing as Houssam I'm not going to spend my time picking up trash to make the place look tidier.


Why not add in actual trash-cans?

Posted

The reason they tend to suicide is because they were just perma brigged.


Other times it's just a greytider suiciding, which honestly. I have no problem with.

Posted

Because disposals in the brig is a significant security oversight. Much as I like mods arbitrarily intruding OoC judgement in IC situations, the fact of the matter no facility that calls itself secure would have such an obvious breach.

Posted
Because disposals in the brig is a significant security oversight. Much as I like mods arbitrarily intruding OoC judgement in IC situations, the fact of the matter no facility that calls itself secure would have such an obvious breach.

You're calling it a security oversight.

I'm calling it a good feature. See that baldie who just jumped down disposals? Great, now NanoTrasen can mark him as mentally unstable, fine his family, charge them for cloning and medical care, do some more money-oriented things, and then finally fire him. 10/10

Posted

Yeah sorry I don't see a good reason to remove this. This is basically just another 'can't let the antags get away' mentality coming up. If it's a sucidal baldie killing themselves, ahelp it as mentioned before.


If it's a changeling 'abusing a mechanic' (lol) then that's their prerogative. They can come back from the dead if they wish, and security shouldn't know that's a thing unless they see it.. Seems to be more like a good, mildly creative surprise tactic to escape being permabrigged and ignored for the rest of the round by shitcurity.

Posted
Alternative solution; disconnect it from the waste loop and have it fire crap straight out into space.

 

There's absolutely no IC reason to have it do that, and OOCly, it's removing a method antags have of trying to escape.

Posted

Yeah, I'd say this actually has a use for antags who work together. Say Tator A gets perma'd because of things. The plan with his partner is that he'll disconnect the loop or break it somehow, and when Tator jumps down disposals, he'll come out the other end of the pipe. Then yakkety sax it away.

Posted

Why even have a permabrig if you're all so concerned that antags can't easily break out of it? Why not put disposal bins in all the cells, too? Why have Security at all?

Guest Marlon Phoenix
Posted

From what i understand the communual disposal doesn't go to cargo. It loops around and goes back into the cell in the little windoor area. That's why there's the ejection disposal port thing there and why there's a windoor in front of it. I may be wrong, but that's the system I saw in it only last week.

Posted
From what i understand the communual disposal doesn't go to cargo. It loops around and goes back into the cell in the little windoor area. That's why there's the ejection disposal port thing there and why there's a windoor in front of it. I may be wrong, but that's the system I saw in it only last week.

 

The disposals chute that is actually inside the prisoner's area connects to the main disposal loop. The disposals outlet you're thinking of connects to a disposal chute in the officer's watchpoint, and serves as a secure delivery chute.

Posted
Why even have a permabrig if you're all so concerned that antags can't easily break out of it? Why not put disposal bins in all the cells, too? Why have Security at all?

 

Let's not get too in over our heads and remember it's still a game. Part of mapping is making it engaging for both sides. That means, building it so that both antags and the crew can use it? Is it a little funky? Sure, but honestly anybody that is going to perma would be put in solitary with somebody guarding them around the clock. but that's not fun or engaging at all.

Posted

There are so many things wrong here.


Why can't the disposals be fitted with a sensor that stops them from flushing live organic beings? Make that an upgradeable disposal feature, and have all the ones in the brig and dorms given that upgrade by default.


Why is there a disposal that goes outside at all? Maybe give the brig its own seperate disposals network, and processing centre

Posted
There are so many things wrong here.


Why can't the disposals be fitted with a sensor that stops them from flushing live organic beings? Make that an upgradeable disposal feature, and have all the ones in the brig and dorms given that upgrade by default.


Why is there a disposal that goes outside at all? Maybe give the brig its own seperate disposals network, and processing centre

 


Originally disposals were used on Bay as a means to get around quickly.


The coders didn't like it so they made it periodically damage you depending on how long you're in them, essentially gibbing you.


The communal brig originally had it as a means for antagonists to escape, as a means of balancing.

Posted

The communal brig originally had it as a means for antagonists to escape, as a means of balancing.

 

Well i don't agree with that reasoning. Aurora's heavy RP atmosphere seems to tend more towards "what would be realistic in this situation", rather than what would be fun or balanced. The brig isn't supposed to be easy,or even possible, to break out of, that's kind of the point of it

Posted
There are so many things wrong here.


Why can't the disposals be fitted with a sensor that stops them from flushing live organic beings? Make that an upgradeable disposal feature, and have all the ones in the brig and dorms given that upgrade by default.


Why is there a disposal that goes outside at all? Maybe give the brig its own seperate disposals network, and processing centre

 


Originally disposals were used on Bay as a means to get around quickly.


The coders didn't like it so they made it periodically damage you depending on how long you're in them, essentially gibbing you.


The communal brig originally had it as a means for antagonists to escape, as a means of balancing.

 

The exact way it works, actually, is you take brute damage every time you hit a turn. If the pipe from start to finish is 100% straight you still take no damage.

Posted

The communal brig originally had it as a means for antagonists to escape, as a means of balancing.

 

Well i don't agree with that reasoning. Aurora's heavy RP atmosphere seems to tend more towards "what would be realistic in this situation", rather than what would be fun or balanced. The brig isn't supposed to be easy,or even possible, to break out of, that's kind of the point of it

 

You never experienced the old map the brig was much better.

Posted

Well i don't agree with that reasoning. Aurora's heavy RP atmosphere seems to tend more towards "what would be realistic in this situation", rather than what would be fun or balanced. The brig isn't supposed to be easy,or even possible, to break out of, that's kind of the point of it

 

Oh, newbies. You're so cute. That's not how Aurora works at all.

Posted

Hey, wow. There's a lot of insult calling in this thread and generally scornful attitudes towards each other.


Here's an easy answer for you in HighRP terms - the disposal gives a way to keep the location clean and tiny, and MOST PEOPLE WOULD NOT CONSIDER IT TO BE A DESIGN FLAW BECAUSE IT IS SUICIDAL TO JUMP DOWN IT. When designing a confinement facility you do not not stop to think, 'wow, what if the prisoner arbitrarily decides to commit suicide because they don't like being in prison?' or even 'hey what if the guy we lock up is secretly an immortal alien monster that can regenerate from all wounds?'


This is a research station, not a school - they are not going to childproof everything, and aren't going to factor in every suicidal idiot into their design plans. Every other disposal on the station is identical - it will kill you if you jump in, they are not going to make a special super exception in this one location because it is where people tend to do it most, especially since there is kind of a negative continuity on antag rounds. The location IS secure, from a logical standpoint of people who do not immediately assume the deadly murderhole will be jumped into at the first opportunity. No one looks at a design plan expecting people to kill themselves.

Posted

Yeah, only I'm allowed to shitpost! Cut out being cocks, guys, the title of resident cynic asshole belongs to me. But srsly, I'm working on getting rid of that tone myself, so you folks should probably cut it out too. So pls no.


Anyway, I say keep disposals in communal. The more people that go down it and keep dying, the more room the brig ends up having anyway for new prisoners. I think the administration would also like to crack down a bit more on disposal-related suicides from an OOC point of view. I say keep it in, and ensure with the new map that jumping down disposals is decidedly lethal and there are a lot of loops along the way to the incinerator.

Posted
[..]

Anyway, I say keep disposals in communal. The more people that go down it and keep dying, the more room the brig ends up having anyway for new prisoners. I think the administration would also like to crack down a bit more on disposal-related suicides from an OOC point of view. I say keep it in, and ensure with the new map that jumping down disposals is decidedly lethal and there are a lot of loops along the way to the incinerator.

 

This has my full support.

Keep disposals in communal on the new make, make sure they are crit when they arrive at cargo.


Maybe add a "sensor" to the disposals bin that detects a unusual high load and announces it on the sec and med channel after the contents have been flushed.


If it is added and a warden wants to change it, he can always contact the local engineering department to do so.

It takes about 5 minutes and then you cycle everyone back into the brig again

If you do this as a engineer, make sure to add a few extra turns for a increased fun factor

Do note that you can place 4 bent pipes instead of two normal ones and achieve the same thing ?

×
×
  • Create New...