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Everything posted by Alberyk
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Alright, it has been some time, and it seems you did put some effort in this application. So, I have no issues in giving you another chance. I will see with the rest of the other staff and come with the decision tomorrow.
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I am not sure about the terminal itself being a thing in the aurora lore or something, and we rarely use the nuke. However, adding another high-risk item would be good, such as the core, but, the failsafe itself is one already. I don't think that allowing the crew or most antags to have access to the nuke code would be a good idea.
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Also, code-wise atm, it is one core by ckey, not sure if it would be possible to have all of those sprites available.
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Item done and added to the the pull request.
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Item done and added to the the pull request.
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Still, we have rules about suicide, and boredom is not a good reason for so; So, read the rules again, and I will have no issues in unbanning you, and promisse that such will not happen again without proper reason.
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I did apply this ban due to you jumping down disposals, as a non antag and without proper reason, and then logging when staff tried to get in contact with you. I am not against liffiting this, as once you read the rule and point what exactly is the issue with what you did.
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Except by the fact that the robotic fabricators in game can print other designs besides the NanoTrasen one. Also, lore-wise, a lot of the tech used in the station, cloning and ipcs for example, are not of NanoTrasen origin, as people did play AI characters not designed by NanoTrasen. And as it is said in the application, Zairjah is not a Hephaestus employer anymore. And I must recall you that the person that did sprite the mech, and I had a talk about the idea, is the one responsible by the lore of other companies besides NanoTrasen and probably their relation.
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BYOND Key: Alberyk Character name: Zairjah Item name: Hephaestus Industrial Exosuit MK III customization kit How will you use this to better interact with crew and/or stimulate RP? Pretty much by applying the modkit to any ripley that Zairjah builds. It will give them a bit more of information and personality to the exosuits, and it will tell more about the roboticist behind it, probably sparking some interest, conversation or showing some of the lore behind it. Why is your character carrying said item to work? Zairjah was created by Hephaestus industries as a designed bespoke posibrain, working its first years in the robotics field of New Gibson. Even after being dismissed by Hephaestus, and being employed by NanoTrasen, Zairjah keeps strong links its origins. So, Zairjah would still wish to build the exosuit model it did help to create, which is the Hephaestus Industrial Exosuit MK III, designed to be a multipurpose industrial exosuit. Item function(s): It is a modification kit to refit and paint APLU Ripley exosuits. It changes the mech sprite, name and description. Item description: “An ripley APLU model manufactured by Hephaestus industries, a common sight in New Gibson nowadays. It shines with chrome painting and a fancy reinforced glass cockpit.” Item appearance: Additional comments: Code and sprites for it are ready: A lot of thanks to Cakeisossim for the sprites.
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Sprites are still needed for this.
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Vittorio Giurifiglio: The New order
Alberyk replied to Vittorio Giurifiglio's topic in Completed Items
Sprites are still needed for this. -
This is in my plans. Maybe a standard hardsuit, space proof but with less armor, that robotics could print with the necessary tech and resources. Also, non-spacceworthy hardsuit are a thing in the code as well, so, it is a possible.
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I am sure it would require syndicate tech. You can unlock more options in the robotics fabricator with more tech from rd, however.
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Hardsuits and modules are one of my favorite feature in the new code, so, I wish to improve them in some way. My plan is to allow robotics to print those modules, with enough tech and materials, besides adding nanopaste to the fabricator. That would give another thing for robotics to do, besides adding the option to improve existing hardsuits. So far; those are the modules that would be possible and balanced, in my opinion, for the station research division to print; Note: the time and the resources are just placeholders. I wish to see feedback in the idea, opinions, suggestions and from rd players, what costs and required tech levels would be good to have in each module. Adding a possible costs and required techs, opinions on it, this is not definitive and will be probably changed; http://pastebin.com/BhTJ331L
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Plain-Tyrants are giant reptilian carnivores, reaching around six meters of height. They are well known due to their aggressive nature and for preying any kind of animal, even warmounts, but it is also reported that they feast upon carrions in time of need. Plain-Tyrants are lonely predators, only meeting with others member of their own when it is mating season, where they lay eggs and the female is left alone by the male to take care of the hatchlings by her own. Those creatures are also endangered, mostly due to the growing wasteland and hunting promoted by the third hegemony’s society. Plain-Tyrants are a prized hunting trophy in the traditional unathi society, killing one is an act of great courage and martial prowess. Their bones and meat are rumored to give those who consume them the same viciousness of those predators. While it is theorized that the Plain-Tyrants may disappear in less than two decades, the hegemony has done nothing to prevent such, but some groups from Ourea are trying to introduce those animals, without much success, to their planet in hope to save them from extinction. A rare picture of two plain-tyrants meeting during the mating season:
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They can't listen to binary, and neither speak to it, I believe. However, the AI can listen to them by default, as well any other crewmember with the right resources.
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Item done and added in the pull request.
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https://i.imgur.com/Bug9tGu.png Item done, it will be added in the pull request as well. Added item in the pull request.
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Item is missing the icon, aka the sprites when it is on the ground/hud.
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https://i.imgur.com/Hr9pTYr.png Item is done, it will be added in the pull request with the first wave of custom items. Added item in the pull request.
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Item is done. The pull request with it will be open as soon I am done with the first wave. https://i.imgur.com/U2guMmV.png Added item in the pull request.
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Ckey/BYOND Username: Alberyk Position Being Applied For: Coder. Past Experiences/Knowledge: Very little. I had html classes several years ago, that I do not remember nothing. But, I can understand a bit of code, mostly by ramming my face against it and messing around with dream maker. I am willingly to learn more. Examples of Past Work: Bolt action rifles: https://github.com/Aurorastation/Aurora.3/pull/387 Species restrictions to the breacher rig: https://github.com/Aurorastation/Aurora.3/pull/386 Some ports from old code: https://github.com/Aurorastation/Aurora.3/pull/391 https://github.com/Aurorastation/Aurora.3/pull/401 Nursie’s custom item idea: https://i.imgur.com/aCQqaFW.png Preferred Mode of Communication: Skype and discord. Additional Comments: As I said, I am not really experienced and I can’t probably understand a lot of the code by itself, but still I wish to contribute more to aurora with the knowledge and time I have, mostly helping with custom items and simple and smaller things.
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EMP will not stop smgs and assault carbines, which the ert has access to.