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Everything posted by wowzewow
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Don't think this would be an issue, really. There's two probable outcomes whenever this happens. 1. It undergoes the Jumpsuit treatment and nothing changes. 2. It gets seperated into pants and shirt which was going to be genericized anyway as it's already re-buildble from other components.
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This is me basically spitballing here. If a maintainer wants to throw me off a cage and into an announcer's table, so be it. Seperating the under/uniform layer into seperate shirt and pants slots. We've got a rather robust clothing system, so it should not be too much of cock and ball torture to implement it (however it still will cause sore cock and balls at the end of the day, for a lack of a better term). We've already got a million and one pants already half-added as accessories you clip on, so we could just port them over. Oh yeah, skirts too, those exist. As for shirts, same as above. Problem lies in our existing uniforms/undershirts, which I've got a rather decent solution, I suppose. You know hoodie hoods, and how they flip up to cover your head slot? It would be the same for jumpsuits. Put on the jumpsuit pants, and zip it right up, and your shirt slot is occupied. Simple. Has the added benefit of being finally able to roll up your pant legs, since there won't be 3^2 states for every single jumpsuit. Very nice. Anyway, this is looking to be a fancy dress-up game with a space station minigame, so I'd like to hear any other suggestions.
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Desven's Vaurca Lore Writer App
wowzewow replied to Desven's topic in Developer Applications Archives
Desven is a reliable person and is easy to work with. I agree with making them more prominent and being more linked up with the other species in the lore. Vaurca are such a unique and interesting species and I'd hate for them to go to waste, and I think they'll be a good fit. +1 -
I'm quite surprised we haven't had a vault all this time. Not a bad idea, IMHO.
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Yeah, definitely easily made. I'll look into this
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As per rule of the Suggestions Forms : Make sure your suggestion has not been suggested before. (Search the Suggestions Sub-Forum) Please read this list of things that have already been discussed or dismissed. It is not recommended to re-suggest them unless it is substantially different, or you plan to implement it yourself. Mechanical Skills https://forums.aurorastation.org/topic/16843-the-500th-monthly-skill-debate/?do=findComment&comment=154016 https://forums.aurorastation.org/topic/16078-mechanical-skill-system-or-remove-skills/?do=findComment&comment=148686 https://forums.aurorastation.org/topic/10680-a-working-skill-system/?do=findComment&comment=102529 https://forums.aurorastation.org/topic/9684-skill-system-feedback/?do=findComment&comment=92987 https://forums.aurorastation.org/topic/8314-1-dismissal-apply-a-mechanical-use-to-the-existing-skill-system/?do=findComment&comment=81980 Security Skirts / Uniform Regulations https://forums.aurorastation.org/topic/13525-2-dismissal-bin-07012020-security-skirts-again/#comment-129107 https://forums.aurorastation.org/topic/9526-1-dismissal-security-kilt-thread/?do=findComment&comment=91343 https://forums.aurorastation.org/topic/17230-remove-securitys-uniform-regulations/page/2/#comment-157028 Mute/Deaf Regulations https://forums.aurorastation.org/topic/10383-reconsider-mutedeaf-restrictionsadditional-assistance-for-handicaps/#comment-99777 https://forums.aurorastation.org/topic/12214-ooc-clearer-rules-on-mute-characters/ Borging https://forums.aurorastation.org/topic/19362-stop-using-borging-as-the-go-to-punishment/?do=getNewComment https://forums.aurorastation.org/topic/19382-capital-punishment-and-you-narrative-suggestions-for-framing-borging-and-marooning/?do=getNewComment https://forums.aurorastation.org/topic/19365-remove-borging-as-a-punishment-and-change-execution-guidelines/page/3/#comment-169560
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Yo. I'm basically making this thread so people can request what kind of clothing stuff they want so they can express themselves while still remaining in uniform regs.
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Seconding this. Aurora has had problems with problematic ghostroles before, see : Rats. It got so bad we had to remove them. A pAI would be doubly as annoying as they have radio access. The only real people that really protected mice, er, "rats", were the people actually in on the gimmick. And even then, they were a slim minority. Most of the time, they annoyed people. Distracting people from actually roleplaying. At that point, it was an unanimous decision to remove them because nine times out of ten, they actually hindered roleplay than encouraged it. And in the other one out of ten time, is just some dude taking a rat as a pet. Which would eventually get killed by a janitor, making the whole damn thing moot anyway. Right now, it's a pretty good system of having to request a pAI to actually play the game. Because you'd have at least ONE person on station to go along with whatever gimmick you wanted.
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Fair point. However, I'd like to make sure all the uniforms are at a satisfactory level first before I make large, sweeping changes to the shading. Thanks.
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I think it's just because the loadout short sleeve shirts are old as hell. I'll fix them in a seperate PR
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I don't really understand how this is a problem. The grey is a definite bad choice as it blends with the floor tiles. Anyway, it is with my full intention that they match the old uniforms as much as possible as they are tried-and-tested already, and people are familiar with them. If there is a lore issue that EPMC and PCMG *HAS* to be different then I will change it. I've made them have the same kind of greyish-black used by the belts so players have an option to have a grey PMCG hat while being able to complement the new PCMG outfits. The greys and blacks aren't exclusive colors. They're shared by all corporations. Zavodskoi also has an additional cap selection so players can have more choices. This is a security uniform PR. This isn't player facing. What is the problem here? Stev, I appreciate your feedback, but I don't really understand what you want me to do. It would be much more helpful to me if you included some suggestions on how to fix your problems. I.e, "You could fix the inconsistency here by doing X and Y" or something like that. Thanks
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https://github.com/Aurorastation/Aurora.3/pull/14229 Please let me know what you think.
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Oh yeah, I added all your changes into my PR too. I made it another selectable alt outfit. Yes. I made these match Idris. I've made sure to use the same EPMC blue for PMCG, actually. I've added the FT again, too. However, the red had to be removed to prevent overlap with Zavodskoi. I just wanted to make reference to the old stuff. I'm sorry. Fixed
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https://github.com/Aurorastation/Aurora.3/pull/14041 Here. I've tried to address most of these concerns. Also. This should be in Ideas and Suggestions.
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Head of Security begone: Long live the Chief of Security.
wowzewow replied to KingOfThePing's topic in Archive
I'm personally warming up to Chief Security Officer. It's in line with everything. Finally, CMO feels kind of less of below everyone. Although, we could go completely off the rails like Research Director. Maybe... Security Commanding Officer? Security Commanding Officer is kind of used for the in-charges of small units, and is still below top brass like the Captain. So it works too. Also, being called "Commander" means that 3/5ths of command isn't called "Chief" -
Getting nerfed already. Should probably add some space eel cooking recipes, heh...
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Making Xenoarcheology an actual job/role (and not an alt-title)
wowzewow replied to Captain Gecko's topic in Archive
Honestly, with the job scope Xenoarcheologist has, I honestly thought it was a completely different job. The job definitely needs a little more fleshing out, but it's definitely achievable. Perhaps after NBT drops. Anyway, yeah. Access is probably important too. -
Xeno-friendly Anomaly Suits AKA "engspace_suit"
wowzewow replied to Captain Gecko's topic in Archive
This is actually pretty good. Personally, I'd handwave the xeno-compatibility stuff and make it like some sort of vaccum-seal kind of suit. Although it'd just take some delay in putting on if you're non-human. (like, fumbling with the tail-attachment, or the headtail compartment.) F TO PAY RESPECTS FOR VAURCA PLAYERS -
Honestly, Boggle08 has taken the words out of my mouth.
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That's the point. It's supposed mimic the chill atmosphere and downtime of extended, not be another high-octane antag firefight.
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*STATIC CRACKLES AND CLICKS* The automated announcement system coldly states : "New message from Central Command." "Hey, you. Get back to work." I've always felt like Aurora severely lacked a proper gamemode which fully embraced its HRP nature. It gets a little boring when the most exciting round typically consists of "guy with bullpup killing some people" (and promptly bragging about bodycount on the Discord.) So, here it is. The Bureaucracy (Interim Name) gamemode. Adequately staffed departments are given objectives to fulfill. Failure connotates a pay cut, and at worst, their jobs on the line. For larger pops, more objectives can be overlaid over each other. Here are some examples. Also, as these are MINOR Antags, Security can't really arrest them, so long as they don't break any laws. They are any other regular member of staff. Being minor antags, more people are able to roleplay creatively and contribute, so instead of one or two guys with guns, we have multiple people running around with vested interests, which will surely be interesting. Security 1. Contraband Search "Hey, so. Someone's been sneaking a certain little something in all of your [CONTRABAND]. We're having a total recall. Don't let us down." *CLICK* Self-explanatory. Security wins so long as a certain amount of contraband does not leave the station. Contraband can be anything - alcohol, cigarettes - hell, even oxygen tanks. Minor Antag : Smuggler/Addict/Hoarder "Get the goods and get out. We'll be waiting for you on the outside." "You just need it. Just another hit. They can't take this away from you." "Something bad's going down, and you know it. Better keep a stash." Objective : Leave the station with a certain amount of contraband to win. 2. Rifle and Equipment Inspection Day "Stay prepared, gentlemen. We don't want you guys sitting on your asses all day." *CLICK* The rifles in the armoury start off with random charge, and different states of wear and tear. Security starts off with rifle cleaning kits. Rifles can't be used until they're clean. Same with any other weapons at Security's disposal. Security wins so long as a majority of their weapons are cleaned and fully charged. Note : This task will not spawn in conjunction with a major antag. Minor Antag : Petty Burglar "A little birdy told you that Security would be a little preoccupied with maintenance. Now's your chance." Objective : Steal a random object from a department head's office. 3. Physical Training "A healthy mind is a healthy body. Put in some laps." *CLICK* Security has to run a certain amount of tiles before the end of the shift. Also use weightlifting equipment a certain amount of times. (Like the weights in cargo break room.) Minor Antag : Sick Leave "You think you pulled something. Try not to push yourself, yeah?" Objective : Avoid moving a certain number of tiles, and leave the station. Medical 1. Vaccination Round "So, there's some kind of... Space Typhus or Tuberculosis. It's cutting through our staff. Get protected. We can't afford more people on sick leave." *CLICK* As title suggests. Get a majority of staff injected. Note : This is not like virology. There will be no virus. Just injections. Minor Antag : Compromised "You've got a medical reason, your shamans told you to avoid this, or you've already had the injection last week. Whatever the case, you can't get stabbed." Objective : Leave the station without the injection, or have a exemption stamped by the CMO. If no CMO is present, at least a head of staff. 2. Drug Test "It's routine, and the authorities are hounding us for it. The next fine is coming out of your paychecks." *CLICK* Get a sample of blood from the majority of staff. Minor Antag : Positive "You screwed up. You must've eaten some kind of fruit, or something. It'll come up positive. And you're positively sure you'll get fired." Objective : Avoid giving a blood sample. 3. Blood Drive "IAC wants this - and they'll give us good publicity. Your sweat is cheap, but your blood is cheaper. You know what to do." Medical has to fill a certain number of bloodbags. Minor Antags : 1. Bad Blood "Yeah, you can't donate. You'd rather not say why." Objective : Avoid donating any blood. 2. Mosquito "You know a guy who knows a guy. And said guy needs this." Objective : Leave the station with a certain amount of blood packs. 3. Bleeding Heart "You just want to give and give. They're so less fortunate than you! Shame! Shame!" Objective : Donate a large amount of blood. Bonus : Vampires, if enabled, are more likely to spawn during blood drives. Service 1. Corporate Morale Boost Campaign "Heeeeey, so. Worker morale has been...low. You know what'll cheer em' up?" Service starts with a large amount of toys and 'morale-boosting' motivational posters and cards. Service wins when the round ends with a majority of staff holding a toy or card in their inventory. Minor Antag : Sour Lime "God, I hate this job." Objective : Tear up a certain amount of cards, and throw toys into the disposals. 2. Catering Team "Centcomm's having a little schmooze em' up. We've run out of ingredients. We need you to fill in the blanks." Service has to cook a certain amount of dishes and mix drinks. Minor Antag : Eat this, Management Spike a certain amount of dishes with cough syrup or something gross. 3. Hi there, would you like to sign my petiton? "Hey, we need you guys to sign this. Management wants actions, not words. Sign it and stop asking questions." Service has a petition and needs a certain amount of signatures. Minor Antag : Pinko "Whatever it is, you hate it. Don't make people sign that freakin' thing." Goal is to prevent the petitton from being signed. Begins with a minor ability (kind of like thralling, but with rhetoric instead of hippie pagan voodoo magic.) so that people will believe them and antagging won't be impossible. Science 1. Damage control "What the hell was that noise? You eggheads better not be messing around back there!" *CLICK* Start with a random room in science being blown up. Science needs to have a damage waiver signed by every member of the department, and to be stamped by the RD and/or Chief Engineer. Minor Antag : Insurance Fraud "Hey, so maybe don't sign it - you'll get a big payout..." 2. Experimental Trial Run "Hey, so. Marketing wants this product out the door in a week or two. We need warm bodies. Chop chop." *CLICK* Science gets a weird-ass product and needs to test it on randomly selected members of staff. It's not particularly pleasant. Minor Antag : L'inspecteur "You're pretty sure this is a health violation. You're smart. You got your PhD. Don't let them test it!" Try to confiscate the weird-ass product. 3. Interim IT Staff "Hey, you guys are smart, right? So, about that EMP mishap..." *CLICK* Papershredders, photocopiers and some computers start off broken. Science has to fix all of them. Don't worry, they get a tracker. Minor Antag : Vested Corporate Interest "Your higher ups told you to extract a lil' extra info today. Try not to get caught." Has to destroy a random computer using a virus disk. Cargo 1. Rock and Stone "Rich veins of gold and phoron ahead. Bring it back, boys." Mine a certain amount of minerals. Minor Antag : Side Hustle "I think I can fence this somewhere..." Leave on the escape shuttle with a bunch of minerals. 2. Total Recall "So, there's been a big bureaucratic cock-up back at Cent-com... we need you to return some things." A random department is selected. A crate is spawned, requiring it to be filled with a bunch of stuff only found in said department. Minor Antag : All My Fault "Oh god, I'm gonna get fired." Stop the crate from being successfully filled up. 3. In the Green "You guys are falling behind on your quotas. Earn a little extra today. We need to balance the books." Cargo has to make a certain amount of credits before round end. Minor Antag : A slice of the pie "I deserve nice things!" Steal a certain amount of credits from the Cargo account. Engineering 1. Fight the Power "Hey, we need you guys to overcharge your ship for a little while. Don't ask why." Engineering has to generate a certain large amount of energy/charge up a spawned in capacitor. Minor Antag : Power Sink "Hey, isn't credits...just energy?" Steal a bunch of energy. 2. Routine Inspection Number X "Man, this thing is held together with nails and tape. We're getting the inspectors in today. Don't let us down." APCs, SMES', Fire Extinguishers, Doors, vendors, whatever, just don't work today. Get them fixed. Minor Antag : Vandal "The rush, the thrill!" The vandal has to break a certain amount of things before round end. 3. Construction Site Fever "Hey, we need a new wing here, for...corporate reasons. Get building!" Engineering has to follow a blueprint and successfully build it before round end. Command They are typically helping their departments with the objectives... however... Major Antag : The Powers That Be "This is an order from all the way up. [DEPARTMENT] can NOT achieve [OBJECTIVE] AT ANY COST. Your job is on the line. You are not to divulge anything. Your loyalty implant will handle the rest." *CLICK* Self explanatory. Only will spawn with high enough pop and other heads of staff in the round. Anyway, depending on pop, players, more than one departmental objective can appear for a department. Departments can have objectives concurrently. Depending on pop as well, departments will have no objectives, so they can help other departments.
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Hey, hey you. Have you ever had your drip ruined by NBT? Do you ever wish that your drip would come back to you? Well, I am a forgiving god. Also a forgetful one. So if there's a certain uniform that you really liked on a character, I'll try to figure out how to sprite and add it back in. Please be sure to check whether if it's already requested, to avoid spamming the thread with repeat requests. Thanks. Also appreciated to add photos.
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It's still very experimental - like the brief stint with Janitor in Engineering. Hopefully, I personally hope Machinist being back in science, because they were formerly the catch-all for anything mechanical or robotic or whatever science coughed up or medical can't handle. The departmental connections between Robotics and Science are still very strong, and unless they're severed, I think they'll stay in this weird limbo state for a while.