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Everything posted by Itanimulli
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Character feedback: Natalie Duponte
Itanimulli replied to Natiform's topic in Character and Concept Feedback
Tied with preston as best cargo airhead. -
Alberyk's Tajara Lore Writer Application
Itanimulli replied to Alberyk's topic in Developer Applications Archives
The sheer irony of one player influencing the mindset of how others see a species, without pointing any fingers, has plagued a multitude of species thus far, the only exception, perhaps, being skrell. The conflict that plagues Tajara are what make them who they are. Derivative or not of real life (everything in lore is, to a point, besides skrell being frog-vulcans), they are interesting and the interplay between factions on-station provides a clear picture that not everyone who leaves adhomai lets adhomai leave them. Regardless of all this, I for one had no clue Alberyk wasn't the lore writer for Taj in the first place. I thought he and coalf were the main perpetrators of the major streamlining that the species recently received. I find Alb to be somewhat abrasive, but that all comes down to my own purely subjective opinion. If they decide something should get done, it usually gets done, and it isn't done in a sloppy or incoherent manner, which is what one wants from a lorewriter. Politics should be in the forefront of every race here, unless they literally can't rely on them (dionae, basically). Alb has already done an absolutely splendid job and I see no reason he hasn't already been given the job. Tl;dr Taj are cool and alb is cool, so giving alb taj will make them, like, super extra cool. -
I don't care how you plan to do it, I don't see a reason for you to do it besides personal taste and interpretation. I don't even play contractors, but this seems to be stepping on way too many toes for something so utterly mundane.
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This does not have anything to do with limiting numbers, as you propose.
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In this particular case I'd say that the lore here is perfectly fine.
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Probably, but if someone says it doesn't make sense in lore, but it's...the lore itself...it's an easy argument.
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Crevus is the product of tajaran lore and solely tajaran lore. And there are zero mechanics for it.
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It makes so much sense that it was literally implemented into the game by the loreteam. You're just trying to push your own point.
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Your entire argument is "because."
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This sounds utterly rediculous. Companies subcontract work out all the time. Does it somehow destroy your gameplay to see and NI officer? What about people who play Zheng in medical? Why limit them? This seems exclusively against security as a whole, and even the examples you've given are sec roles. What about the heph players in sci, or the idris service workers? Limitations like this are rather shallow.
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> split head open > Get head blown off > No more ling
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It's almost as if an abundance of antagonists is the entire point.
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Reflective zones? Check. Brighter strips? Check. Looks good to me.
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Lmfao, no. It's internal. It's not a contracted group of mercenaries, it's essentially a militarized corporate task force meant to enforce NT's policies. TCFL is the "merc team," and even at that, they're not necessarily "elite" as much as savvy and well-versed.
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>Remove effective nonlethal countermeasure Alrighty. Let's see how this goes. I can already feel the IRs about an officer needing to beat the sh-t out of someone because they wouldn't go down, or resort to "less than lethal" rubber bullets.
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ILY Kyres. I really do. That being said. This is too much. This provides far too much room. The floodgates will open. What are admins supposed to say when this passes. It's an amazing request, it really is, but don't you think it's....too amazing? Imagine the amount of rp this could potentially provide. Far too much. Perhaps, even, way too much. The potential for this to inspire others to make similar items, because of the wonderful experiences they have had between you and your characters...I have to +1 this. It's really cool, and I can't wait to see what you do with it. Here's a cheekily worded post to make everyone read it to think I have gripes with it. I can't let it go with anything else. Unfortunately, Kyres, as much as you'd crave it...I can't-... ...-1 this.
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I don't support this unless we go full ridiculous difficult with mechanics. If eating can kill you, everything should be equally dangerous. It's also incredibly inconvenient to think you'd have a chance to die in the middle of an escape. We're on a space station, can starve in less than an hour after devouring entire pizzas, among other things. You want people to not lolcheese food? Nerf hunger. There is no give without take.
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Can we have a chubby toggle in general. For. Reasons.
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Total antagonist rework (or just merc/raider/wiz/ninja)
Itanimulli replied to kyres1's topic in Archive
I think a person's personal touch is what makes a round great. No round has been good by rehashing what others do, because the end goal is usually meta'd before it can be completed. I would like to see the vast amount of freedom this could potentially bring. A test-merge, perhaps. -
Huh, we just had a super good ling round not too long ago that ended with 3 horror forms and then a station nuke. It was super fun and got lots of kudos. Regardless, I was once banned for a multi-hypno when vamp, so I'd not like to see literally the same exploit be used as a "mechanic" in the slightest. @Alberyk Input would be nice on this, specifically the queuing exploit.
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Unathi go much farther in those two seconds than a human would in about seven.
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I really don't give two craps about the whole "Well they have an advantage because of IC bias" because that's kind of whack IMO. Alcohol tolerance, too. I really don't see that as anything other than a roleplay athstetic. When does it....ever....come in handy? Like ever? I will say I'd be more onboard with pain tolerance than....buffing resistances to certain damages. As it stands, I'd much rather wait, altogether, for actual lore-based biomods, because they're just cooler overall. I really don't understand the whole athstetic of healing so fast. That's what medical is for.
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The hardsuit is hardly used in a 'fully prepped' state as is. Most people just like the QOL it brings; you stick jets in it, maybe an electrowarfare suite, and you're all fine. The stealth suit is, as far as I am concerned, there because most heist rounds end with everyone but one/two heisters dead. I'm against strange and (subjectively) needless changes, chiefly because that just leaves more room for security to meme people. And I thought you people were trying your hardest to keep that from happening, no?
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Well, I suppose now we know what we could use the debugger for.
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My only grips is that the feet are now brown. It's like there is no plating on them.