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PoZe

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Everything posted by PoZe

  1. Pr was discontinued.
  2. PR was merged, moving to finished.
  3. @ParadoxSpace The project is discontinued?
  4. This project was discontinued
  5. Pr merged, moving to complete projects
  6. PR merged, moving to complete projects
  7. IAA main duty that cannot be replaced by any other job, especially command is to do department checks and make sure everything is under control. Make sure every job including command is done properly. IAA can report wrong actions of command to CC. If you merge IAA into HOP, then to whom will non-command people go to complain about command actions? What if a person has trouble with HOP command decisions and they wan CC to investigate it, who will they go complain to? Captain? Well, captain might be present or not, and they will most likely not relay that to CC and have their own judgement. It is about having a mechanism to report people in charge to their boss. Because otherwise it is similar to the case of Police where police is supposed to protect you, but if police are assaulting you in custody who do you go to complain about them?
  8. I read this carefully and agree with issue Drago raised. It is indeed a problem that lore does not explain lots of things that keeps our minds wonder. I am huge fan of artificial intelligence both in game and in real life. I am trying to pursue major in AI so I am really concerned when I see certain things that people assume synthetics would do here in game. I always wondered how IPCs are integrated into society in lore. When they are done with their shift do the go home? What is their home looks like, is it just a one-two small rooms with charging station? Do IPCs ever just shutdown to recharge? Are there IPCs with detachable power sources where maybe when they come "home" they just grab charged battery and replace it? All these questions fly through my mind. Anyway, back to the application. I would say that also idea of making IPC more customized with X number of points. And where you can choose your power charge level, your power drain rate, your cooling efficiency, brute or burn resistance. Maybe possible EMP resistance to decrease damage? All that sounds amazing to me. Drago is great member of the community, moderator and developer. Having lore deputy who is also a developer makes a person extremely effective. Because Drago would be able to know what kind of things can be mechanically implemented in code(and usually almost anything is possible to implement in code, it is just matter of how much effort it would take and if it is worth it.) when they decide lore changes. +1
  9. PR was merged, moving.
  10. PR merged and is moved to complete subforum
  11. PR was closed and denied by Skull. Moving to discontinued
  12. PR was merged.
  13. PR is merged, this project was 75% implemented. Since medical RIG actuators are still in and so are Odesseus. @kyres1 are we good to go to move it to completed projects?
  14. Project was closed by Skull and Arrow. Moving to discontinued
  15. I have two questions: 1 are items from supply crates persistent? I don't want to pay 10€ for one round item. 2 can I grind to get keys and can I sell items I got for money?
  16. I disagree, I see everyone get RP from this. I will explain why below in other's quote. This is similar to rev round kinda. Think about it, everyone onboard will be from different dimension where there is more liberty and no martial order. None of the crew are ready for military action and are not trained. So here you are, being thrown into this new universe, and command will get message from CC(which is millitary HQ) to get ready for possible invasion, make sure crew are ready, etc. Command characters are also from different universe, they are not used to be a dictator every day right? So it would be their choice to follow or not CC orders and be hard ass on crew(just like rev). Crew also has a choice to either try and do what they are demanded to or not. Most likely I see people to be more peaceful and try and negotiate peace with syndicate. Also remember that syndicate characters are not real characters and hence they play as if they are from this universe.
  17. Alternate universe - great war
  18. Gametype: Alternate Universe - Great war The game mode takes place in alternative reality. In universe where Syndicate(or whoever you want) are of size of Sol Alliance. Tau Ceti is Under control of Sol Alliance, but is given almost full autonomy. Tau Ceti + Sol Allaince are in tense relationships with Syndicate and are about to declare war at each other. Since it is an alternate reality, lore rules apply less and we are not sure if any Xeno faction on whose side, which is up to either Lore devs or admins or players interpretation. Sol Allaince is under martial law, hence all civilians are required to comply with any authorities and are combat trained and ready to be conscripted at any moment(of course not as good as actual troops). Player count requirement: as High-Lander, potentially 15-20? Job Change: Security - Trooper, Warden - Sergeant, HoS - Commander, Captain - General. How rounds start: All players spawn as usual on their jobs, where suddenly everyone's screen shows them sucked into some singulo and appear on same place as they were, but in different uniform and hence in our alternate universe of war. Half of players who marked their preference as antag for this gamemode instead would respawn at Syndicate Millitary base. Each Mech recharge port will spawn with random combat mech fully equipped. Most of utility crate will spawn with random ammunition and guns. All security gear will be replaced with millitary grade gear. Hence security voisuits will be replaced with Combat RIG's. All weapons will be replaced with better millitary grade weapons. Each department will have a crate with random guns and ammunition. The conflict goes on until either of sides met their individual win criteria or temporary peace was established. In this game mode ERT or TCFL will not be available to be called. How round goes: From NT side - CC will send fax with Sitrep on situation explaining that a war is about to begin and that station must prepare defenses for possible invasion. A ship will be send, but it might not make it before invaders arrive. From Syndicate base - antags must come up with plan on what to do. Once they are ready and geared up, they will load into (Check below what options of transportation are). Syndicate gear options will be: syndicate commander grade mechs, suits, weapons as well as TC's for illegal grade tech. Once transportation moves, Aurora will receive announcement of official declaration of war and will automatically switch to Red Alert. Transportation options: I thought of two options. Extended Syndicate Commander shuttle that is bigger A whole ship that will be on roof level of station which will have small Medbay, hangar, equipment bay. And small shuttle go from and to the ship. Mech will be able to use special "drop pod" location for dropping on station if they want to. Sketch of ship NT win conditions: If all syndicate troops are dead. Or if NT has transmitted coordinates of Syndicate ship by boarding it and sending GPS coordinates of ship to Sol Alliance ship via special device to destroy the ship. Syndicate win conditions: If they capture and hold either SAT or AI upload, by hacking either of them with special hack device. Which will cause station self destruct to engage without ability to disengage it. Or all NT troops are dead. If NT troops call and board emergency shuttle. Conditions for tie or peace: If Syndicate ship flees the station. What will this bring RP wise? Well this is kinda another game-mode that require lots of combat. But it also require lots of coordination from both side. It would also be interesting to see RP and interaction of regular crew with military crew during martial law. This also changes regulations and lore, which gives Head of Staff more freedom to interpret their actions.
  19. PR closed, project was discontinued.
  20. PR merged, moving to completed projects
  21. Project was never worked on. Moving to suggestions.
  22. This was discontinued, moving.
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