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Everything posted by Resilynn
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The Next Big Thing - The Official Write-up Boogaloo
Resilynn replied to Skull132's topic in General Announcements
I like so much about this! I love the idea of persistent economy, I’ve wanted it for ages (but I’ll fightcha on how much CMOs make). I like that engineering will be consistent, their projects will matter. I like the additional responsibilities to HoPs. I worry about the starting colony. I’d rather us start with a big, nice, well mapped station and have to keep it big and nice and well mapped. I worry that departments like medical will not get the resources they need: we already are consistently forgotten about. If someone kills a carp, we don’t get the carp. Our map has driven away most of the old med mains. In terms of development, we end up with systems literally everyone bitches about (trauma) for months as the fix sits on the back burner. I don’t want to have to trust players to build up and maintain a functional medbay from the ground up. It just sounds like disaster. -
I +1 the fuck out of this. We have plenty of reactive roles on the station: CSIs wait for a crime to take place, cargo techs wait for someone to order something, surgeons wait for someone to break something. Each of those roles have found ways to RP while they wait, I’m sure the coroner would be no different. And let me tell you, there is a LOT of work for them to do. I try my best to make sure bodies are properly handled each round- because there is much more to do than stuff them in a body bag on the floor. Sorting through their belongings takes forever. I personally cremate bodies with no post mortems, I have almost never been able to convince chaplains to hold any sort of funeral and frankly I don’t have the time to. No one in medical does, and the CSI/forensic tech is often too busy with crime scenes or pretending they’re an officer. CSI bodies get stuffed in the morgue with all their gear on too. People die on this station, canonically, almost every day. Miners fall, engineers catch on fire, science finds new and interesting ways to kill them selves. None of this is antag related, all of it is technically canon, which means there really IS a demand for this role. If NT has the foresight to put three autopsy labs and four morgues on this research station, they have the foresight to hire someone to operate all of them.
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So let's get this right. The forums is the place to post, but feedback on the forums means nothing to you?
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Earlier you said “just because players like it, it shouldn’t stay in the game.” That’s the greatest argument working against you. I don’t want a hyper realistic game about spacemen and wizards. I add my own realism when I RP, and I think we all, as a community, do a pretty good job with that. I love high RP, really. But one: in real life, medications are combined for better effectiveness all the time. And two: PRs are exactly about what players enjoy, making the game enjoyable for everyone. I agree that medical has been nerfed over and over again. We are just trying to keep people in the game so they’re not spending an hour and a half ghosting. Surgery taking 2 minutes isn’t realistic either, but no one wants to sit under anesthetic for the entire round. You should be focusing on contributing to the game: adding fun mechanics, changing things up, not on limiting players and their choices and their roles. All I see this PR accomplishing is giving chemists less choice and giving players less survivability for the sake of additional realism that nobody asked for and most players seem to be telling you they don’t want.
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I take serious issue with you openly admitting you’re going to ignore feedback because you don’t like it.
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See, I think having to make the decision to either heal more or heal faster is actually neat and helps make chemistry more dynamic? I say this as a hardcore 'I'd rather use dermaline than keloderm' fan.
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What does this add? What is the point?
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If you're getting rid of an autopsy room, get rid of the one in the basement, then. The viro one is near it anyway, and we really do struggle to do autopsies when all the forms and the main scanners are upstairs and the table downstairs.
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This is amazing. Do we have a guest ID console again?
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... is it not already every medical players goal to not have dead people by the end of the round? Also we obsessively clean medical already.
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I mean, who doesn’t track all of this mentally, at least? I remember who claims to have a meta grudge against my characters, I remember the people who I’ve interacted positively with. What is the shipping manifest if not a document for tracking dispositions to other characters? In a community where you can get player complaints over keeping personal logs and notes to defend yourself from future player complaints, you kind of need to keep personal logs and notes to defend yourself from future player complaints. I do this too, as a note. I won’t make excuses for the discord chat. The half of it that I read seemed perfectly innocuous and not that different from how people generally talk to each other on general (I’m all for changing that culture), but we definitely shouldn’t punish people for being careful with record keeping.
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Reporting Personnel: Fernando Gonzales Job Title of Reporting Personnel: Chief Medical Officer Game ID: bWc-aDGr Personnel Involved: (Name, Job Title: Offender/Witness/Other) Lilian Ker, Warden - Offender Ynnefer Killinski, Scientist - Witness IRD, Research Director - Witness Time of Incident: Real time: 10 pm PST Location of Incident: Security Checkpoint, Departures Nature of Incident: []Workplace Hazard []Accident/Injury []Destruction of Property [x]Neglect of Duty []Harassment [x]Assault [x]Misconduct []Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: Due to a xenobiology outbreak, an emergency shuttle was called and I was operating the security checkpoint until security could arrive, to keep departures safe. When warden Lilian Ker arrived, they told me I was trespassing. I told them that I was not, and closed the checkpoint they kept opening, about to explain their instructions: to keep the point closed but open it for any crew. I did not have time to do this, however, because they immediately peppersprayed and cuffed me. At this point the crew began yelling at them and the RD, IRD, uncuffed me. However, they insisted that with no HoS, none of station command could give them orders. I feel their willingness to use nonlethal weapons on command staff and their refusal to acknowledge this was unlawful detainment and that they have obligations to follow orders, especially in a dangerous situation, especially with access to our entire armory, is hugely problematic. Did you report it to a Head of Department or IAA? While all of command was aware and I was immediately uncuffed, they were not punished in any way, as the shuttle arrived. Actions taken: None Additional Notes:
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Reporting Personnel: Fernando Gonzales Job Title of Reporting Personnel: Chief Medical Officer Game ID: bV2-aLhD Personnel Involved: (Name, Job Title: Offender/Witness/Other) - Morgan Woodworth, Virologist: Offender - Salani Raj, Head of Personnel: Witness -SynOS, stationbound: witness, likely has logs Time of Incident: Real time: ~11:00 pm AZ time Location of Incident: Medical Department Nature of Incident: [x]Workplace Hazard []Accident/Injury []Destruction of Property [x]Neglect of Duty []Harassment []Assault [x]Misconduct []Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: Early in the shift, Dr. Woodworth alerted me, over medical radio, that he had made a virus he'd like to test on humans. The virus was designated as stamm #7171. I gave him permission over the medical radio, telling him he could take a test subject but they had to stay in virology, as per directive 4. Not only did Dr. Woodworth fail to take a test subject, and instead did self testing, but he then left virology, insisting it was fine because he was in a suit. I ordered him to return to and stay in virology. The next time I saw him, he was on the departures shuttle. When I once again reminded him of station directives, and his obligations to follow my orders, he called me a child and insisted it was fine because he's a virologist. Actions taken: None, due to an ongoing security situation Additional Notes: This is the second time Woodworth has done this on shift, the first was several weeks ago, and he was charged with neglect of duty for it.
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You don’t want to be the person dying from this. Granted, I always have a syring me on me anyway. But in any case, the syringe flavor text indicates there are injection ports. A hypospray would work on these. And in a world where RDs have research to support them, CEs have void suits, HoPs have armor and guns, being a cmo with the most useless syringe and a nerfed flash is getting mighty spooky.
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The give me my hypo back was for the memes, and I literally explain that you don't need a hypo to instachloral someone.
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Antags get in trouble for using it too.
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Chloral hydrate is worthless. It is so robust that you literally cannot use it, in almost any situation. You can't use it to knock someone out quickly for medical reasons, it causes toxins so it's not a viable medication and I can't think of a single situation where sopor/anesthetics wouldn't do the trick instead. It's clearly designed to be a weapon, but it's an instant knock out with no counter. Yes, you nerfed my hypo. I can still throw 5 units of chloral on someone wearing armor and it will knock them out just as well. Faster, even, than with a hypo. Why is it even in the game? In what situation is using it not too OP to be worth it? At least sopor gives you a minute to react, escape the situation, get to a safe place. There is potential for RP there. There is no RP potential for CH. Remove it. Also, I'd like my hypo back please, thank you.
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I have literally no trouble stashing my cmo labcoat which I hate (white and unassuming for Fernando, thanks) within the first 5 seconds of the round. Also why wouldn’t you want a penlight, they’re awesome.
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Riq is great, and we need more riq. As a player, riq is always on top of things- he knows the mechanics, he knows his role, he's always agreeable and competent and just, generally a pleasure to be around. I'd agree with riq's assessment of his RP skills- he has a little way to come yet, but he is still consistently and solidly decent. I also agree that this character seems a little lacking, but this is something consistent with Riq's characters, and something that I honestly appreciate- He does not tend to play flashy, showy, characters. His characters blend in as average, reasonable people, and I think that is sometimes much needed on the server. Overall, it's an enthusiastic +1.
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Where am I supposed to get my issues of wet skrell. -8
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I really don't think we need to throw in extra mechanics. I haven't seen anyone abusing these mechanics, so what's the point in adding in more code? What does it add to the game?
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I’ve given this a lot of thought. I know I can’t change the overall culture of the server, especially in security where I have the least sway, but I’ll do the following, because I can change how I play. I will start saying yes to more, though I will stick to my own grumpy, Fernando way of doing so. When I antag, I will do my best to keep non security departments involved and target non command assets. I will be far more diligent in ahelping bad, and exclusive security and command play, even when it benefits me. Because I wholeheartedly agree that this culture is not conducive to a fun server.
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I can’t justify it. I don’t want to, I think it was wrong.