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wowzewow

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Everything posted by wowzewow

  1. Yeah. Unique stuff will be removed from the generic snack vendors. Or else there won't really be much reason to visit the special vendors. Might have to clear up some vendor corners that already exist. An unfortunate side effect, but a sacrifice i'm willing to make (The alternative being them being shoved in a corner no one goes to, which will probably suck for everyone.) Feel like the Bar/Kitchen should be mainly human centered. We've got a lot of unutilized human lore, after all, and it's the de-facto default hang out place. I thought of putting Skrell near the pool. It seems fitting.
  2. So I was thinking, fiddling with vending machines, makin' the TCFL MRE vending machine and thinkin' to myself, hey, see, I could put a lil' recruitment poster, maybe a lil' table here to make a sorta "shrine" of some sorts. A little bitta lore paraphernalia. A fun little hangout spot for the TCFL folk. And I thought, hey, how about making this for each species? And maybe stop typing like a bad imitation of a southern man? Anyway. Here's the idea. For example, Zo'ra soda. We could have a dedicated corner for it filled with Vaurca knick-knacks and decorations. Sort of like a hang out spot for Vaurca. Now imagine this for each species, hell, even some Human stuff too (Mars and Konyang come to mind.) So, like, Tajara could have a vending machine called the "District 6 Goods" and have like..."Canned Shlorrgo meat suspended in emulsified blubber". The thing about these machines is that there will be typically only one, too. So those of the same species can bump into one another and drive roleplay (outside of their own departments, for once). It also helps to have a centralised place to dispense lore tidbits. (e.g. the Tajaran Vending spot has some PRA posters added about their recent triumph over the NKA or something.) Hope some loredevs and whatever can contribute some ideas too.
  3. Don't think this would be an issue, really. There's two probable outcomes whenever this happens. 1. It undergoes the Jumpsuit treatment and nothing changes. 2. It gets seperated into pants and shirt which was going to be genericized anyway as it's already re-buildble from other components.
  4. This is me basically spitballing here. If a maintainer wants to throw me off a cage and into an announcer's table, so be it. Seperating the under/uniform layer into seperate shirt and pants slots. We've got a rather robust clothing system, so it should not be too much of cock and ball torture to implement it (however it still will cause sore cock and balls at the end of the day, for a lack of a better term). We've already got a million and one pants already half-added as accessories you clip on, so we could just port them over. Oh yeah, skirts too, those exist. As for shirts, same as above. Problem lies in our existing uniforms/undershirts, which I've got a rather decent solution, I suppose. You know hoodie hoods, and how they flip up to cover your head slot? It would be the same for jumpsuits. Put on the jumpsuit pants, and zip it right up, and your shirt slot is occupied. Simple. Has the added benefit of being finally able to roll up your pant legs, since there won't be 3^2 states for every single jumpsuit. Very nice. Anyway, this is looking to be a fancy dress-up game with a space station minigame, so I'd like to hear any other suggestions.
  5. Desven is a reliable person and is easy to work with. I agree with making them more prominent and being more linked up with the other species in the lore. Vaurca are such a unique and interesting species and I'd hate for them to go to waste, and I think they'll be a good fit. +1
  6. Walter
  7. I'm quite surprised we haven't had a vault all this time. Not a bad idea, IMHO.
  8. Yeah, definitely easily made. I'll look into this
  9. As per rule of the Suggestions Forms : Make sure your suggestion has not been suggested before. (Search the Suggestions Sub-Forum) Please read this list of things that have already been discussed or dismissed. It is not recommended to re-suggest them unless it is substantially different, or you plan to implement it yourself. Mechanical Skills https://forums.aurorastation.org/topic/16843-the-500th-monthly-skill-debate/?do=findComment&comment=154016 https://forums.aurorastation.org/topic/16078-mechanical-skill-system-or-remove-skills/?do=findComment&comment=148686 https://forums.aurorastation.org/topic/10680-a-working-skill-system/?do=findComment&comment=102529 https://forums.aurorastation.org/topic/9684-skill-system-feedback/?do=findComment&comment=92987 https://forums.aurorastation.org/topic/8314-1-dismissal-apply-a-mechanical-use-to-the-existing-skill-system/?do=findComment&comment=81980 Security Skirts / Uniform Regulations https://forums.aurorastation.org/topic/13525-2-dismissal-bin-07012020-security-skirts-again/#comment-129107 https://forums.aurorastation.org/topic/9526-1-dismissal-security-kilt-thread/?do=findComment&comment=91343 https://forums.aurorastation.org/topic/17230-remove-securitys-uniform-regulations/page/2/#comment-157028 Mute/Deaf Regulations https://forums.aurorastation.org/topic/10383-reconsider-mutedeaf-restrictionsadditional-assistance-for-handicaps/#comment-99777 https://forums.aurorastation.org/topic/12214-ooc-clearer-rules-on-mute-characters/ Borging https://forums.aurorastation.org/topic/19362-stop-using-borging-as-the-go-to-punishment/?do=getNewComment https://forums.aurorastation.org/topic/19382-capital-punishment-and-you-narrative-suggestions-for-framing-borging-and-marooning/?do=getNewComment https://forums.aurorastation.org/topic/19365-remove-borging-as-a-punishment-and-change-execution-guidelines/page/3/#comment-169560
  10. Yo. I'm basically making this thread so people can request what kind of clothing stuff they want so they can express themselves while still remaining in uniform regs.
  11. Seconding this. Aurora has had problems with problematic ghostroles before, see : Rats. It got so bad we had to remove them. A pAI would be doubly as annoying as they have radio access. The only real people that really protected mice, er, "rats", were the people actually in on the gimmick. And even then, they were a slim minority. Most of the time, they annoyed people. Distracting people from actually roleplaying. At that point, it was an unanimous decision to remove them because nine times out of ten, they actually hindered roleplay than encouraged it. And in the other one out of ten time, is just some dude taking a rat as a pet. Which would eventually get killed by a janitor, making the whole damn thing moot anyway. Right now, it's a pretty good system of having to request a pAI to actually play the game. Because you'd have at least ONE person on station to go along with whatever gimmick you wanted.
  12. Fair point. However, I'd like to make sure all the uniforms are at a satisfactory level first before I make large, sweeping changes to the shading. Thanks.
  13. I think it's just because the loadout short sleeve shirts are old as hell. I'll fix them in a seperate PR
  14. I don't really understand how this is a problem. The grey is a definite bad choice as it blends with the floor tiles. Anyway, it is with my full intention that they match the old uniforms as much as possible as they are tried-and-tested already, and people are familiar with them. If there is a lore issue that EPMC and PCMG *HAS* to be different then I will change it. I've made them have the same kind of greyish-black used by the belts so players have an option to have a grey PMCG hat while being able to complement the new PCMG outfits. The greys and blacks aren't exclusive colors. They're shared by all corporations. Zavodskoi also has an additional cap selection so players can have more choices. This is a security uniform PR. This isn't player facing. What is the problem here? Stev, I appreciate your feedback, but I don't really understand what you want me to do. It would be much more helpful to me if you included some suggestions on how to fix your problems. I.e, "You could fix the inconsistency here by doing X and Y" or something like that. Thanks
  15. https://github.com/Aurorastation/Aurora.3/pull/14229 Please let me know what you think.
  16. https://github.com/Aurorastation/Aurora.3/pull/14213 As always, my Discord handle is alsoandanswer#6999. Please be civil.
  17. Oh yeah, I added all your changes into my PR too. I made it another selectable alt outfit. Yes. I made these match Idris. I've made sure to use the same EPMC blue for PMCG, actually. I've added the FT again, too. However, the red had to be removed to prevent overlap with Zavodskoi. I just wanted to make reference to the old stuff. I'm sorry. Fixed
  18. https://github.com/Aurorastation/Aurora.3/pull/14041 Here. I've tried to address most of these concerns. Also. This should be in Ideas and Suggestions.
  19. I'm personally warming up to Chief Security Officer. It's in line with everything. Finally, CMO feels kind of less of below everyone. Although, we could go completely off the rails like Research Director. Maybe... Security Commanding Officer? Security Commanding Officer is kind of used for the in-charges of small units, and is still below top brass like the Captain. So it works too. Also, being called "Commander" means that 3/5ths of command isn't called "Chief"
  20. Getting nerfed already. Should probably add some space eel cooking recipes, heh...
  21. Honestly, with the job scope Xenoarcheologist has, I honestly thought it was a completely different job. The job definitely needs a little more fleshing out, but it's definitely achievable. Perhaps after NBT drops. Anyway, yeah. Access is probably important too.
  22. This is actually pretty good. Personally, I'd handwave the xeno-compatibility stuff and make it like some sort of vaccum-seal kind of suit. Although it'd just take some delay in putting on if you're non-human. (like, fumbling with the tail-attachment, or the headtail compartment.) F TO PAY RESPECTS FOR VAURCA PLAYERS
  23. Honestly, Boggle08 has taken the words out of my mouth.
  24. That's the point. It's supposed mimic the chill atmosphere and downtime of extended, not be another high-octane antag firefight.
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