Azande Posted August 25, 2017 Posted August 25, 2017 Simple. Crew can't call ERT until hour and a half in, admins can send early if a message is sent IF its for power or something. Have mercs show up thirty minutes in, just for an ERT to be called immediately, is dumb - you never actually get to face security, just a full ERT team that has way better gear.
Kaed Posted August 25, 2017 Posted August 25, 2017 I dunno about this. Sometimes, the mercs just slaughter the entire security team within the first hour. Then what, you're supposed to just let them take over the station because no ERT allowed yet?
Garnascus Posted August 25, 2017 Posted August 25, 2017 Calling ERT to supplement your security force is kiiiiiiinda powergamey in my opinion. I think it should be discouraged and used when you physically cannot handle the threats to the station. In a perfect situation though im making a lot of assumptions. I am not really keen on a time limit though.
Azande Posted August 25, 2017 Author Posted August 25, 2017 Then perhaps disable the auto-swiper to call them and require a staff member to approve ERT calls through fax or emergency message?
Guest Marlon Phoenix Posted August 25, 2017 Posted August 25, 2017 ERT is very overpowered and they are on a hair trigger recently. It is also a little weird that a fully armed squad of mercenaries is always ready to come and defend Aurora at a moment's notice. It makes it seem like they are just sitting around waiting to come to Aurora. I agree that it would be more fair to limit them after the 1 hour mark. An hour allows the antagonists half the minimum playtime to do whatever it is they are doing, giving them more strength to create and enforce the narrative and plot they have in mind before they are blown away.
Kaed Posted August 25, 2017 Posted August 25, 2017 If you lock calling the ERT entirely to an hour in, then in the event the mercs take over before that, what is going to happen is they are going to prevent the ERT from ever being called. Either by murdering or capturing all the heads, sealing off the rooms with emergency swipers, destroying said swipers, or making trying to get to them so dangerous anyone who does die horribly. I oppose the idea of a hard limit on this, because sometimes you actually need to call an ERT less than a half hour in, and it's completely illogical to let everyone die just to serve a narrative. However. A soft limit would probably work. You can call an ERT at any time, but you won't actually get them until a certain time in the round. Maybe an hour to an hour and a half in. Make it a random window rather than a specific time. Let the crew know an ERT will come, but there may be some delay. Then, it's time for the crew to hold out for rescue, rather than be hopelessly crushed with no way for the civilians to survive.
Garnascus Posted August 25, 2017 Posted August 25, 2017 Then perhaps disable the auto-swiper to call them and require a staff member to approve ERT calls through fax or emergency message? Â NOOOOOOOOOO NOOOOOOOOOOOOOOOOOOOOOOOOOO i have neither the want nor the business of arbitrating whether a situation does or does not call for an ERT. It must be called IC with the means available to you. If an antagonist has sabotaged your attempt to call an ERT or you just physically cannot get to the authentication devices then that is just how the cookies crumble sometimes. Deciding whether or not to send an ERT with a fax as the only way to summon an ERT opens up an enormous can of worms a gigantic head ache i do not think we should be dealing with as staff. I am much more willing and able to punish players who abuse the function to call ERT for bad reasons.
Scheveningen Posted August 25, 2017 Posted August 25, 2017 I am much more willing and able to punish players who abuse the function to call ERT for bad reasons. Â Which we do. Calling ERT the moment nook opfh arrive is a bad example to make as whitelisted heads. As is calling it without knowing how bad the damage is, or calling it because you can't handle a dispute with other command members.
Kaed Posted August 25, 2017 Posted August 25, 2017 Then perhaps disable the auto-swiper to call them and require a staff member to approve ERT calls through fax or emergency message? Â NOOOOOOOOOO NOOOOOOOOOOOOOOOOOOOOOOOOOO i have neither the want nor the business of arbitrating whether a situation does or does not call for an ERT. It must be called IC with the means available to you. If an antagonist has sabotaged your attempt to call an ERT or you just physically cannot get to the authentication devices then that is just how the cookies crumble sometimes. Deciding whether or not to send an ERT with a fax as the only way to summon an ERT opens up an enormous can of worms a gigantic head ache i do not think we should be dealing with as staff. I am much more willing and able to punish players who abuse the function to call ERT for bad reasons. Â I remember a time when we didn't have the auto-swipers. There was no crisis cyborg, red alert was done by one person at the command console, and it was entirely up to admins (if they were on) to call an ERT after a fax was sent in. Dark days, that. Azande, I don't know if you realize what a hassle it used to be to get a response team within a reasonable amount of time. Foisting it over to a group of people uninvolved in the actual round to decide whether they should send an ERT. Things aren't really that bad as they are now, so while I don't disagree with Garn or Scheve, still I don't think it would hurt to have a sort of delay on the ERT arriving if the intruders are so grossly overcompetent they defeat security within minutes of arriving. It's definitely somewhat justified to call for an ERT at that time, but I'm not sure it's strictly fair for competency to be met with a murder commando squad within ten minutes of security revealing they sucked.
Skull132 Posted September 3, 2017 Posted September 3, 2017 I remember a time when we didn't have the auto-swipers. There was no crisis cyborg, red alert was done by one person at the command console, and it was entirely up to admins (if they were on) to call an ERT after a fax was sent in. Dark days, that. Azande, I don't know if you realize what a hassle it used to be to get a response team within a reasonable amount of time. Foisting it over to a group of people uninvolved in the actual round to decide whether they should send an ERT. Â You're remembering another server. We've always had swiping I'm pretty sure.
Arrow768 Posted September 3, 2017 Posted September 3, 2017 Voting for dismissal. It already requires two command staff members to get a ERT. This is enough of a restriction. I should also note that I never saw ERT being called to supplement ones security department. I.e. Mercs show up. ERT is called. ERT + Sec fight mercs It´s usually only called when most of security is taken out.
Azande Posted September 4, 2017 Author Posted September 4, 2017 It's not. A Captain or HoP can easily make another command ID to summon ERT, and now there is usually one head who can get the spare to do that as well. I ALWAYS see ERT get called to supplement Security, even as HoS I've had Captains ignore me and summon it when I told them we could handle the issue.
Arrow768 Posted September 5, 2017 Posted September 5, 2017 If a captain goes against your advice and calls ERT when its not needed, then you should ahelp them. But setting a arbitrary time limit on being able to call ERT is imho not the solution to the problem.
Alberyk Posted October 7, 2017 Posted October 7, 2017 Also voting for dismissal, ert is not only called to handle security situations, and abuse of this feature can be handled by staff anyway. +1 for dismissal
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