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Everything posted by PoZe
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So what I get from all your Replies is "Everything already exists, we don't need any of this. Leave science as it is"
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Purpose of this Project is to make RND(not counting robotics) upgrade all departments and provide Quality of Life improvements. Like for example we know that most requested thing from RND is KAs... and that is about it. Sure there are things like incision system for medbay and experimental welder for engineers. But from feedback of players neither is requested or used or really worth the way/effort to get. So several thoughts I heard were really good ideas: 1. Make upgraded tools/things that work faster than regular equipment department gets. 2. Make certain things that cannot be acquired otherwise and that are extremely useful. Thing on TODO: Universal tool for engineering - PoZe Device to deconstruct reinforced walls faster - Geeves A tool that has higher chance of giving stuff from rocks for xenoarch - Conspiir High end syringe that is faster to apply for suits - Geeves What I need from community here is to help me, and give me specific ideas for things that each department can use or would want. Like for example Geeves said a tool that helps deconstruct reinforced walls. There is already a branch I am working on, I will submit PR once I get more grounds for it. But current PR changes: RND can now upload their research from their main server control console to the NT NET database and receive funds/compensation for each individual level and tech they unlocked. For example it got me 6000(numbers can be adjusted) Credits for 7 levels of Phoron research. Added random data disk as loot that can be found in maintenance and Space ruins or in loot crates. There is a chance of getting high-tier 6-8 level or small tier 3-5.
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This thread is finished. PR is discarded
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Look, I do not want to make mining more difficult. In fact I wanted to improve it by reducing fine. But 3x3 digging is silly. I have buffed all of the time. Now it should take you as long to mine it with shovel 3x3 as it would by queuing it. Regular drill is even twice faster, and diamond drill is instant. Shovel: https://1drv.ms/v/s!Ak8pUCKohmprn9tGleO9kGUiAPXnRw?e=tmzzCM Drill: https://1drv.ms/v/s!Ak8pUCKohmprn9tIH_ysy3ivMYh5Xg?e=Ue8Lrq Diamond drill: https://1drv.ms/v/s!Ak8pUCKohmprn9tKjZUyygg90xGVCA?e=s9KoLZ
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Why do you assume I haven't played mining a lot. I played mining on Exodus, I played mining on new Aurora before ore redemption points and vendor was introduced. I played after it was introduced. I played mining after KAs were introduced. I played after mining was remapped. TL:DR I played great deal of mining and have one of favorite characters as miner. True I do not play frequently, but my experience is great. Just because you have not seen me at same time playing as you doesn't mean I do not know what it is. First, mining has improved since Exodus a looot, it used to be most useless job that nobody wanted to do. It was rare. And I support it entirely that mining should be fun and rewarding. That's why mining is a progress based, you start off with shitty stuff and you mine yourself into better equipment. Sorta like a Minecraft. Ability to dig sand 3x3 is silly, makes no sense. Doesn't give any advantage other than making Speedrun RND mains who max research without materials within 10 minutes an whine at mining for when first load comes in. Balancing is not equal to buffing. It includes nerfing too. In my case I am nerfing shovel ability to AOE(by queue), but I am buffing its digging speed per individual tile in half. Plus like I said I am adding tiers and usefulness to drills
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But this is people mine sand not for sand, but for resources. Once you started mining hole, you can dig up any material that is found in rock along with sand. Sand is just a surface. Basically a person with shovel can mine enought materials within first 10-20 minutes of round to supply RND initially with one of each kind. I personally managed to do it. Of course it is later useless if you get AOE KA, then you just go and blast rocks for way more output. Shovel was meant mainly for digging sand and glass. That is why you can dig buttloads of it in 3x3. Finding resources in sand was meant for Industrial drills. Miner are getting Class E KA instead of pickaxe in Geeves update, so I do not think they will go dig sand for resources are round start now. I explained why. Shovel was never meant to be used for resources digging, mostly for sand. Which is easy to do as you get lots from one turf. This PR brings tiers, increases digging speed for better tools like drills, which makes digging with diamond drill for resources in sand worth buying the drill(or finding it).
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As note, currently pickaxe/drill/diamond_drill takes 6 seconds to mine any turf. SO if you queue 3x3 area that would take 6 seconds + time it took to click all of turfs. With new changes diamond drill will mine turf almost as soon as you press on it. Meaning that time for mining with it would be just time it takes to click on all of turfs, which saves you at least 6 seconds.
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It makes no sense how a single handed shovel can dig 3x3 tiles area. Secondly shovel was never meant to be at the same level as using KA to mine rock, using sad with shovel is supposed to be early game/last restort, we have drills for mining lots of stuff fast. Hand drills are getting buff to digging and you got a big industrial drill that mines on its own, which is faster. PR: https://github.com/Aurorastation/Aurora.3/pull/6787 Changes are: You can no longer dig more than one sand turf at the time with shovel/drill. Digging sand times are reduces for all tools. Pickaxe - 0.67 seconds, drill/borg - 0.3 second, Diamond drill - instant Reduced fine for accidentally burning ore into sluggs from 3 times to only +25% of what ore was worth. This is called rebalance because if you noticed this creates tiers of digging. Currently diamond drill takes as long to dig as shovel, making drill useless mostly. This bring value to drill. It takes 6(actually 14 as you need to click on all 9 and wait for each timer of 6 seconds to go) seconds to mine 3x3 area with a diamond drill currently, vs with new changed it will take 4.5 seconds to mine same area with diamond drill with new changes. This is a ground work to adding automation to mining where you can setup drill and pipe network and watch that ore flow to the station.
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It is something obvious that a sign should be on the wall, otherwise it makes no sense. Have you seen a fire extinguisher cabinet on the floor? It make sense that. Arrow said in their post that visibility isn't an issue here. Issue was that they were partially on the floor, and should have been on the wall. About PRs, in the past you would fight every change requested by devs always. Then you will forget about it and come back like "So what the heck, when will my PR get reviewed and merged" when that PR would have comments requesting changes. That specific behaviour you would do gave you reference of "Paradox being Paradox" . And that isn't a nickname, it is your player name.
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Arrow already has PR for that
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MattAtlas' Developer Application (Coder)
PoZe replied to MattAtlas's topic in Developer Applications Archives
Hmm.. I'd you wish to retract yeah. I am not against the application and would love to see you do a project for a trial. -
MattAtlas' Developer Application (Coder)
PoZe replied to MattAtlas's topic in Developer Applications Archives
Are you currently developer on CM. If you are, do you plan to remain dev on CM if you become dev on Aurora? -
Geeves' Developer (Coder) Application
PoZe replied to geeves's topic in Developer Applications Archives
That's not your fault for introducing security risk via HTML. HTML hacking is a common issue and it should have been spotted by devs during PR review, it happens. Your PRs are good, and you are relatively new to contributing on Aurora. I would agree with Karolis, you should take on some project that is medium-big size and have it as part of your dev trial. -
Hard to implement, because each item has to have sprite for each color and defined it. Basically there is no way to make it *random*
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We can make Distress beacon bring random team like CM has? So like there is a chance of Syndicate coming or pirates.
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Give the ability for borgs to unlock their covers
PoZe replied to Goret's topic in Discontinued Projects
The project is discontinued, moving the thread. -
Give the ability for borgs to unlock their covers
PoZe replied to Goret's topic in Discontinued Projects
Since Pr is opened for it, moving to Projects subforum. -
Allow Maintenance Drones to Pull Disposal Pipe
PoZe replied to SpaceBaa's topic in Completed Projects
I agree. Pipes are hollow inside, even tho they are heavy - drones can roll them. In worst case I want them at least to be like pushed forward. -
HOP is not loyalty Implanted like IAA does. So he would not always represent company's best interest unless we loyalty Implanted HOP too. At that point we only have CMO, RD and CE not implanted which is half of head of staff.
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[Resolved] Staff Complaint - Neinbox
PoZe replied to VTCobaltblood's topic in Staff Complaints Archive
True. Here are all my PRs related to Diona. One of them is a bugfix to my fuckery, so do not count that. Plus one more PR right now open that will fix problem of Diona being too slow and keeping it balanced. -
Iirc @Arrow768 Was against hacking access to any RIGS?
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Technically they are illegal technology and should not be utilized. But I do see crew use them in emergency. It would be interesting to see security officer in stealth suit trying to hunt down ninja.
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Revert PR is posted https://github.com/Aurorastation/Aurora.3/pull/6276
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Increase the chance for the tau ceti legion to spawn
PoZe replied to Alberyk's topic in Discontinued Projects
PR was discontinued in favor of Arrow's PR.