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Resilynn

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Everything posted by Resilynn

  1. One of these is a gameplay balance issue, the other is purely aesthetic. Nice false equivalency though friendo. I like my character running around naked, and this is purely aesthetic. Why can't I let my character run around naked? One of these is a breach of regulation, the other is purely aesthetic. Continuing with the excellent use of false equivilancy, keep it up.
  2. I like shotguns with incendiary rounds. Plz add them to loadout since i main sci and cant get them. One of these is a gameplay balance issue, the other is purely aesthetic. Nice false equivalency though friendo.
  3. If you take my skrell’s cloak away, leaving my poor baby raised in a tropical setting with no jacket, I’ll riot. If players like a thing players should have access to a thing. It’s as simple as that.
  4. There is a rule against OOC in IC.
  5. So.... what this guy is saying is... that he’ll be AFK for awhile??? Ayyyyy. But we love you too, take care of yourself. <3
  6. I don’t care if you’re a bad antag, personally. Making OOC decisions IC like vote swaying with fake announcements and keeping the station on red indefinitely so you can, by your own admission, just have some fun. That’s a huge issue.
  7. I’ll clarify. That first screen shot was from Xander, as captain.
  8. And you're right, you didn't harm me AND you gave me opportunity to RP. (So I'm not sure why you're reducing my argument to salt.) But I am a member of command. A recurring issue here is that you only involve command and security until it is time to go on your rampage, which the playerbase has no choice but to sit through because you had full control over the red alert keeping them there and a thousand thralls. They don't get any RP, they just wait to die.
  9. Can you explain to me the point of saying, at the 2 hour mark, that were were intruders and calling for swiping red? You were calling to swipe at the 1:59 mark. What was the point of red alert in facilitating the round? Why mention intruders once, then, but never again?
  10. Resi having attachment issues? Whaaaaaaat.
  11. BYOND Key: Resilynn Game ID: bW0-cKuD Player Byond Key: Kaedwuff Staff involved: tbear1, thedococt, queenofyugoslavia Reason for complaint: This round was honestly the most mechanical and metaknowledge abuse I think I've ever seen from a whitelisted player in 2 years on the Aurora. I don't say this lightly, I haven't made a player complaint before for good reason. Kaewuff, as his HoP, spent the first 2 hours of the round quietly succing and thralling, using only security and one assistant. The crew was not at all involved in ANYTHING, and we were sure, for two hours, it was extended, as only ~3 people were involved. That's okay, technically, bad antaggery is not technically against the rules, even though Kaed has gone with this exact path multiple times. My issue comes at the 2 hour mark, when Kaed stormed up to a captain, dominated them to sit still, thralled them, and immediately ordered them to make an announcement that we were moving to red and that there were intruders.
  12. Honestly I think all of this could be cool. Bonus points if we can somehow work in hydroponics to this.
  13. Who do you think? Still, I’m 99% sure he isn’t part of the lore team right now.
  14. She’s a good girl. Believable personality, good at her job, secret snarky side underneath the professionalism. Mostly, you’ve done a good job growing with her. I can remember sei a few months ago, and she HAS changed, a little. That’s awesome, you let her grow. And my own characters have grown beside her, because of the consistent interactions and decent, fleshed out character. Ya done good, kid.
  15. Psst, this is still here, while we have a feedback trend going.
  16. I’ve liked him so far! He’s one of the more reliable security officers. We don’t talk much beyond that because, well, my character considers ipcs more tools than anything, but I approve.
  17. There’s not a lot to do as a chaplain, either, but people do it for the RP. Cargo is a lot of fun, people want to play it and the slots fill up pretty quickly. It’s not that they enjoy stocking the warehouse and delivering packages in little booty shorts, it’s that it’s a low stress job with a lot of room for rp. I support adding another slot.
  18. Sleepy has done amazing with the lore projects they’ve done so far. They’re a good and consistent player, they play well with others, they’re an absolute pleasure to talk to. +1
  19. When I play Skrell, I use various chirps and warbles in place of expression. Skrell are far more verbally expressive than they are physically expressive, warbles are their variations of smiles or frowns or scrunched eyebrows- Their social cues are auditory above physical, which is one of the more alien features of the species.
  20. "Pushing Glorsh and the foundation of the second federation back so that there are no living skrell from that time would probably make it very irrelevant to most skrell players, and less impactful on lore writing since there would be no one saying "I was there," an extremely powerful aspect of skrell lore. It's a comparison that I hate to draw since it doesn't do either skrell lore or actual human history any justice, but imagine if the Holocaust had happened 600+ years ago instead of within the last century. Isn't it far more powerful when there are survivors still around, and in addition, the perpetrators and collaborators? That was actually my exact line of thought, which is why I've pushed Glorsh back to where old skrell (400 and older) were alive for it, but middle aged and younger were not. Most skrell aren't survivors of Glorsh, but there are still plenty around. Do you think the tradeoff of removing these symbolic themes are worth presenting players with an extinction crisis over a thousand years away? At the current trajectory, humans are set to outpace them in economy, military strength, and eventually technology. The current state of the lore is at the fascinating moments when their relative strengths are a toss up. I absolutely understand we'd be sacrificing some of the subtle space elves themes, but I think it'd be worth it. I don't think the current state of the Skrell has gained much interest in the playerbase. And while yes, this crisis is over a thousand years in the future, it is only three generations. Skrell that manage to have children are going to have to worry that their children are going to see the extinction of their species. I feel that this pressing issue will bring the Skrell's being outpaced further into the foreground and will amplify the issue, bringing the Skrell into more of a current state of turmoil. But subtlety has always been a very important feature of skrell. I think making the autocratic tendencies of the skrell plainly obvious might be insulting to the intellect of skrell players. And even if insulting is a bit too far, I think it would be compromising the strength of their lore. If something is so subtle that you have to read a backlog of years of news articles on a nonmajor news source on the forums to pick up on it, it is too subtle for most of our players. I've picked up this suggestion specifically from talking to Skrell whitelisted players who would like to see this major facet of their lore actually feel major. A lot of the interest in Glorsh is generated first by the scale of its impact on the trajectory of galactic history, and secondly by the mystery of its motives. By demystifying Glorsh, I think we're doing a great disservice to everyone, and it would be far less immediately less interesting. Glorsh was a cold calculating and practically omnipotent machine, adding transparent propaganda motives makes it seem more like a demagogic dictator, and less robotic. Much of the horror is derived from the emotionless nature of machines, and much of the mystery but the lack of explanation and ultimate disappearance at Tri'Qyu, which could have been anything from ascension to a higher state of being to suicide. I intend to keep the machine robotic, but I don't feel like the current lore is mystifying, it just feels shallow. Evil AI did evil things because it was evil. I'd like to to make things more ambiguous. AI are purpose built, I'd like Glorsh to be a purpose built machine that transcended its purpose, not a formless evil that emerged from the void. I will not make a concrete explanation for what happened at Tri'Qyu, but I will use the various theories to build up the factions I intend to make.
  21. We have been bitching about this for literal years. God yes. Please.
  22. I have a BA in English Literature, so you'll forgive me if I'm tired to death of traditional structure, which they teach us to abandon about three years in anyway. I'll have answers written out to the rest of your points in a day or so.
  23. This is, in my opinion, one of the weakest parts of Skrell. They do not really have anything that qualifies as 'Skrellness' besides an inability to emote, an ability to swim, and noslip. None of these things really separate them from a mentally challenged human wearing galoshes. Yet, An inability to emote would work well if this were a LARP, or if we had anything remotely qualifying as 'graphics', but this does not work in a text based game. Their long lifespans are somewhat alien, yes, but it does not come up often besides 'Here's why I have more PhDs than chromosomes.' This is not necessary. Players will not care about things their characters weren't around for. How many Unathi can you successfully quiz about any previous Hegemony? This will reduce the impact of Glorsh too much, and nullify characters like mines who still have the actions, and voice, of Glorsh-Omega haunting them. and /especially/ characters you later mention that supported Glorsh. This doesn't really give Glorsh any impact either beyond being an average malf AI antagging at 1:45. This will do wonders for making the genophage irrelevant. Much as you cannot ask players to care about things their characters weren't alive for, you absolutely cannot ask players to care about things their characters won't be alive for. 2000 years is an insane amount of time, and is even crazier considering it will not actually fit in the operating time of Aurora. There's a reason that things happen very often very rapidly in-lore, and there's a reason (despite how much I hate it,) that most 'past' lore events only happened like 25 years ago. This is not very good, and is yet another thing that cannot really happen often. It's hard enough getting catbeast players to even talk about their home government/culture. Lastly, a question. What experience do you have interacting with the skrell playerbase in recent months? I have never seen any of your Skrell. If it were to expand, what would be your plan to communicate effectively with them? Having Glorsh only start murder boning towards the ends of its rule leaves room for more realistic and understandable factions in support of it. I am making the genophage a bigger deal. Only having a few generations left before the end of your species is terrifying and more pressing than the situation is in current lore. Pushing Glorsh back that far still allows for old Skrell to remember Glorsh. Lastly, to answer that question: 1- I've already been talking to some of our more active Skrell players, mostly Conspiir, Riq, and Chirp (whatever his ckey is) to ask what they want to see from Skrell. I'm very easy to reach on discord. 2- I don't believe I've ever seen the other applicant play a skrell (or any other species, human included) in the last two years anyway. My little Quilp'Vlomn comes on now and then.
  24. Playing the hero is against our rules. Fear RP is important. Those are the biggest points, I feel like, both in the first example and the supporting evidence that followed. And both are OOC issues. On that note, Rose is hardly a bad person, and I think she is the first to admit that she has some failings with her RP that she’s trying hard to work on. I’ve certainly seen improvement since the days of Leah Siskin, but if I’m being entirely honest, it seems like she has taken a couple steps backward over the last few weeks. The recent play of Harper has been bad. You can’t jump into conflict and start fights with people daily, resorting very quickly to physical violence, and realistically expect your character to maintain employment. You can’t ignore any fear of antagonists in favor of jumping in and saving your friends. But we have had these conversations before, and Rose has made improvements in the past. If anything, I hope that this complaint serves to remind her to keep making those improvements, because Rose, you were doing pretty good. And it’s okay to take a couple steps back now and then, but please take this feedback as encouragement to keep moving forward.
  25. Initially, I am going to focus on humanity, since we are in human space and the Skrell are in desperate need of some attention from the main playerbase. I absolutely intend to flesh out their relationships with other species over time, and look forward to working with those species' respective loreteams to see what we could do together. I am an incredibly active player. I'm on the forums multiple times throughout the day and check discord regularly, so I think I'd absolutely be active as a lore dev. I don't currently have immediate plans to work with Skrell religions, focusing instead on politics and history. I do agree, however, that these religions are exceedingly vague and definitely in need of some work if we are going to give our Skrell chaplains something to do. Holidays would be neat. I absolutely intend to plan and run events. I've made a few Skrell characters and, while I haven't found one that has really stuck with me yet (I never seem to play anyone for too long other than my adorable Skrell fan-boy Fernando), I don't want to eliminate the possibility of finding a Skrell character that resonates with me long term. I think the current Skrell lore on their alien-ness is sufficient, for now. They have trouble with expression that humans can understand. Their lifespans are incredibly long. I think your average Skrell probably views humans, both as individuals and a species, as children. Anything else is up to players to have fun with and invent.
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