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New race: Slime people!


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So, some seven odd rounds ago, I has an IC thing where I got my character turned into a slime person. Then, when sent to medical, I discovered (I literally had no idea about it) that slime people had no organs apart from a slime core. That got me thinking, why not put it in as a whitelistable race? The positives could be that, because you have no organs, you do not get organ damage and do not have to breathe (obviously). Downsides would be more susceptibility to cold, since freeze rays kill slimes easily, more susceptibility to pressure, since slime isn't the best structural base, and of course water is your bane. Brute damage would be less severe as well since, well, bashing and hacking slime won't exactly do as much. As for the lore, I think something fun could be done with this. As far as I know all races currently come from a planet (except for diona but plants are weird imo), but what if an entire race was created from an experiment? Xenobiology has been around ICly for a fair old while, and I can't imagine no one ever canonically (not necessarily player characters) turned into a slime person and was studied. You could expand on that, like, after it being deemed harmless, injections for people to be turned into slime people were produced, and volunteers could sign up. I haven't fully thought it out yet, but it's not worth working on if no one wants it. So, opinions, please? :3

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For one, it's either cold killing them or water killing them. Back in the day the reason fire extinguishers would kill (And the reason they'd kill better before water was made the slime killer) is because they'd cool down areas they sprayed over, and they'd do it better than they spread water because temperature changes last longer than the reagent hanging in the spray clouds. Second, this race is already immune to slimes, so it'd be the "strictly better" species to play as xenobiologist.


I'm also terrified of people trying to RP as "slime girls" for obvious reasons.

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@Carver As a counter-argument, "the strictly-better" species already exists in IPCs. To the cold and water thing, I'm going off the current mechanics, not those " back in the day." You being terrified, well, that's personal, I suppose. Maybe some fears are taken away when I say that most things slime girls are used for are forbidden on the server.

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Slime people, like golems, are probably kept in CC science labs and never allowed to leave until they can reverse what the idiot did to their DNA. Also, aren't gene mods temporary in our lore? I don't really see a way to justify having slime people as a whitelist race,

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At this point I'd need to know what a slime-person actually is, people turned into actual slimes lose their sense of self and get ruthlessly experimented on when they reach Odin, does this also go for slime people? Would NT actually let something as curious as a humanoid slime with the memories, intelligence, and personality as one of their crew members just go? And such.


Personally, from what I know of NT in the past, letting them just go back and work on their stations isn't something they'd really do, I also really don't want to deal with "What on Biesel happened to you?" "Oh I'm a humanoid slime person now but I am who I was before haha", and have to deal with it being a Thing across shifts rather then a one-off thing.

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At this point I'd need to know what a slime-person actually is, people turned into actual slimes lose their sense of self and get ruthlessly experimented on when they reach Odin, does this also go for slime people? Would NT actually let something as curious as a humanoid slime with the memories, intelligence, and personality as one of their crew members just go? And such.


Personally, from what I know of NT in the past, letting them just go back and work on their stations isn't something they'd really do, I also really don't want to deal with "What on Biesel happened to you?" "Oh I'm a humanoid slime person now but I am who I was before haha", and have to deal with it being a Thing across shifts rather then a one-off thing.

 

Our current regulation is as follows. Slime people as well as people who turn themselves completely into slimes are counted as having died. The resulting entity (either slime person or slime) is property of NanoTrasen and a test subject for its science personnel. Turning yourself into a slime or slime person means you have forfeited being a person entirely, and NT can and very well may have its way with you on an operating table. All though there may be OOC restrictions, ICly it would all be kosher. Furthermore, if you turn someone into a slime or slime person, it counts as murder, so don't do it folks. Personal release forms are for something that might go wrong during a test, not for something that is deliberately going to "kill" someone.

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@canon35 Getting turned into a slime person is less a gene mod and more a straight up mutation. Gene mods don't remove your organs and replace your heart with something else in a single second, while simultaneously transforming all your flesh (and I assume bones) into slime in that same second. And the things being temporary can also be proven moot. The science department has to, every single shift, research all technologies from zero to max again, innovating with stuff that... Lies ready and waiting for use on Odin. So why should gene mods and/or mutations be temporary like that? I'll buy people getting reverted, but temporaryness... Not so much.


@Fire and Glory Initially of course not, but how long has xenobiology been around for? At least a decade or two, I'd wager. Enough time for people to get turned into slime people, get experimented on and be deemed still sentient people. By the point in time we're currently in, slime people are hardly curious anymore. Nearly every RD and every xenobiologist on station knows what a green slime extract does. They even know how to make the injection completely safe. Also, if NT was to let the slime people work for them, they would obviously first put it on grand news, having "made" a new species and everything. Heck, signing up to become a slime person isn't even irreversible with all the genetics around. They would obviously have studied them for a long time before letting them on the station.

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@Mofo1995 Like I said, I haven't thought out the specifics yet. You could make a new form that, when signed and approved, may net you an injection to become that new species. Nanotrasen could get a monopoly on it, either getting people to pay hefty sums of money for it or offering them a binding contract to work for them for so many years to become a slime person. Of course it's going to be advertised with lots of positives. It's not entirely impossible to create a bit of lore around it.

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@MagnificentMelkior As far as I understand it, races aren't whitelisted for rarity, but the ability to RP said race. Same goes for slime people. More afraid of cold areas, staying clear of the pool, fear when people rush over with an extinguisher. Cloning/reviving them could be made differently too, like injecting the core with plasma revives them instead of cryoing them. That kind of thing. Not a whitelist for the rarity.

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I think that this is a pretty novel and interesting suggestion, especially considering slime people already exist and are well-defined in the code. And of the different types of abhumans on station (Hulks and Slime people being the only ones I can think of) I think Slime People would be the preferable of the two to make a fully fledged race. Personally, I wouldn't really advocate it, but I also wouldn't mind it.

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@Nanako They'd add things in the same way Tajara, Unathi, Vaurcae, etc. add things to the game. None of those are really needed for the game, yet they're there anyway. This isn't much different. As for the lore thing, I think I'll try to work together with some lore people on that. The coding should already be partially done, as you can become slime people in the game already. Should cut off a lot of work.

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I'm also terrified of people trying to RP as "slime girls" for obvious reasons.

 

trying to RP as "slime girls" for obvious reasons.

 

RP as "slime girls"

 

"slime girls"

 

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In all seriousness, this has been done before. I would check to see what worked and didn't if your serious about adding them.

Edited by Guest
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I love this suggestion. Though there would be some lore questions that need to be answered. What if slime people were naturally occurring elsewhere in the galaxy at large, not just artificially created in labs? I'll need to double check lore on slimes, but I assume they are wild animals from somewhere. If green slimes existed in the wild, could slime people be a thing already?

Another question is whether or not this is it's own race, or a type of altered human. If they're considered a subtype of human, what other semi-humans are there out there?

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As an antag only race it could be neat, like vox. I don't think a race should be whitelisted when they are rare because players will proceed to unrarify them instantly.

 

This is, until Skull pushes a button which forces proportional ayylmao counts per round.


But, regardless. I will remain vehemently against new races because oversaturating a market is awful. Plus, we haven't yet even figured out how to do races correctly, despite two attempts at them!

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@Bygonehero Alright, thanks. Yeah, but that won't do any good if the idea doesn't go through in the first place. That's why I'm advertising this each round.


@MrSmooooth I sent a PM to Jackboot with a link to this post, hope he can maybe clear up a few things and falls for the idea. Hopefully he can answer those things. As for the race question, tajara/unathi/etc. can inject themselves with the stuff too, so it should be it's own species, as their entire biological makeup is different.

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