*STATIC CRACKLES AND CLICKS*
The automated announcement system coldly states : "New message from Central Command."
"Hey, you. Get back to work."
I've always felt like Aurora severely lacked a proper gamemode which fully embraced its HRP nature. It gets a little boring when the most exciting round typically consists of "guy with bullpup killing some people" (and promptly bragging about bodycount on the Discord.)
So, here it is. The Bureaucracy (Interim Name) gamemode.
Adequately staffed departments are given objectives to fulfill. Failure connotates a pay cut, and at worst, their jobs on the line. For larger pops, more objectives can be overlaid over each other. Here are some examples.
Also, as these are MINOR Antags, Security can't really arrest them, so long as they don't break any laws. They are any other regular member of staff.
Being minor antags, more people are able to roleplay creatively and contribute, so instead of one or two guys with guns, we have multiple people running around with vested interests, which will surely be interesting.
Security
1. Contraband Search
"Hey, so. Someone's been sneaking a certain little something in all of your [CONTRABAND]. We're having a total recall. Don't let us down." *CLICK*
Self-explanatory. Security wins so long as a certain amount of contraband does not leave the station.
Contraband can be anything - alcohol, cigarettes - hell, even oxygen tanks.
Minor Antag : Smuggler/Addict/Hoarder
"Get the goods and get out. We'll be waiting for you on the outside."
"You just need it. Just another hit. They can't take this away from you."
"Something bad's going down, and you know it. Better keep a stash."
Objective : Leave the station with a certain amount of contraband to win.
2. Rifle and Equipment Inspection Day
"Stay prepared, gentlemen. We don't want you guys sitting on your asses all day." *CLICK*
The rifles in the armoury start off with random charge, and different states of wear and tear. Security starts off with rifle cleaning kits. Rifles can't be used until they're clean. Same with any other weapons at Security's disposal. Security wins so long as a majority of their weapons are cleaned and fully charged. Note : This task will not spawn in conjunction with a major antag.
Minor Antag : Petty Burglar
"A little birdy told you that Security would be a little preoccupied with maintenance. Now's your chance."
Objective : Steal a random object from a department head's office.
3. Physical Training
"A healthy mind is a healthy body. Put in some laps." *CLICK*
Security has to run a certain amount of tiles before the end of the shift. Also use weightlifting equipment a certain amount of times. (Like the weights in cargo break room.)
Minor Antag : Sick Leave
"You think you pulled something. Try not to push yourself, yeah?"
Objective : Avoid moving a certain number of tiles, and leave the station.
Medical
1. Vaccination Round
"So, there's some kind of... Space Typhus or Tuberculosis. It's cutting through our staff. Get protected. We can't afford more people on sick leave." *CLICK*
As title suggests. Get a majority of staff injected. Note : This is not like virology. There will be no virus. Just injections.
Minor Antag : Compromised
"You've got a medical reason, your shamans told you to avoid this, or you've already had the injection last week. Whatever the case, you can't get stabbed."
Objective : Leave the station without the injection, or have a exemption stamped by the CMO. If no CMO is present, at least a head of staff.
2. Drug Test
"It's routine, and the authorities are hounding us for it. The next fine is coming out of your paychecks." *CLICK*
Get a sample of blood from the majority of staff.
Minor Antag : Positive
"You screwed up. You must've eaten some kind of fruit, or something. It'll come up positive. And you're positively sure you'll get fired."
Objective : Avoid giving a blood sample.
3. Blood Drive
"IAC wants this - and they'll give us good publicity. Your sweat is cheap, but your blood is cheaper. You know what to do."
Medical has to fill a certain number of bloodbags.
Minor Antags :
1. Bad Blood
"Yeah, you can't donate. You'd rather not say why."
Objective : Avoid donating any blood.
2. Mosquito
"You know a guy who knows a guy. And said guy needs this."
Objective : Leave the station with a certain amount of blood packs.
3. Bleeding Heart
"You just want to give and give. They're so less fortunate than you! Shame! Shame!"
Objective : Donate a large amount of blood.
Bonus : Vampires, if enabled, are more likely to spawn during blood drives.
Service
1. Corporate Morale Boost Campaign
"Heeeeey, so. Worker morale has been...low. You know what'll cheer em' up?"
Service starts with a large amount of toys and 'morale-boosting' motivational posters and cards.
Service wins when the round ends with a majority of staff holding a toy or card in their inventory.
Minor Antag : Sour Lime
"God, I hate this job."
Objective : Tear up a certain amount of cards, and throw toys into the disposals.
2. Catering Team
"Centcomm's having a little schmooze em' up. We've run out of ingredients. We need you to fill in the blanks."
Service has to cook a certain amount of dishes and mix drinks.
Minor Antag : Eat this, Management
Spike a certain amount of dishes with cough syrup or something gross.
3. Hi there, would you like to sign my petiton?
"Hey, we need you guys to sign this. Management wants actions, not words. Sign it and stop asking questions."
Service has a petition and needs a certain amount of signatures.
Minor Antag : Pinko
"Whatever it is, you hate it. Don't make people sign that freakin' thing."
Goal is to prevent the petitton from being signed. Begins with a minor ability (kind of like thralling, but with rhetoric instead of hippie pagan voodoo magic.) so that people will believe them and antagging won't be impossible.
Science
1. Damage control
"What the hell was that noise? You eggheads better not be messing around back there!" *CLICK*
Start with a random room in science being blown up. Science needs to have a damage waiver signed by every member of the department, and to be stamped by the RD and/or Chief Engineer.
Minor Antag : Insurance Fraud
"Hey, so maybe don't sign it - you'll get a big payout..."
2. Experimental Trial Run
"Hey, so. Marketing wants this product out the door in a week or two. We need warm bodies. Chop chop." *CLICK*
Science gets a weird-ass product and needs to test it on randomly selected members of staff. It's not particularly pleasant.
Minor Antag : L'inspecteur
"You're pretty sure this is a health violation. You're smart. You got your PhD. Don't let them test it!"
Try to confiscate the weird-ass product.
3. Interim IT Staff
"Hey, you guys are smart, right? So, about that EMP mishap..." *CLICK*
Papershredders, photocopiers and some computers start off broken.
Science has to fix all of them. Don't worry, they get a tracker.
Minor Antag : Vested Corporate Interest
"Your higher ups told you to extract a lil' extra info today. Try not to get caught."
Has to destroy a random computer using a virus disk.
Cargo
1. Rock and Stone
"Rich veins of gold and phoron ahead. Bring it back, boys."
Mine a certain amount of minerals.
Minor Antag : Side Hustle
"I think I can fence this somewhere..."
Leave on the escape shuttle with a bunch of minerals.
2. Total Recall
"So, there's been a big bureaucratic cock-up back at Cent-com... we need you to return some things."
A random department is selected. A crate is spawned, requiring it to be filled with a bunch of stuff only found in said department.
Minor Antag : All My Fault
"Oh god, I'm gonna get fired."
Stop the crate from being successfully filled up.
3. In the Green
"You guys are falling behind on your quotas. Earn a little extra today. We need to balance the books."
Cargo has to make a certain amount of credits before round end.
Minor Antag : A slice of the pie
"I deserve nice things!"
Steal a certain amount of credits from the Cargo account.
Engineering
1. Fight the Power
"Hey, we need you guys to overcharge your ship for a little while. Don't ask why."
Engineering has to generate a certain large amount of energy/charge up a spawned in capacitor.
Minor Antag : Power Sink
"Hey, isn't credits...just energy?"
Steal a bunch of energy.
2. Routine Inspection Number X
"Man, this thing is held together with nails and tape. We're getting the inspectors in today. Don't let us down."
APCs, SMES', Fire Extinguishers, Doors, vendors, whatever, just don't work today. Get them fixed.
Minor Antag : Vandal
"The rush, the thrill!"
The vandal has to break a certain amount of things before round end.
3. Construction Site Fever
"Hey, we need a new wing here, for...corporate reasons. Get building!"
Engineering has to follow a blueprint and successfully build it before round end.
Command
They are typically helping their departments with the objectives...
however...
Major Antag : The Powers That Be
"This is an order from all the way up. [DEPARTMENT] can NOT achieve [OBJECTIVE] AT ANY COST. Your job is on the line. You are not to divulge anything. Your loyalty implant will handle the rest." *CLICK*
Self explanatory. Only will spawn with high enough pop and other heads of staff in the round.
Anyway, depending on pop, players, more than one departmental objective can appear for a department. Departments can have objectives concurrently.
Depending on pop as well, departments will have no objectives, so they can help other departments.