So for the last event my explicit objective was seeing how things would go with absolutely no admin guidance beyond some reminders at the start. It actually ended up pretty well overall. I think we might see rounds lean more towards 2:30 round time in the future, but that's guesswork.
Fyni is right in that I need to do something on the meta aspect of knowing you're going somewhere OOC but not IC. My current plan is to have every Odyssey mission print a generic "there is something of interest in this sector we are scanning, prepare an expedition and you will receive more information soon" message, so that people can get ready and will be ready to go when the main message comes in at 00:30 or whenever.
I'm not particularly sure about body cams but I'm also not opposed to the idea, honestly.
Current post-release Odyssey plan is to add a ship gun that lets Ops shoot supplies down to the away site. I do like teleporter usage, though - nice element of emergent gameplay.
Yeah, they basically are placeholders for these test. Actual Odyssey scenarios will probably have better kits, but expect the Storyteller to always have to do some heavy lifting with spawning items. No way around that - as an admin I can tell you that you'll always always always need to spawn things for people, no matter how much you prepare.