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Seeli

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  1. Beautiful colors ❤️
  2. Yeah! I noticed that, which is a relief, except for the pain. That is a little concerning, especially as it can be damaging and worsen people's condition. It's probably just a case of wait and see how severe it is, how badly accidental overdoses of these basic chems effect survival. Thanks for the reply! :3
  3. Awesome changes, makes me want to get back into medical. It's just the OD for Inaprovaline, Dylovene and Tricordrazine that seem painfully low, though there is no telling how it will play out in-game and at least the side effects are manageable. They were basic, beginner level drugs & are pretty readily available. Two of them did not even have an OD previously, so of the changes these are the only ones that worry me. 30 or 40 would be far more forgiving (if only for Dylo and/or Tricord), especially since all of the changes will probably take a lot of adjustment already.
  4. Can chemist/pharmacist please be included? :3c Qualifications/rules, I mean
  5. So basically, remove scientists and make Roboticists in charge of all the "research" Scientists used to do? No thank you, I am sorry, but please no. Big -1!
  6. Keep scrolling up, there are days with back to back to back extended rounds. There are days with 50/50 extended. And then days with mostly antag. Point is. I personally don't think we need more extended. Especially when some, possibly bunch of those "antag rounds" it is probably just antag-extended, with peace gimmicks or missing antags for whatever reason.
  7. I really don't think we need more extended.
  8. A surprising effect of the blurry tiles all over the station was motion sickness. Moving around as a ghost and then stopping over blurry tiles (white, colored or the slightly blurry dark grey) felt like reading a book in a moving car; immediate motion sickness. It is also difficult to tell which walls are standard and which are reinforced at a glance, unless there's a patch where you can see the color shift from gray to light gray.
  9. Antagging with good roleplay and escalation is hard, sopo is just an added deterrent to try. Sopo only pacifying by paralysis, not 100% knocking out of the round, would let them stay in the flow of the rp. That's a very nice change.
  10. Glad you mentioned this. It's not just RnD for me, it's all of the tiles that look blurry to me. It's that strange border. Maybe make the center of the tiles larger and the shading smaller? Or more subtle. The holodeck tiles are absolutely fantastic and a great example. Also. The scrubbers, vents and AI pad are cute. The added dots and x's on the walls are very strange. Not sure what it is.
  11. ShesTrying is a fantastic roleplayer! Their characters are so different and delightful to interact with, from the wild little Voa to the sweet Naali, or commanding Riori. Ivara seems like another delightful character and I am so eager to interact with her on station! BIG PLUS 1!
  12. I think that Traitor AI would be a fun and interesting replacement, and as mentioned, would take the pressure of them being solo-antag, or whitelisting AI may be a good alternative, as the difficulty and responsibility of an AI are quite high.
  13. I enjoy the concept of renegade and the antag-but-not, as it discourages them from going wild and hurting crew for "no raisins" like traitors. Instead, they're paranoid, they're having a bad day, they've snapped, whatever the story, it can be entertaining.
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