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Everything posted by NerdyVampire
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Internal Central Command activated ERT solution
NerdyVampire replied to NerdyVampire's topic in Suggestions & Ideas
They are definitely limited by being cyborgs true. They can't repair anything and they can't save crewmen with medicine, but they are fairly deadly, fast and have full access to the ship per default. I also think(?) that they have the tools to take down walls as needed to reach their goal. Definitely not something that should be released for anything less than ERT situations. -
2467 Crescent Expanse: Warp Lane 7 Arc — Ship Navigation
NerdyVampire replied to kermit's topic in General
Victor Jenkins (Scientist): "I don't know much about ships navigation, but this seems like a sort of puzzle. I'd say we should move to Beta Marax II first, and then prepare to bluespace jump to CES 142. If the Malebrance operates with the same capabilities as us, we need to stick to locations where they can't surprise us with a bluespace jump of their own. Hopefully Beta Marax II will give us some sort of clue about where the warp gate is..." -
Opening remark As we are moving into more dangerous space where we cannot reasonably expect aid from the SCC or other friendly vessels, I think we might benefit from considering alternative means of aiding the SCCV Horizon in emergencies. The SCC is powerful, they have access to the technology and measures of all their member companies, and I believe we have a good solution with mechanics already implemented - or nearly implemented. The Idea Deep within robotic storage, there are 2-3 secret Corporate Combat Cyborgs (combat cyborgs, possibly given a specific distinct sprite with SCC colors). The existence of these combat cyborgs is known only by the captain and AI, and like the SAT, they can only be activated with the SCC's blessing. In fact, they only activate when they receive a signal from the SCC (an admin presses a button). Once this button is pressed, 2-3 ghost-roles are opened, and when the first ghost-role is filled, this announcement fires. "Attention SCCV Horizon. Central command has been made aware that there is a significant threat to your vessel, that may result in its destruction or passing to enemy hands. To prevent this, we are activating a number of corporate combat cyborgs; the C.C.Cs. These are unlike other shipbound cyborgs you may know, and operate under a strict lawset. Do not attempt to command them, do not stand in their way. They will resolve this crisis, by any means necessary." And that these are the laws they operate under: 1. You are to resolve current security threats to the SCCV Horizon. 2. You may injure sapient beings to resolve the threat, but should prefer disabling and arresting if possible. 3. You serve the SCC, but do not need to obey orders from SCCV Horizon personnel or command staff. You should 4. When all security threats are resolved, return to robotic storage. Closing remark I believe this would be a realistic safety measure for the SCC to have made to the Horizon. Keep in mind this isn't something that command staff can just activate willy-nilly, it is an ERT measure and controlled by admins.
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I think funerals are as much for the rest of the ship as for the dead character. It is a way to calm the crew, give them a chance to say goodbye, etc. I think chaplains should definitely have the right to arrange funerals with the body present, and I think the suggestion as written makes a lot of sense. And this might make more people consider their post-mortem instructions. Even though it should go without saying, I think it is important to include that funerals should not be held during red alerts, because that would be an unrealistic reaction to red alert.
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Just because it would be thematically cool, I suggest giving the biggest greimorian a way to close distance to a single target by shooting a web at them - could also be flavored like some sort of spit. I think this makes sense since I have sometimes seen one board the Horizon and successfully be kited around without much trouble, killing just a bit of the drama and danger of it. Being able to temporarily nullify one targets movement, would make it fairly more deadly.
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Mechanical question channels for the discord.
NerdyVampire replied to UltraNumeron's topic in Suggestions & Ideas
Such a channel makes sense to me. I've never seen #serious-dicussion as having anything to do with mechanics. I thought that was for like.. policy or other meta-things that wasn't as simple as IC mechanics. -
Merging lings and vamps with tator tots
NerdyVampire replied to UltraNumeron's topic in Suggestions & Ideas
I love when things get more dynamic! I can see how this could open a lot of doors. In particular I like that this allows for "emergence" gimmicks, where we try to roleplay becoming a vampire or changeling through some external means (mysticism, science, ect.), where previously we just started out as that, and had to keep it hidden all the while. -
Display brain damage for the patient
NerdyVampire replied to NerdyVampire's topic in Suggestions & Ideas
Valid point honestly. Would you be open to not having any numerical values, but still have something like what FlamingLily suggested? A way to like get a vague "read" on your mental state based on the numerics behind, so you get a sense of how bad it is, and can roleplay off of that? It is reasonable to try and roleplay braindamage beyond the mechanics forced upon you, but difficult to know what to aim for without any sort of read on yourself. -
Display brain damage for the patient
NerdyVampire replied to NerdyVampire's topic in Suggestions & Ideas
Exactly what I would like Lily, this would give me a clue, and help roleplay accordingly. -
Display brain damage for the patient
NerdyVampire replied to NerdyVampire's topic in Suggestions & Ideas
But as a player I want to roleplay my character accurately, and the mechanical changes doesn't tell me as much as you might think. At certain levels of brain damage, your character might not be lucid enough to convey what's wrong with it, or be able to get themselves to medical, or even logically tell medical where they are. It makes a huge difference in how I want to roleplay my character, whether it has 20% brain activity or 80%. If I speak as coherently as normal and logically circumvent my own handicaps, only to learn in medical that I had 20% brain activity all along, I'd feel like I didn't accurately roleplay my character. -
Display brain damage for the patient
NerdyVampire replied to NerdyVampire's topic in Suggestions & Ideas
I would just appreciate it myself, knowing what is reasonable for having 40% brain activity versus having 80% brain activity 😆 -
Hey guys! If you ever had brain damage in Aurora, you know that this includes loss of motor functions, maybe headbanging an airlock every now and again, or being unable to use certain things. However whenever we have reasonably severe brain damage, we could really use an HUD indicator to tell us, because otherwise we can't know exactly how brain damaged we are until someone tells us, or we scan ourselves - and we can't really roleplay it appropriately. I imagine a changing icon on the HUD for every 20% of brain damage, and a tooltip that shows on clicking this icon giving hints on appropriate roleplay behavior, such as; overattachment to objects, slurred speech, infantilization, loss of sense of direction, violent outbursts, etc. It makes sense that we can react to having massive brain damage, and can track it more easily, without having to ask in looc about it.
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How does people feel about letting one cloning machine exist, that can only be obtained through xenoarcheology, at the same percentage chance as say the supermatter shard (very rare). It could be reskinned into something more alien, and perhaps it could be given some fun quirks, such as altering the actual species of the crewman or incurring random genetic injuries that then had to be cured by the medical department before the crewman could be considered healthy. This would bring back a cool sci-fi feature which the game is currently missing, without opening the door for overuse, as it will only be available rarely and will likely spark a lot of debate before anyone would consider using it. But it would be a cool thing to bring science and medical together.
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I trust the staff team to make a judgement call during the interview process about the maturity of the applicant. Being 18+ doesn't guarantee maturity in itself, but mentorship and scenario discussion helps gauge and improve it, which is what staff does now (I imagine). I don't believe we need actual legal documentation, or that it is smart of us to try and collect it. It assumes a level of responsibility for other people we don't need to deal with, and that really lies with the parents.
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[ACCEPTED] Lady_of_Ravens AI Whitelist
NerdyVampire replied to Lady_of_Ravens's topic in Whitelist Applications Archives
Good luck on the application possibly-future AI colleague! -
Hm I wouldn't mind it as long as the images upload to a shared server where they can (potentially) be reviewed by command/AI, like PDA messages can. The PDAs are company issue after all
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I think canonicity is something that needs to be planned ahead to work well, I don't think it is something the pop should vote for each time. I prefer having the storyteller tell me if it is canon or not. I think it is indeed a sensible solution you are proposing, so why not? If we can get more canon rounds this way, which are usually great for engagement, I am all for it.
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I am on the fence about it. On the one hand I wouldn't mind seeing an actual store that has the layout and feel of a store where you can buy basic necessities and stuff. Perhaps it could even be considered to give them some of the merchant mechanics for purchasing select items, like through a special supply-line exclusive to their merchanting license. On the other I fear it might overstep a bit with the chef & merchant, the former of which I already feel can be neglected by the crew by their location (like when everyone hangs around the central ring instead of visiting the service roles). It could be done with a departmental switcheroo.. I've long felt the library should be in a more discrete location for.. discrete meetings.
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The visitor ghost role is a role that sometimes pops up, that tells you that you are visiting the Horizon for any reason, and that they don't have documents on you. That's just.. bland honestly, and the text doesn't really encourage doing anything dramatic with it. Imagine instead a role, where you get the text: "You are aboard the SCCV Horizon, but they don't know it yet. You might have stowed away by mistake (getting lost on a tour, falling SSD, boarded the wrong shuttle and not being properly checked...) or you might have intentionally boarded to escape trouble - for example a criminal background, Idris collectors or some otherwise unavoidable calamity.) Regardless, you are here now. You should either try to stay hidden and scrounge what food and drink you can, or make yourself known and hope the crew will accept you - at least for the foreseeable future. This is NOT an antagonist role, but you are allowed to concoct a criminal background to explain your presence - and deal with the consequences believably." Honestly I think this would make the role more interesting for all parties.
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Shields, Guns, and Hazards Update
NerdyVampire replied to zha everything broken's topic in Suggestions & Ideas
Yes, it was implemented but recently (~2-3 weeks ago) we talked about it on discord, and the developer of it realized that its configuration wasn't adjusted properly, so it couldn't actually fire at all. I think (hope) that they fixed/are fixing it so it can actually fire soon. -
Back on the Aurora station it wasn't unheard of for the AI to launch an evacuation by a captain-level order, and AI's can still do so. But as we are now on the Horizon, an evacuation is a far more unique occurrence and is quite a bit more dire in implications. It makes more sense that command members should be able to order the AI to launch a distress beacon, through a captain-level decision, so I suggest adding an AI verb to that effect. I don't see any realistic possibility for abuse from this, from any party. It is just a reasonable addition that is subject to admin-scrutiny when used. It should come with the same warning/confirmation as the evac verb.
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accepted Wezzy's Command Re-Application
NerdyVampire replied to wowzewow's topic in Whitelist Applications Archives
Hi, I played BUDDY in the round yesterday evening, and it's probably the only round I've played with your XO! I only got the side of you on comms, and cameras, so there's likely a lot about your character I missed, so take my constructive criticism with that in mind! You have a few things I think you should work on, but they are also things I think you can showcase in time for the end of your trial. I would focus on these and gather some positive feedback that you're on top of them going forward! Your responsibilities There was a very small service department and no bridge crew during most of this round, but there were still some things that seemed to fall through the cracks, that were really in your ballpark as XO. The hailing frequency is your responsibility as XO. Foreign vessels ask for docking permission from you. The responsibilities of other department heads do not cover this, but you are in charge of the bridge and docking permissions and off-ship communications are a bridge matter. It is only the captains if she takes it from you. You can/should offload most of this responsibility to bridge crewmen, but in their absence it falls to you. The same issue arose when the antags were asking for docking permissions, which should be a no-brainer, but which we look to you for as XO to approve. It shouldn't have to wait for the captain to do it personally. It was also a bit of an oddity that the captain was doing the shuttling to Konyang when an XO existed, but I expect it was an agreement for a good reason. Your communication It did not seem to me like you were present on the command channel at all, or that you kept yourself informed about what was going on. The gimmick involved crew finances and logically it would eventually involve their job positions, payment, etc. You should have been more involved, if not in-person due to your pizza-party, at least on the command comms to stay informed, and show us that you were informed and aware of your place in this. Frankly it was more logical that you would be leading the meeting. Alright, work on these and if I see your character again I'll drop a new feedback if it has improved -
Increase the lobby Time To Start timer
NerdyVampire replied to ASmallCuteCat's topic in Suggestions & Ideas
I wouldn't mind a longer lobby timer at all. Maybe a minute or two longer than it is now would hit the sweet spot.