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Everything posted by GreenBoi
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Picture this: An antagonist of irrelevant-quality has made an announcement about Odin being down/destroyed/Aurora is left uncontacted and is doing their hardest to keep out plotholes so crew will believe them, but somehow- people keep coming from the Odin! How the hell is the crew meant to ignore this? How does it make sense a person coming from Odin won't know what's going on if it's SO BIG it's happening outside the Aurora? Sure, you could say the announcement is fake, but what if the poor guy really DOES want to make the crew give a shit or have the Odin be dead? The proposal is a switch that allows Admins and Malfs to toggle arrivals shuttles. This wouldn't have to tell ingame characters or people OOCly- and, to prevent confusion, you could add a small note in the join menu saying something like "under special circumstances, you will wake from cryogenics no matter your option," this will make extreme situations where Odin is cut-off much more bearable and make sense. Why doesn't the newly-arrived crewmember not know something bad is happening out in the universe? Because they literally just woke up from cryo and wasn't doing anything else earlier! Another thing that I think would make sense would be preventing arrivals shuttles once the code is raised to Red. The station is LITERALLY being threatened- why would you want extra people to get involved, especially when they can't leave?
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So I remembered this thread exists right There used to be an extra Zo'ra Soda machine by Cargo Mainlvl, this was map-merged during the older depsec testmerge and is now gone. It was nice to have because that part of the station gets a lot more traffic which means more people might actually try the soda. You can place it where the o2 locker is or shrink the table a bit (move the gift wrapper to the package wrapper and shift down the pen & paper).
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The aim of this post is to put out an idea most likely without execution for a potential change to chemistry that would have it be a bit more interactive and require knowledge. I will categorize things into two groups: Effects (e) and Precautions/Safety Measures (p) Chemical-handling should be a bit more difficult, but not through some convoluted skill system or annoying mechanics- but through a way that allows anyone to do it correctly if they have the correct equipment. This means that chemists will always be able to do chemistry efficiently, but anyone lacking supplies may have some trouble with different parts- but not the entire system (most of the time, anyways). (e) Running with open beakers spills its contents, walking has a chance of spilling contents by 5u (p) Cover the beaker with a lid or wear gloves for a better grip. The gloves allow for chemists and people to work with beakers without constantly having to close the lid. (e) Beakers containing high-temperature fluids burn and cause pain. (p) Wear protective gloves to ignore the pain, and not be singed. Casually touching a 100-degree beaker is a potent meme that must be eliminated. (e) Heating a container causes the solution to bubble and spit a small bit into your face, causing minor burns, pain, and temp-blinding (for a second) (p) Wear safety goggles and use a proper chemical heater. Bubbling it with a welder, lighter or anything should cause it to burst and spray a bit into your face. There's a reason you don't put your hands over a boiling pan of water. This could also push goggles to make wearer mostly immune to chemicals splashed onto them. (e) Sedatives, drugs and the like could 'fume out' their effect to the holder and lightly put you under its effect. Phoron should also fall under this. (p) Cover the beaker with its lid or wear a mask (dust/breath/gas, anything that lets you breathe normally) This would make working with pure drugs a bit more riskier if you aren't prepped. Take too big of a whiff of the cocktail in your container and it'll be as bad as drinking it. "If this idea is so great, why aren't you coding it yourself?" If you look at the top or bottom of the page, you will notice this is in SUGGESTIONS and not PROJECTS. This can be completely ignored because all I can ever do is be a dumb idea guy and throw concepts. "But, why?" As previously said, the aim of this is to make chemistry be more "skillfull" through equipment instead of strange character-based skills or obscene reworks of the entire thing. For the average chemist, xeno or human- it won't really change anything, but for a grey/any person without equipment or proper knowledge: it will be a bit more hazardous. For any worries about this affecting other containers, it should only affect BEAKERS and BOTTLES. The fuming thing could perhaps extend to all containers, but for the most part- it would only affect beakers and bottles as that's most common in medbay.
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Chemistry's floor-colors were red before and now they're a bright orange. They should be that dimmer red once more- to fit with their uniforms, and because the change wasn't really necessary to begin with.
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I don't see why we don't put the two lathes and destructive analyzer in a special room of its own that both scientists and roboticists can access- that way either side can do it if they really need to. Roboticists can do it if they're complaining about RnD, and scientists can do it if they want to make QoL stuff/upgrades/circuits. Don't feel moving it to robo solves TOO much, and several people do play robo to specifically avoid the minor and pesky responsibility of doing any form of the RnD 'minigame' (why do we even call it that, it's not fun, challenging or cool- it's just clicking).
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The reason people feel so weird about the new sprites is because they don't fully mesh with the others and feel out of place by comparison, and I almost wanted them to be reverted just for that, but I think I know why I do like them. They give the feeling of a more drab, purely corporate setting- which I think we've lacked. NT's been soft, people are often happy and cheery icly- you don't feel the behind-the-scenes impression that most of the known galaxy is basically ran and operated by corporations. Fire alarms should be red though- that's kind of the point, to pop out and because red means danger/fire. The APCs have a weird white outline that's kind of oval-ish? Should be just a rectangle, but that's kinda nitpicky tbh. Holopads could be more blue in the middle- they look like they should be more like scrubbers rn (?), sort of?
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Not really for this because Extended is the main-voted gamemode other than Secret- Secret is meant to be where you get more antags and action. People will always subconsciously meta for antags because they know the chances of antag round outweighs Extended- so unless you make Secret have a 10% chance of Extended (the highest percentage chance for a gamemode in secret, as of right now only held by Autotraitor aka SS13 Classic) Extended right now is a 2% chance, that's good because it won't happen often- very little back-to-back chance, but it's still there.
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I like everything in this, except the wall-sprites, really. On the top is a normal steel wall and the bottom is a reinforced wall, these walls feel....weird; they feel like they're old and scratched instead of just normal- pristine walls. I think the reasoning behind this is because of the small, little black dots in the sprites and the little "wedges" on their borders- this all makes them feel a bit jagged, kinda fuzzy, and worn-out. Also think the dark floortiles could be a small, tiny-bit lighter.
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Since cult research words was fully removed, we've seemed to revert back to the legacy runesprites, which several people have shown a disdain for. I, personally, prefer the newer 'chicken-scratch' runes that didn't look like the ones you can shit out with a crayon. Something else I've noticed is that the current runes are called 'graffiti,' you can see what type of rune it actually is by examining it, and it's in the color of the species' blood. This is nice and could probably be mixed in with the other scratchy sprites.
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I was initially going to support this, but I've remembered that telebatons can very easily be used as weapons- allowing Shitsec to use them better than stunbatons. If you harmbaton, you don't do any pain to them, but instead pure brute- with telebatons, you do BOTH, which is BAD as it only gives shitsec an extra weapon in their arsenal of utter tomfoolery....so, no.
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As it stands, the Icarus is an OOC laughing-stock. It's utterly useless and the most it ever does is get hacked and send malfunctioning drones to the Aurora, so why not have them also send perfectly-functioning drones too? The drones could be set out by Admins, with an announcement transmitted to alert the station crew- or even automatically deployed during Code Red (to best balance this to prevent drones spawning and despawning b/c of code red spam, it could only be one wave of drones that do not return unless an admin calls them back). If it's Delta, the drones could change to attack targets without head-access or titles on their IDs.
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bigger bump
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Already the case, and the thing doesn't really....add anything right now. No one likes being sick, because it's always a meme. No one uses viruses as antags because they're caught quickly- no one does it normally because it's not fun and because it's very boring.
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We cannot keep around virology code, because it literally won't be used. It's not like event gear or normal legacycode- people already rarely use it, so just keeping it around despite it not even being onstation is a useless endeavor. It's either all-in or all-out for this, really- and I don't expect anyone to suddenly make and rework virology into something GOOD.
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As the title says, and here's why: No one cares about virology to do anything meaningful with it, not antags nor crew. Actually outbreaks themselves are rare and often wise cured quickly, and it's also...very boring and underused. When was the last time you saw anyone use virology in a meaningful way? What rp does it add besides "ack ack im sick from beervirus" Last time we had this discussion, it led to the merging and virologist and chemistry into the Biochemist alt-title. That changed absolutely nothing, and it really won't do anything unless virology is somehow made to be better. Propping down the flag and idea for its removal.
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For reasons similar to that said in this thread (inflexible carapaces), Vaurcae should only be able to be choked by IPCs (I'd say just baselines and industrials, but that might be too much work), Unathi, or other Vaurcae. Their 'neck' isn't anymore vulnerable than other parts of their body as they have an exoskeleton. Force gloves could maybe allow anyone to choke them, though in general- there's not any situation where choking would be the best option instead of any normal method of murder. EDIT: Nooses should also not choke them- given that it would not tighten or strangle their necks.
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Ok so, machines used to not need a multitool for you to construct- but now they do because of an old PR that changed them a bit so you can change the direction they're made. I think this step should be removed because it was a needless addition for just about no reason. It's just a small thing.
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I wish we had this back when Wxkri was alive- this is the exact type of stuff I imagined with drugging people and leaving fake notes that make them think what happened was a hallucination.
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Bay had a thing where if someone has actual text in their exploitables, the name shows red instead of blue.
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As a person who has played vaurcae a lot, and the OP- this wouldn't make things that different. ICly. Attempting CPR on them would already be stupid for the reasons described and CPR itself isn't that good of an option if someone's already in medbay (also its kind of ridiculous to assume CPR for humans would work for every single species). Generally, when I'm expecting death as a bug- I expect it from toxins, burns, or bleeding (which can all lead to braindamage anyways). Not from not getting CPR-spammed hard enough. i was also gonna suggest being unable to choke vaurcae unless you were one too, or a unathi but that's a different suggestion right there
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Vaurcae have stiff, inflexible carapaces and are poisoned by Nitrogen (they can actually breathe Oxygen fine mechanically and lore-wise). Think it'd be nice to have CPR be impossible to do on them- you can't do chest-compressions because their chests aren't meant to be pushed down and bounce back up and you can't do mouth-to-mouth because the Nitrogen being exhaled would poison the vaurca and the phoron coming IN would poison YOU.
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No, I mean- you can just click it with your ID in its slot (or in a PDA, in the ID slot) and it will stay open. It's been like this for years.
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You can do this w/o clicking with your ID. Just have appropriate access in the slot and click it.