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Doc

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Everything posted by Doc

  1. I dont think you understand the context surrounding what you're suggesting. What exactly is preventing an offworlder from meeting these criteria? They've been around for centuries, there are definitely plenty of 35+ year old and 10+ years company experienced, with relevant degree, offworlders around who meet all of these criteria and could reasonably become captain if it weren't for this OOCly misplaced restriction.
  2. But... Why? This makes no sense. Offworlders aren't a "faction". They don't come from a culture, society, or locale that might harbor ill-intent towards NanoTrasen. They're not even new to the galactic stage- we just created a new mechanical race to represent the space-faring humans that have existed for as long as humanity has been in space- which is now centuries. Has NT been refusing to employ anyone who has any zero/low-gravity induced biological features for centuries? Sure, there are offworlder societies, like the Scarabs, who were the primary "introducers" of the mechanical species on an OOC level, but if that's the issue, then it should be Scarab faction members that cannot be these roles, not the entire mechanical race. This already has precedence with Dominians, regular humans, being unable to be captains.
  3. This is... an incredibly bizarre take and makes me question your understanding of what our offworlders are. No mutations are involved. They're literal humans, simply adapted for different environments. It's practically a medical condition, albeit a heavily life-affecting one. There is no real discrimination against offworlders in this capacity, and its existence would be bizarre- offworlders would be a relatively common sight for any individual who works anywhere near space industries- like, y'know, the vast majority of space stations. On top of what other people have said, I see no real reason they would be barred from anything besides the potentially combat-oriented security team.
  4. Bypassing RIG restrictions sounds like it should just be an emag function, not a specially-bought thing. Emag a RIG that is crowbarred open to override its safeties. Anyway - more implants would be neat. Adrenaline implant that gives a minute of increased sprinting speed, perhaps with multiple charges.
  5. This is extremely weird, considering non-aviator thermals are very intentionally disguised as meson goggles. Aviator thermals are just inferior to normal ones in that case.
  6. Technically, they should keep the antennae, as all of the hud-aviators now have the antennae as well. They also shouldn't have the red tint; they should be green, like the mesons, as they're intended to be disguised as mesons. You should only be able to note something is off when you actually put them on, look through them, and see it is thermal vision instead of mesons. This makes me wonder why the item doesn't just use the meson icon, though...
  7. The two different lenses having two different colors looks weird as hell- not in the good way. The antennae compromises the ability to tell if someone is wearing a headset or not, and also just kind of looks bad- this is why original HUDs were replaced with HUDglasses in the first place. Besides, if you REALLY want the antennae aesthetic, you can wear a bowman headset. If you want to make bowman headsets more common, have at it, just don't force anyone to wear this antennae thing if they don't want it.
  8. I feel like I'm going crazy reading this thread. What alien finds the ranks "Volunteer, Legionnaire, Prefect" more immediately understandable than "Legionnaire, Specalist Legionnaire, Lead Legionnaire"? Sure, volunteer can be recognized as probably below the other two, but Prefect is an archaic word most people will have to google. The only time I've ever heard it actually used is in Harry Potter. The new system literally spells it out- basic guy, basic guy with specialization in something, lead guy. On top of that, the more I think about it- specifically after Skull's descriptor- the more having all volunteers be this weird segregated rank from the rest seems bizarre to me. To someone less informed on the subject it could almost be seen like the professional military is recruiting ill-suited, disenfranchised volunteers just to throw up as meatshields in front of their actually trained soldiers, with promises of citizenship and scholarships. That sounds like something NT, their direct thematic counter, should be doing- way, way far off from the supposed intent of the TCFL's design. Integrating volunteers throughout the ranking structure instead of a weird second class soldier makes far more thematic sense. I also find it hilarious that it's being called confusing when it's literally a template copy of NT ERT, which has been tried and true for years and never had significant confusion by any measure. As for everything else in the thread I don't really care about it enough to comment.
  9. Positive interaction tbh. Disclaimer, Jawdat was an antag in this screen Anyway, I don't have a particular issue with the trialing of your command whitelist so long as it is closely observed not to violate any of the many repeated issues you've demonstrated before, as detailed by previous posters. I begrudgingly admit that the vast majority of rounds, you were a perfectly acceptable command member; you've just had some very, very bad ones leading to your whitelist removal. Don't repeat those mistakes, please.
  10. not in the US lmaooo anyway yes this is a good change, trauma physician is immediately understandable and not immediately affiliated with emergency response, which the role should not be
  11. Can you include gauntlets and boots for the ballistic and riot sets? I worry they'll look far, far too similar at current, with really only the helmets distinguishing the two.
  12. Normal reinforced floors, iirc. The hexagonal ones.
  13. No form of skirt, as unrestrictive as any particular one may be, will ever be as practical for security's form of field work as pants or a jumpsuit. This does not make sense, and as mentioned above, security already suffers for contention regarding its uniformity as-is. We don't need to exacerbate that issue.
  14. That seems absurdly easy for admins to see and ban on the spot. If it's really such a concern, I would prefer say, a massive accuracy debuff while laying down, rather than removing the ability to handle items at all.
  15. Yes, but that's not the point. That can remain just for ease of use, but crew can add custom job titles while retaining job icons, so the agent ID should be able to too. This is especially applicable if they're trying to impersonate people who are intentionally not station crew, but still want to appear officially endorsed by NT-.. or it can be used for events, perhaps even with custom ID icons added for them. It's just all around a convenience and positive addition.
  16. Yes, definitely, most lore is told OOCly- it has to be, we can't tell all lore ICly, for a variety of reasons. But this instance is trying to, and, I think, fails because of the above reasons (and need not be kept as a result).
  17. Okay. Cool. Who cares? Not because the concept is bad, but because the concept is not communicated in any way. No one has any reason to see 200 credit cigarettes and think, "ah yes, megacorporate price gouging." They see 200 credit cigs and say, "wow, that's ridiculous." This kind of lore representation needs to be backed up with actual ongoing events to give context and explanation for what these things mean, you can't just leave it sitting there and say "this is representative of lore," without actually representing it through lore. That's not how our setting as a game-based RP environment works. At best, someone might ask over radio why the prices are so high- a few people are going to make some random thing up to try and explain it, most people are going to say they have no idea, and maybe someone will know the actual lore reason? But they'll be indistinguishable from the ones who just made up their own reason. That is, unless the player is informed OOCly of why the prices are so high, at which point we have to accept that this has failed as IC lore communication and frankly serves no purpose.
  18. Pretty cold take. Crew can set custom titles while retaining proper job icons at an ID console; the agent ID should be able to do the same.
  19. why does this need a thread +1
  20. @DRagO Literally everyone in the thread so far said they prefer the other sprite over that one.
  21. I prefer the right-side, folding stock version as well. It looks physically smaller and slightly flimsier, which I would expect from an undersized-caliber, mass-produced rifle. I also think the stronger outlining and shadowing fit our art style better.
  22. No. No, we don't. The fact that you want this to happen does not, by any means, mean things have to happen that way. This is a childish demand for others to do things based on your declarations which are, one, certainly not shared by even a majority, and two, not consequential enough to 100% warrant the actions you are demanding. The sprites are fine as they are. They do not need change based solely based on the arguments you have presented. If the popular opinion changes, then perhaps minor adjustments that have previously been mentioned can be implemented.
  23. What about just making the identifier black instead of red? @AmoryBlaine It might not look quite as striking, but it's still necro aesthetic and it would match the little nametag/label thing.
  24. Yes please and thank you.
  25. Allow agent IDs to pick what icon to display t b h.
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