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NerdyVampire

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Everything posted by NerdyVampire

  1. Well I can follow your reasoning, and I expected I would which is why I only named your character as a partial part of this complaint... But executions are still illegal, because they are covered by law, not regulations. Same page -- "Aiding and abetting a criminal makes you an accomplice; you can be charged with the same crime as the person you aided and abetted." We can find the Biesel law on (https://wiki.aurorastation.org/index.php?title=Guide_to_Law#Republic_of_Biesel) and we find the phrase "Capital punishment is not legal." and "Cyborgification is not considered capital punishment.", which is why one is illegal and the other is not. The captain cannot get away with committing crimes. The rest of the quotes only relates to the captain breaking corporate regulations, which again this isn't. It's law. Command members are not allowed to follow illegal orders. No one are allowed to do something illegal, no matter how big the hat is on the person who tell you to. So what you can do if the captain is trying to order you to break the law (not regulations) is start a command vote to remove them from their position, and you are expected to refuse orders you know are illegal. Jenkins was restrained when you found him, by every measure of they term he was incapacitated and yes he was your prisoner, and unless you shot him dead in combat I would classify what you did as an execution. I agree that the captain can order Jenkins killed in combat while Jenkins was an active threat, and that the order should only be carried out while he was an active threat. In my opinion I feel that you as a commander should be well within your right to determine that the situation is different when Jenkins is restrained on the floor, and that what the captain is now asking you to do, is perform an execution which is, again illegal. So doing that in front of four witnesses is effectually the same as putting yourself in jail -- unless you and the captain take steps afterwards to damage-control those witnesses and somehow avoid the questions CCIA will ask once those witnesses tell their story. If I am wrong in all this, I would very much like to know it. Is there a way a captain can make a subordinate break Biesel law?
  2. BYOND Key: NerdyVampire Game ID: cfl-dKau Player Byond Key/Character name: (primarily) Captain Calvin Sippl & (partially) Head of Security Shirin Abbasi Staff involved: --none-- Reason for complaint: TL:DR: I am complaining about the way the captain and commander had a dying antag(me) executed in front of witnesses, then acted like it wasn't a problem at all. Partially also that the commander chose to obey the order to execute, given their position. I am not mad that I died/got shot, I am disappointed in how it was framed. I consider it a good round that just ended on a bad note from my PoV. The story: In the round Victor Jenkins had done a lot of talking, making threats but actually done very little violently until he encountered the Head of Personnel midround, having let himself known, taunted the commander and deprived two crewmen of their IDs at gunpoint, lastly stolen the captains voidsuit. In the office he had a long conversation before shooting the HoP twice with a freeze gun trying to turn her into an ice cube. The captain arrived and Jenkins released the HoP to let her get medical treatment, and instead interacted with the captain. Eventually Jenkins shot the captain and succeeded in turning him into an ice cube. Jenkins attempted to drag the captain away through maintenance, but met with the commander who immediately shot him with a slug with a shotgun. This was not unwarranted, their interaction on command channel had made it clear that if they were to meet, Victor would attack her. Victor escaped though and teleported to telecomms, where he realized his time was coming to an end. He found three crewmembers attempting to break into telecomms and tried to state on commons that the commanders actions would have consequences (he was dying and knew it), so he went in and harmed them, before running away, trying to treat himself and collapsing. A short while after collapsing, the crewmembers and medical staff arrived around him, and last came the commander with an investigator. She took a look at Jenkins, restrained as he was with cables, walked over to him as he tried to mutter words, and shot his head with the shotgun. Here is my problem. By shooting me, defenseless, dying, helpless, she deprived me on any roleplay I could have with medical, security or command staff, which I had sort of looked forward to. I knew I might die from my injuries, but shot by the commander in a room full of witnesses? That was both surprising and disappointing roleplay to me, (but apparently that's the norm now). The captain had officially given the order to "End the terrorist" -- an illegal order if that means killing them defenselessly, an order the commander is supposed to refuse and command staff protest, but no, rather shoot them in front of three-four crewmembers for the dramatic effect. Afterwards I went out in ghost form to observe the afterplay from the PoV of the captain. They confirmed in their talks with both command and medical staff that they had indeed given the order, that they were racist against solarians and that they really wanted everyone to tell the same story about what happened. I get it, scummy captain, his station his rules, all that. It's just.. not believable to me that a captain acts like this in front of his command staff, in front of regular crew and expects to get away with it. It is not believable to me that a Head of Security does this in front of witnesses, and that the two of them discuss it in public afterwards as if it is entirely normal. I would really like in the future if they could at least try to be actually secretive about it prior, like pull the commander aside to whisper it, or threaten them into it. Atleast pull the antag away from witnesses and do it. It's not normal, it's not something NT would just forgive, in fact its something that would cost both of them their positions, especially given how many witnesses there were. You shouldn't expect command staff to just accept lawlessness like that from the captain and commander either, and expect crew to just go with the story. Imo. that paints a meta-perspective that is both unrealistic and unwanted on this server, as if NT does not have any standards for their command staff, or care about what actions they take. Ideally, I'd like not to be deprived of my post-antag roleplay for.. what? Jenkins didn't kill anyone, he didn't destroy the station, he let the HoP go and only turned the captain into an icecube. Alright. here's some pictures: In order: 1. The captain gives the order to end the terrorist, the commander afterwards states that Jenkins is dying 2. The commander know Jenkins is dying, publically says she's going to finish the job 3. Commander comes and finishes the job in front of 4 witnesses, ignoring that they are witnesses to what is clearly illegal 4. The captain tries to correlate a false story in front of a medical staff 5. The captain admits to being a racist in front of medical staff and the commander. Last thing for that meeting "I wanted us to have the same story" - again in front of a civilian. What about all the other witnesses.. let's just ignore them no problem, none of them are gonna file an IR, so why act like that's a problem. Anyway, closing thoughts I am not upset with the players at all, I am not sure if they are experienced command players or only recently started with these characters. I don't hold a grudge either, I just don't think these choices should be ignored or overlooked. Otherwise it'll happen from round to round, and it'll really turn into a norm to execute antags at the first possibility. Did you attempt to adminhelp the issue at the time: No, I spent a long time in the round observing their explanations, behavior and deciding if this was worthy of a complaint at all. Approximate Date/Time: 06/12/2021 03:00 GMT+1
  3. +1 as well. I can only see this as adding positively to the round.
  4. Yes I did, I found it exciting and hoped you did as well. I am sad to see that Montyfatcat did not enjoy the end of it, I am sure you hoped for more of an opportunity to interact and talk with BUDDY than I had time to do with everything happening.
  5. Since I was tagged I'll give my opinion: I think both Isak Vidas and Mia played their positions well and argued each their case properly. I can understand the interim directors frustration, she was promoted with the understanding that she was the expert and from the get-go she attempted a diplomatic approach to coax BUDDY out of the core/her into it. A strategy that was ineffectual, as BUDDY had spied on the meeting in the captains office, HoS' office and roboticst lab through the intercom and knew an assault was already underway, making him exceptional paranoid. Aside from that, no AI would be stupid enough to give up their body like that unless they played themselves off as fragile and unwilling I think, but it was worth the attempt and if she could get inside, she could fix him, so all good on that page. I think the big issue here was that Isak realized that the directors strategy wasn't working, but the director had not abandoned it and there was no proper communication between the two before the assault started. Once it did start Mia's future attempts were meaningless and confusing to BUDDY. I think there was a point where Mia should have admitted that the diplomatic approach was going nowhere, but she was in the dark about the assault happening for a long time, or Isak should have told her to call it off directly with something like "It was a good try director, but this is out of my hands. I have to take action", something that is a little kind to the interim who has no formal command training and shouldn't be expected to handle a stressful situation. Instead she was yelled at and eventually threw her ID in frustration. The captain on the other hand is reasonably excused as well, he is very much expected to bring down malfunctioning AI's by any means necessary and the more the assault pressed, the more BUDDY saw fit to threaten the station as a whole to make him back off. The director and captain were undermining each other in the negotiations, with the former thinking she was made interim to lead them, and the latter being the only authority on station actually able to negotiate. I think all this is merely an issue of bad communication between command members and conflicting character personalities. A hard-ass who is doing his duty and growing impatient with resolving the problem, and a roboticist who wasn't trained for the stress and saw her best strategy dismissed without consulting. But I do not think either of you were out of character, or played your characters in a way that was unbelievable or unreasonable. That said, I do think the captain could have shown a little more panic being trapped in the engine monitoring room with a delaminating crystal in front of him and fire on all sides xD
  6. Would really love more variety and danger in the spawned mobs. I love seeing hivebots. I love seeing gremorians grow up. I have grown tired of the announcements, especially I have grown to hate the false announcements altogether. It's like the game is presenting a gift to us saying "Look, something interesting for you to- Oh wait never mind! Just joking!" is it just me, does anyone enjoy that little trick it plays on us every round?
  7. I am only half-onboard with this. Not everyone buys the traitor headset, not every Borg/AI want to be a 'partner' with other AIs. I feel like it should somehow be optional, like borgs should have an uplink of their own with tools to flavor their gimmick.
  8. I don't have an answer, but it just seems strange that we'll likely be going into unknown space in NBT and we don't find something from other civilizations? Maybe it could simply have a unified category called 'unknown'.
  9. Another good suggestion thread for research, and even more delightful disruption to an otherwise dull field. This is very interesting to me. It rewards a diversity and collaboration across species, and gives both antags and non-antags a lead to interact with the xenoarcheologist in a whole new way. More than anything, I think the detachment from the rest of the station is the greatest enemy of the xenoarcheologist as it is. Overall I am already dreaming of the delicious roleplay that this can create, even if it seems a complicated affair to program. It does seem strange to me that needs to be playable, isn't it conceivable that many of the artifacts we find stem from non-playable species?
  10. Interesting concept. I certainly wouldn't mind some disruption in this field. I love that you can die from being colorblind xD Love the overclock option for saving time in return for higher risk. I'd definitely use it.
  11. Just showing my support. This looks pretty awesome.
  12. The idea is simply to give another use to advanced mutagen, so chemists/xenobiologists/scientists/whoever can figure out how to get it, can use it for evil purposes. Inject a rat, give it a colddown timer, then after that time has gone by it either dies or turns into a rabid slightly altered/enlarged sprite which will bite anyone it can get near. What do you think?
  13. I think they are the go-to as acting captain if the situation arises, but I don't think that we should outright remove the command vote and cohesion for no better reason than realism. The issue of electing an acting captain does facilitate command roleplay as far as I'm concerned, and I think a designated 2nd will hollow it out. Also I am excited for NBT and think the changes will bring a nice disruption ^^
  14. Well, that's what divides us. We both like the 'not knowing' part, but I just want to be sure that something is coming, and I don't think I'm alone (but maybe I am?) What could also solve this, is having an 'Antags' (with another name) vote option, which simply guarantees that it isn't Extended but can be anything else, regardless of players at round-start. It would just select someone when they become available. Then you could vote regular Secret with Extended included, and those who want an antag by any means can go Antags. That'd solve the problem in my opinion at least.
  15. Have you ever started a round of secret and been sorely disappointed when it turns out to be extended in the end? Or opened aurora and seen the round type as secret and... again been sorely disappointed when you join, hoping for an antag round? Well, I have joined such rounds, and it kinda sucks tbh. I do like extended on occasion, but I don't really find it a pleasant surprise not to have antags in a round I expected antags in. I understand it happens because people who vote secret don't always have their own roles toggled, and sometimes all the round-start players don't want to be antags. That's fine. But when I join with my roles on, why can't I just get the antag role then, so everyone who voted for secret get their 'SURPRISE' moment, I get to contribute to a round as antag like I am fine doing, and every other player who sees the 'secret' and hopes it means antag, wont be disappointed. I think this is part of what Skull wanted in the below, except in a smaller scale, I just want auto-traitor if the rest doesn't make sense.
  16. What would be your philosophy or approach to antagonists, as an AI?
  17. Bumping this because I still feel it is a relevant suggestion.
  18. Well, I am sure your pet would go well with Bones? 😆
  19. I wonder if you will have a pet named after you now 😆
  20. I am usually a fan of ghostroles, but I am not sure what the purpose of the holograms would be on station. What's the reason NT allow them? Aren't they just a nuisance to the workers? Do they have laws and how would we get rid of them if they were acting out?
  21. Hello, we need some more R&D items as you all know, so here are a few I have been thinking of. Let me know what you think. Bluespace themed R&D items: Bluespace Fishing Pole: A new stride in xenobiology research! It no longer necessitates long breeding programs, though it is still highly recommended to conduct experiments with this in the xenobiology lab! Sometimes creatures travel within bluespace. We know that these creatures can be conjured with xenobiology, specifically the gold core. Simply power it with an artifical bluespace crystal(ABC) and send the line in through the mini-portal. Give it some time, and see what you get! After a delay of ~X seconds, randomly spawns a single creature as from the golden core. Might instead spawn a minor item, or something special. Perhaps a pair of bluespace boots, a piece of the phazon mech, or something else. Has a limited amount of charges before it needs to have a new ABC installed. Sprite: Needs sprite Bluespace Mass Drive: We have worked long an hard on this (not entirely) revolutionary tech. We expect the Aurora to oversee the latest batch of testing. Works like the mass drive, except it jaunts you X meters forward (as long as the normal mass drive) after phasing you partially out of normal space. You don't collide with anything, but might materialize inside something if you don't take your precaution. Sprite: Has sprite ready Bluespace Portal Portal: Based on technology of the tracking beacon and telescience, this little device will have great applicability in transit and security measures.. once we work out the kinks. Twin devices that are installed in two portals (ie. two airlocks). When a creature enters one airlock, they appear in the other, with a visible blue flash. Sprite: Needs sprite Portable Hole: It started as an accident, but it works! Simply place it above the space you need to go, and jump in! Can be set up on the ground after a delay, when someone enters it they are jaunted to the level beneath them (max sector 2, does not work on Odin). It does not transfer atmosphere and is easily visible. It expires after a set duration. Sprite: Has sprite ready
  22. Not very useful. I know there are chemicals, the problem is that for all the medical items available in the uplink, I don't know what would work or not. To give an example I bought the combat belt for the chemicals in it, and I applied three different ones that made sense (I was caught in a fuel tank explosion and got brain damage, brute and some oxy), I then had to look up each chemical and kinda guess how much I had to apply. I'm not saying it should be cheap, I'm just saying that in a situation where a traitor has the TC to spare but not the knowledge, it'd be nice if we had a hail-mary option, rather than having to acquire that knowledge on the spot. So you can either save TCs by applying the cheaper kits yourself, or pay the price and be sure it works. I don't mind being slowed down, but that particular brain damage thing was just.. annoying. I'm not trying to be salty, just seems like we can purchase our way out of every other problem with TCs, but not medical unless we know exactly how to apply it.
  23. Any chance we can buy regeneration in a bottle? I know very little about medicine, and its really annoying when you somehow end up too dumb to use even an airlock or the unbolting button of, say, the bunker Double that when you have plenty of TC to feasibly cure it with the medicine available but no idea how to use it properly, of which items would solve it when applied.
  24. Agreed, and if necessary we can always add an exotic material that is obtainable from expeditions or more rarely found on the 'stroid than all the other easy-to-find materials.
  25. Played two rounds with him today, one as hydroponicist and one as AI. He seemed confident and interested, interacted with the crew on a slow round and properly reacted to the antagonist in a fast round. When a gun was put to his head, he very properly remained seated and engaged the antag, and after he was released he kept away from the situation, letting security handle it. I feel he played the role admirably and wouldn't mind seeing him as HoP or other command again. +1
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