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Scheveningen

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Everything posted by Scheveningen

  1. *So double down and force this to be the outcome, making high-mass objects mini-nukes, and welderbombs having higher yield?* Why didn't you just do something like putting objects/mobs that teleport into solid walls just enter a teleportation loop until they end up in an unoccupied space? In this way, bodies can still be recoverable and nobody is ever left in the 3x3 wall situation or has to be gibbed (though they may have to entertain the chance of being spaced), and it's more adhering to the thematic of bluespace being about a dimension of teleporting matter. Adding explosions and maiming just seems cheap and easy of a solution, and not the 'right solution.' It was very likely left unaddressed because there wasn't a good resolution to the problem that would've been 1.) fair 2.) reasonably still punishing 3.) balanced. Or it wasn't even considered a problem because consistency didn't matter at the time, just that the basic framework... worked. So it was left as is. I would believe it important to still make good decisions in warping the "how" of addressing issues that were left as-is. The exception should've been considered and made initially. The possibility of losing an arm because you teleported into a window enclosure (i.e., the window enclosure keeping the space mini-moog in the bar) is a big deal. I understand why it would happen code-wise, but I don't find it good that it was part of the feature as what was packaged. Not far off in estimating the lethality of these changes, rather. Losing an arm or a leg to a 1x1 wall mishap is no small thing in gameplay terms. Neither is a finality of a gibbing through a 3x3. No, actually, I did not ping you. I pinged moondancer who was showing off the severity of some of the changes you made. Given your current serial habit of discussing topics, I had no interest at the time of asking you directly, knowing full well that your ability to be professional is not a consistent thing anyone can rely on, and you being "unprofessional" when you are would be by itself an understatement. Honestly, if you can go around calling people autistic, insulting people, etc., under the cover of sardony, and seemingly get away with it, I believe I can chance getting away with making such a jab that pales in comparison to whatever vitriol you have a tendency to type out either on the discord, forums or github nowadays. I don't think you can really go around waggling your finger about what is or isn't classy, regardless. Interesting that you only have a problem with daggered statements when it's directed at you.
  2. Yes. Teleporting into a wall instantly rips you out of the round if you're so unlucky to be teleported straight into layered walls. Not, "revolvered in the chest, hit your heart and you insta die, but your body is still intact to clone" instantly ripped out of the round, but "gibbed." So with that heavy risk in mind, live telescience testing may as well not be used at all except by antagonists. Way to polarize a mechanic in its usefulness. Welderbomb triangulated on top of the wall above the AI's APC will destroy said APC and kill it. This is also an uncounterable explosive. You arbitrarily added an extreme amount of lethality to telescience. I don't buy that this PR wasn't pushed because of telescience being a hot topic. The PR wouldn't exist had there not been someone to remind people that telescience is abusable. It's not a full window. The likelihood of phasing into a partial window that's just standing off to the side and out of the way seems very unlikely (if anything, it's out in the open by itself, and anything in the midst of several partial windows is merely an enclosure), and the way this exists now seems to punish being directly teleported onto any tile that has partial windows in those tiles for decorative reasons or to create divided sections in rooms. I'd make a gaff about "that going in the staff complaint" but I already expected this sort of attitude coming from you. Let me know when you muster the courage to respond to that thread, by the way, odd that you'd leave such an issue still hanging. I'm sure someone else will deal with this after you are.
  3. https://github.com/Aurorastation/Aurora.3/pull/5651 We'll start top to bottom how *wrongly* this progressed. This is a sneak-peek of how prohibitively dangerous teleporting live beings is with telescience. When the question regarding "how prohibitively dangerous" came up, it was answered in such a fashion: Here's another concern that was raised: This was the justification for the overloaded nature of the mechanic. Here is an example of Moondancer's theory applied into practice. Teleported welderbomb with half the necessary effort. See that up there? You lose an arm if you teleport into that. Not even kidding. Brief analysis from me; this is is an incredibly nebulous change to a complex issue rounding out to it being a problem of how something is used rather than the actual power of something being used, but instead this got changed in this way to basically turn the telescience pad into a portable mini-nuke launcher. This is prohibitively dangerous for anyone to live test without already having a telescience calculator tuned to 100% accurate certainty for the round, and it makes teleported items explode just because. There have been exactly zero incidents of telescience abuse since Arrow made this announcement and yet this extreme, and quite hamhanded solution was still merged. My suggestion: Revert the changes made by this PR and go back to the drawing board to tune telescience in more interesting and consequential ways than "lul explosionzzz!!! holds up developer spork!!!" and likely forecast for maiming without an exact tuned calculator. Because this change is gonna punish new telescience users given how objects spontaneously explode upon teleporting into things. Yes, literally all objects. Not just welder tanks. Another suggestion: Please stop applying Pacmandevil's Razor (beat it with a fist until the feature is an awkward bloodied pulp) to every mechanic with a problematic nature. It's bad development philosophy.
  4. Yes, almost anyone's allowed to do that with rampaging mercenaries or their alikened ilk. I'm gonna shock you with something Kaed, people are allowed to do the unconventional in nonstandard situations. That's the exact thing that makes the nature of roleplay so compelling. Are you suggesting people are not allowed to acquire means for which to proliferate self-defense measures? Because that's a shameful thing to infer. Render whatever it is that is the opposite of the pat your own back unto yourself and be better. Considering how you have no proof to speak of beyond what you claim to have experienced, yet you're the only person who can attest to this sort of behavior (very strangely), perhaps you are indeed embellishing just a little bit. At the very least. Use discord for these kinds of conversations. If you didn't expect or want this complaint to be actionable, why did you even make it. Literally wat. Are you okay? Do you need a hug? Did you suddenly have a lapse of understanding what the complaint boards are for? It's always a popularity contest when the unpopular person is complaining, isn't it? That damn bandwagon ruining my aurora. It's clearly not because I'm part of the problem.
  5. This sounds very interesting, I'll say that much. I'd love to hear a collective "Fuck the Upsilon" every so often.
  6. Welcome to the new forums, no more do you have to stare at a white print backward and awful font type. That's not the only thing that's changed about these forums, notifications have changed too, and by default, you won't get bell pings anymore just by posting in a thread like you used to! So how do we fix this? It's pretty darn easy. Click on the globe of the earth right there! It should display something called "Notification Settings." You should click that. Next up is all the STOOF that displays in notification settings. Have yours match mine if you like, and it's basically like the old forums. I highly recommend you not enable the email content in this initial box. You're not done yet. Scroll down past the above box. You should see this stuff now. Go ahead and like, match all these settings? Or don't. If you want it to replicate the old forums a bit, clicking ON for most of these is generally a good idea, though. It makes you notified of everything that you're involved in. Make sure to click save. Now you're done. Remember to also disable the email stuff in the second column if you'd rather not your email be spammed to death. Unless you're a forum influencer at work as well or something. Still wouldn't recommend it.
  7. The last actual time where Alberyk's justification for escalation was, in my mind's eye, wrong in any fashion was approximately two years time ago when he slit my merc's throat through a hardsuit despite me surrendering, simply because at the time I couldn't be cuffed (nor could I actually retract them anyway, due to paincrit). I was rather salty about that particular situation but it is the only recent memory I have of Alb going overboard, albeit that was the time of Yinzr, anyway. This has changed for the better since that time for very good reason. I've played with Alberyk as command staff and even as a subordinate countless times, and there's been absolutely zero of those times where Alberyk went over the line making decisions as command staff to escalate in response to very loud and proud antagonists. Alb is one of those people you can trust to learn from their past mistakes and never repeat them. And this is a concept I wholeheartedly agree with and totally support. If you don't want heads of staff rallying the crew to defend themselves and inevitably shut down the loud antagonists, why not try assassinating the power structure responsible? Almost never do I hear "What could I have done better?" from the individuals making complaints about IC issues where their character died in a video game. The individuals are, plain and simple, there to complain, and not provide much else in productive worth to a conversation. As someone who's seen Alb operate as command staff often, I *highly* doubt the assertion that he went too far. Especially considering the mouth making the claim. As if anyone would have time to do this with armed mercenaries, murderboning wiznerds/lings, or raiders. Rarely is there a decent candidate for HoS in the first place, otherwise said officers would not be officers, they would be whitelisted and be playing HOS. If nobody else on command staff is doing anything, why wait on them? Usually as CMO/RD/CE/anyone else I'm going to mind my own business in this regard if Faysal chooses to try and organize a defense, which is a responsibility they have free right to take on if they feel the need to, if there is no HOS/captain governing what to do. Greatly undercutting the threat that a group of antagonists can project over the crew. Greatly overexaggerating the amount of weapons even ordered by Faysal in cases like these in the first place. Greatly out of touch as well, because there have been numerous times by my experience where Faysal communicated well in advance what he was ordering and for whom. Never heard of any of those occasions happen, sounds like bullshit especially if Alb/the admins at large aren't aware of this being a problem either. The only solid point is the one where it's surprisingly difficult to make administrative action stick to an admin/mod being reported, because it's far more difficult to report a staff member of wrongdoing especially since staff have in-game mod/admin chat to defend their case immediately without the need for adminhelps. But this is an "in-general" issue and not one I would find applicable to Alberyk. Case in point, no specific evidence, just a ton of unsubstantiated claims. How do you honestly expect anything to get genuinely done, Kaed, if you seem so brazenly unaware of what policy is for actionable complaints (despite you being here for a pretty long time now, and using the complaint boards just as much if not more than the average person here)? If we're operating on the assumption that you're not just complaining to complain about behavior you don't happen to like personally. Also a good point by Alberyk. What's the point of making a complaint about a player if the staff member looking into it said it was fine? Everyone that has used the complaint boards knows this concept. You should be making a complaint about the person who OK'd this behavior, which is also policy for if you actually want a complaint to be actionable in some way.
  8. Something I will oppose till the cows come home. I miss you, Betsy, Shannon, Candy, Lauren, Stacy, Annabelle, Erica, and Janebell. General reminder that neglecting to report a roleplay issue makes you complicit to it and thus part of the problem.
  9. You were the best head administrator this community's ever had, and that isn't to say we've had bad head administrators in the past either. You had an approach to issues that was efficient and fair (though still just) to all parties involved. I wish you luck, though, the writing on the wall was kind of obvious by the time you were taking a lot of breaks from the server in succession.
  10. It wouldn't hurt for policy to change in that way.
  11. Looks great. Definitely suits the theme and also has the plus of not murdering people with eye diseases.
  12. The combat system is not really the issue, but how people are using it. Ultimately the problems stem from people who choose to jump from 0 straight to 100.
  13. This game is barely even fast-paced enough for statements like "I'm stressed" to be an acceptable excuse for over-escalating in conflict. This isn't like Call of Duty where the majority of skills involved for playing well is knowing the maps, having twitch-reflex dexterity and the desire to 'win.' This is SS13, there's a rare amount of situations where you're required to "twitch" as a reaction to instantly escalate a situation. There's more room for preparation and being able to pre-meditate how you're going to handle an upcoming encounter. "I'm stressed" should not be the go-to accepted reason for a server like this. It's constantly used for malicious individuals to recuse themselves of any responsibility in escalating conflict inappropriately.
  14. While Fowl is no doubt a very capable developer, he certainly has an attitude problem that rounds out to simply being a jerk. In being a jerk, I mean; 1.) Fowl has a tendency to, whether sardonically or not, speak very highly of themselves. 2.) Fowl has a tendency to make offensive jokes at the expense of whomever he's joking about, often using offensive language to make a point, often unnecessarily. 3.) Fowl has a tendency to be pushy and adamant in justifying their behavior. 4.) Fowl has a tendency to be mean-spirited. 5.) Fowl has a tendency to not be very respectful when others express their opinions, often going so far as to undermine the intelligence or worth of other members of the community, staff or no. 6.) Fowl has a tendency to have a certain tone when discussing things he does not like, to the point where one might think he is adopting the tone of a habitual complainer/whiner. While it's OK to have concerns and voice them, it's not OK to adopt the tone of a whiner. Whining is stating you don't like something for the sake of saying it, as a note. While I understand Fowl is not always 100% serious and has a very dry, deadpan sense of humor that I frankly enjoy a lot, Fowl has to be able to understand when not to cross a certain line and when such humor is appropriate. If a serious topic is being discussed and Fowl comes in with his opinion, you can guarantee either one of two outcomes will happen: 1.) Fowl will shitpost everyone into stopping the discussion and derailing it into something else, 2.) Fowl will rarely add a few things to contribute to the discussion in terms of intrinsic value. There's a time and place for humor, but one has to be particularly careful about being edgy or offensive. And in most cases, "Fuck you" as a joking retort to someone else is rarely funny except to extremely good friends.
  15. Read what I said. It was not calling the person a sociopath, but highlighting their justification as the kind a sociopath would use for their own actions in harassing other community members. It's far worse to allow this to go on without being identified as a problem.
  16. You mean no change at all, Dronz? How is this indicative DasFox has in any way changed from the core problems inherent to their behavior? All it sounds like from you is that "You should've seen them X months ago", which is a certainly poor justification for how this turned out now. Their behavior from months ago is being brought up to highlight how the player themselves has not actually put forward any care or effort into being less of an inflammatory person. I don't buy this idea that shitty behavior can be acceptable if "it's not as bad as it used to be." That is not a justification for the here and now, nor is it a justification for discipline to be light because of it. I also don't buy this idea that being a good roleplayer, or a good coder, or good at any job somehow excuses you from having to be polite and good to other people. That's purely an elitist mindset, and it reflects terribly on everyone else involved when this is an actual argument trying to defend these cases of unwarranted toxicity. That is not a justification for the here and now, nor is it a justification for discipline to be light because of it. The very people who talk about telling people to remove themselves from the community should, ironically, themselves be removed. There is absolutely no reason "GTFO from the server" should ever be an accepted thing for any community member to say. It is an attitude that shows one community member is actively attempting to make others feel unwelcome and shitty in this community, and it should be dealt with harshly.
  17. You realize that this community is not like some constant Roast Battle Royale Night, so implying people should leave the community over whatever petty toxicity you feel like slinging at the odd player for the day is 100% unacceptable, and thus "it was just a joke" is never acceptable of a justification? Why even do it in the first place? Ah. That is why. Insulting people and telling people they should GTFO with absolutely no consideration for the individual's thoughts and well-being on an issue is the mark of a sociopath. This community absolutely needs none of that here.
  18. I've had similar encounters with Dasfox in the past. If I were petty enough, and if someone thought themselves superior enough to other people that they think they can get away with suggesting other people to leave the community, I'd go after that individual and seek their permanent ban from the server. But I'd personally pursue that resolution purely because that attitude is horrible to have in any community, and deserves to be removed just as well as they'd try to do unto others. It's the only fair resolution coming out of this. How is it that there are people 20 years younger than you that get along better with people in general, @TheSleepyCatmom I've no idea what's with you that gives you this sense of self-righteousness and entitlement to decide to go after people in OOC like you do. You should be ashamed.
  19. the "serious discussion" curse lives on. there's always a couple people so utterly willing to derail a point of contentiousness through a personal argument and make an issue not even about them, about them.
  20. get rid of the limited chemical canisters and give us the passively regenerating chemmaster reserves back, that's what i say.
  21. butt why not?
  22. Man, it's gonna take awhile for me to see these forums be legible, if that makes any sense. No insult to the thread or the thread-maker but this is gonna be the first occasion I make a seriouspost on the New™ New New Forums. Not that it's important or anything. I love being able to press Ctrl-B for boldening, it saves sooooo much time. Might I also remind you we also had the likes of certain cliques with a very toxifying determination on how gameplay resulted. Now this is not so much an issue, it's unfortunate it came at the cost of a lack of the "friend circles" that were purportedly benign to the roleplay environment, but I personally don't see it as if we drove the friend cliques and the metafriend cliques away per se, just that the prevalence of both shrunk to almost nothingness. And when metafriend cliques become almost nothing, they have no influence on the server. And the more benign 'friend cliques' themselves? They're not necessarily nothing such as the metacliques are right now, but they've always tried to avoid ( whether actively or passively) forcing the limelight upon themselves. That's good news and bad news, at the very least, but more good news than bad, frankly. Well, yes, and allow me to offer my insight as to why things started to change: *Rounds are on average, 33% shorter than what they used to be.* What was an average of having 2:30 rounds before, is effectively a 2:00 now. It's a constant rush to get what needs to be done, which leads into having a... *Really big map, and really big problems.* It takes an incredibly long time to get around the current Aurora than with the Exodus or the old Aurora before, thus there are major timesinks of movement that you have to invest into to get anything done in the round. There's even a section for the station shields topside on the surface level now, since it became the established 'meta' that engineers HAD to set the shields up, else they'd punish the entire server in inaction whenever deadly meteor showers or space carp spawned in at the harkened 1:30 mark. Ironically, despite that maintenance was designed to be constantly winding and long to benefit antagonists, it often works to their detriment, as there are few convenient paths that take little time at all to cut through the various departments. The inexperienced with the map has a guarantee to get themselves killed if they dare get lost in that maintenance maze. *It's in-character to be suspect of total stranger no-names you've never met before.* It's the major reason why my characters prioritize their job over having social interactions, sans having a loyalty chip which also makes them even more dedicated to that end; most people IRL dread altercations with complete strangers. There's very few people with charisma and comfort to openly interact with people like you suggest. When no one is familiar with each other, they have no interest to even get familiar with one another. Oh, yes, I've certainly seen this constant changing of the server ever since I started playing here. It's just a phase like any other. Even the harkened-for 'golden good old days' were just a phase. Things will change even as times go on, perhaps a pretty decent chance that this server recedes in popularity and gets some 'quality' of the kind that the RP elite liked so much back in the day. I await the next kind of change just to see how this server turns out. Aurora's a beacon for change... and drama. The way the former and the latter interact with each other makes every particular situation just so interesting come the next hot topic of the month. Forecast: Cloudy, with a chance for friendship.
  23. That's correct. It seemed as if nerfing was not the way to go about things, but merely bringing other features (i.e. guns) up to par in power with melee weapons.
  24. give us the leaderboard back!!
  25. get an avatar or get out
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