Jump to content

Zelmana

Members
  • Posts

    371
  • Joined

  • Last visited

2 Followers

Personal Information

  • Location
    Zelm#0001

Linked Accounts

  • Byond CKey
    zelmana

Recent Profile Visitors

16,121 profile views

Zelmana's Achievements

Research Director

Research Director (27/37)

  1. Capt. Sean Brianne The scanline tormented visage of Brianne tunes in. While he still manages to look put together in a corporate-approved Soleil suit, a slight Martian accent reveals his roots, betraying him. "Commander, while I admire your gung-ho attitude, the fact of the matter is your plan is not feasible. It's impossible for our engines to make a jump like that from Beta Marax I to Berkley 71. Remember, the star chart above is just a representation of the overall section of the spiral we're in. Diagonals on the chart aren't necessarily the same distance as the cardinal directions on this map. Additionally, I would also caution going all-in on hopes that our very next encounter is a good one. There is time, and space, to get some valuable rations from some of the quieter systems here. Utilizing the warp lanes while we still have them is a part of my plan I hope all consider. It may give us the edge we need upfront. However, if we're adamant on spending our precious fuel, we could go straight to CES 146 as Engineer Knight suggested. I would be hesitant to go straight to another frequency-broadcasting system right after investigating it, however. It would depend on how things go in CES 146, as my plan previously outlined. Don't place your faith in a singular, unchanging plan. Suggestions should implement alternative routes if things go south."
  2. Capt. Sean Brianne "What we need now is some stability. While I am sure that looking into the nearest signals in the void are worth looking into, we need to get out ahead of the storm on our stern. In a system with so many frequencies, the trailing vessel is likely just as confused as us. Straight galactic north may seem contrary to sound logic, but it means another week of salvaging from the local system, repairs, and strategy. Hell, maybe even some intelligence. In my tenure, a steady hand pays off. We should first move like a bishop, and then like an opening pawn." "Malebrance may have similar capabilities than us, but at the end of the day they think like slipjack pilots. While we're able to use the Warp Lanes, we should. Keeping our direction Galactic North brings us into more quiet space, buying us some time to salvage, even if it is not near these signals. Xar'qui 51 may give us enough supplies, but more importantly navigating there is less resource intensive due to the Warp Lane. That, and it positions us for our next move after we've had time to lick our wounds. Delving straight into another fight may be a death sentence, or cause us to prematurely need to emergency warp, and I don't think our engines could take that heat. After some recuperation, perhaps continuing Galactic North towards the then-nearest signal in two weeks time would be wise. "CES 146 allows us to investigate a signal after some brief repairs from potential supplies in Xar'qui. Pending how things go in CES 146, we can then jump to CES 144, by expending enough fuel for a longer distance jump, or take on additional risk of exploring CES 142, which we should only do if CES 146 brought about useful supplies or information. Then again, that's some time away, and maybe our route will change entirely. I've uploaded a potential plan below for your consideration." Attachment: lanechart_2467-08-31_briannecomments.ndf
  3. I check server multiple times a day, multiple times a week. Always no players. What gives? Is Aurora dead?

    1. Show previous comments  4 more
    2. Skull132

      Skull132

      Ye https://ss13stats.skullnet.me went broke after the hub crashed for a while. I haven't had time to fix it. Nor to vet the new sauce code which was given to me. Maybe in a week or two I can get the site working again...

    3. Zelmana

      Zelmana

      @Skull132That's actually where I went first. I appreciate it! No rush.

    4. Flpfs

      Flpfs

      rscdel: The Dies Irae prediction (on-time due to Mayan Calendar) has finally come true, and the Earth's poles have shifted, with the changing magnetic current, the playerbase and server have been deleted due to bit flips.

  4. It is definitely a concern and I in no way mean to dismiss some effort shouldn't be done to attempt to validate age by some means. Because yeah- this has been an issue previously. I just can't think of a good way to verify someone beyond some effort. I know something that could dissuade this is whether or not someone passes for an age with their voice. I know that someone mentioned earlier in this thread that won't work, as they're mute, but.... surely that is a incredibly small likelihood and different ways can go about it. But what is this asking? Are we asking that current staff somehow be audited? Is there a concern about certain staff behaving in ways that may indicate they're underage?
  5. Another example using a real-ID as a base for face-swapping/editing. This one has some grain to it, but nothing "sorry my phone has bad quality" won't excuse.
  6. Just for the sake of devil's advocate, you could easily fake this kind of stuff. Below is a chat-gpt output from completely raw data. The below image was made from just a prompt. You could make it nearly perfect by getting an image of an ID for an AI to reference the design, and input your own picture. Look younger? Age your own actual face up in the picture before requesting the ID and you face be merged into one singular, "my-face-aged-up-thrown-onto-a-custom-fake-ID" type prompt. It's so easy! Now, I don't play too often, but my 2 cents is that staff do their due diligence in understanding the applicant beforehand. There is absolutely risk in having underage staff. All of those saying "well we don't have that problem" might not have a great memory of years back where this was seemingly more prevalent in our staff.
  7. Super busy, thinking about Aurora often. But when I try to find time in my schedule, only a few people are on.
    sad.

    1. NothingNew

      NothingNew

      Same, same.

    2. DatSamTho

      DatSamTho

      So true! I've recently wanted to get back into it, but the pop is absolutely dead until like 10-11 PM.

  8. On some paternity leave!

    1. goolie

      goolie

      OMG I didn't know you were pregnant

    2. Skull132

      Skull132

      Look at Aurorians, becoming fully fledged adults that contribute to society and something.

  9. Which, even if I cannot express without some frustration and perhaps badly wording some of my appeal to later be used against me, I still feel that it was a gross overreaction on your part.
  10. What I said was as much "don't be a dick" rule-breaking as your ban reason of "when you act like an adult". Both are casual, asinine statements.
  11. Especially since this is my second permaban, meaning that this is likely unappealable. I said a simple joke, after having a few years of very good record since my behavior when I was younger/since my last permaban. Like I said above, I think this was given out waaaayy too casually.
  12. BYOND Key: Zelmana Staff BYOND Key: roostercat Game ID: Discord, Case ID 359, 360 Reason for complaint: Unreasonable Escalation, No attempts at De-escalation, Punitive Length/Severity At 6:30a EST an admin made an announcement that an individual was leaving staff. This is due to the player quitting after receiving a strike related to ERP. I had made a comment that was basically the following: " >Advertise ERP Server >Get striked >Quit the server <gif of guy smoking cigarette solemnly>" I was striked for this by roostercat, with the below reason. "Making comments about another player quitting after linking an ERP server. While what they did was against the rules, it doesn't mean its suddenly acceptable to post snipe [sic] comments about them." While I am aware rule 1 "Don't be a dick" is a completely arbitrary rule, I wasn't thinking what I did was worthy of being striked at all, especially without any confrontation or discussion. There was 0 attempts to address the issue beyond just striking. After this strike, I made a remark something like "Strike reasons be like "I don't like what you said". I was instantly banned for the reason of "complaining" and "not acting like an adult". While I was fine taking the strike for something that I disagree with, "don't be a dick", of which there is a tremendous amount of leeway for certain players or topics, and it is ununiformly enforced, I was not going to submit a complaint because I thought the issue was trivial. So trivial that I made a remark about it, jokingly. For joking about my own punishment I then got a perma ban. I think this is extremely punitive and made no attempts to resolve any problem, if there was one. If anything, this has caused conflict and unneeded strife, and at worst, censorship. Which is totally in the staff's right to do, mind you. It just doesn't seem cool to end my decades long membership in this community over such a thing. Evidence/logs/etc: Additional remarks: None
  13. I think this is a great idea. Often times I find that the current relay channels are really unprofessional and kind of not mature in terms of the way characters talk and act. Often times there's characters that are allegedly in their thirties but act fairly juvenile. While there's a non-SCC channel that should be used for more off the cuff style discussions, even our official SCC brand channel suffers from immaturity. While I don't mean to cast the entire channel(s) into those lights, I find myself not being able to interact in those channels with my main characters. This is because I play fairly straight-laced and buttoned up personas as a Command character main. I know that the act of administering that channel to restrict it to command-only will be more tedious, but I feel like it would be helpful. Especially for things like ongoing events. I don't mean to portray that my character doesn't associate with the "riff raff" but all too often it seems that my character is just in another world comparatively to the conversations going on in the relays.
  14. The intention here was to bring back a lot of FCP style roleplay that was once popular. As in, policy to go alongside roundtypes such as ling, vamp, cult, etc. where there is interaction with any major anomalous activity.
×
×
  • Create New...