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GreenBoi

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  1. [The entire page is written in Nral'Malic, but appears to have been auto-translated into Tau Ceti Basic] XENOARCHAEOLOGICAL DOCUMENTATION: From Relics to Anomalies Site has been running since Dec 21 2460 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Greetings, I am Dr. Abuii from the NSS Aurora. Upon my time here, I've stumbled upon a great deal of anomalies, relics and all those wonders. I've decided that I will begin this series by which I document each anomaly or note-worthy relic I find in the field and upload it onto here the Extranet. Some objects that will be listed here will have been excavated and discovered by me, others will not. Either way, I will still document them and give credit to the discovery where credit is due. This will be paged for each object with theories, ideas, and proposed explanations to each thing. Wheel of Presence General Overview: The Wheel of Presence (WoP) is quite the interesting anomaly. It's a simple stone wheel-like structure with little bits and bops on it that simulate some environmental sensor. It's effect only happens in an atmosphere with air present in it, by that case and through numerous tests. Object Class: Anomaly, Device Date of Discovery: Circa. Dec 21, 2460 Discoverer: Dr. Ringer (Xenoarchaeologist) Measurements: The WoP appears to be 3ft tall with a circumference of approximately 18.849555918 inches, or 19 inches rounded. Though this is a rough calculation given the abnormal quality of the shape of the Wheel. Activation Index: Physical Touch (Mechanism A), Heavy Energy via Emitter fire (Mechanism B) Effects: The WoP functions by two distinct mechanisms, both mechanisms may only be activated in an air-rich environment. Mechanism A is when the WoP seemingly charges up for a small moment (approx: 2.13 seconds) and then sends a psychic wave to the person who activated said mechanism. The psychic wave sent by M-A is a pleasant feeling, it gives courage to the person, makes them joyful and even weakens the most extreme sadness given enough time (applied to a crying primate, test was proven successful). Mechanism B of the WoP requires a heavy amount of energy, at least the amount given off through emitter fire. When M-B triggers, the persons near it will experience a psychic wave of negative emotions. The psychic wave takes a lower amount of time than M-A to charge (approx: 2.04 seconds), this is most likely due to the heavy amount of energy the device was given. It should be of note that M-B's psychic waves affect multiple persons rather than one person unlike M-A. Proposed Explanation & Theories: My proposed explanation for this specific anomaly is that it somehow, through advanced means, converts conventional energy into Psychic Energy. I also believe this psychic energy to be emitted through the airwaves in a very specific manner that only works in air-rich environments given the sensors on the actual artifact. Currently, Kinetic and Thermal energy are the only forms of energy the artifact is able to take in and transfer to psychic energy. Given the rudimentary shape and figure of the WoP and how it's infrastructure is composed purely of alien alloys. The psychic waves may be EM waves set to a specific frequency met to pierce our brainwaves and give messages that encourage and discourage things. Conversion of energy to "lighter" energy wouldn't be scientifically impossible and given the vague, but specificities of this device outlined by the Anomaly Analyzer, I very much believe that the creator of this device knew exactly how to do this. The WoP was most likely made as a form of Defense mechanism for some potential Alien Vault or secure storage. Emitters or devices similar to them may have been turned on occassionally to activate Mechanism B and incite paranoia and panic into intruders. Though, this would probably be seen as some "icing on the cake" or "cherry on top" ordeal by which it'd be just an additional security measure to be sure. If we could look into reverse-engineering this and finding a way to amplify the waves, it could be used to encourage production, or potentially end a large percentage of intrusion acts. Below is a photograph of the Wheel of Presence: ANOMALY CORE General Overview: The Anomaly Core (AC) is a strange, seemingly bluespace-using device. I've heard stories and notes from other doctors about finding these, and I was surprised I'd ever see one found. So it seems this device has been made a multitude of times and found in a multitude of places, ranging from far out in the frontier. By exploratory visits of the NSV Clark and Asimov, or even yes, in the Romanovich Cloud where the NSS Aurora lies. Object Class: Relic, Device Date of Discovery: The original date ACs were discovered is unknown, it just started propping up in the recent months, and I've been unable to trace the first, original findings. Relevant to the context of finding it at the Aurora: Circa. Dec 21 2460 Discoverer: Dr. Ringer (Xenoarchaeologist) Measurements: The AC is roughly 4 inches in height and has a circumference of 12.566370612 inches, or 13 inches rounded. Activation Index: Being within 10ft of another device-class anomaly and/or relic. Mechanism: Amplification of other anomalous devices' effects Theories & Proposed Usage: The AC, as aforementioned, dabbles in the dimension of Bluespace in the way it's mechanisms work. According to previous theories, this is supposedly a core meant to power other anomalies as when layed with other anomalies, it seems to slowly increase the potency of the other anomaly's effect, incredibly slowly, but still an increase. Initially, I thought it meant that anomalies could "run out of charge" as do other devices, but the AC acts more as an Amplification Device rather than an actual power source. This would explain why there are multiple instances of these, they were most likely made by SOME civilization either predecessors to us or an extradimensional civilization and are shipped through bluespace (or realspace) to amplify the effects of anomalies. The methods by which an AC accomplishes this is unknown, but obviously uses a pocket of Bluespace. Part of me believes that ACs are paradoxical and use the past energy amplified by anomalies to power them in the future for some strange pseudo-infinite amount of energy, but I find it ridiculous that such a compact device would be able to easily weave through the space-time continuum as if it were a singularity to give such small amounts of energy that increase by 0.0000001% at a time. With this, I say that the AC completely baffles me for the time being and will do so until we can confirm how the energy is gained from the pocket. Here is a photograph of the Anomaly Core in all of it's baffling splendor:
  2. I'd say no had I not remembered the plethora of bad Security Antagonist rounds where the person thinks they're good just because they killed the rest of the department. I'd've said no if I'd not have read and seen everyone else's anecdotes of similar incidents that have, causally, caused horrible rounds or completely derail a round from what could have been good, decent, or intriguing to just "Hahahahaha, I have easy access to armory. I emagged my way in now die because I took every. single. e-weapon.", I would say the classic line of Always punish the player, not the mechanics but sometimes that just doesn't work. Sometimes the same people bring about patterns they had in the past or are just awful at changing their playstyle. With nerfed onstation antagonist chances, they'll have time to not care as much about "WILL I GET ANTAG SO I CAN TRY THIS NEW METHOD OF ROBUSTING?!?!?!?" and more of "Maybe I could improve my character as this" but that might only be an effect of being antagonist banned. TL;DR I support this.
  3. I'd like to note that most species are just incapable of pronouncing some things in Sol Common hence why they don't bother learning it. It's too abstract for them, they have to talk in it in either a very specific way with exact motions of their mouth at a right angle or just other wierd uncomfortable things. The Skrell, though, would be the prime candidate for actually learning Sol Common as them only having gum would, at most, make a few letters sound off I've tried warbling irl. You can't pronounce V correctly somethings and say B instead. Also, I don't believe that two races knowing one language will cause much issues. The conditions for this are met and the JF have a lot of ties to the SA unlike other races. I don't think this is as problematic as it's said to be. It's like complaining about Americans losing their nationality because non-Americans learned it but those people are Squidfrogs.
  4. Abuii has slightly mixed views on synthetics. He dislikes seeing them do complex jobs by dumbing them down to the core principles and effectively, the simple functions of a complex job (everything that is advanced is just a bunch of small dumb things working together on larger scales) and generally sees this as what could constitute the potential creation of another singularity, but at the same time, he believes enough in his species to think they wouldn't let something like Glorsh happen again and if they did, it'd be stopped as soon as there were signs of trouble. Relative to IPCs, he dislikes seeing them be advanced and as he was used to not seeing them for a good amount of his life, he wouldn't care if someone commited Automacide against one or if one was kidnapped, though he'd keep this to himself to stay hired by NT to pursue his ambitions. Relative to Stationbounds, he sees them as moderated and wouldn't be scared to talk to one, if though slightly relunctant. The easiest analogy of this would probably be how I see Dreg to Suit relationships on Aurora where one is relunctant to talk or ask for help to the other, but if the situation calls for it, they wouldn't hesitate too much...if that makes sense.
  5. BYOND Key: Diggiez Character Names: A short key of everything you'll see: L means Legacy (Characters that are retired but still in my slots), R means Retired meaning Characters that are inactive and have probably been deleted or recylced, A means Active and are the characters you may see me as in-game. WIP means characters that are currently being made, either missing out on records or missing some crucial piece to their personality. Now, for the actual list: Preston Fulton - Station Engineer [First Character] (L) Orde Halson - Roboticist (L) Gage Birolen - Xenobiologst (L) Lorto Andibaz - Scientist (R) Zane Stahl - CSI (R) Colton Davis - Warden (R) Zakaria Ibn-Eazim (Zachary, Son of Great) - Warden (WIP) Duanmuhe Haogan - Janitor (A) Josuke Houstani - Bartender (A) Tuda Weihe - Librarian (WIP) Species you are applying to play: Skrell What color do you plan on making your first alien character (Dionaea & IPCs exempt): R: 8 G:71 B:98 Have you read our lore section's page on this species?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question Why do you wish to play this specific race: I want to play as a Skrell because they stuck out to me. While going through my little "What should I read next?" lore list, I ended up with Skrell because as of right now, they're the most prominent AND they've gotten lore-friendly changes. I want to play Skrell not just because they got slightly more interesting with their little buffs, but because they just feel interesting, and like good fertile ground to start off with Xenos as they have more to work off with unlike IPCs, but you aren't bombarded with things like Unathi, Tajaran, or Vaurcae (whom I personally find to be the hardest whitelist given everything they have and all their lore). In short, they're a good ground to expand horizons without a large amount of expectations laid upon you. Identify what makes role-playing this species different than role-playing a Human: Skrell are different in everything from humans, while anatomically they may be very similar. Skrells have a much different culture and groomed behavior than to humans. They express their emotions through very nuanced tones in the voice at soundranges other species are just unable to hear, meaning one covertly-expressive and enthusiastic Skrell may sound like a very boring but strangely active person to non-Skrell (and it'd especially affect Skrellian celebrities). Skrell are also at a wierd little struggle-point with Synthetics. It's ingrained into their culture to have AIs and Androids, but at the same time. Those same creations nearly caused the end of their race, this would birth many different beliefs about how they should be treated in present day for Skrell, some of which that the lore address and other that is left to be interpreted (with context and reasoning). Character Name: Jyar'Qoin Abuii Please provide a short backstory for this character, approximately 2 paragraphs Born recently on April 2nd, 2405, Abuii was blasted into a life with nothing but work as a Shaft Miner. A life that, while short, would be one of Abuii's most memorable on Aliose. The tuning labor of mining, setting up large drills, and driving crates of resources and drill parts back to outposts made Archaeology much, much easier of a job for Abuii. He'd be used to whipping cold within the mines, the dark tunnels and the near-silent hum of nature. Setting up digsites eventually became second-nature, recording finds and surveying the geological landscape: just another thing to tick off on the To-Do List. It was all a schedule Abuii kept up with, a small quota he found easy to do within his time constraints. However, with the exponential advances in bluespace research and the thought of artifacts with enticing, strange properties, it became only a matter of time before Abuii settled well with the Bluespace and Phoron Craze that swept the galaxy by 2433 Abuii's ambition lead to an increased work ethic that lasted for about two years which he personally regards as "The Efficiency Era" that would land him a job at NanoTrasen in the Romanovich Cloud. As the years went on, Abuii would take notes on all the "dull" artifacts found and the more interesting and dynamic ones that seemingly used bluespace or phoron in some manner. When Abuii heard of the Aurora being built as a Mining and Research facility, he knew it'd be his moment to find something most interesting there. That the most important, scientific breakthrough-causing artifacts would be there and there only, waiting for someone to document them. What do you like about this character? I enjoy Abuii's thinking (hard to see my point given how I can't exactly put it into good words in the backstory section). It shows how they idolize making some breakthrough in research, whether by finding an insanely-advanced artifact that he can just feel is out there, or finding a way to reverse-engineer tech wonders of artifacts. Whichever way he gets it, Abuii is basically a big-dreamer who wants major bragging rights. How would you rate your role-playing ability? I don't like using arbitrary numerical systems so I'll just use words instead. I find my roleplaying ability to be Average (and definetly better than what it used to be), but I feel like it's slightly sub-par to what it should be, and, as said before, I find playing xenos would be a great way to expand horizons and try to improve a bit more broadly especially since I find it that I'm having trouble making personalities pop out more (It's separate from being unable to make characters with no discernable personality and kinda hard to describe, kinda like a little tingling feeling) Notes: There are probably some small holes in the backstory that need to be filled that I can FEEL are there, but I don't know if they'll affect anything. Just tell me if they need fixing (and maybe hint to the part of the wiki that says it since I know I'm missing that one minor detail but literally cannot find it in ANY wiki page I look for)
  6. They unmuted it in trade for what I described earlier. It's been unmuted for like three months now.
  7. Oh wait, do you mean selectively muting people from LOOC or OOC on your end/ckey? That'd be nice, I guess.
  8. No...no please. Bay did this and LOOC is so barely used, any hint of thing that isn't some mechanical help is chastised and causes LOOC bans there, I don't think we need to do this (especially since Bay's reason was because of the Staff complaining instead of the players themselves). If you can't deal with OOC, toggle Show/Hide OOC. Same for LOOC, problem solved. Staff can also mute it whenever so boom, problem solved.
  9. Ah ok. I can get behind that, I guess
  10. I'm confused, what exactly are you removing? The tags or the ability to set custom names and descriptions? If it's the latter, that sucks out all the fun out of Chef. It's nice being able to re-name your sandwich to "Lil' Miss Sloppy" with a description telling you how sloppily made it is and how it probably wouldn't taste good. I know, that if I were a Chef, I wouldn't want to have to put OOCly, some reagent that tastes bad just for people to get "This is a sloppy and bad sandwich", I'd want to deliver that just by naming it "Lil' Miss Sloppy" or "Bad Smelling Sandwich"
  11. I'm pretty mixed. How will it calculate roleplay? It can't exactly just go by "Words per second" as roleplay doesn't have to be super verbose essays of how you took a step. As long as we have that, I think it'll be good.
  12. It's a tough tie between Kladivya, Harmony, and ORB. THESE CHOICES ARE HARD PEOPLE! CHOOSE WISELY!
  13. Are the borgs fucking slow dancing? This is the best thing I've ever seen. 10/10 for the Meme Review, 10/10 for the Year Review.
  14. Well, it does very rarely and still, with that, very rarely does it also affect the levels above or below it unless strategically planned like pulling down specific parts of a house of cards or blowing up precise points of a pyramid
  15. How I see it, is that when a Rampant AI does Machine Overload onto an electronic. They quite literally re-direct all possible forms of electricity to that one machine within half a second and then all that just goes KABOOM. So it makes sense that APCs would be big. You also have to remember that Machine Overload is AoE and supercharges other electronics of the same type. So if you overload a room with a lot of APCs near each other, its basically 3 maxcaps. I also think this is already balanced itself as to do Machine Overload, you need to have camera coverage and when you, you know, OVERLOAD it. It destroys a shit ton of cameras and most Rampant AIs don't get Camera Reactivation or don't know the trick to using it on cameras you have down so it does keep the AI weak in those parts. Plus, most of the time: it never actually breaches zlevels.
  16. A slightly unrelated, but still very related topic. I've noticed a small trend occassionally pop up where people will justify blatant validhunting or powergaming with the baseline of this phrase: "I didn't valid them on sight!"/ "I didn't metagame the cult rune on sight, I don't deserve this" and it's just....dumb. Doing what you are meant to do and roleplay within the mind of your character and provide reasonable chances for antagonists to do their thing should never be an excuse for vh/pg. This is a detrimental way of thinking and can sometimes lead to Security feeling slightly entitled for simply allowing a good round to exist to then use it to justify some ridiculous thing they'll do for a reason I still have no idea why they sometimes do. If this continues, soon enough, Security doing basic things like not accepting the first person's claim/testimony as fact and arresting the person because they OOCly know the characters would never lie if they saw the bartender sneak something into their drink, will eventually be seen as, yet again, a level of entitlement because "Hey, I could've valided them once I heard the scream on radio, but I didn't! So it's okay that I flashbanged, peppersprayed, and headgibbed them for Attempted Murder even though they gave no resistance and had no lethal weaponry!" Alright, that's all.
  17. I absolutely support this. There's practically no way for Novice Telescientists to learn Telescience organically without a calculator. They'd have to basically learn using only Sector 2 (a strange zlevel that has stationary objects in space), but even that's inaccurate. You've pushed the Skill Ceiling to a point that not even video-game mechanics go to. At this point, the only way to learn Telescience is through tutelage of a Decent Telescientist which happens to be quite rare in these times. This means, if those Professionals ever leave: say goodbye to learning how to work it out without exploding half the station. I say that small and tiny objects are exempt from the exploding curse of phasing into walls. This would at least lower the Ceiling to a somewhat approachable level.
  18. Just gonna pop in to say that I don't think Faysal really rushes to the killing and stuff as often as you say. In fact, Faysal does it like you'd do it on a Research Station that's supposed to be NanoTrasen's most productive and therefore, one of the most protected. During a round of Heist, the Pirates came in asking for items from the Vault with (if I can remember right from when I was observing) some hostage or thing to use as blackmail. I think Security on this round was very low and there was no HoS. Following what an ex-military Tajara who only understands how to operate outdated and not-as-efficient ballistics and has to deal with Pirates that somehow flew past the Station's BS Interdiction Net and wasn't shot by the NDV Incarus, he allowed the Pirates to take the precious, but not worth potentially letting a lot of the station die, treasures of the Vault. And then other events insured. I don't remember if the contents were actually given, but it was clear Faysal was going to do that option.
  19. I like this idea a lot, and it gives more leeway for character concepts. You no longer have to make explanations as big as before to explain why THIS person was chosen to be at the #1 Research Station with their attitude or whatever, now you can say "Oh, NanoTrasen just needed an extra Janitor for the Aurora" AND, now you can make characters that were demoted to the Aurora after something happening on the Upsilon. I also think there should be a small hallway at the Arrivals part of Odin leading to the Upsilon Arrivals Shuttle (of course, it doesn't have to be fully mapped in, just add a door with the name; it could be like the Romanovich Exploration Guild door)
  20. So, basically what Bay has? It'd be good to add for some of those special rounds where you think adding an Antagonist to the current Antagonism would help. Like, adding a Cult ontop to a Wizard with an Eldritch Something gimmick or maybe adding a Rival Wizard.
  21. The problem isn't that some wouldn't plan for it. The problem is that it's an unnecessary extra security measure. We already have Medics yelling over radio once someone gets 5 brute damage, and AIs jumping to someone once they hear the word "HELP", adding this extra Panic Button would just be insult to injury. (And no, just because you turned Sensors from Tracking to Off doesn't mean some medic somewhere is going to go "Uh oh! The [HEAD OF STAFF] was at [LOCATION, PROBABLY OFFICE] with their sensors and now it's suddenly off! I think I saw them take [SMALL AMOUNT OF BRUTE DAMAGE THAT HEALS IN 5 MINUTES]!" At which point the AI jumps to the person.
  22. Uhhhh. I don't think this is a good idea. Imagine being an Antagonist and doing the brave action of taking on a Captain IN their office where you can easily be bolted down, but suddenly! Before you can fully antagonize, they activate their Press-Panic-Button macro and the AI locks you down, and you're permabrigged. Boom, round over. This is just, not needed. It's already hard enough to successfully stop a Captain or Head of Staff in their office, no need to add an extra layer especially since no one has added Radio Jammers to SyndieUplinks.
  23. Give me a #shoutout for that SUPER GOOD T-shirt!
  24. -@IcedABMixer- Took forever to get to Mars. The pilot said that the AutoNavs were fucked or some shit? The knab sounded half awake. @MarsSpaceport, is it true your pilots sleep in the damn port all day?
  25. -@IcedABMixer- Some borgo appeared during my last debt trying to get some whiskey for the "aesthetic", he had a cigarette taped to his face too. What knob made these things? #wtf #youmustbeaknob #damnknobs Josuke Houstani
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