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Sheeplets

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Everything posted by Sheeplets

  1. I have an incredibly hard time with the multitasking that this game requires between the game and chat windows, and I rely on highlights pretty heavily to help pick up the slack when my eyes and (lacking) attention span fall short. The problem is that I need different, important keywords highlighted depending on what characters I'm playing. It's a pain to have to manually set them every single round when I want to swap between my roster just so I can keep up with the pace of the round. I'd appreciate if we added more slots.
  2. Going off the hub would probably be fine. Just be sure to include the server's address in an announcement on the main Discord a few hours beforehand so people are aware.
  3. If we did this at all I'd like see the XO only elevated if there's a captain present, so they can act sort of like his little liaison and pass orders down the chain and make small judgement calls for the him, so the captain isn't overburdened. Otherwise, if there's no captain we'd stay with the current tribunal system so the XO can't become the defacto mini-captain and boss around the rest of the heads of staff.
  4. I'd have to agree with this, the emojis only ever seem to get used to passive aggressively snipe at other people or more recently to just completely and utterly dogpile a certain, unnamed someone's post(s) straight to hell.
  5. You know, I'm thinking about it a bit harder. Was the pistol a chameleon gun? If it was then I apologize for misunderstanding that part if that's the case. The second part was still pretty sus though. Edit: No, it wasn't. It was a real pulse pistol, he probably only survived because he had a helmet on.
  6. I watched you (as Navarre) point blank a bridge crewman multiple times in the face last night because he accidentally mistook you for a raider and shot you. Because you were stood overtop of a half-dead person and wearing an identical combat voidsuit as one of the ones roaming the station. He apologized both IC and in LOOC because he genuinely made a mistake, you shouted "MOTHERFUCKER" and shot him anyways. Not long after this you came to Medical once one of the surviving raiders got out of surgery and yanked them off of the stretcher and assaulted them, got flashbanged by them, proceeded to chase them up the stairs with multiple (splinted) broken bones when they fled, and then beat them with two other Security officers using batons. I imagine this is because earlier in the round their team killed a few other officers? I'm not entirely sure about your reasoning. I'm going to assume (and at least hope) you had a halfway decent one. I haven't seen much of you or your other characters besides this, but from what little I did see I'm not really confident in your ability to keep your head on straight. Especially since you want to play a captain, someone who holds a massive amount of sway over rounds and can make or break them singlehandedly. None of what I saw was cool and you screwed people over with your behavior. I wouldn't want to see you in a position to do that on a larger scale. -1
  7. I like Don's suggestion to just add a TTS program. We already have speech-to-text on messengers, it would fit nicely alongside that.
  8. I always end up throwing out half of my roundstart clothes anyways. I think a lot of other people do too. It'd be nice if character creation listed what we're going to get, and allowed us to pick and choose what we'd like to leave behind.
  9. Paxazide is a niche little gimmick chemical that makes it so you can't harm people or throw things, it's fun but mostly useless. As it stands there's absolutely no other way to drop a hulk besides executing them. Getting hulked as a vampire, or worse, getting embraced by one is going to be the end of your round unless you manage to snub out the frenzy counter the very second it starts. More often than not that doesn't happen. My suggestion is for paxazide to give you big font green RP messages in the chat box telling you that you aren't forced to attack everyone you see anymore, make it so you aren't locked into shouting in all-caps, and to reset your frenzy blood counter to zero so long as it stays in your bloodstream - while at the same time not outright de-hulking you. If for no other reason than because if it did that people would probably abuse it to make you vulnerable and then instantly kill you. Ideally this gives you a window of clarity to try and deescalate things without absolutely needing to killed. At the very least you could have one more meaningful conversation before you die. Something that isn't "AAAARRGGGH!!!! GIVE ME BLOOD!!!!!"
  10. All hardsuits splint fractures, so ideally all of them would do this as well.
  11. You know in Metal Gear Solid 2 how they explain that your sneaking suit automatically tightens around any bleeds you have to keep you alive? That's cool. We have computerized spaceworthy exoskeleton suits. They should be able to do that. Losing consciousness with a hardsuit on and active, severe bleeding is a death sentence. We have the existing functionality of hardsuits automatically splinting broken bones while they're folded out, and we have mechanics in place to hold pressure on bleeds to slow them down. You could feasibly rob code from both and combine them to add this into the game.
  12. Jane is a quality character who I've always enjoyed interacting with. Both as a crewman, and as an antagonist. Hepatica has been around for a long time and she's got a solid grasp on the departments she plays, and she's very generous when it comes to giving leeway for the sake continuing the story in rounds - even at her own expense. Earlier conduct was admittedly pretty spotty, but I think there's been a lot of marked improvement. Sure. I'll cosign on this. +1
  13. If geeves has million fans, then I'm one of them If geeves has one fan, then I'm THAT ONE If geeves has no fans, that means I'm dead
  14. Sleepers and stasis beds both have an identical stasis factor, 10x, which was nerfed down from their original 15x to bring them both in line. The beds serve a purpose of letting you actively treat someone and monitor them from a room over with your HUD while still benefiting from that stasis. For example, they allow you to restore lost blood with IVs while they run. Sleepers have infinite medications in them, monitor vitals, perform dialysis, and pump stomachs at the cost of not letting you handle your patient directly without taking them outside first. Stasis bags have the same caveat while being twice as potent to begin with (20x) and highly portable at the expense of rapidly degrading over time. I think they all serve their own niche purposes while not totally overshadowing one another. There's absolutely some room to tweak things, as with anything else, and I'll admit the numbers probably aren't perfect. As for this point, I wholeheartedly disagree with your line of thinking and see absolutely no benefit that could come to anyone by making things more difficult just because you think the department is too easy.
  15. Fucking please.
  16. A preference option for it would be ideal, actually. Good idea.
  17. You've done it. I've done it. Everyone's done it. You forgot to disable throw intent and you accidentally chuck whatever you're holding across the room. Best case scenario it's a a can of soda, worst case scenario you're in the middle of a firefight and you've just thrown your loaded rifle at John Sol. Goon Station has a similar system for this in place, you hold down the throw key to enable, let it go to disable. Maybe we can steal it from them.
  18. Easy enough, simple enough, straightforward enough. Being able to type blood during an emergency is essential when the O- runs dry, or when you're trying to save as much of it as you can. Otherwise, this information is only available in medical records. Those take time to access and read, if the injured person even has them to begin with. Not everyone has that kind of time, especially with how unforgiving Brainmed can be. Add it onto the scan readout produced by a hand scanner so we can access it at a glance.
  19. I've enjoyed all of my interactions with Mneme's characters to date. They're an absolute pleasure to have around in any department. +1
  20. I can only speak on my experiences with Medical borgs, but I'm sure these issues exist across the board too. Cyborgs in that department, without directly naming anyone, are probably the most irritating thing I've dealt with on Aurora. Because you're right, they'll do everything. Their job is to have everyone elses' job too. The worst offenders vacuum up our entire combined workload in a department that already struggles with delegating fair amounts of work to keep everyone active and involved. I've lost count of the number of times I had to shoo away cyborgs as a First Responder who've ran out on calls without being asked to when there were people available. You ask them to leave, they do, and then a few rounds later they do the same shit. If you say nothing then they'll drag your patient away from you past an entire lobby of physicians and surgeons and run the line from start to finish. It might not be the intended behavior, but it isn't isolated behavior either. It keeps happening because the potential for abuse is inherently there, and the burden of reining that in shouldn't fall solely onto the mods and admins. I'd 100% support putting them behind a whitelist, or removing them completely. Whatever works at this rate.
  21. I've only interacted with Yevgeniy in the past, but if he's any indicator of the quality you have to offer then consider me impressed. +1
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