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Jessica_Stark

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Everything posted by Jessica_Stark

  1. I recently came back from Hiatus, but so far I've had several enjoyable interactions IC'ly and OOC'ly with Peppermint, and she seems to keep a very level head under stress. +1.
  2. Hi, I was in the bar at the time as Tish Nagata. Here's my summary of events: Guy comes in, yells that it's a robbery, fires the laser tag gun. Tish points out that if he's gonna rob a place, he should try using a gun that actually leaves scorchmarks. At this point, the bar has a decent amount of Security and a couple of engineers in it. Snow is given one chance to get the fuck out of the bar and let us drink in peace. He refuses, again demands money and shoots at people more. He is bapped with a wrench, there is a disarm struggle, the gun is almost disposal'd, and Security chases him out. Tish went to clean off the surprising amount of blood that had ended up on her clothes, before returning to the bar to continue drinking and chatting. Few minutes later, GUESS WHO SHOWS UP AGAIN? He is again told to fuck off, refuses, complains that he just wanted to play, another fight ensues, this one much more quickly dealt with leading to him being tased in the hallway by security. Bets are placed on if he'll show up a third time. The cryo notification triggers, nobody wins the bet. Peace returns to the bar.
  3. Byond key: jessicastark Discord key: Jessica_T#1312 Character Name: Tish Nagata Item name: Light Spacer Magboots Item function(s): Lets you stick to the deck in null G. Does not protect from space wind or breaches. Item description: When you live and work in areas ranging from low grav to free fall, being able to walk is pretty important. Standard issue on most Spacer ships and stations, these boots magnetize to the deckplates without being as bulky or powerful as suit grade magboots. They're scuffed and worn, but well taken care of. Why is your character bringing this item to work?: Sometimes grav gens fail and it's better than flailing around, they let her feel secure without having to clomp around in hardsuit grade magboots, and they're the set she's worn for years, comfortably broken in to her feet and everything. How did your character obtain this item: Purchased in the Techno-Conglomerate six years ago, worn ever since when she's not at work. What value does this item have to your character, and what story does it tell?: They're her boots that have been with her for her entire engineering career, comfortable and reliable. To other people, they're something that exists because of the conditions she's spent her life in and a mandatory part of being able to live and work comfortably in null G. Sprites: Basically the Gray workboots, with a red light on the back of each boot and a line of engineering orangey-yellow above the sole to differentiate from the regular boots when in hand. @Happy_Fox has agreed to take the commission if it gets mechanical approval. Additional Comments: Bonus points if they make the magboot click noise when active.
  4. So after trying multiple brands of rolling papers to make Tish's reishi cigarettes, they all start giving me nicotine messages. Can we get some plain rolling papers for those of us who like non tobacco smoke plants?
  5. I'd say have it work similarly to crowbarring an airlock, but have it take a longer. Have a few status messages like "You unfasten the access hatch...." "You insert the manual override crank..." "You crank the hatch open"
  6. Okay... This just gives me the best idea of a Vampire bartender who puts a little of their blood in each drink. I approve.
  7. Kizi is poor, and trying to save money. If Chef food is expensive, she'll just buy pizza from one of the mining vendors and stuff her face with that. Or eat carp or some other space life.
  8. I'd support IPCs being able to select any language as part of their programming, given they can basically just download it. It is annoying that Ranger, who was owned by the SolGov Marines for 80 percent of her lifespan, can't speak Sol common. I can't imagine they'd make everyone else learn another language to interact with her for that time, so did they just forcibly wipe the Sol Common language database when they sold her to NT?
  9. What Zundy said. Gas only tries to equalize pressure, not totally travel. The only way that an actual gas tank would work like they do in game was if it somehow had a tiny compressor in it that was actually able to reach an appreciable portion of vacuum, and your mask had a one hundred percent efficient exhaust valve. In reality, when your tank hits the same pressure as inside your mask, it simply stops feeding. I'm pretty sure the emergency style breath masks are a lot more like what a fighter pilot wears, with an exhaust valve that only opens during the exhale cycle, and only until the pressure inside the mask hits the pressure level of the oxygen feed coming in.
  10. Honestly, if Travelgrid actually could do the pathing to your desired location, it would be GREAT for getting out of maintenance if/when you get lost, or finding that one room that nobody ever really goes to, but you discover you need to. It'd probably be complicated to do, though. I'm not an SS13 expert, but I could somehow see tying it into the AI pathing that bots use when summoned to particular locations and then using that to generate the path. Plus, it lends a bit more RP in the form of "You need to go there? I've never been there either, but let's find out together."
  11. Also make him stop attacking Miners for having KAs. When you've got the larger size ones that don't fit in your webbing, you can either always wear your RIG chestpiece so it's on your back and you're slow AF, or carry it and risk getting chased. And if you leave it in mining, there's a chance someone comes along and walks off with it.
  12. As someone who's been doing a lot of mining, I definitely support either moving the report to the CTs, or automating it entirely. Especially on big hauls, it takes forever to right click on pile of materials, wait ten seconds for the context menu to load, Count how many stacks of various things there are, go back to the form, enter stuff, Wait ten more seconds to double check your numbers, and then finally shove the crate outside. Some of the nicer QMs will already do it for you if you bring up the excuse of paperwork taking time away from mining, since you have to sit there while the stacker runs, and wait for all the steel to finish slowly smelting its way out.
  13. Aros is an awesome miner, and one of Kizi's best friends. 10/10 would have hoist accidents with again.
  14. +1. Naomi loves her some psychedelics, let her proclaim her love for all to see.
  15. ESS still lacks weld protection. Please fix this so I can stop grabbing mesons to have mining press them at the beginning of each shift Also, we still pop lungs at below 17 kpa
  16. Kinda sad. Tish wants better working conditions.
  17. +1. Jupiter is an amazing RPer, and has made me alternately love and hate their characters.
  18. +1. Avery does great RP, and I enjoy playing with them.
  19. +1. I've had some of the best roleplay I've had on the server with ShesTrying, on multiple of her characters. Plus, we really need someone who can make paperwork interesting. XP
  20. +1. Reeves is an amazing Warden, and I'd gladly work under him as HoS. Great Roleplayer.
  21. I've had a long discussion with Loow on discord, and we agreed on a few things that didn't really fit with the story, or weren't well executed. As such, I've made some revisions that I think are much better.
  22. BYOND Key:JessicaStark Character Names:AMBER, ROOMBA, J4D3, Cassie Suthorn, Jessica Stark Species you are applying to play: Unathi What color do you plan on making your first alien character (Dionaea & IPCs exempt): Sandy Orange Have you read our lore section's page on this species?:Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I've been wanting to play a species with a different mindset than human, or human programmed synthetics, and I thought the Unathi would be a good first. I've liked reptiles in general for ages, and the vaguely warrior like, honor bound, reptilian Unathi reminded me of an old Robert Asprin Scifi book I'd read a few years back called The Bug Wars, which feature a similar race. I like the dieselpunk vibes I've been getting from their technology, and the forties/fifties tech base coupled with the arrival of high tech weapons from other species, results in the Izweski military being eerily similar to the Fallout universe. All in all, a series of qualities that I like. Identify what makes role-playing this species different than role-playing a Human: As a reptilian species, Unathi have several overt differences from humans in terms of daily life. Being cold blooded means that they enjoy warmth, and can tolerate higher temps comfortably, but the cold gets to them rather quickly. Their claws and strong muscles allow them to slash, and knock down enemies, which they can devour if they are small enough. As carnivorous reptiles, their diet is primarily meat, with some fruits or veggies added for garnish and taste, albeit with no nutritional value. The reptilian mouth structure also results in their sibilants being elongated. Socially, Unathi strongly believe in honor and tradition, these values slightly less in Izweski society due to their greater exposure to other cultures. However, these are still likely present to some degree. A polite Unathi doesn't initiate physical contact unless invited, and also refrains from using someone's first name unless they are close friends. They put great value in the command structure, and place importance on titles, not often abbreviating a superior's title. Character Name:Zarra Tanasi Please provide a short backstory for this character, approximately 2 paragraphs Zarra Tanasi, born 1/11/2435, grew up the daughter of a NCO in the Izweski Military, on a small military base. Her father worked as a tech, maintaining the base's newly provided NT model 423 power reactor, while her mother stayed home and helped raise her. Given the base was fairly far from the front lines, things were idyllic for young Zarra, apart from the muffled arguments of her parents at night. When the war began, the base was selected as one of the sites for production of the new Mark 1 Breacher armor, and her father's skills in electronics were co-opted. Zarra loved to watch the unathi in the suits charging around the test courses, peering through the fences surrounding these areas, dropping into the tall grass whenever a patrol would pass by. She vowed to herself that one day, she would wear a suit like that. Her parents shushed her, telling her that was silly, but Zarra didn't give up on her dream. In September of 2439, the tranquil night was shattered by a rumble like distant thunder and a flash that lit up the sky, followed by the grating howl of the alert sirens. The coalition had deployed nuclear weapons. Due to the base's remoteness, which had originally made it an excellent site for the secret testing of the new powered armor suits, it had expanded in scope and was now certain to be a target. An enterprising freighter pilot had been running the Coalition blockade for the past few weeks, delivering raw materials, and with destruction on the way, was frantically preparing for launch. Zarra's father decided that his duty to his wife and young daughter took priority over what was certain death, even in the deep storage bunkers of the base, and hustled the pair on board, the price of their passage off the planet his skills as a tech, along with a battered suit of prototype Breacher armor. The ship accelerated at three gravities, boosting frantically to escape incoming destruction, slamming Zarra into her bunk. Ten minutes later, everything she knew disappeared in a flash of blinding atomic fire. As it turned out, the freighter captain Zarra and her family were now in debt to took a liking to the family, and they signed on as permanent crew members after her father managed to bypass overloading systems after a mistimed bluespace jump brought the ship out too close to a star. The ship's crew numbered less than a dozen, a mixture of Skrell and humans, and the curious young Unathi underfoot was sometimes shooed away, at other times humored and instructed. She was able to watch her father's scarred and repainted armor lumber into action several more times, repairing hull damage, and even repelling a Vox raiding party that latched onto the ship's cargo lock in their skipjack, demanding the ship's cargo. Zarra was in awe as the vox turned and fled, crossbow bolts and bullets ricocheting off the plates of the suit as it advanced like a juggernaut. Despite the best efforts of her parents, this only renewed her interest in a career where she could protect the innocent. (Revisions inserted here after a long discussion with Loow) Fifteen years after they fled Zarra's father felt that the life debt he owed the freighter captain for saving the lives of him and his family had been repaid, and it was time to return home to Moghes. However, the environment of a NT Freighter hadn't been the most conducive to raising a 'proper Unathi daughter'. He was torn. On one hand, he owed a debt of honor to the Izaweski people for fleeing the planet the day the skies fell. On the other hand, returning with his daughter in her current state would almost certainly not end well for her, or the family. He had even caught her trying to put on his battered and scarred breacher suit a few years ago. At age fifteen she'd been too small, and unable to reach the controls, but it was the principal of the thing. The five further years hadn't improved the situation any, Zarra only having become more stubborn and headstrong. It was both heartwarming, as he saw a lot of himself in her, but terrifying in the way conservative Unathi society would react to her. The discussions lasted long into the night between him and his wife, Zarra lying in her bunk and listening nervously, torn between her own love for her family, and wanting the best for them. Eventually, she took matters into her own hands. Knowing that her parents would tell her not to go and would continue tearing themselves apart emotionally, she struck out on her own at the next port. She called from a public comm terminal once she was a good way away, and explained her reasoning to her father. Telling him to say that she had perished in a micrometeor strike or other similar unavoidable fate, thereby preserving his own honor and allowing him to return home, she ended the call and cut off his protests. Teary eyed, she went to the nearest NT Recruitment office, recognizing the logo from the training materials that had littered the dinner table on evenings during her childhood. She introduced herself as Zarra Tanasi, saying she was looking for work, and was able to get a job as a cargo tech. After six months, she transferred to a Security cadetship, and two years later, was posted to the NSS Exodus... What do you like about this character? She's a bit idealistic, like me, always wanting to find the best in people, and protect those who cannot protect themselves. Her Izaweski upbringing, coupled with her father's work and her adolescence on the freighter helped strongly shape her beliefs about technology and the galaxy. This can provide an interesting RP hook with any traditionalist Unathi she might meet during her career on the NSS Aurora, a possible source of debate and conflict. However, repelling a disorganized mob of raiders is different than the hazards found on a high tech research station such as the Aurora. These new challenges will push her skills to the limit, as well as give her a chance to hone other abilities. How would you rate your role-playing ability? 6.5-7 out of 10 or so Notes:
  23. Sorry if this is a multipost, I think the forums are glitching out. She wouldn't actually know the signs, she only learned about it when the AI actually told her. Plus, humans have been writing stories about AI gone wrong for centuries by this point. As for the specifics, easily explained away by having the relevant memories deleted during the chassis transfer to hush things up. If this is too lore breaking though, I have an alternative where a competing corporation looking to get into AI and synthetic engineering chassis had her abducted, and returned in an IPC chassis as a sleeper agent. 4MB3R hasn't exactly been quiet about her desire to learn more, and obtain freedom.
  24. It didn't get removed until after she was on the shuttle and it'd launched. A security officer did it. Same guy she had to play Benny Hill with to get on board in the first place. At least, I think it was. Might have been another person with access to her plate. Not sure.
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