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Everything posted by NerdyVampire
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It is not exactly a second life though, you don't have it as a backup since you still need to kill off your own body to make the transfer, and to do that you will need help from someone else since you cannot manipulate your own MMI brain / posi. If you do have a partner though, you can escape a maimed body and other penalties this way. But the TC cost is the easiest thing to fix anyway I'd assume 😆
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I like it, but if it is to transfer consciousness without extra hands it should cost more TC imo. The idea was also to facilitate a bit more antag cooperation. But I was willing to spend double the amount of TC, I don't think it would be too much for a one-time transfer. For a remote controlled body I would incur some penalities, like reduced speed and bodily strength.
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Only three years ago, a secret collaboration between Zeng-Hu Pharmaceuticals and NanoTransen resulted in a prototype device, dubbed NERP. A relatively disarming name, with a very dire function. But during its hours of completion, a raid by a shadowy organisation destroyed the accumulated and well-hidden data, and stole the prototypes of each iteration. It is unclear exactly how many of these escaped, but their existence could shatter the reality of the masses. The NERP is a new item that can be purchased from the uplink at maybe 3-4 TC. It comes as a nanopaste-like tube, except colored appropriately for the antaggy design, maybe purple/red or darkgreen/black. It must be applied to an organic body, at which point the nanobots hastily install an underlying electrical neural pathway into the body, allowing certain machines to be installed into that body; positronics, man-machine interfaces and possibly subverted maintenance drones. When installed in this way, the player inhabits the organic body, allowing them control and use its motor-functions as before. The only way to determine that it is synthetically controlled is with an EMP, medical scan or otherwise thorough bodily examination. Maybe there is a visible cue on their head, pushing them to wear a hat to conceal it, or their hands are unnaturally cold to the touch. The lore implications for the existence of this are quite massive. With it, an organic might 'bequeath' their body to an IPC friend, an elderly human might have their brain installed into an MMI and hence into a younger person. Synthetics might infiltrate society on a whole other level, and even an incarnation of Glorsh might claim to be present and having been present inside a Skrell this entire time (as downloaded to a positronic). A number of gimmicks can be formulated this way: The traitor is playing an IPC and want to experience the full rights of a biological being. They decide to assault and murder a crewmember, and with the help of a fellow traitor they install themself into their body to take their place. The traitor machinist have been activating positronics in their lab, but rather than give them a cyborg body, he has managed to get his hands on the corpse from the morgue, and suddenly the unfortunate assistant is walking again. An elderly traitor crewmember are feeling the weight of time and sets about to both recruit a willing helper and find a suitable host to become his new permanent resident, while at the same time figuring out how to get rid of this old body. (event) A dignitary from the Dominian Empire has come to the station, but after suffering an accident it is revealed that they are, in fact, a positronic mind controlling their body, calling their intentions and diplomatic immunity into question. I think there are some good possibilities with this item, though I do not know how hard it would be to code. Let me know what you think.
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But cargo and merchant are very very different. Cargo is a supplier mainly for departments. You just don't see people take time to browse through cargos lists for private purchases very often. Usually what they are buying have some relation to their work anyway, and should really be paid by the department funds. The merchant on the other hand gives the option to preview a selection of wares before buying, and the merchant itself is less scrutinized than the digitally-controlled cargo department. It is just more reasonable and easier to actually obtain contraband through the merchant, cause cargo will in most cases demand command permission for anything 'out of the ordinary'. The merchant being private can ignore that, at least to a degree. Having the merchant on the ship just means opening up an alternative and imo. more reasonable avenue for crew to spend their paychecks. The merchant as it works now is fine, a merchant station could work fine as well, but I don't really see any obstacles in having them just be on the Horizon either. For a merchant station to work, there should be multiple merchants and some other recreation facilities I think.
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Colfer - Command Application (For real this time)
NerdyVampire replied to Colfer's topic in Whitelist Applications Archives
He has my confidence in regards to his plays, however I was surprised to see that you even need a whitelist to play a matriarch drone. Either way, +1 from me. -
How about alternatively; we open up a section of the Horizon for a business owner who has his own method of peddling? Like the commissary, except it contains the merchants buy/sell apparatus, limited to their ID and access code (ie, captains access isn't enough), but one that can be emagged to forego the access code?
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I prefer Gecko's generic to the lore specific, mostly because it can be tailored to the lore IC if any member of the cult has the proper knowledge for such. I feel like any of these would be an awesome addition.
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Bumping as I still agree with the idea.
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Pushing this topic up in the hopes that the dynamic gamemode will be revisited.
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Speaking as a primarily AI player, I can appreciate all these changes. I am however more in favor of adding a camera to the representative than removing one from the consulars. Both because I recognize and appreciate the opportunity to observe when something sketchy (but not criminal) is going on, even if I have no intention of reporting it, and also because I consider them VIP enough that it makes more logical sense for me to have cameras and simply having the players find a remote location on station for their sketchy stuff when it needs doing (which also encourages involving other/civilian crew). A solution I think would make sense for both offices, would be a button that simply cut power to the cameras, a 'confidentiality button' if you will. Is it suspicious? Yeah, but their positions warrants that they can ensure privacy when they require it.
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I am all for. If it could be implemented as the default and let us choose a 'Bright mode' on the APC/request it from the AI. That would be a wonderful versatility.
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Bumping this up because I still think it has merit in NBT and current build, and it lacks feedback.
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More random mini events are good in my book.
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It would be nice if there were two options for this, a medium and high priority. Like, one that might be flagged as 'there is stuff to do for this role, we would benefit from it.' and 'there is very important stuff for this role to do, and we would like central to send one if possible.' Only the high priority should push dsay I think.
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All for it, sounds very interesting.
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Vrow - Command Application.
NerdyVampire replied to VisVirific's topic in Whitelist Applications Archives
Played a vamp round with you, me as BUDDY. It was a very difficult round to be the sole command member, you did very well. There were few things you could have done differently to turn the tide, but it would have been a difficult no matter what you did. As a command member you made sure central command was informed, the only thing you might have focused more on as CMO/aC was securing the crew in one place, maybe even instituting martial law. But that is out of scope for what a CMO is expected and what a new command member would think to do anyway. And not something BUDDY would recommend anyway. You did very well. -
Just had a situation where I wanted to conceal my identity with a mask, but couldn't fit the usual voice changer in under it, and that's a recurring issue with all the cosmetics we have for that particular item slot. I'd suggest an implant to the throat, that costs +2 TC over the regular voice changer, but allows you the same feature. Maybe restrict it to one voice you have to set before you implant it.
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Captain in a stressed situation: "Where is my hand? Get over here hand! I want you at my right side when I need you, handling my controls! You're my right-hand man hand!" Just a joke, I think it could work.
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I echo Triogenix' sentiments. However NBT will be received (it's gonna be great I'm sure!), I am very grateful that we have dedicated people willing to put their free time into the complicated matter of remaking so much of the game!
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I disagree with axing an idea before we've even tried it out. Let's at least give people the option to try out the dynamic, it's easy to remove later anyway.
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Fair enough, let us pretend this was merely a joke then
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For the love of dung, bear with me. Imagine if the uncrated animals we got; cows, goats, chicken, adhomian monstrosities.. excreted once in a while. A small recoloured grey goo item. You step in it and you leave brown footprints. You touch it your gloves turn brown, if you throw it people get mad. Sounds icky right? Well it should, but I kinda think it would make sense and add a humorous way for gardeners and assistants to low-level antag when leaving them our of their proper pens. It disappears if on grass, it can be scooped up with a shovel, it can be added to the biogenerator, it would be neglect of duty to keep animals in the halls and not.. pick up. Now is this reasonable for an HRP server? I actually think it is.. it would encourage proper husbandry when dealing with animals, it would make animals more fun in general and less passive nonsensically sized creatures. And how wouldn't you like to have a pissed of hydroponicist throw a piece of dung at you with their brown gloves? Cmmand pets can be excluded, or better yet we add a sandbox in their room which can absorb it. What do you all think? Also, if no one likes it we can pretend it was a joke xD (though I actually want it)
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Again, regulations are not law, even if it is only in this very specific instance of the 6 bullet points of law that actually exist. NanoTransen does not have the privilege for all their captains to break law as they see fit, in an emergency, if this is unclear to a head of security and a captain both, then this needs to be clarified. But judging by the captains attempts to hide it? I think they knew.
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More stuff for traitor borgs is good in my book +1