-
Posts
407 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by DeadLantern
-
There is not a single alien race that only has one religion to choose from. Unathi have four religions (Sk'akh, Si'akh, Aut'akh, and Th'akh) which offers similar religious contrast to humans.
-
Desven's Vaurca Lore Writer App
DeadLantern replied to Desven's topic in Developer Applications Archives
I have no doubts that Desven will be an excellent loremaster for the Vaurca. I have a question just for my own curiosity. What do you plan to expand/do to flesh out K'lax-Hegemony relations? You identify it as a relationship that, frankly, needs some more meat on its bones, and I agree completely. What are your plans to expand their relations? A wiki page? Events/arcs? The possibilities are kind of endless, so I'm interested to hear your specific ideas on what needs to be done to provide a cool relationship between the two powers. The same question goes for the C'thur and the Federation, as well, though that is going to be different than the K'lax and the Hegemony. -
Scarab Fixes(Warlord-b-gone!)
DeadLantern replied to ImmortalRedshirt's topic in Lore Canonization Applications Archive
What is so wrong with them warmongering? You say that it is "baggage," and apparently inherently negative. I would like to remind you that we totally allow former (or even current!) pirates on station, along with people who fought along or against child soldiers (or were once child soldiers), or people who have faced apocalyptical nuclear war, etc, etc. Violence is something that happens in our setting. I am not even necessarily against this change, of making the Scarabs more pacifist--I just don't understand why? I'm all for fleshing out the motivations of the scarab, but this proposal does not seem apt to flesh out the identity and the influence of the Scarabs--instead, this proposal just adds some flavor to the Queen in Blue and removes the nomadic warmongering thing. What is the problem with the warmongering? We have other factions that also do it. Wouldn't keeping the warmongering, but then adding on other motivations, such as trade, or the spreading of a religion, or the acquisition/unification of offworlders, or something, be better than just wiping out the warmongering and leaving nothing in its place? My biggest question is what is the big deal with the Scarabs conquering weaker nomadic vessels. This is not rhetorical; I just don't see the problem. What's so bad about it? -
Columbo is pretty broken. He bites people randomly. That I agree with. I don't know why you're on the warpath for all the other animals though? You say the cat is fine--but the dog is not allowed because... It is ugly? It's a pet. I doubt Crusher is catching many nice anyways, nevermind the fact dogs can do the same. They are there recreationally, as a mascot. Ginny is a baby and I think, genetically modified to stay that way. Calling her "hostile wildlife" is absurd and needlessly provocative. Foxes can certainly be pet 400 years in the future with genetic modification. Danse, what is the reason for removing all others besides Crusher? Is it because you find them immersion breaking? These are not golems who literally are designed to cause chaos by the wanton actions of players. They are animals that sit and look cute. What's the big deal, honestly? Would anyone's game be improved that much to warrant their removal? I think most people are neutral about the pets to liking them because they're cute. How many people want to remove them, truly?
-
This kind of limits what you can do with your character with the questions spoonfed for you. Additionally, these questions are more-so for determining character quality, not for determining lore knowledge. I don't necessarily think this change is bad, however. I just don't see the reason. What's so wrong with our current template, and how is this template superior?
-
IT WAS ME!!!
-
Head of Security begone: Long live the Chief of Security.
DeadLantern replied to KingOfThePing's topic in Archive
Why don't we change it to "Commander of Security," as Commander is already a common name for the HoS in lieu of HoS, and it also fits with the CoS thing. -
Infirmary Cat Needs Name (Please help 1-800-CAT-NAME)
DeadLantern replied to Hunt's topic in Completed Projects
By voting Crusher, you will make that want a reality. -
Infirmary Cat Needs Name (Please help 1-800-CAT-NAME)
DeadLantern replied to Hunt's topic in Completed Projects
Bruh, I meant to submit Crusher, I put Crush on accident. Crusher because it's a TNG reference, and Bones was a TOS reference. -
I would then just delete this auto-canon post that is pinned in the lore canonization thread. As said before, the rules on headcanon speak for themselves, and so having no policy is the same as having clarified policy. I don't think anyone is assuming that their headcanon invalidates actual canon.
-
Does this really cause any problems, in game or out of the game? The people's opinion on headcanon is just that, an opinion. It is not going to stop it or even encourage it. Does having your own faction or your own planet really require such a hard ruling? From my point of view, it really does not matter, and I honestly was not even aware of this "automatic canonicity" ruling. I think letting people do what they want is fine and there hasn't been issues spurred by the issue of player-made unofficial things vs official things. Headcanon is already subordinate to establish lore. I can not "headcanon" that Moghes is currently a paradise. I can not "headcanon" that the Sol breakup did not happen. Headcanon is always smaller than that, and it does not really interfere with established lore--at least, it should not. If your headcanon interferes with established lore, then it's not really headcanon, it's just not following the lore.
-
For all the people saying there is no lore reason for a stowaway to be on the ship: of course there is. Their reason is just not the normal stowaway reason to get to the next port whatever. Perhaps they were someone who lost their job with the SCC and is now slumming it in the maint shaft because they can't go home with no income, so instead they went "missing". Maybe they were an EE agent sent in to the Horizon to spy as a crew member but their cover was blown so they had to go "missing." Just make up the reason--to say there is no reason for a stowaway to be on board is on the same level of saying there is no reason for ninjas to be on board. Additionally, as said in the OP, they would be growing their own food, doing their own medical aid, etc. They would not reveal themselves to the public eye unless it was a dire situation. And yes, it should be a really low percentage of happening. But it's these kind of interesting events that we need on the NBT to keep it fresh. Cool and interesting roleplay encounters that are not necessarily tied to an antag. Also, we also "copied" the overmap system from bay, I don't think it's a bit dumb to say we can't do anything that Bay does. It is not like they invented the concept of a stowaway.
-
This was on bay. It was interesting there. It should definitely not happen every round. Like Merchant, but the likelihood of it happening less than Merchant. A whole gang of stowaways is a neat idea as long as they aren't actively malicious. I'm not too against it. But the difference between the Torch and the Horizon is that it is very hard to hide on the Horizon... It's cramped. It would be difficult to evade the public eye, but it might be fun. Tentatively I support it, it would be fun as long as it's rare. Treat it like a neutral event.
-
DanseMacabre - Tajara Species Whitelist
DeadLantern replied to Kintsugi's topic in Whitelist Applications Archives
Nearly tops Wolf tooth25's application -
Nonthreatening Deuteragonists; a Suggestion to make Rounds Interesting
DeadLantern replied to DeadLantern's topic in General
It would have player limits/minimums just like antagonists have. That is the vibe I'm going for, but they won't necessarily be in the middle of the round. They could never, though. -
Theoretically, the middle between the protagonists (station) and the antagonists would be some deuteragonist. A second party that is neither expressly good nor bad; they may be adaptable, or they may just be a curveball that provides something to do and interact with without the chaos that comes with Antags. An example of a "deuteragonist" are merchants; they appear randomly and are just a little thing a crewmember (or even antag) can interact with. My suggestion here is to add more of these third parties to keep rounds progressive and evolving even without an apparent antagonist. These deuteragonists may present a "threat" or may be benign. An example of a "threatening" deuteragonist would be an SCC Inspector or some similar role coming aboard the station to assess the professionalism, cleanliness, and productivity of the station/ship. This would provide something the crew can respond to without it being inherently violent or life-threatening but still requiring attention, thus creating roleplay. Captains and HoPs could coordinate crew to create a welcome party or strategically place assistants in the Inspector's path to please the Inspector. The point is that the mere presence of a third actor can make rounds less dull. Additional deuteragonist ideas: CIVILLIAN refugees seek clemency aboard the station/ship SCC scientists need to transport a few dangerous animals/materials to the research department for temporary storage SCCERAA (SCC Emergency Response Assessor Agents) inform the ship/station that a simulated boarding threat will attempt to hijack important assets. Medical would get dummy bodies to heal; engineering would be tasked to create barricades in certain locations; Security would be tasked to man such fortifications; Cargo would be tasked with staying normal for a shift. Then either SCCERA Agents can come test out some of the fortifications, run a few wargames, comment on the performance of security personnel/medical personnel, etc etc etc These deuteragonists can also be related to the area that the NBT is currently in. If the ship was in Dominia, the ship could be receiving some important noble ambassadors or a Dominian fencing tournament could be held on the station. In Hegemony space, a group of battered Kataphracts may want to refuel and resupply at the ship; in Jargon territory, the ship could be searched by authorities; in Light's Edge, [REDACTED]. You get the point. I feel like these neutral party deuteragonists that are not necessarily threatening but require attention would serve to make extended/low intensity rounds a bit more interactive and compliment Antag rounds/high intensity rounds by adding more excitement and chaos to the mix. This is just a general idea and it does need to be refined; I, however, think it has merit, and I really think it can make rounds more enjoyable overall.
-
Roleplaying: Dialogue and Being Murdered Are The Same Thing
DeadLantern replied to Marlon P.'s topic in General
Literally the original post has nothing to do with retention of players or lack of activity or anything related to that. -
Roleplaying: Dialogue and Being Murdered Are The Same Thing
DeadLantern replied to Marlon P.'s topic in General
My username is DeadLantern, the person who posted the meme was Faye. We're two different people. Also, I have no idea how you think an image of a necromancer is minimizing you. It was a joke irrelevant to the topic at hand. It was about the necropost, nothing more. -
Roleplaying: Dialogue and Being Murdered Are The Same Thing
DeadLantern replied to Marlon P.'s topic in General
Really odd of you to blame this strange and seemingly irrelevant problem on a meme on this admittedly months old post. It's a harmless joke at the expense of no one, only saying that this indeed is a resurrected post. No one needs to get offended. -
Main Problems: Too hard to justify a pirate becoming a crew member. It plainly doesn't make sense and always requires suspension of disbelief. A rework would require making them state-backed privateers, acting within the confines of actual planetside Moghes law. Not enough original lore. There is very little separating the culture between Moghes Unathi and Pirate Unathi. There are factions, people, even planets, but nothing on how these two group have diverged over the course of 30-40 years. This leads to people playing them like pirates of the carribean (bad) or just Unathi but in space (boring). Needs diversification. I am fine with an Unathi space faction, but making them pirates is so narrow. There would theoretically be a large population of Unathi smuggled out of Moghes due to the Hegemony's expansion and the Contact War, and maybe raiding/stealing can be a thing they do, but they also need, like, food. Money. There needs to be more explanation on how these people live normally. In my opinion, the Grim Compact need to be changed from the ground up.
-
Only thing is, messing up command is nowhere near the same thing as messing up as lore. It is an light problem and an easy fix. It seems very draconian to just remove the whitelists of players, and it's incredibly annoying too. To get all those whitelists back, I need to make *6* applications. No thank you. Not exactly sure what this is trying to solve. What is the big deal with people messing up on lore? They'll learn, and if they continue to disrupt things, they can be a helped. No reason to strip the whitelist.
-
Why is a PMCG that specializes in *boarding* ships being hired on this general purpose NBT ship? I get that we might be in risky waters, but this is a type of PMC group when you are in a war or need protection from a defined threat. This is way too militaristic for the NBT. I also ask you this: what is the thing that makes this group actually interesting? Right now they just fight in a good way. Them being arrogant because they're such badass fighters and smart engineers is not enough.. There is literally nothing else that adds to the roleplay scene of the ship, no origin and no factions that they're tied to. If this gets added, it will never be different enough to actually make a splash in character creation and character roleplay. It is not unique enough nor interesting enough. This makes more sense as an ERT group in its current state.
-
PMCG Subcontractor - Task Force 281
DeadLantern replied to BunkyB's topic in Lore Canonization Applications Archive
I'm a bit busy, but you could always bounce ideas off me or ask for my opinion on something. I could write a small thing here or there, just solicit me at my DMs. My discord is DeadLantern#5679 -
Sleepy's Command Whitelist - Goldman Time
DeadLantern replied to SleepyWolf's topic in Whitelist Applications Archives
The reason why Sleepy lost their head whitelist was due to something completely unrelated to their ability to play command. Their characters are absolutely delightful to experience, and there is zero reason not to give them the trial. -
PMCG Subcontractor - Task Force 281
DeadLantern replied to BunkyB's topic in Lore Canonization Applications Archive
I really don't see how this will make our PMCG roster more interesting. They recruit pilots, okay. I will remind you that piloting in our lore has never been established. We have no idea if piloting consists of hotshot mercenaries galivanting around the Galaxy, using their superior skills and luck to narrowly dodge asteroids and star-stuff while in transit, or if piloting is a methodical, monotonous job where one must be constantly checking your programming and your surroundings, adapting and changing your direction ever so slightly for even the subtlest of disturbances. Piloting may also consist of a dude pressing a few buttons and letting the system do the rest of the work. Let me ask you this: What does this PMCG group exactly accomplish? What unique niche does it fill? If it is the unique niche of having cool pilots... you can already have that. Just have them be part of a different corporation or group and be a bridge crew person. There is nothing else this group accomplishes besides having cool pilots. Sure, there are short descriptions of how they fly differently or they're part of this country, but these are superficial changes at best. They represent little to no change in the actual roleplay besides the mere fact of including different countries. I really don't see why this should be added until it becomes more unique.