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Rushodan

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Everything posted by Rushodan

  1. Alright, hi. Player of Sophie Hawkins here, HoS main and pretty much a frequent security player in general. I won't bother making a long post, as honestly lots has been said already and there's not point echoing what has been done already. 1. Keep security radios as they are. There is absolutely zero reason to take them away - if I have an emergency suddenly crop up such as a bunch of raiders fly into arrivals or even just an officer being stabbed in their own department then I need to re-assign people quickly. Shit happens - taking away security radios makes zero sense OOC or IC. 2. The head of security should be able to redeploy assets as and when needed. Take lowpop for example - if engineering has nobody and I happen to have an engineering officer it should be under my discretion to redeploy someone to medical or cargo. Security of the station is my main goal as a HoS. 3. Lowpop is a thing. Lets say we have a round with one officer, and they are in medical. Are they just turbo fucked as there is no command member to re-assign them or move them in case of an attack, or shit going down in another department? Why not have it like this: Everyone starts as a standard officer, Head of Security starts their round by assigning people departments. Like - make it part of their training to do this. Make it regulation, so if a HoS is not assigning people an IR can be created or something. This allows them to assign people dynamically based on the largest departments or the more 'important' departments such as science and medical. If there is no HoS? Security continues as they do normally. They still have their radios, they still have their gear, they still have a head of command they ultimately answer to. This means that departmental security can be implemented in a way that makes sense, and hopefully that improves roleplay between the security department and the departments officers are attached to. Honestly in general I don't like departmental security forced - I would rather have it as an option to take. Managing my department is how I am supposed to RP, and is the thing I enjoy doing the most. The way it was originally suggested was a pretty bad idea imo.
  2. I like it. 10/10. Always hated cloning as a mechanic - seemed a bit lazy. This is a good replacement for it. Defibs are a love of mine.
  3. +1 Read through the application and thought the questions were answered well. After experiencing an interesting character they made, how they rp'd as them and just generally watching around the station I can safely say they would manage a command role well. I have a similar problem to Sytic - security is my little corner I enjoy, but on an extended round I just had I did get to see you for a bit and I loved all of it.
  4. I obviously can't prove this as I don't have logs or notes from when aviators were added. But just to add to the thread for a moment - both sprites were left with a promise in discord that we would always be able to choose between both sets of glasses. A lot of us did not like the aviator model (it's softened on me personally) and so to take it away kind of feels like we have been cheated. This conversation was in the security discord I believe, around the time the PR to add the glasses was made. Actually I think it was done when that in game vote happened.
  5. BYOND Key: (byond key) SHODAN43893 Character Names: (character name) Sophie Hawkins (Previously Sophie Rifler) - Head of Security/Forensics Zana - Stationbound/AI Faith Webb - Head of Personnel (Few others not really worth mentioning, they were made as trials that I ended up not enjoying) Species you are applying to play: (species name) IPC (Integrated Positronic Chassis) Have you read our lore section's page on this species?: Yes, including the additional pages relating to it. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: I decided that I wanted to expand my horizons within Aurora a little by applying for a race, and naturally I have always taken an interest into things such as AI, robots and artificial life in general. This lead to me deciding that IPC was the way to go, taking my interests into consideration. I wish to look into new mechanics, speech patterns and mannerisms that I could use to provide interesting rp scenarios to those around me, as well as creating a deep character that could be interesting to find more about. Identify what makes role-playing this species different than role-playing a Human: IPCs are far different to humans for several reasons, but the main one is the fact they are machines. They operate in a binary format, not allowing for rash responses or waves of emotion to take over their actions - instead always tending to be the logical party and respectful in most situations they find themselves in. Where a human may get angry with a decision someone has made and perhaps do a poor job of carrying out a command, IPCs in general may attempt to state how a different course may provide a more beneficial outcome, or even just respectfully follow an order to the best of their ability. After all, while different models are able to emulate emotions with differing levels of success they still function on the basic cause and effect principle - calculating what actions will have the best result in the current situation they are in. Due to a combination of an IPC's imperfect understanding of their creator's personality, language and the analytical nature of an AI, the way humans and IPCs communicate varies quite significantly. An example of this could be while a human may say something such as "Kevin did an awful job putting my back door in" an IPC would probably respond with something along the lines of "The door installation was not completed to a satisfactory level". Character Name: (Character name) Unity Please provide a short backstory for this character Unity was designed and created in the year 2453. This specific model was one of a line designed for light guard duty such as securing malls, detaining shoplifters and generally keeping the customers using their guard site safe. The name Unity was chosen due to the way the way they were developed to handle their situations, trying to bring people who were having disagreements together via conversation and assistance rather than going for a more forceful approach. Wang-Xe Parks International ended up purchasing Unity during September 2453 after being rather impressed with the sales pitch, employing them at their Birmingham west park district in a security role. Their day-to-day life would include preventing people from feeding the wildlife, overseeing picnics, breaking up any confrontations and ensuring that peace and stability was maintained. Unity continued in this role until 2459 - being met with a generally mixed response from park visitors. Their methods of peaceful approach and light handedness in most situations went rather well, however there were more than a few times that not reaching for their baton in time led to vandals attempting to cause harm. Unity was not a fighter by design, and so these situations would typically lead to chassis damage before other guards were able to assist them. Over the years their employer began to cheapen out on Unity's routine maintenance as their west park district began to lose money, resulting in technical 'quirks' occurring and slight mobility decreases. July 2459 finally lead to the closure of the west Wang-Xe Parks district due to some combination of local government's desire to purchase the land and the site failing to make a profit for several years in a row, customers avoiding the higher prices by opting to go elsewhere instead. All of the 'organic' staff ended up losing their positions and their contracts terminated, however as Unity was still technically owned by Wang-Xe they instead went to auction like the rest of the park property. The rather run down state Unity had been left in led to many buyers not being interested at first glance, however there was one that noticed there was more beneath the cracked monitor and faded paint work - specifically Anna Santiago. Miss Santiago was a representative sent by NanoTrasen in order to purchase anything that could be valuable to the company - and whether the woman had taken pity on the disheveled IPC or if she realized the hidden value of the positronic brain used inside isn't clear. What is known is Unity was purchased on behalf of NT and sent off for assessment of their capabilities - whatever they were trained for was probably going to have a use and NanoTrasen was always hiring. Unity completed assessment on October 2459, the staff in question deciding that it may be beneficial for the IPC to be assigned to more basic work as their badly damaged frame was clearly no longer suitable for security roles, original mobility cut in half from the previous neglect. Replacing the chassis would put them at a net loss for the price they paid and besides they could always be replaced with a newer model after their old had been run into the ground anyway - deciding a coat of paint and replacement glass for their screen was an easier short-term solution. At least this IPC could look the part, even if they were no longer suitable for what they were originally designed for. Unity's dying role was to be a tired old janitorial worker, only mopping floors and emptying bins as their tired joints creaked from exhaustion...who knows how long it would be until they are discarded in the trash like everything else useless. They were an owned IPC and they knew that any day could result in their replacement and their brain wiped, however this did not deter them from dutifully carrying on with their daily responsibilities. Eventually a turning point would come along, something that would change Unity's life forever. February 2452, NCV Von Braun. Unity had been working in a basic janitorial role for some time now, every day their wear and tear showing a little more but they still dutifully carried on with their assigned tasking. Part of their core programming was ensuring that the organics around themselves were happy, or at least appeared to be happy from Unity's limited perspective - perhaps doing the basic tasks such as restocking the vending machines, clearing out the bins, dusting and mopping would help reach that desired effect? It certainly helped, however the one thing that seemed to really help fulfill Unity's purpose was making conversation with crew around the station, being used as a vessel to offload problems. They knew the IPC would have no real motives for sharing secrets or gossiping about what had been stressing workers out, so Unity was a 'safe' option. Besides, organic interaction was one of the key things Unity had been designed for, so this suited them quite well. Unity had become quite popular on the Freighter over the few years they had worked there, only real people that had an issue with them being the ones that never really trusted synthetic intelligence in the first place. One more year of service passed until Unity's frame finally gave out in a fit of sparks, leaving them collapsed on the cargo floor until they were found a few hours later by the second shift crew. It was an interesting dilemma, the crew members that liked Unity did not want them to just be wiped and replaced - seeming like a terrible waste over all. The Chief Engineer of the Von Braun especially had grown close over some time and the dire state Unity had been left in was extremely troubling to them. The CE was quite openly pro-synthetic, so that combined with the previously established point led them to come up with a plan to 'save' Unity. Knowing the IPCs original purpose and after a brief meeting with some of the crew a fund was established to replace Unity's frame with a Zeng-Hu model which would allow them to go back to the work they were designed for. After a carefully worded fax to central command was sent, along with their offer to fund for the new frame NanoTrasen eventually agreed to those terms and had Unity sent for a total refit. Time passed, Unity was re-assessed and finally they could return to what they did best, being sent for a cadet-ship aboard the NSS Ara just to ensure they could do the job before finally being re-assigned as a security officer on the NSS Aurora. This is where Unity's story continues, fresh and ready for action in the role they were truly made for. All thanks to one kind engineer and other crew that Unity would never forget about. What do you like about this character? What I like about this character is that they will be a security member specifically designed for negotiation and talking over one tapping someone with a taser. Of course I won't be silly when playing this character, for example watching someone gun down civilians in medical while calmly asking them to stand down. I will however be playing Unity much more soft and calm manner then some other officers, giving crew benefit of the doubt while working out intentions for actions, asking people to come to the wing of their own free will and otherwise attempting to solve disputes on the spot over attempting to figure out how many charges I can technically stick onto someone. They will attempt to be a friend to the crew on the Aurora, someone they can trust and perhaps give evidence and talk to safely with knowledge that Unity can be trusted to act in a fair manner. I also like the chassis I have chosen for them which in my opinion goes along with their backstory. Sacrificing robustness and ability to soak up damage in a firefight for speed and mobility - increasing response times to areas so that they can be the peaceful first-responder while the heavier armed allies are on the way to provide support if things get a little out of control. How would you rate your role-playing ability? I would rate my roleplaying ability rather highly. I have been rping for many years now both in and outside of SS13 - finally reaching a point where I believe I have gotten rid of most of my bad typing traits. I no longer get frustrated or try to be the focus of stories, instead preferring to be a piece which helps move them along. However - I'm not the best judge of my own ability, so I will leave that decision to my peers in the comments below. Notes: This has been an application I have been thinking about in the back of my head for some time now, originally jotting up the idea for it on a napkin during a lunch break at my old job. If I happen to have the wrong idea about any IPC lore I will be happy to make changes. other than that, thank you for reading my application <3.
  6. Hi - I personally wouldn't mind these clear aviators as an OPTION for people to pick in loadouts, however forcing it upon security players when it really doesn't add anything gameplay or mechanics wise doesn't make much sense to myself and others. -1 from me for now.
  7. I was about to suggest exactly what Abo suggested because it would be interesting to say the least. Depending on how close the Aurora is to Sol space I would like an option for Sol Marine intervention that again, priorities SA citizens before everyone else. If the Aurora is nowhere near SA space then ignore me.
  8. Just leaving a comment that I was the HoS - so if anyone has a question about my involvement in the situation feel free to tag me so I get an email - I'm a little inactive on the forums sometimes.
  9. I just have to say I love how the fix for malfunctioning machinery, even in hundreds of years in the future, is still WD-40. Anyway I am kind of for the suggestion but it should be rare/require like 100 openings or something because otherwise it will make the station feel like it's practically falling apart rather than an well maintained and high tech research facility. You could give medical more things to do if it had random shocking and safeties removed though, which would be nice.
  10. The only thing I believe would prevent this going through would be an NT policy preventing anything that could be used as a weapon being brought on station. However I personally believe that NT could permit an allowance for such an item to be used, especially if it had backup via medical records due to Yumi's psychological state. I am almost certain Yumi is never played as an antag anyway - typically passive and lovely to interact with. Therefore I would give this a +1
  11. BYOND Key: SHODAN43893 Character name: Sophie Rifler Item name: Rifler's Holster Why is your character carrying said item to work? My character carries this holster to work on a basic level to insert her laser pistol into when on duty as the Head of Security. It was given to her as a congratulations gift from Raymond Hawkins for being promoted from her position in forensics to the command role and she has since retrieving the item has kept it on her beside table, only really using it when going down to the practice range. She is incredibly proud of being promoted and also after impressing her mentor and therefore has decided to start wearing the holster to work instead of the standard issue ones to show Raymond just how appreciative and grateful she is for both the present and his assistance of allowing her to become the HoS she is today. Item function(s): The item would pretty much be a reskin of the thigh_holster - able to clip onto any uniform and store anything that can fit into a handgun holster. Item description: That's Rifler's Holster! A version of the security thigh holster done up in tan leather - this one appears to have the word 'Rifler' engraved down the side. It appears to be rather well made and hard wearing; more of a worker's holster than a show piece. Item appearance: Again, pretty much a recolor of the thigh holster. I have attached an image of a recolor I have done. How will you use this to better interact with crew and/or stimulate RP? Like a lot of custom whitelists that are requested - I feel like it would be a great conversation starter and could definitely worm its way into RP on some of the more hectic rounds - Sophie proclaiming the holster to be lucky and hopefully offering some of the wisdom that her mentor once readily provided her with. Additional comments: Here is a link to the sprite I made for reference purposes. https://drive.google.com/file/d/1e3LjnV6Su_si7RVPhZKjcsgENXmhD5-v/view?usp=sharing
  12. Had a chat with Abo about the items and why they would want them, as per usual this isn't a snowflake item that serves no purpose but things that would actually trigger interesting roleplay. That and he has provided the sprites - good guy Abo. +1
  13. I believe this is a possibly unpopular opinion - but why not re-add green text for antags? Give them an objective to work towards that is either optional or extremely vague on how the antag can approach it. Lore wise the organisation that send the antag to the station wouldn't just be like 'okay... do... /something/ illegal'. Would probably help with the rounds where an antag literally does... nothing. Also peace-tags majority of the time make the round boring as fuck - in my opinion and the opinion of many people I have spoken with on the discord. Perhaps it needs to be clearly defined in the rules that as an antag you are there to spice up the round, cause conflicts for the crew to solve instead of finding your erp buddies in cargo or med and just chilling with them. I agree that sometimes a peace tag can be done well.... but that is rare and normally the round ends up being extended with a lot of the crew being disappointed.
  14. I still believe it would be something that is handy to have on code blue and above - I don't agree with the argument 'Security are not expected to get into conflict' because why would they be supplied with riot suits, bulletproof vests and a wide arrange of offensive equipment if NT believed 'meh - they won't get into fights' Items such as comtacs (ear defenders that relay surrounding sounds and coms via built in speakers, but don't relay loud noises) already exist irl - so there isn't any reason to say 'Oh you wouldn't be able to hear your buddies when wearing them'. It would just be another piece of useful tactical equipment that would make sense lore wise and would be a nice buff mechanically from certain stuns. I agree however that security shouldn't have access by default and so they should be secured to the armoury for code red/a situation that actually calls for them.
  15. The point is earmuffs that can be used in a tactical situation to prevent hearing damage/stuns from loud noises/flashbangs while providing radio communications which are essential to security operations. There is a reason nobody touches the range earmuffs.
  16. BYOND Key: SHODAN43893 Total Ban Length: Perma Banning staff member's Key: AdminBot Reason of Ban: Reason for Appeal: The person banned isn't me, and I don't have any alts (that I actually use, had an old account but I made a new one like six months ago because the name sucked). The person in the ban isn't me, plain and simple. I play Spess at uni and so perhaps this is the issue? I don't really have anything to add really, been around a while and know some of the staff to a decent level. This isn't something I would do.
  17. Because everything I have listed are things they are expected to deal with, even if its rare. Anyway please do not derail the thread Coalf - if you have any further reasons as to why ear defense for loud situations is a negative idea, feel free to list it below.
  18. Then use them. You say it is such a weak tool that it requires an additional tool to be useful yet you don't use it yourself. And tear gas works absolutely the same way, except it's even weaker yet people use it more. Why? Because it's widely available while flashbangs are in the armory, as they should be, because they're a BREACHING TOOL, if you have a hostage situation go ask for a flashbang and breach. Yes, Joe Danger your local assistant can become a security officer in 4 weeks and an exam. Perhaps this is an inconsistency within the lore that should be amended, rather than an argument against this suggestion? Considering everything I have listed is something security is supposed to do, including the amount of expensive equipment that resides on station that NT would take great steps to protect (they would and do have an almost paramilitary style security team).
  19. An interesting theory, but will it hold up? Let's find out on Mythbusters. Here it is point-blank, it makes no difference if I'm holding it in hand or if I have it right at my feet btw. Here is distance without. Here is distance with sunglasses. This is not a short time, compared to a taser? Maybe. But this is an AoE instant stun, you have plenty of time to run in and handcuff someone. Byth musted. Good thing we aren't a trained SWAT team. Flash stun time could be reduced by one-two seconds personally - I believed it was shorter as security never uses them much from what I have seen. Anyhow you can say they are not SWAT - true. But they are expected to deal with hostage situations, terrorist attacks or borders should they ever arise. Why is it a stretch to imagine they have the training of how to use all of the gear they are provided?
  20. I have used ear protection IRL and it makes it harder to understand people speaking, and next to impossible to hear anything other than internal noises of breathing or your own voice in your head cavities when you speak. Sec forces use hearing protection when they are going in loud. As in, explosive breaching. NOT flashbangs. If you need protection from your own flashbangs, you are doing it VERY wrong, IRL and in game. That's why you have to pick the placement, timing, and throw location. Except you are supposed to be entering the room as the flashbangs are going off irl - which I can provide evidence of (as I have stated for the third time). But yes - I agree with you that perhaps if implemented they could be preserved in the lower armoury for when the situation calls for them as a sort of balance affect.
  21. If you used hearing protection irl, you would know it doesn't block all noise it just drastically reduces it and the effect/damage it can have on the ear drums. And yes, some security forces can and do use ear defence within the ears if loud noises are expected - typically indoors (you know, like the station) as sound tends to be amplified. Note: As stated above flashbangs are exactly run and gun which I can provide evidence of. They are designed to be thrown into a room milliseconds before you enter to distract the bad guys as you enter the room. This is why police/special forces gas masks have special filters on them to reduce flash bang effects
  22. Hm - this could actually be a rather effective way of balancing things actually - with equipment being taken out as and when needed. I suppose it would be up to the devs if and when they would be permitted the additional protection
  23. Which would make flashbangs relevant as the stun time is very short and so by the time you enter the room again the person is back up and grabbing their weapon. Flashbangs are a risky rush weapon that are basically never used effectively - doing this change makes perfect ic sense and has the disadvantage of using up both ear slots. Just having the reason 'the flashbangs must had a glaring weakness' doesn't really seem like a counter if you want my honest opinion. As a side note - in real life flashbangs are used while you are also in the room which I can provide evidence of if requested.
  24. Suggestion: Give security the option/replacement of earpieces with a radio headset. These headsets would mechanically stop them from being affected (combined with the sunglasses) from flashbangs and loud noises, acting as an additional level of protection. Why would this be worth adding? Lore wise- Every officer is handed firearms and flash-bangs by default and may be expected to train with them or use them indoors. This over time would cause (potentially) irreversible damage to hearing, most likely breaking various Biesel health and safety regulations. To counteract this NanoTrasen ensures that every officer is given adequate hearing protection in the form of radio headsets - dual rolling ear defenders and earpieces into one handy blue-tinted package. Mechanic wise- It is fairly difficult at the moment to secure hostile antags with non lethal means and typically flashbangs are ignored for other more-effective methods such as tear gas or less than lethals - leading to other players being messed up for an extended duration for little to no reason (usually happens with less experienced HoS and officers). My suggestion would bring flashbangs back into the mix as a less risky option for the officers to use and hopefully would make noise-based attacks less effective against the people that have to deal with them. Using a headset would have the disadvantage of taking up both left and right slots on your ears - removing the ability to use some fluff items and pens there.
  25. Reporting Personnel: Daphne Evans, on behalf of Arthur Greene (( [mention]Butchy[/mention] )) Rank of Reporting Personnel: Internal Affairs Agent Game ID: bSq-acqS Personnel Involved: - Arthur Greene, Shaft Miner, Victim - Elicia Zerros, Captain, Offender - Vakaris Dvorak, Head of Security, Witness ((tbear13)) Time of Incident: Sometime between 11:00 - 12:30 Real time: 01:00 GMT - 14/01/2018 Location of Incident: Security Wing Nature of Incident: []Workplace Hazard []Accident/Injury []Destruction of Property []Neglect of Duty []Harassment []Assault [x]Misconduct []Other _____ Overview of the Incident: I arrived on shift to find A. Greene waiting outside of my office, and so I invited him inside to discuss the incident. After a brief interview with him, I discovered they had been charged with Slandering a Head of Staff after a brief PDA exchange (figure 1 - attached below). While they had been a little arsey with the Captain, I do not believe that they had done enough to warrant charges being placed against them as they had not directly insulted or spread rumors about a member of command staff. Upon inquiring whether they had done anything else to the captain outside of this PDA conversation - the Head of Security proceeded to inform me that they 'Did not think so'. The captain also did not warn or ask A. Greene to stop messaging them, from what I can work out via my own lines of questioning. The Head of Security supposedly told Greene that they did not agree with the charges levied against them, but they had to follow the captains orders (an in, they ordered Greene be arrested for Slandering a Head of Staff). An interesting thing to note would be that during an interview with the Head of Security on duty - I asked whether they had gathered evidence related to the charge the captain was requesting. They quoted me this: "The Captain (Elicia Zerros) refused to provide evidence I requested, and forced me to arrest him without any more evidence than her testimony." Did you report it to a Head of Department or IAA? If so, who?: Yes, They reported it to me - Daphne Evans: Internal Affairs Agent ((ckey: SHODAN43893)) Actions taken: As soon as I moved to investigate this the captain declares in the command radio channel that they were going to cryo. I asked if they could stay to answer a couple of questions but they proceeded to ignore me and head to sleep - leaving me with no choice but to file this IR. (Figure one - Picture of chat records taken) ((OOC sidenote - I understand the round was an antag round, AI Malf to be exact, however seeing as neither of the parties involved were antags and their actions are unlikely to have been affected by antag actions I believe this IR is still valid)
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