Jump to content

kyres1

Members
  • Posts

    516
  • Joined

  • Last visited

Everything posted by kyres1

  1. This application is absolutely accepted and will be handled by the applicant as they're now a lore deputy.
  2. Hi. I'll get to this soon. Feel free to post your application where you can for feedback.
  3. While I believe IPC heads are definitely weird to have around, it'd be even weirder to retcon the bajillion IPC heads there are, or alternatively make an entire arc to see them demoted. I don't seek to delete that many characters off of that opinion alone. Unless there's major community push in that direction, I'll settle my opinion on "keep IPC heads as-is" and change their exact authority if matters change. Also: I do not seek to repeat civil rights arcs that have been seen time and time again for literal years now. IPCs in their current state in society will most likely remain just as discriminated as they are for quite some time until plenty of other, different things have actually happened.
  4. Hi. Sorry for the wait. I'm satisfied with the app, and there's been great feedback. I don't have any big questions to ask here. Application accepted.
  5. A standard application and some fantastic feedback. I've interacted with Chapman a lot for quite a while now and it's always wonderful. I'm looking forward to seeing you as an addition to the IPC playerbase. Application accepted.
  6. Hi. I'm glad you replied and I'm definitely satisfied with your answers. Application accepted.
  7. I'm back with the questions. What do you mean by this? NT and Hephaestus working together on anything short of a mutual threat is quite strange. A product may be purchased indirectly that is produced by one or the other, by the other, but the two would never willingly share production of the exact same model. These are pretty big claims for any one IPC model. It seems to make statements that regard an entire frame's impact, though doesn't specify exactly how far this impact goes beyond the projected boost "skyrocketing." Maybe clarify exactly how far DAWSON went? This is concerning. Lots of people apply with the mindset that they need to address an IPC's potential lack of care for things around them, only abiding by their designated function and nothing else. This could not be further from the truth in most cases and addressing them as being wholly detached can only lead to some awful scenarios where said IPCs do horrible things and attempt to excuse it with this. I suggest finding a different reason than "morality and ethical choices" to explain why DAWSON would meet any work quota. An IPC listening to the AI doesn't make much sense considering the AI is lower than dirt as far as authority goes. Even when owned, IPCs remain on the crew manifest, and take on the authority of their assigned role. It's a minor gripe I suppose. See these concerns addressed and I'll look into it again as soon as I can.
  8. Hi. I'll look over this soon and be asking questions on it when I do. In the meantime, I suggest trying to get feedback from other players.
  9. KAs currently all look the same. You can't tell if someone's holding the weapon to shatter planets, or a dinky little itsy bitsy mining vendor toy. So I sprited variants for every KA frame. The respective frames and sprites can be seen below. This suggestion includes belt sprites for every frame as well barring ultra-heavy. Minor suggestion to add on as well : remove the ability for the ultra-heavy frame to fit on the belt or suit slot. It is HUGE, and also an instakill weapon in most circumstances. Give it one downside at least. accelerator.dmi
  10. Also, after some extensive talk on the discord, a fantastic idea would be making the encounters more lore-centered and varied, with things mixed to a degree to permit an unpredictable outcome even in repetition. Working off this is the idea that hostile mobs would be rare, and mechanically beneficial loot even more so. At the same time, the encounters could be filled with rich lore or have goodies of value in roleplay. @Ornias in specific had some pretty snazzy opinions on the matter and is mostly who I gathered the idea from.
  11. Why does xenoarchaelogy exist whatsoever? There's several artifacts of varying origin that already spawn on the station, some being like a bajillion years old. Going off this logic, the cloud is obviously not just a normal asteroid belt. The whole place is anomalous, and it's basically the most interesting part of our setting and is ironically never explored. We're literally sitting in a phoron-rich bluespace hotspot, and never get any reference to it. It'd be a way for ERT to get there if need be or for escalation to exist if necessary. With departmental security, I have zero clue as to how this could work. But it does make sense for medical to utilize the pursuit shuttle for medical evac purposes from the site if need be. Then they're going somewhere that is effectively the merchant base 2.0. The likelihood of this happening in any gamemode besides really organized cult is low, honestly. You can't go on a space adventure without command accessing it, more specifically the research director. With that said, you can expect it to be organized to a degree that specific people go and specific people are left out, as it goes with expeditions on the asteroid as well. 1. The shuttles will not be that big. 2. Policy wouldn't be that hard to make. It'd be common sense stuff - don't damage the shuttle, balance the away teams reasonably, etc. I don't follow. What do you mean? Recharging stations?
  12. this also sounds like a good idea
  13. What the title says. Currently, R&D can print them, but not utilize them in any way shape or form due to RIG locks being immune to God himself. Important note : they are equipped with their standard stuff. While this isn't much a concern for the cybersuit's modules, this does mean the stealth suit can cloak.
  14. Makes sense. I'm sold on that end, then. I don't think changing the merc hardsuit is necessary.
  15. The Romanovich cloud is filled with weird stuff. Anything anomalous that drifts in range of a research and mining station intended to turn a profit from it seems pretty straightforward to investigate.
  16. but you get like 100 TC worth of stuff. This way, it just makes it a team decision who obtains it. It's far from a nerf.
  17. The focus of this suggestion is the implementation of a unique research shuttle leading to randomly selected dungeons that replace the derelict station, in its entirety. It will cover some pretty substantial mapping additions, but hopefully utilize the same system Alb made with those weird dungeons that spawn in the asteroid. If it works, that is. There’s been a strong push for exploration in recent times and means to find new content that the current setting usually ends up restricting from player hands. In this lies the problem of away missions - time and time again they’ve been proposed (at least by me, in development channels), and they usually get shot down with some very understandable and reasonable points. In this case, this is hopefully a contrast to that in a more sane and fitting manner. Also, it’s actually put into a suggestion format rather than just being ideas ran through discord. Onto the suggestion itself. Basically, a shuttle hangar and a flight tower would be added to the surface level, accessible by anybody in command. The shuttle itself would lead to a reading near the Aurora, which we’ll call an encounter for simplicity. The flight tower would have some basic consoles, like a shuttle camera monitor. Alongside it, some paperwork that covers exactly what can be deduced about the reading by scans alone. The papers could read in a manner like a situation report, showing a scan from the Icarus detailing the size of the reading, the nature of it, and whether there’s any electrical or biological activity. A random trait could be its distance or ambient conditions in the space surrounding it. The shuttle itself would be large enough to fit 8 people, some roller beds, a pilot and other minor nonsense like medical cabinets and O2 lockers. An airlock should be present for when they dock somewhere that lacks atmosphere. Nominally, once departing, it’d take three or so minutes to get to the location to give people time to prepare and roleplay travel. In the landing site, the shuttle should be in the dead center of the derelict Z-level. The entire level could be empty space barring the immediate vicinity of the landing zone, which would be the previously mentioned signature. Whatever it actually is could be literally anything - a tiny ancient monitoring station to dock to, or a massive labyrinthian ship filled with spooky monsters and loot which the dropship lands in the hangar of. Asteroid dungeons are already diverse as heck, with the contents inside turning any round into a mini-event if the explorers who find it are nice and involving about it. This is basically the same thing, with a different means of getting to it. To prevent antag shittery from turning it into a merchant base 2.0 for cults and whatnot, or just to permit escalation when said cults flee to the away sites, a second shuttle can be added. This second shuttle could be a pursuit vessel meant to track down and deliver a retrieval team to secure the assets or crew at the site. It’d definitely need to be smaller, and arrive far away from the actual site and not right on top of the research shuttle or docked to it. It could reside in the surface bridge section, maybe north of the lift. There are two blatant flaws with this proposal that I can think of immediately. The first being - “Why would this station’s crew depart its assigned post?” The easy excuse here is to say that the anomalous readings are in the immediate vicinity and they are able to investigate them as they are within the Icarus’ defense perimeter. Since it’s NanoTrasen, whatever they find may as well be theirs. This gets complicated though, as it will become difficult to explain why security would respond to an away site if at all. Genuine thought would need to be put into who to send and how many people to send for everyone to have fun. This is a good enough reason in my mind to restrict it to command access only. Though, departmental security being on the horizon makes it pretty easy to just say "Send the science officer with the RD and their scientists," honestly. The second being, “Won’t the repetition get annoying after the third round?” This really depends on how many encounters there are, and how they’re arranged. A few different layouts for one edition of each encounter would be as simple as adding a few mobs or varying loot or even traps to each in different locations. With hostile mobs and randomized loot spawns, it won’t be repetitive at all in my mind. The current dungeons in the asteroid demonstrate repeating encounters that are in no way repetitive - for example, I’ve seen a derelict ship easily a dozen times now and boarded it, but the dangers involved with getting there and arranging a team and looting it is always fun.
  18. yeah there's no point to make any KA except medium+meteor+aoe+kinetic for mining, and tactical+experimental+kinetic+damage for murder. please give us the other frames thanks
  19. Been sitting for a while without a reply from the applicant. Going to deny this for now. You're free to reapply any time you'd like so long as the issues are addressed. Application denied.
  20. This app has been sitting for waaaay too long. Hi. It's completely satisfactory and I've seen nothing but good outside of the application - your roleplay and characters are lovely. Despite a lack of feedback entirely, I'm keen on seeing how you'd fit in with an IPC whitelist. Application accepted.
  21. You misinterpret. Robotic limbs are not affected. Mechanical organs may be a different story, depending on how that turns out, as a mechanical heart probably makes sense to die to EMP anyway. Also, the extent of EMP's damage against IPCs will be tweaked. A stun for all frames varying in duration based off of chassis and a blind for HKs sounds good to me. What do you guys think?
  22. Colors seem to harsh and there's a tad too little contrast on the plating (the lighter brown bits, at least - if that's the plating.) honestly. While the front sprite looks good, the side sprites don't seem to mesh together very well. There's little distinguishing the arm from the rest of the body when facing to the sides, making it seem like he's just a walking blob. Also - the hand protrusions on the side sprites are there for a reason. Without it, the perspective is severely messed up. I suggest working in the boundaries of the previous sprite rather than expanding upon it.
  23. done boss
  24. I think I never said prosthetics weren't EMP resistant. They still carry over the same resists and resistances, at least they should. An idea someone had was to make Nanopaste only work on organs or the spectrometry stuff in the xenoarcheology lab. I'm leaning more into that idea now, with combat nanopaste working as the document states.
  25. That's a fantastic idea, and yes. The different species share the same values - xions and baselines have the same as one another, for example as well.
×
×
  • Create New...