Scheveningen Posted November 13, 2017 Posted November 13, 2017 Incentivizes stealing. Makes gameplay have more depth as a heister. Makes stealing things actually worth it, allows heister antagonists to snowball their own power by not only consolidating their own power but by gaining new stuff to introduce different flavor into the round, and gives the antag type an actual unique mechanic to how they play. Etc. It can either go on the shuttle in the south cargo hold or in the heist base, it doesn't matter, the latter would make round-trips a lot longer though and would end up wasting a lot of time.
ajstorey456 Posted November 13, 2017 Posted November 13, 2017 Raiders, or Mercs? If Mercs, absolutely not. A team of mercs, if I'm not mistaken, has four members, each with 25 telecrystals. You can buy a briefcase with 10,000 credits in it per every 3 or 4 crystals, I forget which. If it's three, that makes for eighty thousand credits per merc, for a total of 240,000 credits to spend on guns and gadgets from round start. It's sixty thousand per merc if the cost is 4 crystals, total of 160,000 credits. There's a reason mercs don't start with pumps I bet, but they could buy them if they had the computer for it. Raiders though? I could see it. Maybe not on the shuttle though, but back at their base? If we could fix the "round end" message bug when they return to base, this would give the Raiders a gap of sorts between the stolen dosh and acquisition of station-ending contraband.
Hackie Posted November 13, 2017 Posted November 13, 2017 Well, there's two ways it can go for the Heist. Either the ship moves faster, so there's less down-time but the station gets some respite from the assault. Or, the merchant console is placed right there in the ship. If we were to operate using the travel times we have now, there would be far too much down-time between each raid.
Arrow768 Posted November 13, 2017 Posted November 13, 2017 I think the move time between the station and the heist base is about 4 minutes, one way. So that would mean 8 minutes for a two way trip. Imho that is a reasonable timeframe. (It avoids going back and forth very often and still allows to trade once they have secured a sufficient amount of cargo.
Butterrobber202 Posted November 17, 2017 Posted November 17, 2017 Sounds pretty cool to me, and it will stop those stupid gimmicks that have nothing to do with heisting from happening.
Synnono Posted January 12, 2018 Posted January 12, 2018 I am pretty on board with this. Incentivizing stealing for heisters makes Heist more unique from Merc than "four less well-equipped mercs" and throws some randomness into what kit they can procure. Maybe there could even be antag-only suppliers in their rotation?
NoahKirchner Posted January 12, 2018 Posted January 12, 2018 +500 for heisters, also allows them to even have a merchant gimmick while stealing from people
AmoryBlaine Posted January 13, 2018 Posted January 13, 2018 While I completely abhor the idea of them kidnapping people to now literally be sold for body-parts and gibs, this does add a lot more to the game with an equal payoff to the Raiders. I'll just be sure to plug them all a lot faster before they get a chance to butcher up our people. +1
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