Jump to content

Oxygen Candles, Rescue Bags


Recommended Posts

Posted
Fiberglass cloth outer shell with several layers of metal foil between. But yeah. Emergency closets can have their softsuits replaced. We had a pirate round in which fussing and fumbling with getting a spare EVA suit for our captive caused long delays. A grab-and-go solution like a rescue ball would have Ana Morgan's contract sealed and paid for.

 

Good, still waiting on her brain, also, this would be amazing for medical and dirty heisters alike, for quick n' zip transport

  • Replies 62
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Nothing says efficiency like stuffing your unwilling captive in Space Balls and carting them off. Space Balls is a one-way imprisonment system guaranteed to make your hostage situation 300% less murderboned. Space Balls is a licensed trademark of NanoTrasen.

Guest Complete Garbage
Posted

Apply a welder to fuse the zipper, so whoever's inside can't get out, and you have to wirecutter it to open it.

Posted

Cable coil would make more sense IC wise. With a welder, once you have molten something down, you cant "unmelt" it.

But that are just details

Guest Complete Garbage
Posted

I know; That's why I said you'd have to wirecutter it to open; Like cutting open part of the bag. Although a cable coil would probably work better.

  • 3 weeks later...
Posted

I could start looking into this, but a few questions first.


Would these candles work ignited in your hand/pocket/etc? Or would they only be suited for placement on a tile inside a airtight room?, creating oxygen to fill the room up? They'd basically be useless in a large room as they wouldn't create enough oxygen to fill up the entire room.


Would the balls provide oxygen and a survivable pressure?

Posted
I could start looking into this, but a few questions first.


Would these candles work ignited in your hand/pocket/etc? Or would they only be suited for placement on a tile inside a airtight room?, creating oxygen to fill the room up? They'd basically be useless in a large room as they wouldn't create enough oxygen to fill up the entire room.


Would the balls provide oxygen and a survivable pressure?

 


i think the ball should work like the crew compartment module for exosuits, and i think the candle needs to be in your hand/floor, you could just turn it into a bulky item when ignited

Posted
I could start looking into this, but a few questions first.


Would these candles work ignited in your hand/pocket/etc? Or would they only be suited for placement on a tile inside a airtight room?, creating oxygen to fill the room up? They'd basically be useless in a large room as they wouldn't create enough oxygen to fill up the entire room.


Would the balls provide oxygen and a survivable pressure?

 


i think the ball should work like the crew compartment module for exosuits, and i think the candle needs to be in your hand/floor, you could just turn it into a bulky item when ignited

 

So not a physical item that gets placed down then? I was thinking it was an item you used in your hand, which spawned an uninflated bag underneath, which could then be entered. While inside it, you could then click to activate which then inflates and closes it.

Posted

So not a physical item that gets placed down then? I was thinking it was an item you used in your hand, which spawned an uninflated bag underneath, which could then be entered. While inside it, you could then click to activate which then inflates and closes it.

 

I'm pretty sure that yes, it should be a physical item.


What datberry means i think is, the exosuit compartment is entered by rightclicking it and selecting an option 'Enter Passenger Compartment'. And that's what he wants to see


Ie, it should be possible to unfold it without being inside it, though presumably once it's activated, opening it would vent the air inside


Here's how i see implementing it:


A rescue ball has two states, folded and unfolded. When folded, its a small item that fits inside the internals box that everyone spawns with. When unfolded, its a physical item that sits on the ground and looks roughly spherical.


When unfolded, the rescue ball will initially take on the atmosphere of the area around it


You can unfold a rescue ball by holding it in your hand and clicking it, the same way rollerbeds and bodybags work.

You can fold a rescue ball back up by clicking and dragging it onto yourself, which will put it into your hand in a folded state.


A person can enter it by right clicking it and selecting Enter Rescue Ball from a context menu. A person can be placed into it by grabbing them and then clicking on the ball with the grab.


A person can leave the rescue ball by rightclicking it and selecting Open Rescue Ball while inside it (or maybe as an option from the Object tab that would appear there.) A person can be removed the exact same way, by anyone outside it. When the rescue ball is opened, the person inside would be ejected, and the atmosphere in the ball would take on the same properties as the atmosphere of the tile its on.


A rescue ball can be activated by anyone, with a rightclick option 'Activate Rescue Ball'. Or it can be activated by someone inside it, by simply leftclicking it. Once activated, the rescue ball would deploy a single-use chemical reaction which would create a breathable contained atmosphere inside. This would also set an internal flag to signal that it's been activated (so it can't be activated again). Ideally this would also alter the name of it to Rescue Ball (used).


A rescue ball can be locked from the outside, by using a lit welding torch on it. When locked, a rescue ball can't be opened until you unweld it.


Hope that's not too overcomplicated, it would require several new verbs to be added, but i think it's a reasonable implementation, that would allow its usage both for personal survival, and for hostage taking.

Posted
I could start looking into this, but a few questions first.


Would these candles work ignited in your hand/pocket/etc? Or would they only be suited for placement on a tile inside a airtight room?, creating oxygen to fill the room up? They'd basically be useless in a large room as they wouldn't create enough oxygen to fill up the entire room.


Would the balls provide oxygen and a survivable pressure?

 


i think the ball should work like the crew compartment module for exosuits, and i think the candle needs to be in your hand/floor, you could just turn it into a bulky item when ignited

 

So not a physical item that gets placed down then? I was thinking it was an item you used in your hand, which spawned an uninflated bag underneath, which could then be entered. While inside it, you could then click to activate which then inflates and closes it.

 

i meant the pressure and internals inside it would be like a crew compartment, where as soon as you enter and activate it you're in a stable pressure area, i think it should unfold like a cryostasis/body bag, it would be more like a cryostasis bag since opening it the second time in vaccum would ruin it

Posted

If the ball gets added I really think it should require a verb or special action to open and close (Think sleepers) for the sake of not accidentally pressing an arrow key and ruining it, or some dipshit walking up and clicking it once out of curiosity like people tend to do with stasis bags.


Should also probably take up a tile like a locker/sleeper, instead of being able to walk over it like a stasis/bodybag, whilst also making sure you can't fit several people into one like you can with bodybags. These are big-ass inflatable balls with air that likely isn't meant to be shared.

Posted

So not a physical item that gets placed down then? I was thinking it was an item you used in your hand, which spawned an uninflated bag underneath, which could then be entered. While inside it, you could then click to activate which then inflates and closes it.

 

I'm pretty sure that yes, it should be a physical item.


What datberry means i think is, the exosuit compartment is entered by rightclicking it and selecting an option 'Enter Passenger Compartment'. And that's what he wants to see


Ie, it should be possible to unfold it without being inside it, though presumably once it's activated, opening it would vent the air inside


Here's how i see implementing it:


A rescue ball has two states, folded and unfolded. When folded, its a small item that fits inside the internals box that everyone spawns with. When unfolded, its a physical item that sits on the ground and looks roughly spherical.


When unfolded, the rescue ball will initially take on the atmosphere of the area around it


You can unfold a rescue ball by holding it in your hand and clicking it, the same way rollerbeds and bodybags work.

You can fold a rescue ball back up by clicking and dragging it onto yourself, which will put it into your hand in a folded state.


A person can enter it by right clicking it and selecting Enter Rescue Ball from a context menu. A person can be placed into it by grabbing them and then clicking on the ball with the grab.


A person can leave the rescue ball by rightclicking it and selecting Open Rescue Ball while inside it (or maybe as an option from the Object tab that would appear there.) A person can be removed the exact same way, by anyone outside it. When the rescue ball is opened, the person inside would be ejected, and the atmosphere in the ball would take on the same properties as the atmosphere of the tile its on.


A rescue ball can be activated by anyone, with a rightclick option 'Activate Rescue Ball'. Or it can be activated by someone inside it, by simply leftclicking it. Once activated, the rescue ball would deploy a single-use chemical reaction which would create a breathable contained atmosphere inside. This would also set an internal flag to signal that it's been activated (so it can't be activated again). Ideally this would also alter the name of it to Rescue Ball (used).


A rescue ball can be locked from the outside, by using a lit welding torch on it. When locked, a rescue ball can't be opened until you unweld it.


Hope that's not too overcomplicated, it would require several new verbs to be added, but i think it's a reasonable implementation, that would allow its usage both for personal survival, and for hostage taking.

 

Yeah that makes sense. I don't agree on welding though, what's this ball made of?

Posted

Yeah that makes sense. I don't agree on welding though, what's this ball made of?

 

presumably some kind of metal-reinforced fabric.


Maybe welding isn't the best way to do it, but there needs to be some way to lock them from the outside. One of the core bases of support for this idea, is so that antags can use them to kidnap hostages, so they need some way to seal the occupant inside and prevent them from either escaping, or suiciding by jumping out while travelling through space.

Posted

As I mentioned somewhere in this thread:

Use a cablecoil to tie up the zipper

Wirecutters to remove the cable from the zipper and allow opening / closing it again

Posted
As I mentioned somewhere in this thread:

Use a cablecoil to tie up the zipper

Wirecutters to remove the cable from the zipper and allow opening / closing it again

 

This seems good.


Just make sure that the locking and unlocking can only be done by someone outside (ie, not by the occupant)

Posted
I could start looking into this, but a few questions first.


Would these candles work ignited in your hand/pocket/etc? Or would they only be suited for placement on a tile inside a airtight room?, creating oxygen to fill the room up? They'd basically be useless in a large room as they wouldn't create enough oxygen to fill up the entire room.


Would the balls provide oxygen and a survivable pressure?

 

The candle is a grenade, functionally. Throw, and the sodium chlorate burns to produce atmospheric oxygen. If welding fuel gets mixed into the sodium chlorate beakers, somehow, we get a firebomb. Their intent is to add more oxygen to a room with low oxygen, bringing it back to habitability. It won't re-pressurize a room, but does increase the O2 partial pressure and thus the margin of error for half depressurized rooms.


The ball is a mylar/kevlar shell that isn't terribly robust; think inflatable doors. However it contains ...


It contains an emergency oxygen bottle, like the blue-belt kind. You use a wrench on the ball to remove the bottle, and can replace it with a new or recharged bottle, no tool required. Deploying the ball dumps the oxygen inside the ball, and opening the ball leaks the oxygen into the room, however, so you'll need a new bottle for each use. It will accept extended or double-extended tanks as well.


The specific pressure desired inside is 25kpa, which is survivable and breathable in pure oxygen, with a little wiggle room. The balls internal volume needs to be...


303*X=25*Y, where X is the volume of an emergency oxygen tank, and Y is the volume of the deployed space ball. Looking at the vars, X=2. So Y= 24.24. The internal volume of the space ball is 24.24 liters. Which kind of makes sense, when you consider a person in the fetal position is taking up most of it.


There should be no "enter ball", since its impossible to enter a deployed ball without venting the gas and an undeployed ball can be handled just like a bodybag or cryo bag. Put it on the ground, unfold it, stand in the tile, unzip it, zip it. Closing it over you has the inflatable barrier ZZZIP sound and a gas sound (if the ball has a charged tank). Once you close it, it pops into a ball and you're immobilized, blind, but hopefully breathing and in pressure. If your O2 tank was fresh.


Think of it like an inflatable, airtight sleeping bag made of space suit material. While the whole thing is cheap enough to be nominally disposable, you can fold it back up, recharge the oxygen tank, and get multiple uses out of the thing.


Ask me anything on Discord, I'm Hayden.

 

4b6f85cf2fc9946220dea8d491b74f36.png

 

Bill Kerman demonstrates a Space Ball (enlarged to show texture)

Posted

The specific pressure desired inside is 25kpa, which is survivable and breathable in pure oxygen, with a little wiggle room. The balls internal volume needs to be...

 


This can't be right.

In current mechanics at least, a pressure below ~50kpa starts dealing trauma damage to your whole body and will kill you

Posted

Nope. 20 kpa is survivable without a suit by my experience. You can reach 50 kpa by charging the ball's O2 tank to 606, however.

Posted
As I mentioned somewhere in this thread:

Use a cablecoil to tie up the zipper

Wirecutters to remove the cable from the zipper and allow opening / closing it again

 

This seems good.


Just make sure that the locking and unlocking can only be done by someone outside (ie, not by the occupant)

Make it so you can use sharp objects to cut yourself like, like when eaten by a Xeno. If I'm stuck in a ball with a claymore/e-sword/wirecutters/any kind of ranged weapon I should be able to cut/shoot my way out.

Posted

the pressure indicator is flashing though. imo it shouldn't.

Why not just have the rescue ball at a comfortable pressure

Posted

Comfort is not a design feature of a one-meter sphere of mylar you have to cram your weeping self inside while your friends choke to death with their lungs between their teeth.


However, using the emergency O2 tank recharging I mentioned, you could top your tank off to 1,000 kpa and the interior of your ball will be about 75 kpa, or Denver CO air pressure. However emergency O2 tanks ship at 303 kpa, which is enough to fill a reasonable volume for our purposes to 25kpa, which is enough O2 to breathe and not take pressure damage (which starts <20kpa).

Guest
This topic is now closed to further replies.

×
×
  • Create New...